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Hydroid is gonna need another rework for PoE...


Naruchico
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Why not just wait till it actually releases?

And it kinda depends on how you play, seeing as you can basically dash around while in that puddle, i don't see mobility being an issue. And if that's still not fast enough for you...go out of the damn puddle and use your archwing...dude, you can at least play very stealthy with Hydroid.

Just go in and have fun, you seem to be looking at him purely in terms of functionality and not just having fun with him. 

And why do people just want to move fast in this big open space and not just...you know...take it in, explore, take it slow...idk maybe that's just me, i like taking it slow and really immerse myself into the world. And PoE looks to be right up my alley.

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12 hours ago, TKDancer said:

how to play hydroid: puddle and corrosive barrage

 

wohoooooooooooooooooooooooooooooooooooooooooooooooooooooo

Yeah...that would be ignoring his other 2 helpful skills...and also falsely pretend you have to sit in the puddle all the time.

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On 10/7/2017 at 10:30 PM, Naruchico said:

Fair enough, seems I am the only one annoyed that his strongest ability is now puddle, and it's pretty miserable to use, but I am doing it wrong by using tidal surge to mo....damn it all the guys in it are now back there in field....-_-....guess I'll use tentacle....and they are moving right around them....recast...and they spawn elsewh....and Im outta energy...welp there goes my favorite frame into the dustpile just like my kubrows.

You're smart, I'm sure you'll figure it out. At the very least, speculation about what might be successful or not before the update hits isn't ideal for basing your future choices on. Also, given that mobility is about travelling between engages, you'll probably be able to live without your big damage when moving around and not fighting.

And if you don't figure it, maybe you'll just have to consign your favourite frame to every other piece of content except the newest bits.

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14 hours ago, (PS4)Radehx said:

Yeah...that would be ignoring his other 2 helpful skills...and also falsely pretend you have to sit in the puddle all the time.

and you are pretending that this isnt the most successful way to play him lmao

 

the hydroid revisit's focus on undertow was a bad design choice, plain and simple

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14 hours ago, TKDancer said:

and you are pretending that this isnt the most successful way to play him lmao

 

the hydroid revisit's focus on undertow was a bad design choice, plain and simple

Pretending that you have to stay in his puddle 24/7 is childish and ignorant of his capability, plain and simple.

He benefits from using his powers from within his puddle, and you can do that when necessary. That doesn't mean you should just stay in there the entire time. It's a toggle and not a duration based ability for a reason. Turn. It. Off.

He's as capable of mobility as any frame, and more so in some cases because he specifically has a power that you're ignoring that lets him traverse great distances in a short amount of time. There's also the fact you can use your archwing for mobility in PoE for a reason. You are blatantly disregarding facts to try to make your unjustified point. Try out different builds and playstyles if yours isn't working, because the issue you are trying to create isn't really there.

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3 hours ago, (PS4)Riko_113 said:

Pretending that you have to stay in his puddle 24/7 is childish and ignorant of his capability, plain and simple.

He benefits from using his powers from within his puddle, and you can do that when necessary. That doesn't mean you should just stay in there the entire time. It's a toggle and not a duration based ability for a reason. Turn. It. Off.

He's as capable of mobility as any frame, and more so in some cases because he specifically has a power that you're ignoring that lets him traverse great distances in a short amount of time. There's also the fact you can use your archwing for mobility in PoE for a reason. You are blatantly disregarding facts to try to make your unjustified point. Try out different builds and playstyles if yours isn't working, because the issue you are trying to create isn't really there.

hmmm.... undertow is his strongest damaging ability with infinite scaling, invincibility and if u were injured, healing(with the aug)

 

yeah he is capable of mobility(less so in current maps cause u cant turn as the wave), but he is at his best when inside his boring puddle, THIS is a fact, which u want to pretend doesnt exist cause hey, bad design is good apparently

 

so many people have complained about how hydroids optimal playstyle is boring due to the huge focus on his undertow, but yeah, its me who needs to "try different builds"(lol) on one of the simplest frames we currently have

 

i like hydroid, i like the concept of a water frame, i love the design of his prime, but i hate the focus DE put on undertow and how weak his 4 is compared to his 1 or 3

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7 minutes ago, TKDancer said:

 

The OP complaint wasn't about him being boring. It was about him having no mobility.

Hydroid is only boring if you choose to stay in his puddle the whole time. You are capable, but that is entirely optional in almost every mission. His puddle is capable of immense scaling, but is insanely unnecessary since most weapons and his other ability are much faster methods of doing that damage unless the enemies are level 100+ or you are not well modded for the content. I play Hydroid frequently, especially since his rework. I only drop in to his puddle for a couple seconds at a time to cast his 1 or 4 when they need the boost then I come back up and continue playing the game as normal, and this is for level 100 that I'm referring to. Staying in puddle form all the time is purely your choice.

 

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Just now, (PS4)Riko_113 said:

The OP complaint wasn't about him being boring. It was about him having no mobility.

Hydroid is only boring if you choose to stay in his puddle the whole time. You are capable, but that is entirely optional in almost every mission. His puddle is capable of immense scaling, but is insanely unnecessary since most weapons and his other ability are much faster methods of doing that damage unless the enemies are level 100+ or you are not well modded for the content. I play Hydroid frequently, especially since his rework. I only drop in to his puddle for a couple seconds at a time to cast his 1 or 4 when they need the boost then I come back up and continue playing the game as normal, and this is for level 100 that I'm referring to. Staying in puddle form all the time is purely your choice.

 

and i made another complaint, funny how that works

 

and as someone who spent like a week or 2 pre and post rework playing hydroid on sorties constantly(many times solo for the heck of it), on sortie 2 and 3 he needs to be puddled constantly unless u have a partner who can properly CC(ex: vauban, nova, rhino, frost) cause thats his main way to survive(and his way of healing if u have his band-aid aug),,, but also his best way to do dmg

 

i just dont really understand why people on this forum like to defend bad design so much

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41 minutes ago, TKDancer said:

hmmm.... undertow is his strongest damaging ability with infinite scaling, invincibility and if u were injured, healing(with the aug)

 

yeah he is capable of mobility(less so in current maps cause u cant turn as the wave), but he is at his best when inside his boring puddle, THIS is a fact, which u want to pretend doesnt exist cause hey, bad design is good apparently

 

so many people have complained about how hydroids optimal playstyle is boring due to the huge focus on his undertow, but yeah, its me who needs to "try different builds"(lol) on one of the simplest frames we currently have

 

i like hydroid, i like the concept of a water frame, i love the design of his prime, but i hate the focus DE put on undertow and how weak his 4 is compared to his 1 or 3

You do know you can cancel your 2 into your 3 at any time, right? It'll drag all the enemies right down into the puddle. You can then cast your 1, stand up from puddle, and they'll all be stacked on top of eachother for a quick ground finisher. Bonus points if you use Jat Kittag with Vulcan Blitz to execute the ground finisher. Sitting in puddle to kill things slows the mission down.

You should be moving in and out of puddle constantly, using your 1 to secure your immediate vicinity, and your 4 to cover your back. In really nasty sorties, like save, Survival: Elemental Enhancement: Toxin, you need to pick the location you own carefully, but still don't need to puddle camp to be effective.

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2 hours ago, TheGrimCorsair said:

You do know you can cancel your 2 into your 3 at any time, right? It'll drag all the enemies right down into the puddle. You can then cast your 1, stand up from puddle, and they'll all be stacked on top of eachother for a quick ground finisher. Bonus points if you use Jat Kittag with Vulcan Blitz to execute the ground finisher. Sitting in puddle to kill things slows the mission down.

You should be moving in and out of puddle constantly, using your 1 to secure your immediate vicinity, and your 4 to cover your back. In really nasty sorties, like save, Survival: Elemental Enhancement: Toxin, you need to pick the location you own carefully, but still don't need to puddle camp to be effective.

my 1: only good for removing armor if u have the aug, the RNG CC that sometimes does wonders, sometimes misses everyone i want it to hit, S#&$ dmg(i do like it vs nullies tho)

 

my 2: only good mobility in straight lines, being able to  cancel it via puddle is not good enough, should let us dodge out of it like we can dodge out of puddles, then it'd be,,, less bad

 

my 3: best thing in his kit, and most boring thing, be invincible, do infinite scaling dmg, heal urself if u have the aug(and others) and u can even pull enemies to u now

 

my 4: weird area denial that many times seems to ignore enemies, even as host sometimes enemies walk through tentacles, do they only grab a limited number of enemies?

 

if u actually think hydroid "don't need to puddle camp to be effective" u are lying to urself

 

is hydroid USELESS without being in puddle as much as possible? hell no, but his kit revolves around his most boring ability, and that is bad design, but as i said, people here tend to defend bad design for the hell of it

 

it would be a much better idea if the tentacles did a % of an enemy's health whenever they slammed about instead of a puddle that scales its dmg over time

Edited by TKDancer
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13 hours ago, TKDancer said:

my 1: only good for removing armor if u have the aug, the RNG CC that sometimes does wonders, sometimes misses everyone i want it to hit, S#&$ dmg(i do like it vs nullies tho)

 

my 2: only good mobility in straight lines, being able to  cancel it via puddle is not good enough, should let us dodge out of it like we can dodge out of puddles, then it'd be,,, less bad

 

my 3: best thing in his kit, and most boring thing, be invincible, do infinite scaling dmg, heal urself if u have the aug(and others) and u can even pull enemies to u now

 

my 4: weird area denial that many times seems to ignore enemies, even as host sometimes enemies walk through tentacles, do they only grab a limited number of enemies?

 

if u actually think hydroid "don't need to puddle camp to be effective" u are lying to urself

 

is hydroid USELESS without being in puddle as much as possible? hell no, but his kit revolves around his most boring ability, and that is bad design, but as i said, people here tend to defend bad design for the hell of it

 

it would be a much better idea if the tentacles did a % of an enemy's health whenever they slammed about instead of a puddle that scales its dmg over time

1) His 1 reliably strips armor in 2 casts, 3 at most if you are really unlucky. And compared to other armor stripping frames, he can do so at great range.

2) You don't need to "dodge" stuff while in your 2, you ragdoll stuff! The fact that you are invulnerable while using it, can get close to Volt speeds and CC stuff at the same time is good enough.

3) His 3 provides so much at the same time...healing, scaling damage an invulnerability. And that of course has to come at the expense of something else...mobility in this cases. Same goes for a lot of other powerful skills. Ivara can't move fast in prowl for example. It's called balance!

4) Tentacles are fairly reliable and they CAN snatch up multiple enemies, there is no hard cap. I suggest you read up about his abilities. 

You can nuke armor in seconds and enemies will then die in your puddle in 5-10sec tops. Like I said, you are a complete idiot not really using his abilities to their full extent if you spend longer in the puddle! Hell, you can also fit a viral melee weapon...that way, you'll have armor stripped, health halved and enemies turn into paper thanks to the ground finishers you can apply.  

Letting the tentacles do the scaling damage would be idiotic and unbalanced. It would cost more energy and letting Hydroid do this crazy scaling damage at a line of sight distance would be totally unbalanced...and I'm saying this as a Hydroid fan. 

He's an amazing CC frame with 4 CC abilities, 2 of which have no range limits...and the extra loot is the cherry on top, just like his crazy scaling damage. He's got it all, invulnerability state, fast mobility, healing and scaling damage. The only trade-off he has is that the scaling damage is range-boud, which is required to make him still balanced. Few frames have as strong scaling damage as he does. He's a dps monster.

Edited by (PS4)Radehx
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14 hours ago, TheGrimCorsair said:

You do know you can cancel your 2 into your 3 at any time, right? It'll drag all the enemies right down into the puddle. You can then cast your 1, stand up from puddle, and they'll all be stacked on top of eachother for a quick ground finisher. Bonus points if you use Jat Kittag with Vulcan Blitz to execute the ground finisher. Sitting in puddle to kill things slows the mission down.

You should be moving in and out of puddle constantly, using your 1 to secure your immediate vicinity, and your 4 to cover your back. In really nasty sorties, like save, Survival: Elemental Enhancement: Toxin, you need to pick the location you own carefully, but still don't need to puddle camp to be effective.

This! Good to see people are starting to understand how to use Hydroid effectively! 

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Here's your fix: Don't sit in undertow. People call him boring yet they do this when its clearly not how he's meant to be played. The damage ramps up so quick you have no reason to just stay in your puddle unless its to avoid damage. He's supposed to use is 1 and 4 to help out allies and his 2 for mobility and to grab big groups of enemies and drop them straight into undertow, kill them in a few seconds then pop back up and continue with your day.

It amazes me people take the time to complain about this but they STILL haven't taken the time to figure out how much of an active playstyle he actually has since his rework.

Tldr - He has a "drive by" playstyle. If you aren't using his 2 as much or more than his 3 you're doing it wrong.

Edited by Aeryes
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Hydroid's problem in PoE is not mobility.  That's actually a pretty strong area with his tidal wave.  The points where he falls off are the now TINY range of his barrage and puddle given the massive areas you have to fight in with effectively no choke points to exploit like in normal tilesets and the fact that the tentacles he spawns are based on map geometry, which is PoE is causing hell for any frames reliant on that because none of the frames were really designed to handle anything more than a box in the way, let alone large expanses of rolling hills and towers.

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3 hours ago, Ceadeus said:

Hydroid's problem in PoE is not mobility.  That's actually a pretty strong area with his tidal wave.  The points where he falls off are the now TINY range of his barrage and puddle given the massive areas you have to fight in with effectively no choke points to exploit like in normal tilesets and the fact that the tentacles he spawns are based on map geometry, which is PoE is causing hell for any frames reliant on that because none of the frames were really designed to handle anything more than a box in the way, let alone large expanses of rolling hills and towers.

Usually the Grineer just deploy onto my tentacles or just run right into the barrage as they fall off the dropships that give away exactly where they'll spawn. Any that get past the barrage just get returned to it with 2. Mostly just comes down to spawn camping with Zarr in most missions. The drone escorts are especially easy as you can easily see where they deploy ahead of you and just keep them there to kill on a whim. The barrage and tentacles both cover plenty of area, provided you mod for positive range rather than negative range. Haven't had any spawn issues with the tentacles, save that time I tried to spawn them on an inbound dropship. Was kinda neat watching a couple flail about in the sky, though most spawned from the ground and plucked the deploying Grineer from the sky.

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