(XBOX)DHG CABO0SE Posted September 16, 2016 Share Posted September 16, 2016 RIP my sweet golden balls. Link to comment Share on other sites More sharing options...
Mak_Gohae Posted September 16, 2016 Share Posted September 16, 2016 1 minute ago, Kuestenjung said: Auras help too like ammo mutation. Yes, but offering options is always good. Quote If it is true that Vaccum will become a universal mod and Carrier get´s something new then it is no fix, cause there is nothing to fix. It is an unnecessary change that just proves that you need to cry long enough on the forums to get your will. This has been known in the board for a loooooong time. Link to comment Share on other sites More sharing options...
Fomiru Posted September 16, 2016 Share Posted September 16, 2016 This isn't universal. It's still only for sentinels, and it is split up into 3 different types and we can only equip 1 of the 3 types. This isn't the right way to approach this, it really shouldn't be split into multiple mods and should be allowed on ALL companions. Link to comment Share on other sites More sharing options...
Arithin Posted September 16, 2016 Share Posted September 16, 2016 Is it just sentinels or can we use it with kubrow/kavat? Will probably still just default to carrier if it lets me use my bullet hoses with no ammo mutation mods. Link to comment Share on other sites More sharing options...
Hesyol Posted September 16, 2016 Share Posted September 16, 2016 I'll get some hate here, but that's not really a right decision. It's a victory for very lazy people. Vacuum should be nerfed not made "universal". There is nothing hard taking few steps left and right to get loot. It's something big, yeah, but I'm kinda scared when DE takes another decision to make this game too easy. I know that some people would like to breeze through level, press 4 few times and get all the loot (or better 2 times as many). But I hope they won't listen to them too much... Link to comment Share on other sites More sharing options...
Brasten Posted September 16, 2016 Share Posted September 16, 2016 4 minutes ago, (XB1)FISTO ROBOT0 said: If I have to use 3 different mods to get the effect that carrier currently has? Terrible horrible idea... HOWEVER! allowing any companion to use vaccume and give carrier new ability? This would be good.... Guess we will se ? God I hope it's not the first suggestion I listed If I cannot use all 3 mods at the same time I'll be mad. Cause I can see DE doing that as a nerf, allowing you to only Vacuum 1 kind of item at a time. Example: Mods, Resource/Credits/Ammo, or Endo Link to comment Share on other sites More sharing options...
MrM1 Posted September 16, 2016 Share Posted September 16, 2016 (edited) 24 minutes ago, Arkvold said: Edited September 16, 2016 by MrM1 Link to comment Share on other sites More sharing options...
Brasten Posted September 16, 2016 Share Posted September 16, 2016 1 minute ago, Hesyol said: It's a victory for very lazy people. I play Warframe to shoot things with space magic. Not play Tweezer Farmer Simulator 2017. I'd be happier if they removed drops in general and just moved them to resource/mod/endo gain on mission completion. Link to comment Share on other sites More sharing options...
WERElektro Posted September 16, 2016 Share Posted September 16, 2016 I always found it stupid that a key mechanic (not really...but it's pretty useful) like vacuum is restricted to one sentinel. Link to comment Share on other sites More sharing options...
MrM1 Posted September 16, 2016 Share Posted September 16, 2016 4 minutes ago, Hesyol said: I'll get some hate here, but that's not really a right decision. It's a victory for very lazy people. Vacuum should be nerfed not made "universal". There is nothing hard taking few steps left and right to get loot. It's something big, yeah, but I'm kinda scared when DE takes another decision to make this game too easy. I know that some people would like to breeze through level, press 4 few times and get all the loot (or better 2 times as many). But I hope they won't listen to them too much... I don't use Carrier at all and still can collect all the loot. Carrier's Vacuum isn't needed that much Link to comment Share on other sites More sharing options...
jezym Posted September 16, 2016 Share Posted September 16, 2016 Doesn't anyone think it's a terrible idea to split vacuum into 3 mods? (can probably only fit one at a time) So from the way I understood it you'll have to choose what gets picked up now. So we're getting vacuum on more than Carrier but it's coming with a severe nerf. Link to comment Share on other sites More sharing options...
Necrius Posted September 16, 2016 Share Posted September 16, 2016 (edited) Would be nice if Carrier actually carried one additional weapon you could exchange your current one with, so we have 4 weapons to bring along. Edited September 16, 2016 by Necrius Link to comment Share on other sites More sharing options...
Zendadaist Posted September 16, 2016 Share Posted September 16, 2016 So in a horde loot collecting game, they're nerfing the loot collecting precept by forcing you to choose what you want to easily hoover, which is pointless because you'll still have to go back and manually loot everything else. How utterly pointless. Link to comment Share on other sites More sharing options...
Sar.K.Asmus Posted September 16, 2016 Share Posted September 16, 2016 20 minutes ago, Culaio said: Dont be happy too soon... There is mention of 3 different types of Vacuum idea(Mods, Endo...) Please remember that most of time when DE fixes something they also nerf it along the way. Yup i'm already excited about having 3 different vacuum mods. 1. Collects only mods 2. Collects only ressources 3. Collects endo and ammo (Just some guesses. And of course (cause reasons) you can only use 1 of the them so you have to decide what you want to get instead of getting all of the things). Link to comment Share on other sites More sharing options...
ArcusVeles Posted September 16, 2016 Share Posted September 16, 2016 I don't like the sound of it being three mods. That's premium slot real estate they're potentially spreading us thin on, depending on what these Vacuum mods do (or do not do). I would rather they have made it a toggle of some sort, innate to our frames. Link to comment Share on other sites More sharing options...
Culaio Posted September 16, 2016 Share Posted September 16, 2016 2 minutes ago, The-Tective said: Yup i'm already excited about having 3 different vacuum mods. 1. Collects only mods 2. Collects only ressources 3. Collects endo and ammo (Just some guesses. And of course (cause reasons) you can only use 1 of the them so you have to decide what you want to get instead of getting all of the things). This is outright nerf, also are they going to give us vacuum slot for sentinels if they dont this will only make sentienls worse since they will need to sacrifce other mods for this. If DE is going to give vacuum to other sentienels this way then I DONT want this change, I rather keep my current vacuum on carrier. Link to comment Share on other sites More sharing options...
(PSN)Darth-Escar Posted September 16, 2016 Share Posted September 16, 2016 (edited) I'm surprised at how many people care about this. I can see why you'd care, but Carrier has never been for me. (I'll leave it at that, and remain peaceful.) I am a kubrow user. If I want more items, I have a chesa and 2 sahasas. Edited September 16, 2016 by (PS4)Darth-Escar Link to comment Share on other sites More sharing options...
BPNPC Posted September 16, 2016 Share Posted September 16, 2016 For those who don't know, in the latest devstream DE said they would remove Vacuum from Carrier and make it available to every sentinel...but now you need 3 mods to do what Vacuum did. From the way it sounded, it looks like there'll be an individual Vacuum for Resources, Mods/Endo, and pickups This is nothing less than a massive nerf to Vacuum. With the different precepts, survivability mods, utility mods like Medi-Ray and Animal Instinct, fitting 3 Vacuum mods into your Sentinel is going to be incredibly difficult Every time DE makes a "good" change it's one step forward and two steps back Link to comment Share on other sites More sharing options...
TheSteelRat Posted September 16, 2016 Share Posted September 16, 2016 (edited) This is not good. Taking a mod that was considered mandatory on carrier and splitting it up into 3 mods is not an improvement. Practically replacing Vacuum and turning it into ammo drum I still do not see what is wrong with a new mod that would increase a players pickup range. If i can pick up a Focus affinty booster within 5 meters I would be happy to give up Vacuum to increase my pickup range. Add a slot for utility on companions that allows to QoL improvments like increase pickup range or jump distance Edited September 16, 2016 by kkinnison Link to comment Share on other sites More sharing options...
Jakorak Posted September 16, 2016 Share Posted September 16, 2016 also leaves the question of whether kubrow and kavats are still getting the middle finger for vacuum Link to comment Share on other sites More sharing options...
Dragazer Posted September 16, 2016 Share Posted September 16, 2016 (edited) Agreed, I'm sure what everyone wanted was just a vacuum like we have now, but an innate passive not tied to any companions or mods. Edited September 16, 2016 by Dragazer Link to comment Share on other sites More sharing options...
Calwon5 Posted September 16, 2016 Share Posted September 16, 2016 Kinda wish that DE would just make this simple and just allow passive vacuum. Link to comment Share on other sites More sharing options...
Master-Nachash Posted September 16, 2016 Share Posted September 16, 2016 Yeah I didn't like the sound of that either. Warframes should have innate "vacuum." Link to comment Share on other sites More sharing options...
(XBOX)Sp3ctral Arc Posted September 16, 2016 Share Posted September 16, 2016 Not giving an opinion here, but i say we at least see what they're putting on the table. We are getting universal vacuum, but at the cost of mods. Link to comment Share on other sites More sharing options...
TennoPain Posted September 16, 2016 Share Posted September 16, 2016 4 minutes ago, BPNPC said: For those who don't know, in the latest devstream DE said they would remove Vacuum from Carrier and make it available to every sentinel...but now you need 3 mods to do what Vacuum did. From the way it sounded, it looks like there'll be an individual Vacuum for Resources, Mods/Endo, and pickups This is nothing less than a massive nerf to Vacuum. With the different precepts, survivability mods, utility mods like Medi-Ray and Animal Instinct, fitting 3 Vacuum mods into your Sentinel is going to be incredibly difficult Every time DE makes a "good" change it's one step forward and two steps back we dont know if its gonna be ''vacum for mods resources endo etc... i dont think they will do it like that because it would be pure Link to comment Share on other sites More sharing options...
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