--RV--arm4geddon-117 Posted September 15, 2016 Share Posted September 15, 2016 2 minutes ago, AM-Bunny said: W... what the...? Why is Secura Lecta's effect so lame compared to the others? Must Perrin Sequence lose every time?? worst passive indeed lol Link to comment Share on other sites More sharing options...
.Belial Posted September 15, 2016 Share Posted September 15, 2016 welp, i was so hoping for obex getting some love. but no. lecta is fine too. i dont mind. im pretty sure darkdagger cant use the mod (just like hek). sigh Link to comment Share on other sites More sharing options...
Gerrador Posted September 15, 2016 Share Posted September 15, 2016 Can't help but be a little bit disappointed that the Synoid Heliocor has 20 less base damage and 15% less crit chance. :/ Guess I'll have to see just how useful the enemy reconstruction passive actually works with a channeling build. Link to comment Share on other sites More sharing options...
Krion112 Posted September 15, 2016 Share Posted September 15, 2016 I didn't suspect that incessant suggestion of giving the Secura Lecta bonus credits would get in, as it's such a dull and ineffective ability, but it appears it somehow got in. I'm sitting on more than 4 million credits, do I need more? No, not in the slightest. And, honestly, the average player should easily be swimming in credits by the time they max out any of the Syndicates, so that bonus is just so... useless. It also doesn't match the role convention of the Perrin Sequence, who field the Defensive Corpus equipment (and their variant name, 'Secura', is obviously a play on the word 'Security'). There were definitely better suggestions than this. On the brighter side, I'm happy to see my suggestion for the Synoid Heliocor was included (reconstructing the enemy into an ally with the intended role of Support), which is kind of funny because I'm not aligned to Cephalon Suda so I'll also never get to use it (also self imposed denial to ever get caught up in the drama of trade ever again). As well, all the other functions seem reasonable. Plus, it's cool to see that the Corpus Announcer is apparently back, though I have yet to hear it myself. Overall, I'm just very passionate to argue that the mechanic provided to the Secura Lecta is absolutely useless to the players that should be able to acquire it. Link to comment Share on other sites More sharing options...
Endorphinz Posted September 15, 2016 Share Posted September 15, 2016 Any clue on the MR requirement for these weapons? You think this would be something that's clearly visible in the game by this point. Link to comment Share on other sites More sharing options...
Cat__Nap Posted September 15, 2016 Share Posted September 15, 2016 Have to say, I'm pretty disappointed there's no syndicate proc on these. I really do want to try out the Sancti weapon, but overall, I don't think any of these passives are really more worthwhile than a syndicate proc. Link to comment Share on other sites More sharing options...
Eathian Posted September 15, 2016 Share Posted September 15, 2016 ...Dark Split Sword... Link to comment Share on other sites More sharing options...
Iamnotanoob Posted September 15, 2016 Share Posted September 15, 2016 Thnks Megan, cya in 25 mins.. : v Link to comment Share on other sites More sharing options...
Roboplus Posted September 15, 2016 Share Posted September 15, 2016 1 hour ago, [DE]Megan said: PERRIN SEQUENCE Secura Lecta - Whip the enemy out of their ill-gotten gains; double credit drops on kills. (Weapon Bonus by Oranji) And you chose that, over an expendable damage buff on next hit for each credit picked up. Link to comment Share on other sites More sharing options...
Torhque Posted September 15, 2016 Share Posted September 15, 2016 Yoo that Synoid Heliocor effect Link to comment Share on other sites More sharing options...
Xedous Posted September 15, 2016 Share Posted September 15, 2016 trying to download the update and i keep getting a error saying it cant get some of the content from the servers, anyone know what to do? Link to comment Share on other sites More sharing options...
Codek_726 Posted September 15, 2016 Share Posted September 15, 2016 30 minutes ago, Dante123pl said: idk whats causing it just went into another mission and the sound of powers randomly stoped working Same thing on Rhino and Ash, seems to be on Syndicate missions Link to comment Share on other sites More sharing options...
AllenWhat Posted September 15, 2016 Share Posted September 15, 2016 ...diversity? Link to comment Share on other sites More sharing options...
Hixlysss Posted September 15, 2016 Share Posted September 15, 2016 Okay...a couple issues. Telos Boltace's aoe ability does not add to the combo counter, it should on the basis that the gunblade charge attacks add to combo counters as well. Synoid Heliocore is the only one of the syndicate melees to have WORSE damage stats than it's non syndicate version. Telos Boltace has the same base damage, just the numbers moved around. Seriously, all the other syndicate melee's got all around buffs PLUS their new tricks, and the synoid heliocore gets a nerf to it's damage? Side note, really DE, no syndicate procs on the melee in favor of these passives? Come on... Link to comment Share on other sites More sharing options...
5HV3N Posted September 15, 2016 Share Posted September 15, 2016 no syndicate blast. three words that killed this whole gig for me. At least ANY augument for ANY melee weapon from perin? EVER? Seriously, shield recharge proc on lecta (yes, chroma, vex armor) was only reason I was excited for syndicate melees (and for it to not suck, as stats indicate it still does). That's one brutal hype derail. Link to comment Share on other sites More sharing options...
7Random77 Posted September 15, 2016 Share Posted September 15, 2016 No syndicate proc for melee? But why? Link to comment Share on other sites More sharing options...
the_lazy_engi Posted September 15, 2016 Share Posted September 15, 2016 (edited) 33 minutes ago, [DE]Taylor said: Can you reproduce this in another mission? Just jumped in-game to test this and it's working fine for me. im getting problems with warframe power sounds not working too. just jumped in toa exterm on jupiter only to have the ending sounds of excals powers missing Edited September 15, 2016 by the_lazy_engi Link to comment Share on other sites More sharing options...
Lust Posted September 15, 2016 Share Posted September 15, 2016 Is DE ever going to comment on the nice and ruined Saryn skirt physics since they released silver grove? Link to comment Share on other sites More sharing options...
OvisCaedo Posted September 15, 2016 Share Posted September 15, 2016 (edited) Hm. Well, I can't confirm it myself, but to those worried about the new Synoid obsoleting Nekros, it probably won't. Info this early is unreliable, but the Wiki claims it can only have one enemy clone out at a time, and they can only live up to 30 seconds. While it would have needed A limit, my interest in getting it as someone normally apathetic about melee poofed pretty quick. Edited September 15, 2016 by OvisCaedo Link to comment Share on other sites More sharing options...
JetstreamAlex Posted September 15, 2016 Share Posted September 15, 2016 Thanks, but... Still no fix issue causing the Power Menu to not close if rebound to LB on X360 Controller! Gameplay bugged from Update 18.0.6!! Please fix it!! Link to comment Share on other sites More sharing options...
Stormdragon Posted September 15, 2016 Share Posted September 15, 2016 (edited) 1 hour ago, [DE]Megan said: The Silver Grove: U2 Additions Syndicate Melees Represent your favorite Syndicate CEPHALON SUDA Synoid Heliocor - This intelligent hammer takes an enemy killed by a channeled attack and recomposes them as an ally if their Codex entry is complete. Any fatal strike with this weapon also performs a codex scan. (Weapon Bonus by Design Council collaboration) Any reason for synoid heliocor to not display suda's logo? The energy in game (and in the banner) looks exactly like vanilla heliocor, which takes away the "represent your favorite syndicate" part away from this weapon Here's a thread with some pics: Edited September 15, 2016 by -----LegioN----- Link to comment Share on other sites More sharing options...
DatDarkOne Posted September 15, 2016 Share Posted September 15, 2016 1 hour ago, Inarticulate said: In wonder if the lack of syndicate bursts means the Rakta Dark Dagger will be able to equip the syndicate mod. Probably not, but I can hope. I just verified that you can equip the Dark Dagger mod "Gleaming Blight" on the Rakta Dark Dagger. So far it's not much different than the regular Dark Dagger. I haven't been able to get overshields yet because I've been doing nothing but Stealth kills so far. Link to comment Share on other sites More sharing options...
LSG501 Posted September 15, 2016 Share Posted September 15, 2016 1 hour ago, [DE]Megan said: Corrected the Ducat pricing for Nyx Prime Systems and Volt Prime Chassis, they were using the common sell price when they are uncommon drops. Are we going to get the difference if we've sold at the lower prices....I'm sure I've sold a volt prime chassis. And still no fixes for titania razorwing getting stuck on stuff.... Link to comment Share on other sites More sharing options...
HalfDarkShadow Posted September 15, 2016 Share Posted September 15, 2016 Sweet! c: Thanks again guys!~ Link to comment Share on other sites More sharing options...
SpaceOfficerJangles Posted September 15, 2016 Share Posted September 15, 2016 Rakta Dark Dagger looks useful. Magistar maybe, depending upon stats (which really should have been posted here). The rest, compared to Prisma Dual Cleavers with the Justice Blades mod, seem like pure prestige or mastery fodder. Syndicate weapons without syndicate procs in general give me a bad feeling. Link to comment Share on other sites More sharing options...
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