main_antagonist Posted September 20, 2016 Share Posted September 20, 2016 http://warframe.wikia.com/wiki/Sapping_Osprey Sapping Ospreys have a tendency to attack directly, similar to the Mine Osprey, and launch energy orbs that form a blue, spherical field dealing average damage over time. The problem is sometimes depending on lag or just the game bugging out on you you're unable to shoot these orbs and considering the massive damage these can put out and their range it's a huge damn problem. The fix, Change this to an AOE same size and all that so that when you kill the Osprey it dies problem solved, alternatively on death they drop 1 energy orb which functions how they currently do in game ... 1 orb = less crap to shoot that could bug out and not be destroyed and the AOE gives you one target that will actually destroy when you shoot the damn thing. Link to comment Share on other sites More sharing options...
ariivanasan Posted September 20, 2016 Share Posted September 20, 2016 they need nerf- damage only for shelds not for hp Link to comment Share on other sites More sharing options...
at35z Posted September 20, 2016 Share Posted September 20, 2016 1 minute ago, ariivanasan said: they need nerf- damage only for shelds not for hp Or something like this. Seriously, they can spam this like crazy and it's absolutely not fun to deal with. Link to comment Share on other sites More sharing options...
main_antagonist Posted September 20, 2016 Author Share Posted September 20, 2016 8 minutes ago, ariivanasan said: they need nerf- damage only for shelds not for hp 5 minutes ago, at35z said: Or something like this. Seriously, they can spam this like crazy and it's absolutely not fun to deal with. Mag players will get rekt lol the problem is their projectile is prone to bugging out and you have to wait for it to expire but during that time it can lay down another 2 or 3 and it's just the same problem over and over Link to comment Share on other sites More sharing options...
LSG501 Posted September 20, 2016 Share Posted September 20, 2016 less spam of their orbs would do me.... and ideally less of them at the same time, sometime it's the sheer amount of the ospreys which are the issue more than the number of orbs Link to comment Share on other sites More sharing options...
EothasianBoar Posted September 20, 2016 Share Posted September 20, 2016 I'll be happy if it will just let me shoot down the orb while it still priming(floating period before it slam down and create and damage field.) Link to comment Share on other sites More sharing options...
main_antagonist Posted September 20, 2016 Author Share Posted September 20, 2016 1 minute ago, AhLiu338 said: I'll be happy if it will just let me shoot down the orb while it still priming(floating period before it slam down and create and damage field.) It's supposed to do that but it bugs out too often that's why I'm proposing the change. :c Link to comment Share on other sites More sharing options...
tifanator Posted September 20, 2016 Share Posted September 20, 2016 What if it just didn't float up in the air while priming? It could just stay on the ground for 2s (or however long it takes to prime) which would eliminate the bugginess. Link to comment Share on other sites More sharing options...
Godzilla853 Posted September 20, 2016 Share Posted September 20, 2016 Also they damage you even if you aren't standing in the bubble just jumping over them. Link to comment Share on other sites More sharing options...
AdunSaveMe Posted September 20, 2016 Share Posted September 20, 2016 19 minutes ago, main_antagonist said: Mag players will get rekt lol the problem is their projectile is prone to bugging out and you have to wait for it to expire but during that time it can lay down another 2 or 3 and it's just the same problem over and over The orbs aren't that difficult to shoot (because if you can't hit them in the air, you can hit them on the ground) and if necessary you can find a non-sapped spot to shoot it without getting a pulse. If you make them all disappear when the drone dies that makes the drone far too easy to counter. Making it shield-only damage is a good idea, but their main problem is how often they launch these orbs. One or two per drone would be perfect. Removing the part where it floats in the air and making it prime on the ground would also solve your problem. Link to comment Share on other sites More sharing options...
FLSH_BNG Posted September 20, 2016 Share Posted September 20, 2016 30 minutes ago, ariivanasan said: they need nerf- damage only for shelds not for hp I like this. If they released the Leech and Sapping Ospreys in pairs, with the radial mines from the sappers only able to affect shields and the leeches only draining health once the shields were down, then they would both be easier to deal with. Not that the Leech Ospreys are hard to deal with now, but seeing as leeches imbibe blood to survive, it would make more sense if they drained health rather than shields. And with both of them working in tandem, then it would be a slightly more deadly, yet easier to deal with combination of enemies and abilities. Seems like a fair shake for everyone involved to me. Link to comment Share on other sites More sharing options...
(PSN)Agent_Raiken Posted September 20, 2016 Share Posted September 20, 2016 (edited) Id say first if 2 or more in the same field of each other one they merge together only dealing damage from 1 source (maybe like a 10% damage boost or something) and then reduce the damage they do to health, if any at all. One time i ran a moon spy by myself, turned a corner and ran into one who had somehow dropped like 20 and i died instantly. Edited September 20, 2016 by (PS4)Agent_Raiken Link to comment Share on other sites More sharing options...
Nazrethim Posted September 20, 2016 Share Posted September 20, 2016 Just make the orbs deactivate (die) when the parent unit is destroyed. Link to comment Share on other sites More sharing options...
Arkvold Posted September 20, 2016 Share Posted September 20, 2016 (edited) Here's how to fix the visual and combat pollution of Sapping Ospreys. Each Sapping Osprey can only have 1 sapper mine active at a time. Destroying the existing mine will allow them to drop a new one. Sapping Ospreys are spawned at a rate similar to Oxium Ospreys. When the Sapping Osprey dies, all Sapper Projectiles immediately burn out. Area denial is an interesting concept, but they should not be able to come in packs of 3-4 and blanket the battlefield with no recourse except to run away or take heavy damage in order to kill the orb and the ones who launched it. Seriously, put an end to this: Edited September 20, 2016 by Arkvold Link to comment Share on other sites More sharing options...
(XBOX)dude1286 Posted September 20, 2016 Share Posted September 20, 2016 If I was to balance out the Sapping Ospreys, I would change the way their mines work. Instead of a pulse, it would create a beam to the player and slow their movement speed while doing half the level of the Osprey per second as damage. This would make them dangerous at high levels still, but not an instant kill like they are now in Sorties. It would also change them from an Offensive area control type to a Supportive area control type. The actual damage per second could be modified by DE, but it would still be better than the instant kills that happen to Tenno because they turned the corner into one of these mines. Link to comment Share on other sites More sharing options...
main_antagonist Posted September 20, 2016 Author Share Posted September 20, 2016 1 hour ago, RequiemForHarambe said: What if it just didn't float up in the air while priming? It could just stay on the ground for 2s (or however long it takes to prime) which would eliminate the bugginess. it bugs even on the ground. Link to comment Share on other sites More sharing options...
Skaleek Posted September 20, 2016 Share Posted September 20, 2016 Their scaling is off the f'in charts. Thats their problem. Link to comment Share on other sites More sharing options...
main_antagonist Posted September 21, 2016 Author Share Posted September 21, 2016 21 hours ago, Skaleek said: Their scaling is off the f'in charts. Thats their problem. That too haha. Link to comment Share on other sites More sharing options...
Wawazat Posted September 21, 2016 Share Posted September 21, 2016 how bout the orb just freaking doesnt move? ...also make it bigger. freaking thing is hard to hit when melee only too. Link to comment Share on other sites More sharing options...
GrimAtrament Posted September 21, 2016 Share Posted September 21, 2016 On 9/20/2016 at 10:54 AM, ariivanasan said: they need nerf- damage only for shelds not for hp ^^^ right now they are my lest favorite corpus unit they basically turn the floor into lava or a pit from mario or sonic late game Link to comment Share on other sites More sharing options...
main_antagonist Posted October 16, 2016 Author Share Posted October 16, 2016 Just realised I haven't actively played against Corpus in about a fortnight unless I was forced to in order to get the Sortie rewards ... XD I've realised to cope with how annoying the sapping ospreys are right now I'm pretending that the corpus isn't even a faction to go up against hahah. Scrambus, Nullifiers, Sapping Ospreys ... NOPE! haha Link to comment Share on other sites More sharing options...
Nazrethim Posted October 16, 2016 Share Posted October 16, 2016 6 hours ago, main_antagonist said: Just realised I haven't actively played against Corpus in about a fortnight unless I was forced to in order to get the Sortie rewards ... XD I've realised to cope with how annoying the sapping ospreys are right now I'm pretending that the corpus isn't even a faction to go up against hahah. Scrambus, Nullifiers, Sapping Ospreys ... NOPE! haha I'm cool with Scrambus, Comba, Bursas etc. I just can't stand the Nullifiers and Sapping Ospreys. And both have easy solutions: -Make the bubble no longer shrink, instead take damage until it pops, that way Snipers and Bows won't be 100% useless vs them. Also make them weak vs Magnetic, Electricity and Blast. -Make the orbs die when the parent unit dies, to compensate for this increase EHP (and size) of the Sapping Osprey (they are tiniy and their ehp is rubbish) Link to comment Share on other sites More sharing options...
TaylorsContraction Posted October 16, 2016 Share Posted October 16, 2016 On 09/21/2016 at 4:41 PM, hazerddex said: ^^^ right now they are my lest favorite corpus unit they basically turn the floor into lava or a pit from mario or sonic late game They do not make floor into lava as jumping over then will net you the entirety of their damage. I don't know if it's a dome or a cone. I agree worth the following changes 1) limit each osprey to 1 - 2 mines. 2) the mine needs a better visual of its hit-box. Show the full dome or cone, not just a misleading circle on the ground. 3) reduce their spawn numbers so there aren't 10 of them littering the floor. I'm tired of aoe weapons being the answer to everything in this game. 4) make the mine slightly bigger and less buggy so we can destroy it as soon as we see it. Link to comment Share on other sites More sharing options...
GrimAtrament Posted October 17, 2016 Share Posted October 17, 2016 (edited) 8 hours ago, Nazrethim said: I'm cool with Scrambus, Comba, Bursas etc. I just can't stand the Nullifiers and Sapping Ospreys. And both have easy solutions: -Make the bubble no longer shrink, instead take damage until it pops, that way Snipers and Bows won't be 100% useless vs them. Also make them weak vs Magnetic, Electricity and Blast. -Make the orbs die when the parent unit dies, to compensate for this increase EHP (and size) of the Sapping Osprey (they are tiniy and their ehp is rubbish) im fine with nulifiers just go in kill them and keep going no problem at all its just sapping ospreys i hate Edited October 17, 2016 by hazerddex Link to comment Share on other sites More sharing options...
DrBorris Posted October 17, 2016 Share Posted October 17, 2016 Remove damage entirely, replace them with Isolator Bursa's mini nullification bubble (the one that doesn't block damage). Link to comment Share on other sites More sharing options...
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