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War and Broken War.... illogical


Fractalisomega
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Why does a broken sword deal more slash damage than a complete sword? If anything it should be the other way around.... with a broken blade you can't do much aside from hope to bludgeon your enemy to death yet we're doing the opposite...

I understand that we have Galatine Prime but there needs to be something to make this make sense....

Why not turn Broken War into a primarily Impact damage weapon with more Slash than Puncture. (80% impact, 15% slash, 5% puncture)

Turn War into a primarily Slash damage weapon with a fair amount of Impact damage. (60% slash, 30% impact, and 10% puncture)

and to balance things out... make Galatine Prime a Puncture counterpart to War. (60% slash, 30% PUNCTURE, and 10% impact)

 

This would make Broken war into the bludgeoning tool you'd expect and would make War a Slashing sword but wouldn't also be too much of competition with Galatine Prime.

reginalds-sword.jpg

 

Iunno, maybe just leave Galatine Prime out of this tweaking.... I just felt that if War and Broken War were swapping their major damage type there'd be no reason for a Slash damage War when Galatine Prime deals more Slash damage anyway...

What do you think? "Cleave it beating from it's nest" doesn't fit an impact weapon

 

Edited by Fractalisomega
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11 minutes ago, Fractalisomega said:

Why does a broken sword deal more slash damage than a complete sword? If anything it should be the other way around.... with a broken blade you can't do much aside from hope to bludgeon your enemy to death yet we're doing the opposite...

I think you need to look at the pictures of the two weapons side by side, Broken war is literally just one side of War.  You can make the case that they should have the same damage type but you can't justify either having impact.

So you have to ask why does War do impact when that makes zero sense?  Because Galatine prime exists.  You said so yourself.   Sometimes the needs of the game (eg having both a slash and an impact heavy sword) overrides logic and common sense.  Just accept this.

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56 minutes ago, (PS4)Agent_CHAR said:

Broken war is literally just one side of War

This.

It's not half of a blade in the traditional, "I must reforge this mystical blade to slay the evil dude," sense. It's closer to taking a double-sided axe and hacking off half of the head leaving you with a single-sided regular axe.

Beyond that we can try to logic the damage types by saying that we're putting more force and such on the actual cutting portion of the blade when we're swinging the Broken-War whereas the length of the blade and speed at which we have to swing the full War ends up making the blade simply smash things more than cut them.

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12 hours ago, (PS4)Agent_CHAR said:

So you have to ask why does War do impact when that makes zero sense?  Because Galatine prime exists.  You said so yourself.   Sometimes the needs of the game (eg having both a slash and an impact heavy sword) overrides logic and common sense.  Just accept this.

So the reason the War's sharp, energy-bladed edges deal impact is because almost a year after it was released, Galatine prime came out? Maybe the Galatine Prime should have inappropriately been a "puncture" weapon then since the Scindo Prime was ALSO an already existing slash-based heavy blade.

Not that I think it really matters, though. Weapons get outclassed all the time. Broken war is just a 50% stronger Dakra Prime.

Edited by OvisCaedo
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1 hour ago, (PS4)Agent_CHAR said:

I think you need to look at the pictures of the two weapons side by side, Broken war is literally just one side of War.  You can make the case that they should have the same damage type but you can't justify either having impact.

So you have to ask why does War do impact when that makes zero sense?  Because Galatine prime exists.  You said so yourself.   Sometimes the needs of the game (eg having both a slash and an impact heavy sword) overrides logic and common sense.  Just accept this.

So when do we get a heavy Pierce damage sword?

1 hour ago, V45H said:

your hitting the enemy with the inside edge of war the part that doesn't hit the enemy in the center of the great sword

Why the hell would you put the cutting edge of a blade where it wouldn't be able to cut? Is this a sword or a fused pair of scissors?

 

____________________________________

 

But seriously.... could you not make jokes for a moment and actually consider the changes suggested? How would this work for gameplay? Would it possibly be an improvement?

Edited by Fractalisomega
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5 hours ago, Fractalisomega said:

Why does a broken sword deal more slash damage than a complete sword? If anything it should be the other way around.... with a broken blade you can't do much aside from hope to bludgeon your enemy to death yet we're doing the opposite...

I understand that we have Galatine Prime but there needs to be something to make this make sense....

Why not turn Broken War into a primarily Impact damage weapon with more Slash than Puncture. (80% impact, 15% slash, 5% puncture)

Turn War into a primarily Slash damage weapon with a fair amount of Impact damage. (60% slash, 30% impact, and 10% puncture)

and to balance things out... make Galatine Prime a Puncture counterpart to War. (60% slash, 30% PUNCTURE, and 10% impact)

 

This would make Broken war into the bludgeoning tool you'd expect and would make War a Slashing sword but wouldn't also be too much of competition with Galatine Prime.

reginalds-sword.jpg

 

Iunno, maybe just leave Galatine Prime out of this tweaking.... I just felt that if War and Broken War were swapping their major damage type there'd be no reason for a Slash damage War when Galatine Prime deals more Slash damage anyway...

What do you think? "Cleave it beating from it's nest" doesn't fit an impact weapon

 

War is designed to take down warframes. MOST warframes have shields. Hence high impact. Broken war is broken, which means stats are different. Use a scindo prime if u like slash. Wrx great.

Edited by (PS4)big_eviljak
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Saying that War does impact because Galatine Prime does not compute.

http://warframe.wikia.com/wiki/War
U18.0 (December 2015)

http://warframe.wikia.com/wiki/Galatine_Prime
U19 Silvergrove 3 (august 2016)

Now if you make the case that there are 3 slash heavy blades - Galatine, Scindo and Gram (and all of them came a long time before War or primed versions of Galatine and Scindo), maybe this would hold more merit, but sure.

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17 hours ago, (PS4)big_eviljak said:

War is designed to take down warframes. MOST warframes have shields. Hence high impact. Broken war is broken, which means stats are different. Use a scindo prime if u like slash. Wrx great.

This is probably the most logical thing I have heard so far

 

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On 8.10.2017 at 11:29 PM, Fractalisomega said:

Why does a broken sword deal more slash damage than a complete sword? If anything it should be the other way around.... with a broken blade you can't do much aside from hope to bludgeon your enemy to death yet we're doing the opposite...

I understand that we have Galatine Prime but there needs to be something to make this make sense....

Why not turn Broken War into a primarily Impact damage weapon with more Slash than Puncture. (80% impact, 15% slash, 5% puncture)

Turn War into a primarily Slash damage weapon with a fair amount of Impact damage. (60% slash, 30% impact, and 10% puncture)

and to balance things out... make Galatine Prime a Puncture counterpart to War. (60% slash, 30% PUNCTURE, and 10% impact)

 

This would make Broken war into the bludgeoning tool you'd expect and would make War a Slashing sword but wouldn't also be too much of competition with Galatine Prime.

reginalds-sword.jpg

 

Iunno, maybe just leave Galatine Prime out of this tweaking.... I just felt that if War and Broken War were swapping their major damage type there'd be no reason for a Slash damage War when Galatine Prime deals more Slash damage anyway...

What do you think? "Cleave it beating from it's nest" doesn't fit an impact weapon

 

I guess the answer is in the  design of the sword.
War:

Spoiler

latest?cb=20151228111100&path-prefix=pl

Notice the major part of the sword is surrounded by a force field. Hence higher impact damage.




Broken war:
 

Spoiler

latest?cb=20151204013307

Once it is broken, the force field fades and is practically not present. Instead the sharp edges are exposed.


 

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On 10/8/2017 at 6:39 PM, Fractalisomega said:

So when do we get a heavy Pierce damage sword?

Why the hell would you put the cutting edge of a blade where it wouldn't be able to cut? Is this a sword or a fused pair of scissors?

 

____________________________________

 

But seriously.... could you not make jokes for a moment and actually consider the changes suggested? How would this work for gameplay? Would it possibly be an improvement?

sentient scissors made to kill warframes that are weak to impact

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