Music4Therapy Posted April 23, 2017 Share Posted April 23, 2017 (edited) Endgame = Endless, and here is proof. Edit: Rather, all frames will scale with enemies. Look at the last 2 frames and the Oberon/Limbo rework. 1) Nidus scales infinitely defensively due to invulnerability+stack mechanic. Kit has great synergy. Top tier frame. 2) Octavia's mallet does damage based on enemy damage, thus scales infinitely. If Octavia's mallet ability was released a year ago, it would more like this: "Does 200 damage per second in an area. Damage scales with power stength" Kit also has great synergy. Top tier frame. 3) Limbo does damage based on enemy health now. Kit has great synergy. Top tier frame, insane levels of CC. 4) They plan on doing the same with Oberon's kit according to the latest primetime, #161. Don't be surprised when every frame gets touched up this way. Edited April 23, 2017 by Music4Therapy Link to comment Share on other sites More sharing options...
AdunSaveMe Posted April 23, 2017 Share Posted April 23, 2017 Adding a bit of scaling does not mean they've decided what endgame is. Link to comment Share on other sites More sharing options...
Gurpgork Posted April 23, 2017 Share Posted April 23, 2017 Endless sounds like a really bad balance point for endgame if you ask me. You can't balance infinity. Link to comment Share on other sites More sharing options...
Hemmo67 Posted April 23, 2017 Share Posted April 23, 2017 weeeeeell i would say sorties are kind of endgame as they are both high lvl and with somewhat insane modifiers that u need to mod for like shield buffs, super armor (god i hate this so much!!!) physical and elemental resistances that can make half of the guns obsolete depending on which is applied and finally LVL 100 EXIMUS STRONGHOLDS WHO DESIGNED THIS HELL PIT???!!!!! Link to comment Share on other sites More sharing options...
Raniu Posted April 23, 2017 Share Posted April 23, 2017 (edited) Nidus doesn't scale infinitely. Octavia is boring as hell. 9 minutes ago, Music4Therapy said: 3) Limbo does damage based on enemy health now. Kit has great synergy. Top tier frame, insane levels of CC. This was just fixed nerfed. One a live discord chat a few months ago, Rebecca said that endgame is supposed to be tied with community. Hopefully clan activities and new dark sectors will become the endgame part of the game. And, hopefully, the endless scaling of enemies will be fixed so that no frame has to scale along to be considered useful. Edited April 23, 2017 by Raniu I derp'd Link to comment Share on other sites More sharing options...
ashrah Posted April 23, 2017 Share Posted April 23, 2017 scaling is good all frames.. and gear should scale...void have lot potencial kuva fortress Link to comment Share on other sites More sharing options...
Music4Therapy Posted April 23, 2017 Author Share Posted April 23, 2017 Just now, Raniu said: Nidus doesn't scale infinitely. Octavia is boring as hell. This was just fixed. Wrong, irrelevant, and wrong. 1) Wrong. If Nidus has 15 stacks, you can hit him for 999 trillion damage. He won't die. This is called infinite scaling. 2) Irrelevant. 3) Wrong. Limbo's damage is still based on enemy health, only now it's average health rather than total health and scales with size of the Cataclysm. Link to comment Share on other sites More sharing options...
Raniu Posted April 23, 2017 Share Posted April 23, 2017 Just now, Music4Therapy said: 3) Wrong. Limbo's damage is still based on enemy health, only now it's average health rather than total health and scales with size of the Cataclysm. Yeah, just read the notes :S 1 minute ago, Music4Therapy said: 1) Wrong. If Nidus has 15 stacks, you can hit him for 999 trillion damage. He won't die. This is called infinite scaling. Hm. I agree. Add Volt to the list too though. Link to comment Share on other sites More sharing options...
Trichouette Posted April 23, 2017 Share Posted April 23, 2017 16 minutes ago, Music4Therapy said: Nidus scales infinitely 100 stacks doesn't mean infinitely Link to comment Share on other sites More sharing options...
lukinu_u Posted April 23, 2017 Share Posted April 23, 2017 Let power scaling with enemi's HP/armor/damages is just a smart way to balance powers regardless of the level. It basically letting us dealing damages on high level enemies without OS low level enemis. Link to comment Share on other sites More sharing options...
BansheePrime Posted April 23, 2017 Share Posted April 23, 2017 I'm pretty sure how enemies are treated has a lot more do with with endgame then a frame that has stupidly high levels of scaling. Link to comment Share on other sites More sharing options...
Music4Therapy Posted April 23, 2017 Author Share Posted April 23, 2017 10 minutes ago, AdunSaveMe said: Adding a bit of scaling does not mean they've decided what endgame is. Yeah, if you consider infinite scaling "a bit of scaling" then power to you. You still believe the intended endgame is supposed to be sorties when that content is made trivial by proper mod setups on solid weapons? I call bs. DE has already stated that it is implementing Damage 3.0 in stages, I'm betting they are going to make every frame scale this way then rework the enemies of the different factions. With everything being changed to % numbers and damage taking time to ramp up (Nidus, Octavia's Mallet, and Limbo's Cataclysm all have ramp up times) just watch as this theme continues. Link to comment Share on other sites More sharing options...
Hemmo67 Posted April 23, 2017 Share Posted April 23, 2017 5 minutes ago, Music4Therapy said: Yeah, if you consider infinite scaling "a bit of scaling" then power to you. You still believe the intended endgame is supposed to be sorties when that content is made trivial by proper mod setups on solid weapons? I call bs. DE has already stated that it is implementing Damage 3.0 in stages, I'm betting they are going to make every frame scale this way then rework the enemies of the different factions. With everything being changed to % numbers and damage taking time to ramp up (Nidus, Octavia's Mallet, and Limbo's Cataclysm all have ramp up times) just watch as this theme continues. why do u make it sound negative? scaling via enemy health reduces the amount of people that cry in star map for not getting kills (pointless) and it helps newer players do longer runs since they do not need all sorts of rare mods due to scaling dmg Link to comment Share on other sites More sharing options...
AdunSaveMe Posted April 23, 2017 Share Posted April 23, 2017 7 minutes ago, Music4Therapy said: Yeah, if you consider infinite scaling "a bit of scaling" then power to you. You still believe the intended endgame is supposed to be sorties when that content is made trivial by proper mod setups on solid weapons? I call bs. DE has already stated that it is implementing Damage 3.0 in stages, I'm betting they are going to make every frame scale this way then rework the enemies of the different factions. With everything being changed to % numbers and damage taking time to ramp up (Nidus, Octavia's Mallet, and Limbo's Cataclysm all have ramp up times) just watch as this theme continues. That doesn't mean it's endgame. Link to comment Share on other sites More sharing options...
(XBOX)ATLongshot Posted April 23, 2017 Share Posted April 23, 2017 Clickbait. Link to comment Share on other sites More sharing options...
Music4Therapy Posted April 23, 2017 Author Share Posted April 23, 2017 (edited) 10 minutes ago, AdunSaveMe said: That doesn't mean it's endgame. Very true. There is a thread that has garnered much popularity about the lack of scaling in the game, and this thread is here to show that DE recognizes that some frames have issues scaling to late game and are being looked at. We can also be happy knowing that any frame released in the future will share a similar concept in terms of scalability. Edited April 23, 2017 by Music4Therapy Link to comment Share on other sites More sharing options...
minidelight Posted April 23, 2017 Share Posted April 23, 2017 1 minute ago, (Xbox One)ATLongshot said: Clickbait. Link to comment Share on other sites More sharing options...
ShadowStalker Posted April 23, 2017 Share Posted April 23, 2017 God damn it i fell for it >.> Link to comment Share on other sites More sharing options...
LuckyCharm Posted April 23, 2017 Share Posted April 23, 2017 Dont really see why scaling is necessary or even needed for 90% of the games content. If anything it just feels like DE are pandering to the community with the scaling thing. Cc was is and will always be king while the enemies still get perma locked by it anyway. Everyone knows real endgame they make content for is fashionframe anyway. Soon they'll probably add an instagram filters set for captura with how much its publisized. Link to comment Share on other sites More sharing options...
TentownsRaid Posted April 23, 2017 Share Posted April 23, 2017 Endless is not endgame content due to it not being rewarding to players compared to say sorties or trials. Endgame has to be rewarding and restricted to a certain level otherwise you could say that using no mods on star chart is endgame. Link to comment Share on other sites More sharing options...
AerinSol Posted April 23, 2017 Share Posted April 23, 2017 39 minutes ago, Music4Therapy said: Yeah, if you consider infinite scaling "a bit of scaling" then power to you. You still believe the intended endgame is supposed to be sorties when that content is made trivial by proper mod setups on solid weapons? I call bs. DE has already stated that it is implementing Damage 3.0 in stages, I'm betting they are going to make every frame scale this way then rework the enemies of the different factions. With everything being changed to % numbers and damage taking time to ramp up (Nidus, Octavia's Mallet, and Limbo's Cataclysm all have ramp up times) just watch as this theme continues. They also said that they have given up completely in Damage 3.0 Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted April 23, 2017 Share Posted April 23, 2017 It's not endgame, and no frame should scale indefinitely with enemy level, otherwise the point of endless missions - the enemy becoming eventually so powerful that there's no way to win - will get completely negated. Staying in the same god forsaken mission for hours and just watching enemy levels increase while doing the same exact thing is not endgame, and thank the lord that DE realized this when they nuked how the void works. Link to comment Share on other sites More sharing options...
(XBOX)YoungGunn82 Posted April 23, 2017 Share Posted April 23, 2017 And I thought I was good at "click bait" bravo bravo Link to comment Share on other sites More sharing options...
Fallen_Echo Posted April 23, 2017 Share Posted April 23, 2017 3 hours ago, Music4Therapy said: 3) Wrong. Limbo's damage is still based on enemy health, only now it's average health rather than total health and scales with size of the Cataclysm. It may scale but that scaling is irrelevant now. 10% avarage health is nothing. 3 hours ago, Gurpgork said: Endless sounds like a really bad balance point for endgame if you ask me. You can't balance infinity. Technically you can. IF you add percentage based damage it will scale infinietly. Link to comment Share on other sites More sharing options...
Gurpgork Posted April 23, 2017 Share Posted April 23, 2017 2 hours ago, Fallen_Echo said: Technically you can. IF you add percentage based damage it will scale infinietly. Then what's the point of even having enemy scaling? If we can negate enemy levels by nuking everything with percentage based abilities, then what's the point of enemies increasing in stats? And don't mention the possibility of one-shots, because Warframe still has numerous mapwide disables that pretty much eliminate that aspect of enemy scaling as well. Warframe would be better with an absolute, concrete balance point for endgame. Then we can have flat damage abilities without them being completely irrelevant in endgame, and we wouldn't need crutches like permanent hard CC. Link to comment Share on other sites More sharing options...
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