SwingKitty Posted January 17, 2017 Share Posted January 17, 2017 PSA: THE CURE DOES NOT WORK ON EQUINOX Link to comment Share on other sites More sharing options...
Tanner_Lindberg Posted January 17, 2017 Share Posted January 17, 2017 1 hour ago, [DE]Megan said: The Glast Gambit: Hotfix 19.6.3 Enemies no longer receive a mental perception of an attacker, but rather mental perception of the source object. This causes them to play a reaction and become alert, but not have any extra information about the player. Enemies that are shot with projectiles that are silent and/or without a sound effect will now report a visual perception (rather than doing nothing). Previously enemies knew the exact location of their attacker when taking damage, regardless of the source. this this is going to be sooooooo buggy for soo long but sooooo nice when it works Link to comment Share on other sites More sharing options...
Multicom-EN- Posted January 17, 2017 Share Posted January 17, 2017 Still no Mutagen Sample changes? Disappointing. All you have to do in increase the amount dropped by x2. That's all! Maybe add it to the droptable of some other enemies also. That should not take weeks to do. Link to comment Share on other sites More sharing options...
apo86 Posted January 17, 2017 Share Posted January 17, 2017 1 hour ago, [DE]Megan said: Fixed a handful of missing enemies from the Codex as per: https://forums.warframe.com/topic/670643-missing-enemy-codex-entries/ Please fix Security Camera, Infested Tumor and Apothic Imprints. They are in the codex but can't be completed :-( Link to comment Share on other sites More sharing options...
-PxL-Shaunix Posted January 17, 2017 Share Posted January 17, 2017 Thaank yooou, dojo bugs was really a... BUG! 1 Link to comment Share on other sites More sharing options...
Skaleek Posted January 17, 2017 Share Posted January 17, 2017 1 hour ago, NightmareT12 said: Are you guys not going to revert the changes you made to the Harka skin textures just because, seriously...? :( I mean, I'm sorry you the Community team has to eat the backlash because you have no say in those decisions, but seriously... I feel being screwed over on a paid item. Can you elaborate? I'm unfamiliar with this issue. Link to a thread if its easier? Link to comment Share on other sites More sharing options...
NightmareT12 Posted January 17, 2017 Share Posted January 17, 2017 Just now, Skaleek said: Can you elaborate? I'm unfamiliar with this issue. Link to a thread if its easier? A link to the thread inside the post (sorry for not doing the direct link I'm bit busy right now >_<) Link to comment Share on other sites More sharing options...
Skeivy Posted January 17, 2017 Share Posted January 17, 2017 When will the New Strange quest line be fixed? Im still sitting with a quest completed flag but have not done 2/3 of it, and no Chroma blueprint either Link to comment Share on other sites More sharing options...
NightmareT12 Posted January 17, 2017 Share Posted January 17, 2017 1 minute ago, Skeivy said: When will the New Strange quest line be fixed? Im still sitting with a quest completed flag but have not done 2/3 of it, and no Chroma blueprint either This might be of your interest: If you have further issues on the quest Danielle asked to please post there! Link to comment Share on other sites More sharing options...
OniDax Posted January 17, 2017 Share Posted January 17, 2017 (edited) Glad we can finally dismember Seekers! Although it seems like we can only do so on the killing blow. Still can't dismember them once their dead. Edited January 17, 2017 by AntoineFlemming Gah. Idk. Link to comment Share on other sites More sharing options...
Neospectro Posted January 17, 2017 Share Posted January 17, 2017 Hi, good afthernoon Plz what is the problem in mods, i have a mod prime in R4 but i'm charging exactly the same to upload it to rank 10 that if I uploaded it from rank 0, not is normal. Link to comment Share on other sites More sharing options...
Neospectro Posted January 17, 2017 Share Posted January 17, 2017 Staticor not aply corrupted state in the relics misions, only apear visual effect. Link to comment Share on other sites More sharing options...
HazelMeade Posted January 17, 2017 Share Posted January 17, 2017 2 hours ago, BlueAquatics said: Hey, not sure if you are aware but clan pigments freeze the game when you chit contribute button.... Kinda annoying when you have a load of pigments you wanna get rid of :D please can you fix this? Yah, this is a recent bug. Used to work fine a couple weeks ago at least. Link to comment Share on other sites More sharing options...
Bl4zko Posted January 17, 2017 Share Posted January 17, 2017 (edited) Possiblity of adding Gorgon Wraith to invasions for us collectors aswell? And there is currently a problem donating pigments to dojo. Nice update and fixes. Edited January 17, 2017 by Bl4zko Link to comment Share on other sites More sharing options...
Top_Kekkonen Posted January 17, 2017 Share Posted January 17, 2017 2 hours ago, Tygastripe said: Thanks, Megan! It would appear the bulge moved to the right now."Fixed the Frost Harka skin having a prominent left side bulge." The bulge is still there tho. Link to comment Share on other sites More sharing options...
m101011 Posted January 17, 2017 Share Posted January 17, 2017 patch broke the game. was playing and then relogged to get update and now the game wont let me log in Link to comment Share on other sites More sharing options...
Top_Kekkonen Posted January 17, 2017 Share Posted January 17, 2017 2 hours ago, HarrodTasker said: The promise of a mutagen sample drop rate buff has made my clan stop farming hema entirely. I would like to either get the buff, or get notice that its officially never coming. This limbo state is unacceptable. They haven't milked all the console players yet. So I would wait until they've had the hema for like a month or two. Then DE will probably "stop" this nonsense. Link to comment Share on other sites More sharing options...
WhiteGemini Posted January 17, 2017 Share Posted January 17, 2017 Improved Operator Void Dash aiming and collision on Kuva Clouds to be more forgiving. nice :) Tweaked the Sentinel Regen Mod description to include new invulnerability mechanic. hmm hope it helps it idk, but really please drop elemental mods like primed convulsion primed pathogen rounds ect ect our builds need that its lame only haveing primed cryo rounds and primed heated charge to work with, also that primed streamline FOR US TOO sounds like a good idea too Fixed Ammo Case Mod upgrades remaining after death. omg O.o nice Link to comment Share on other sites More sharing options...
Templar_365 Posted January 17, 2017 Share Posted January 17, 2017 heeeeeeeeeeeey.... that pretty good Link to comment Share on other sites More sharing options...
HazelMeade Posted January 17, 2017 Share Posted January 17, 2017 (edited) 11 minutes ago, m101011 said: patch broke the game. was playing and then relogged to get update and now the game wont let me log in Same problem. All I see in the log file is this. (Apparently the forum automatically edits out the host name in that URL.) 17.019 Script [Info]: StartLogin() 17.019 Script [Info]: DispatchLogin() 17.021 Sys [Info]: Logging in as XXXXXXXX@XXXXX.XXX 19.541 Sys [Error]: https://ToS violation/api/login.php failed (Error) 19.554 Sys [Error]: Login failed: Error 19.554 Script [Info]: MainMenu::LoginDone result=false 19.554 Sys [Info]: Spot-building /Configs/EE.cfg/LotusDedicatedServerAccountSettings 19.554 Script [Info]: Login failed.Error 19.554 Script [Info]: ResetLogin 19.555 Sys [Info]: Created /Lotus/Interface/Dialog.swf 19.555 Script [Info]: Dialog::CreateOk(description=/Lotus/Language/Launcher/LoginFailed, leftItem=/Menu/Confirm_Item_Ok) 24.677 Script [Info]: SendResult_MENU_SELECT() 24.677 Script [Info]: Dialog::SendResult(4) 24.860 Script [Info]: Login failed, confirmed Edited January 17, 2017 by HazelMeade Link to comment Share on other sites More sharing options...
-HK-LooKAqui Posted January 17, 2017 Share Posted January 17, 2017 (edited) Edited January 17, 2017 by -HK-LooKAqui Link to comment Share on other sites More sharing options...
Kaotyke Posted January 17, 2017 Share Posted January 17, 2017 2 hours ago, [DE]Megan said: More performance optimizations for the Helminth Infirmary. Needs a few more, the FPS stills falls hard compared to the rest of the Orbiter, 20fps in there compared to steady 50fps of the rest of the ship. Link to comment Share on other sites More sharing options...
MokutoBunshi Posted January 17, 2017 Share Posted January 17, 2017 (edited) " Enemies no longer receive a mental perception of an attacker, but rather mental perception of the source object. This causes them to play a reaction and become alert, but not have any extra information about the player. Enemies that are shot with projectiles that are silent and/or without a sound effect will now report a visual perception (rather than doing nothing). Previously enemies knew the exact location of their attacker when taking damage, regardless of the source. " Wow. How nice! XD It almost makes me feel like this game has viable stealth.... Almost :P ]\'[ Edited January 17, 2017 by MokutoBunshi Link to comment Share on other sites More sharing options...
HarrodTasker Posted January 17, 2017 Share Posted January 17, 2017 17 minutes ago, -HK-LooKAqui said: I wanted you to know that I up-voted that souly because the dog had a cyst. This is the type of quality post we need right now. Link to comment Share on other sites More sharing options...
Skuly1775 Posted January 17, 2017 Share Posted January 17, 2017 1 hour ago, Multicom-EN- said: Still no Mutagen Sample changes? Disappointing. All you have to do in increase the amount dropped by x2. That's all! Maybe add it to the droptable of some other enemies also. That should not take weeks to do. They could also have added it as Alert reward. Link to comment Share on other sites More sharing options...
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