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What do we think about fishing?


Spartan336
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From the gameplay demo. It seems interactive, not just tossing a spear into a bubbling pool. But for the fish usage, I hope whatever you can get for it is resource collecting related, not combat. As I'd rather get nanospores from one than a gem for making weapons.

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Quite frankly, I'm not a fan of it. I think it's a gimmicky feature (just like the proposed mining) that is a distraction from more combat-related activities that we could be doing in Plains of Eidolon. And I think the overwhelming focus on fishing and mining is just to make Plains of Eidolon a distraction from the rest of the game, just like Lunaro and Archwing are essentially distractions from the main game.

Edited by A-p-o-l-l-y-o-n
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It's a thing. A thing you can do.

Hopefully not something you HAVE to do. But to be honest, I'd lump it up with Kuva farming with a touch of Oxium. You don't have to do it if you don't farm rivens. You still need Kuva, but usually in rather small quantities. While you need Oxium constantly, there are surefire ways to get it. 

In the end, lets wait and see. 

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The cynic in me tells me that it'll just be more filler that DE waste their time on instead of focusing on the core gameplay. Like all the previous filler (archwing etc.) it just isn't worth the development in my opinion. However, there's only one way to find out and that won't be possible before the update is launched. Sceptical, but I guess we'll see. 

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4 minutes ago, aavvdkdk said:

The cynic in me tells me that it'll just be more filler that DE waste their time on instead of focusing on the core gameplay. Like all the previous filler (archwing etc.) it just isn't worth the development in my opinion. However, there's only one way to find out and that won't be possible before the update is launched. Sceptical, but I guess we'll see. 

Oh it will be a thing they forget about. Same goes for craftable weapons, if there's anything that DE has shown us is that these additions to the core gameplay only serve as momentary distractions. Last archwing additions were a year ago, and hell does anyone play Lunaro?

Edited by TheErebus.
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Most likely, the farming portion of it will be getting resources for the spear. Fishing itself looked like leading a shot with a non-hitscan weapon on moving fish. Basically, we farm spears, then spear fish, then use the fish for Cetus cash or tradeables.  

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20 hours ago, (Xbox One)Graysmog said:

This, and whether or not we can keep them as mounts on our Orbiter.

You could just make craftable armor and syandana from them and other wild-life on the plains, for the operator and your Warframes. Bam, instantly desirable but not mandatory.

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Hmm, fishing is a slippery shore... to me at this point.

I feel that it depends on what the 'ingredients' are used for and what the crafted items do.

The one 'relevant' way for fish to have a purpose (that I could see within the current context of Warframe) would be as another avenue to make something useful like maybe Health Restores???

Otherwise, could we see something like this sort of fishing? Honestly, I really hope not, as I myself have not even bothered trying any of those places out beyond 3 min over, after I randomly even first seen that pop up occur (as I was working to continue the main quest and had little in-game info on what to fish for, to create things, aside from how crafting has changed in ESO), with all of the hours spent in ESO.

Nonetheless, there are also the Survival style seen in FO:NV, FO:4, to have more maintenance related actions to keep such variety relevant to the rest of the game.

So, for me, it depends on how the devs see PoE and the experience they want to provide; as the examples I can see for fishing, in my little corner as I wrote above, are a small piece of what could be possible moving forward.

TL;DR So that's wut eye think 'bout fishin.

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On 8/31/2017 at 0:47 PM, A-p-o-l-l-y-o-n said:

(just like the proposed mining)

Don't we already have robots that do that for us? Extractors.

Also anyone mention Dark Cloud 2 yet while we're sitting here making references to other games? That had a very in depth fishing system. You could even breed the fish you caught and use them in competitions.

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On 8/31/2017 at 1:33 PM, TheErebus. said:

Oh it will be a thing they forget about. Same goes for craftable weapons, if there's anything that DE has shown us is that these additions to the core gameplay only serve as momentary distractions. Last archwing additions were a year ago, and hell does anyone play Lunaro?

Still waiting on those model overhauls for corpus Archwing enemies you know the ones those half finished concepts they showed us about a year ago.

And no no one plays Lunaro it died in a little over a month after its initial release. This thing dug its own grave, laid down and is now just waiting on someone to fill in the hole.

DE should just bury conclave in a shallow grave and forget it ever existed.

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4 hours ago, (PS4)Tactless_Ninja said:

Don't we already have robots that do that for us? Extractors.

Also anyone mention Dark Cloud 2 yet while we're sitting here making references to other games? That had a very in depth fishing system. You could even breed the fish you caught and use them in competitions.

No, we don't. Our extractors only extract mods, because the Orokin decided to bury mods in the ground. So instead of trying to extract things like old Orokin artifacts, we're just extracting mods...

Illogical missions aside, I think fishing is a big distraction. I'm not ok with Warframe having any fishing system because I think it's out of place. There's no real point for us to fish. We have no need of it. We haven't needed it for four years now, and we don't need it now (lore-wise, I mean). And if someone says, "Well, maybe the Ostrons want us to fish for them for something in return", well, the Ostrons themselves should be fishing and hunting in the Plains of Eidolon. That'd help make the Plains feel much more alive and immersive. Beyond that, I think fishing and mining are distractions from substantive combat-related activities in the Plains. This is a game about fighting the Grineer, Corpus, and Infested. So I think the Plains should hold to that core premise of the game, meaning the focus should be on combat against the Grineer and not on other miscellaneous activities. Sure, we can still fight the Eidolons, but they're a McGuffin. They're like the Death Star in Star Wars. Sure, A New Hope is about taking out the Death Star, but the conflict with the Empire is about more than just the Death Star. The same should hold for Plains of Eidolon. Sure, they're the big bad thing we have to watch out for, but during the day and night, we could be focused on fighting the Grineer. I think that should take the form of NPC-driven quests and various dynamic combat-related side missions (like capturing and assassinating Grineer HVTs, raiding Grineer bases for supplies, gathering intel from Grineer forts, attacking Grineer foot and air patrols, raiding Grineer convoys for supplies for the Ostrons, escorting and defending Ostron fishermen and hunters in the Plains on behalf of Steel Meridian and New Loka, hijacking Grineer vehicles like Dargyns and Ogmas for Steel Meridian and New Loka, rescuing Ostrons civilians and Steel Meridian/New Loka operatives from Grineer bases, etc). All of that would be based on existing mechanics that are already in the game.

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17 hours ago, A-p-o-l-l-y-o-n said:

No, we don't. Our extractors only extract mods, because the Orokin decided to bury mods in the ground. So instead of trying to extract things like old Orokin artifacts, we're just extracting mods...

Illogical missions aside, I think fishing is a big distraction. I'm not ok with Warframe having any fishing system because I think it's out of place. There's no real point for us to fish. We have no need of it. We haven't needed it for four years now, and we don't need it now (lore-wise, I mean). And if someone says, "Well, maybe the Ostrons want us to fish for them for something in return", well, the Ostrons themselves should be fishing and hunting in the Plains of Eidolon. That'd help make the Plains feel much more alive and immersive. Beyond that, I think fishing and mining are distractions from substantive combat-related activities in the Plains. This is a game about fighting the Grineer, Corpus, and Infested. So I think the Plains should hold to that core premise of the game, meaning the focus should be on combat against the Grineer and not on other miscellaneous activities. Sure, we can still fight the Eidolons, but they're a McGuffin. They're like the Death Star in Star Wars. Sure, A New Hope is about taking out the Death Star, but the conflict with the Empire is about more than just the Death Star. The same should hold for Plains of Eidolon. Sure, they're the big bad thing we have to watch out for, but during the day and night, we could be focused on fighting the Grineer. I think that should take the form of NPC-driven quests and various dynamic combat-related side missions (like capturing and assassinating Grineer HVTs, raiding Grineer bases for supplies, gathering intel from Grineer forts, attacking Grineer foot and air patrols, raiding Grineer convoys for supplies for the Ostrons, escorting and defending Ostron fishermen and hunters in the Plains on behalf of Steel Meridian and New Loka, hijacking Grineer vehicles like Dargyns and Ogmas for Steel Meridian and New Loka, rescuing Ostrons civilians and Steel Meridian/New Loka operatives from Grineer bases, etc). All of that would be based on existing mechanics that are already in the game.

The Ostron & the other villages quite likely did fish and hunt in the plains, until the grineer came to burn down villages and kill anyone they saw.
Now they just do what they can by the sea with tenno protection - but I'm certain they would appreciate food, minerals and skins from where they once were free to roam.

Fishing, prospecting, hunting, they won't be obligatory tasks. DE discussed that whether you want to do missions in the plains, fight eidolons, fish or all option you'll get tokens which you use to get things from the ostron.
Meaning you should be able to unlock just about everything by doing 1 thing if there's only 1 thing you end up liking in plains of eidolon. DE might of course change their mind this month before its release but it sounds promising. I'm  glad they decided to do a token reward system test with the ambulas event to see how much the players would like it.

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19 minutes ago, Navarchus said:

The Ostron & the other villages quite likely did fish and hunt in the plains, until the grineer came to burn down villages and kill anyone they saw.
Now they just do what they can by the sea with tenno protection - but I'm certain they would appreciate food, minerals and skins from where they once were free to roam.

Fishing, prospecting, hunting, they won't be obligatory tasks. DE discussed that whether you want to do missions in the plains, fight eidolons, fish or all option you'll get tokens which you use to get things from the ostron.
Meaning you should be able to unlock just about everything by doing 1 thing if there's only 1 thing you end up liking in plains of eidolon. DE might of course change their mind this month before its release but it sounds promising. I'm  glad they decided to do a token reward system test with the ambulas event to see how much the players would like it.

First of all, there is no indication, that I recall, that the Ostrons ever had villages in the Plains considering the dangerous Eidolons roaming around at night. I also don't recall any indication that the Grineer burned down villages.

Beyond that, I never mentioned anything about getting stuff. I don't care much about getting stuff. I want substantive gameplay, for the sake of gameplay, not just reward items. I don't care about tokens to get stuff from the Ostrons. My issue isn't with how I'm going to be able to unlock everything. That's a very shallow mindset. I want some gameplay that's fun, engaging, and immersive, that makes the Plains of Eidolon feel like an actual open world experience. That's the problem with much of the WF community, imo: they don't care much about expanding gameplay as long as they can get reward items.

Gameplay is about so much more than just getting rewards. It's about an experience, and that's what I want out of Warframe. Right now, the gameplay is rather shallow because we don't have much to do. It's run around, do this objective, do that objective, but it's all disconnected. I want a unified gameplay experience where I can do various types of missions, using various types of tools (including various vehicles and things like controlling my sentinel like a drone), and all of that tying into a story-driven experience. I believe an open world setting gives DE the opportunity to integrate all of that within one gameplay space. I think that's the strength of open world games, and I think that will make Plains of Eidolon a better gameplay experience. But it's not going to be that if there isn't a focus on repeatable combat-focused gameplay within an active, immersive, interactive Plains of Eidolon. That's why I want Ostron civilians roaming around in the Plains during the day, doing things like fishing, hunting, and mining. That's why I want to be able to do all those side missions I mentioned in my previous post. I want as complete of an open world experience as possible, and I think it's all currently possible with Warframe's existing mechanics.

Edited by A-p-o-l-l-y-o-n
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1 hour ago, A-p-o-l-l-y-o-n said:

First of all, there is no indication, that I recall, that the Ostrons ever had villages in the Plains considering the dangerous Eidolons roaming around at night. I also don't recall any indication that the Grineer burned down villages.

Beyond that, I never mentioned anything about getting stuff. I don't care much about getting stuff. I want substantive gameplay, for the sake of gameplay, not just reward items. I don't care about tokens to get stuff from the Ostrons. My issue isn't with how I'm going to be able to unlock everything. That's a very shallow mindset. I want some gameplay that's fun, engaging, and immersive, that makes the Plains of Eidolon feel like an actual open world experience. That's the problem with much of the WF community, imo: they don't care much about expanding gameplay as long as they can get reward items.

Gameplay is about so much more than just getting rewards. It's about an experience, and that's what I want out of Warframe. Right now, the gameplay is rather shallow because we don't have much to do. It's run around, do this objective, do that objective, but it's all disconnected. I want a unified gameplay experience where I can do various types of missions, using various types of tools (including various vehicles and things like controlling my sentinel like a drone), and all of that tying into a story-driven experience. I believe an open world setting gives DE the opportunity to integrate all of that within one gameplay space. I think that's the strength of open world games, and I think that will make Plains of Eidolon a better gameplay experience. But it's not going to be that if there isn't a focus on repeatable combat-focused gameplay within an active, immersive, interactive Plains of Eidolon. That's why I want Ostron civilians roaming around in the Plains during the day, doing things like fishing, hunting, and mining. That's why I want to be able to do all those side missions I mentioned in my previous post. I want as complete of an open world experience as possible, and I think it's all currently possible with Warframe's existing mechanics.

Are the comics not canon? 

Spoiler

Takes place before the WF tenno we play awakes from its first dream.
dSOQan.png307WDA.png

In any case I do agree that the gameplay for it does need to feel a lot more immersive than it currently is if they both want to draw in new and old players with the update and have them stay.  I was just explaining what I think the reasoning is behind it other than just adding it because it's such a classic trope in the RPG experience.
 

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2 hours ago, A-p-o-l-l-y-o-n said:

I really don't think the comics are canon. I mean, Vor's supposed to be in the Void now.

This comic takes place during the time the grineer are making their outposts on the plains & attacking the villagers. Before the ostron got that big orokin gate, before Vor got demoted by the queens & before the main character of WF that you play wakes up from the first dream as far as I know.

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4 minutes ago, Navarchus said:

This comic takes place during the time the grineer are making their outposts on the plains & attacking the villagers. Before the ostron got that big orokin gate, before Vor got demoted by the queens & before the main character of WF that you play wakes up from the first dream as far as I know.

Really? It's that early?

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