[DE]Danielle Posted October 21, 2016 Share Posted October 21, 2016 Hey Tenno! Please use this megathread to post any bugs you come across while playing The Index. We'll be watching closely and fixing the hot button items. Be as detailed as possible in your reports and attach screenshots and video evidence to help with the investigation and fix! If you would like to report an issue with the new Conclave Dedicated Servers, please post them here: Quote The Index Preview: Hotfix #2 Changes The Index Mods and Rathuum Mods are now all tradable (it was inconsistent)! Changed formatting for Dedicated Servers leaderboards so that uptime shows as hh:mm:ss not "X minute(s)". Increased the mass of Reactant, Index Points drops, and Raptor’s Energy cells so that they don't roll around as much. Excluded Reactant and Index Point pickups from Simulor, Inaros' Sandstorm, Zephyr Tornado, and Vauban's Vortex. This also fixes the exception lists for the Simulor; it wasn't supposed to be moving gameplay objects (eg Datamass, Excavation Power Cells, Raptor Cells, etc) but it generally wasn't of a problem because the objects were heavy enough (properly excluding them should run faster too!). As more and more gameplay components rely on pickups, we've addressed this issue as it is commonly discussed by you all. Fixes Fixed energy color not applying to the Officium Syandana properly. Fixed The Index transmissions playing in Maroo’s bazaar. Fixed the Kinetic Ricochet Mod having a static 2D image as opposed to the newer 3D images. Fixed the Shield Charger Mod not having its correct image. Quote The Index Preview: Hotfix #1 Changes Improved dedicated server geographic matchmaking precision. Fixes Fixed Chat linking the Caustacyst causing a crash. Fixed attaining free health by channeling as enemies pass through the Caustacyst goo with Life Strike equipped. Also fixes similar issue with the Zenistar. Fixed for pickup sounds not playing for clients in The Index. Fixed a crash in Survival missions. Fixed the placeholder Index Badge appearing as a reward. It has new art now, not re-used Gradivus Dilemma art. Fixed Limbo being able to damage enemies while remaining invincible in the Rift with the Caustacyst or the Zenistar charge attack. Fixed the Shield Charger Mod applying its unranked bonus shield amount even when ranked up. Link to comment Share on other sites More sharing options...
S.Dust Posted October 21, 2016 Share Posted October 21, 2016 Idk why I have a lot of host migration for the entire game so I get kicked when I try to join the index but the thing is even if I get kicked it still takes my credits Link to comment Share on other sites More sharing options...
DrinkingRock Posted October 21, 2016 Share Posted October 21, 2016 Caustacyst's damage wave is able to hurt enemies even when you're in the rift as Limbo while they're not. Thought I'd report it before it becomes the new cheese meta. Link to comment Share on other sites More sharing options...
carbine7 Posted October 21, 2016 Share Posted October 21, 2016 If I'm looking at the mission progress screen (via Tab) at the end of the match, it loses connection to the host at the end of the mission and I receive no rewards Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted October 21, 2016 Share Posted October 21, 2016 10 minutes ago, carbine7 said: If I'm looking at the mission progress screen (via Tab) at the end of the match, it loses connection to the host at the end of the mission and I receive no rewards You can reproduce this every time in The Index specifically or missions at large? Link to comment Share on other sites More sharing options...
Cazzzz Posted October 21, 2016 Share Posted October 21, 2016 http://imgur.com/gallery/ZKZpz The Shield Charger mod for sentinels does not increase max shields as it says. Although my shots are only from the arsenal menu, I do not see the described increase in missions either. I do not know the recharge rate normally on sentinels, so I can't say much for that. Link to comment Share on other sites More sharing options...
Katinka Posted October 21, 2016 Share Posted October 21, 2016 My Profit was instead of Spoiler Link to comment Share on other sites More sharing options...
Wrath_Of_Chrysalis Posted October 21, 2016 Share Posted October 21, 2016 I think you gave us the wrong badge because that's the Sling-Stone one. http://imgur.com/a/Z1OyC Link to comment Share on other sites More sharing options...
-Zr-Scroll Posted October 21, 2016 Share Posted October 21, 2016 The Index Badge has the same visuals/design as Gravidus: Sacrifice. Noticed it immediatelly as the 'new' badge felt familiar =/ Placeholder maybe? Link to comment Share on other sites More sharing options...
S.Dust Posted October 21, 2016 Share Posted October 21, 2016 Rip my credits I keep getting kicked then even without getting to play I lose 15k Link to comment Share on other sites More sharing options...
Xekrin Posted October 21, 2016 Share Posted October 21, 2016 It is intensely difficult to join a public random match. This actually seems to be a problem with any highly played node, any with 10+ 'open squads'. I click the node, I am asked to 'please wait', I am thrown out of the matchmaking process and am forced to reselect the node. I must do this at least 5 times in a row, each time it does not join me to anyone it makes me wait then kicks me out. I am on NA East region with ping limit of 400 which allows me to connect to a random public match in most cases so long as there are few 'open squads' on that node. Even on the offchance I get the 'wait for players' button because I am not immediately connected to anyone, I click that and it has me wait then I am once again kicked completely out of the node. Link to comment Share on other sites More sharing options...
carbine7 Posted October 21, 2016 Share Posted October 21, 2016 26 minutes ago, [DE]Rebecca said: You can reproduce this every time in The Index specifically or missions at large? All missions, turns out, just noticed it thanks to checking the Index scoreboard a lot. Happens 100% of the time, as long as I'm a client. Link to comment Share on other sites More sharing options...
PookieNumnums Posted October 21, 2016 Share Posted October 21, 2016 (edited) hehehe kat, Ok so firstly, I can say that the total number of index points needed in order to score (personal goal) should be a unified goal for the group. As is, We are competing against eachother to get at least our personal goal if not to get way more than that to troll team members aka le'pugs out of theirs.. This suggestion is more of an issue to me than any difficulty or reward related factor. Because of this setup (players being able to overscore, preventing their squad mates from receiving their reward) there is really no reason to play with more than one other person if not alone. Secondly, the credits (i know, its a preview..) are too low in both risk and reward. Double your credits isnt a good idea, Since players are going to just double as much as they can every time. Fixed amounts is a fair idea but imo a dynamic amount setting per risk level would be interesting. Example: for risk level one - wager enemy level Reward: 80% Points Needed: 20 Player must pick up 2 orbs in the game to qualify for all rewards 10k 10 20k 20 30k 30 for risk level two - wager enemy level Reward: 65% Points Needed: 40 Player must pick up 3 orbs in the game to qualify for all rewards 50k 40 55k 45 65k 55 for risk level three - wager enemy level Reward: 60% Points Needed: 50 Player must pick up 5 orbs in the game to qualify for all rewards. 75k 65 85k 75 100k 90 Lastly, rather than having the energy orbs strewn throughout like in the normal version of those maps, picking up an orb should yield x energy and scoring a kill should yield x energy. My thoughts after two games :D Edited October 21, 2016 by PookieNumnums Link to comment Share on other sites More sharing options...
BillyBoBobBiggn Posted October 21, 2016 Share Posted October 21, 2016 Loading screens are locking up for about 10-15 seconds then loading very slow and I'm averaging 13 Fps, 15 if I am standing still and that's in my ship. I run warframe at lower settings on a 4 year old laptop. Before the update I would have between 75 and 80 Fps and choose to limit it to 60 (due to slight overheating). In a solo mission before enemies start to spawn I get 10 Frames. Lowering the graphics even further did not increase my Fps and, oddly enough neither did increasing my graphics settings, still got 11-15 Fps. Another odd thing is the Fps info panel says warframe is only using 300-400mb of my memory. My computers system tray says I'm only using 10% of my cpu and 25% of my memory so my only guess is a memory leak within the game its self. My specs if needed; quad core Intel i7 processor (dont know the exact speed)- Nvidia 555m Gpu- 8gb ram- Win 10 64 bit. Link to comment Share on other sites More sharing options...
Azrael Posted October 21, 2016 Share Posted October 21, 2016 6 minutes ago, PookieNumnums said: Ok so firstly, I can say that the total number of index points needed in order to score (personal goal) should be a unified goal for the group. As is, We are competing against eachother to get at least our personal goal if not to get way more than that to troll team members aka le'pugs out of theirs.. This suggestion is more of an issue to me than any difficulty or reward related factor. Because of this setup (players being able to overscore, preventing their squad mates from receiving their reward) there is really no reason to play with more than one other person if not alone. This. I have no interest in playing this on public mode because I'm not willing to risk losing out because somebody scored more than they needed. Also friendly spectres will steal your points, which is frustrating and silly since they cannot even turn them in. Link to comment Share on other sites More sharing options...
Babellon Posted October 21, 2016 Share Posted October 21, 2016 Possibly visual bug from my graphics card- Random death- no visual damage being dealt to frame, IE-not under attack no signs of explosions in vicinity. slow movement- no sprint probably a status effect but needs some visual cue or alert to let player know what effects they are under ==no visual cue or alert for player to identify status effects during match loss of index point while in route to bank it- unknown if due to damage received by enemy- if so explanation in game would fix= points disappear unexpectedly IE I'm carrying 3, then suddenly only have 2. Need further explanation. Overall index looks nice, seems fun looking forward to the finished product. Link to comment Share on other sites More sharing options...
MayuriK12 Posted October 21, 2016 Share Posted October 21, 2016 There was this one two-leveled map, where the lower section had a transparent roof, and there was a corpus turret there. I was Trinity, so I decided to Energy Vampire it. Not only could I do so, but it didn't die. I kept giving my teamates energy for the rest of the match, and keeping them healed with Blessing. Link to comment Share on other sites More sharing options...
Ninja_Of_Deep_Concern Posted October 21, 2016 Share Posted October 21, 2016 59 minutes ago, [DE]Rebecca said: You can reproduce this every time in The Index specifically or missions at large? did some testing and it happens for me only on the first index mission (the one for the badge) kicks out everytime with no rewards Link to comment Share on other sites More sharing options...
EverdarkRaven Posted October 21, 2016 Share Posted October 21, 2016 On the second part of the event The Index: Endurance, index points don't seem to be accumulating for me. I have completed 3 games since unlocking Endurance, but still at 0 of 100. Link to comment Share on other sites More sharing options...
Ninja_Of_Deep_Concern Posted October 21, 2016 Share Posted October 21, 2016 1 minute ago, Skyeborne said: On the second part of the event The Index: Endurance, index points don't seem to be accumulating for me. I have completed 3 games since unlocking Endurance, but still at 0 of 100. you have to reach 100 points in one round Link to comment Share on other sites More sharing options...
Valiant Posted October 21, 2016 Share Posted October 21, 2016 (edited) Emblem/badge event bug? It uses the same one as the Gravidus event, which is (or was) a rather unique badge as we had to choose either Corpus or Grineer at the time. Please say it's a bug :/ Edited October 21, 2016 by Naith Link to comment Share on other sites More sharing options...
Babellon Posted October 21, 2016 Share Posted October 21, 2016 Focus ability regens energy very rapidly during index- negates no power regen mechanic Link to comment Share on other sites More sharing options...
Marabitos Posted October 21, 2016 Share Posted October 21, 2016 Skybox is fubar. It overlaps everything but the hud. I basically am running around using the map and firing at random in the direction i take hits from. Link to comment Share on other sites More sharing options...
._.-._. Posted October 21, 2016 Share Posted October 21, 2016 (edited) looks like raptor rx sometimes stop moving around edit: tentacyst sugatra only named tentacyst? Edited October 21, 2016 by Primbone Link to comment Share on other sites More sharing options...
Lu_Zanth Posted October 21, 2016 Share Posted October 21, 2016 (edited) after finishing a match of the index, my teammates were kind of impatient and started the next round. Combine that with my slow loading times and you get this. Spoiler I could only interact with chat, so I thought "if I go into someones profile then leave, everything will be fine" Spoiler ... Everything was not fine Edited October 21, 2016 by gamey1000 placing images in spoiler tabs Link to comment Share on other sites More sharing options...
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