Phalanx22 Posted December 3, 2016 Share Posted December 3, 2016 Today after finishing the sortie i got a riven mod with an easy enough reguirement : find 2 cache in a day, so i did and was treated to this "beauty": Mutalist Quanta Ampitak 18 D +89.2% Ammo maximum +87.5 Reload speed -103% Damage MR 12 And all that for just 7650 endo and 369,495 credits and apparently this mod is just as good as galatine prime...(mr12) Oh boy..where do i begin ? lets ignore that increasing max ammo and reload speed is kinda redudant and adress the big elephant. To quote DE the purpose of rivens is to make older weapons more apealing (yet for whatever reason top tier weapons have them..) so answer me this: would this make you wana play the Mutalist quanta? Is healing the enemy a new meta? Since theres hundreds or riven mods complaints ill keep this short: PLEASE remove the Damage from the negative modifiers PLEASE remove zoom entirelly and PLEASE make riven mods for weapons that we care about (maybe a poll to determine that?) i for one would love a riven for destreza or the furax or dozens others cool but underpowered weapons Link to comment Share on other sites More sharing options...
DogManDan Posted December 3, 2016 Share Posted December 3, 2016 everything has a trade off, if you dont like the stats re-roll it but stop complaining about there being a positive/negative trade off! Sick and tired of everyone complaining about this over and over. As for now they are focusing on primary weapons until they figure out what ultimately they want to do then we will see melee and secondary. It has been said. Link to comment Share on other sites More sharing options...
Phalanx22 Posted December 3, 2016 Author Share Posted December 3, 2016 1 minute ago, DogManDan said: everything has a trade off, if you dont like the stats re-roll it but stop complaining about there being a positive/negative trade off! Sick and tired of everyone complaining about this over and over. As for now they are focusing on primary weapons until they figure out what ultimately they want to do then we will see melee and secondary. It has been said. Im okay with having a negative modifier , i specifically dont like to see - dmg because its never worth it and i dont want to see - zoom because it never hurts defeating the whole point Link to comment Share on other sites More sharing options...
PasaUzun Posted December 3, 2016 Share Posted December 3, 2016 2 minutes ago, DogManDan said: everything has a trade off, if you dont like the stats re-roll it but stop complaining about there being a positive/negative trade off! When the negative completely negates the positive its not a trade off but useless. Link to comment Share on other sites More sharing options...
bubbabenali Posted December 3, 2016 Share Posted December 3, 2016 Yeah, the overall -100% negative damage multiplier is complete bulls**t, escpetially on weapons that are crap to begin with. I won't complain for neagtive impact or punture mods tho - I got a Slash Grakata out of this^^ Link to comment Share on other sites More sharing options...
osuman Posted December 3, 2016 Share Posted December 3, 2016 7 minutes ago, DogManDan said: Sick and tired of everyone complaining about this over and over. Then don't read these threads. Op has a valid point. Link to comment Share on other sites More sharing options...
(PSN)DeCrockettagne Posted December 3, 2016 Share Posted December 3, 2016 Uhh zebra skin anyone :P def worth playing with Link to comment Share on other sites More sharing options...
motorfirebox Posted December 3, 2016 Share Posted December 3, 2016 This just in, RNG gonna RNG. Link to comment Share on other sites More sharing options...
Irorone Posted December 4, 2016 Share Posted December 4, 2016 20 minutes ago, DogManDan said: everything has a trade off, if you dont like the stats re-roll it but stop complaining about there being a positive/negative trade off! Sick and tired of everyone complaining about this over and over. As for now they are focusing on primary weapons until they figure out what ultimately they want to do then we will see melee and secondary. It has been said. Except how is -100% damage a "trade-off". Besides trade offs were supposed to be the corrupted mod shtick so it just looks weird on rivens. Also escalating reroll costs *facepalm* reroll costs shouldn't escalate because it's COMPLETELY random whether what comes out is any sort of upgrade. It's more a patience test of just how much kuva are you willing to sink into into this thing before you go **** it I'm getting another riven. Link to comment Share on other sites More sharing options...
(PSN)iBoiz Posted December 4, 2016 Share Posted December 4, 2016 Do you get negative damage on your weapon without any damage mods? That's kind of cool lol Link to comment Share on other sites More sharing options...
bubbabenali Posted December 4, 2016 Share Posted December 4, 2016 16 minutes ago, motorfirebox said: This just in, RNG gonna RNG. How much RNG can there be, if the game can link to every riven mod just by typing in it's name? Link to comment Share on other sites More sharing options...
SquireAngel Posted December 4, 2016 Share Posted December 4, 2016 1 minute ago, bubbabenali said: How much RNG can there be, if the game can link to every riven mod just by typing in it's name? The game has an engine in it to assemble a name with prefixes, bases, and suffixes based on modifiers. Saying that there's a name for a mod is like saying that since you can see all the loot in a relic, there isn't RNG. Link to comment Share on other sites More sharing options...
Multicom-EN- Posted December 4, 2016 Share Posted December 4, 2016 Why are people against the OP at all? A Riven mod is supposed to give useful stats with a tradeoff or two. Not completely ruin the weapon. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted December 4, 2016 Share Posted December 4, 2016 1 hour ago, Phalanx22 said: would this make you wana play the Mutalist quanta? Is healing the enemy a new meta? It doesn't heal. Link to comment Share on other sites More sharing options...
DogManDan Posted December 4, 2016 Share Posted December 4, 2016 1 hour ago, PasaUzun said: When the negative completely negates the positive its not a trade off but useless. that is when you re-roll which is the point of the whole system to begin with. 1 hour ago, osuman said: Then don't read these threads. Op has a valid point. If it is posted I can read it and respond as I feel like. Link to comment Share on other sites More sharing options...
GeoffFromAccounting Posted December 4, 2016 Share Posted December 4, 2016 5 minutes ago, (PS4)DesecratedFlame said: It doesn't heal. Actually it can if it goes far enough into the negatives. Someone did a test with a negative damage Riven on an Opticor and it ended up healing the enemy rather than damaging them Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted December 4, 2016 Share Posted December 4, 2016 20 minutes ago, Ninjaboy00 said: Actually it can if it goes far enough into the negatives. Someone did a test with a negative damage Riven on an Opticor and it ended up healing the enemy rather than damaging them Source? Because all I have seen is blue negative numbers popping up. It didn't actually heal them though. Link to comment Share on other sites More sharing options...
(PSN)iBoiz Posted December 4, 2016 Share Posted December 4, 2016 34 minutes ago, (PS4)DesecratedFlame said: Source? Because all I have seen is blue negative numbers popping up. It didn't actually heal them though. https://www.youtube.com/watch?v=Whmdpmpyexk Link to comment Share on other sites More sharing options...
OvisCaedo Posted December 4, 2016 Share Posted December 4, 2016 Oh, looking at some description and comments on that video, it sounds like it's a combo of negative damage and toxin that might do it.. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted December 4, 2016 Share Posted December 4, 2016 (edited) 7 minutes ago, (PS4)iBoiz said: https://www.youtube.com/watch?v=Whmdpmpyexk Wow, that's pretty neat. Is it opticor only? 2 minutes ago, OvisCaedo said: combo of negative damage and toxin That might be the difference from what I saw before. Edited December 4, 2016 by (PS4)DesecratedFlame Link to comment Share on other sites More sharing options...
Noabettiet Posted December 4, 2016 Share Posted December 4, 2016 2 hours ago, PasaUzun said: When the negative completely negates the positive its not a trade off but useless. Kinda hilarious to heal your enemies however. Self-damaging weapons can benefit even from those negatives however. Link to comment Share on other sites More sharing options...
LuckyCharm Posted December 4, 2016 Share Posted December 4, 2016 Just you wait... self damage heal grattler will be a thing when they bring rivens to archwing. Link to comment Share on other sites More sharing options...
Cortanis Posted December 4, 2016 Share Posted December 4, 2016 7 hours ago, SquireAngel said: The game has an engine in it to assemble a name with prefixes, bases, and suffixes based on modifiers. So does the Borderlands franchise. Difference, the rng and even the negatives have a possible selection pool that is balanced. Even if the bonuses on the gun in question are just terrible, the bonuses pretty much overtake the negatives in almost all cases. This isn't anywhere near the case with riven mods. More often than not, I've seen the mods roll stats that are a combination of useless bonuses and negatives that make much of the rerolls pointless in existence. Their are no safeties in place to keep rolls spawning things that shouldn't be in the game at all. Link to comment Share on other sites More sharing options...
Jackviator Posted December 4, 2016 Share Posted December 4, 2016 (edited) On 12/3/2016 at 5:41 PM, DogManDan said: stop complaining about there being a positive/negative trade off! Sick and tired of everyone complaining about this over and over. If you're sick of seeing differing opinions and thoughts, probably best that you don't browse a forum. 'Sides, OP is right. I could see just grinning and bearing it as a solution to a Riven that reduces damage by 25, maybe 50%, but 100+%? If you use this mod it will make the weapon basically worthless without the use of Serration. And that's not even going into the other problems with the trade-offs in this system. It's entirely possible to get mods that have positive effects that do literally nothing for the weapon in question, because apparently DE couldn't be bothered to remove nonsensical possibilities from the list. Why can people get -recoil on weapons like the Quanta, a weapon with no recoil to begin with? Why can people get +IPS stats on purely elemental weapons, so they add literally nothing to the weapon in question? Projectile speed bonuses on hitscan weapons? Hell, I've even seen a mod that added IPS stats onto the Lanka (a purely electricity-based weapon) so they did nothing, but also added on to the reload time, with no additional benefits. By equipping this mod, the gun was literally made worse. There was no "trade-off." It was just a blatant waste of time spent farming hard-earned Kuva. Don't tell people to stop complaining about stuff like this when the system is still obviously broken. Edited December 7, 2016 by Jackviator Link to comment Share on other sites More sharing options...
ZavarkaGovna Posted December 4, 2016 Share Posted December 4, 2016 Just have a laugh and reroll. What's the problem? It would be a lot more boring if you would always got something good. Link to comment Share on other sites More sharing options...
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