Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Plains of Eidolon: Hotfix 22.0.7


[DE]Connor
 Share

Recommended Posts

9 minutes ago, [DE]Connor said:

Fixes

  • Fixed a memory corruption error when using the mining tool.

My mining laser is still bugged, the UI doesn's show nearby nodes and will remain in the screen after putting it away. I still can't get any ore/gems regardless of how much i laser the nodes, can't mine at all.

Link to comment
Share on other sites

4 minutes ago, Keohane said:

Whoa whoa whoa, you can't put Kuva on Earth. Two reasons why:

A) Noobs can earn it, and have no use for it.

B) Noobs can earn it, and wonder what to do with it, leading them straight to spoilers on the wiki.

I love me some Kuva, but you gotta gate that stuff behind The War Within.

They already see enough Spoilers on earth .. 
I mean i dont even know what they are supposed to do on cidus.. 

Gara would be a great starter Frame .. but beside that ..  
Newbies/Noobs are Walking out at night... and noone wants to play with them because they dont have an operaot to hunt the eidolon..
Or they actually try it and the noob doesnt understand at all whats going on atm

Link to comment
Share on other sites

I love that you fixed the glitch involving cloaking and transference, now how about fishing animations with Dashwire to make Ivara even more of a desired frame for the Plains?  You know we love our wire-fishing...

 

EDIT: Just tried Prowl and transference, that still doesn't work.  Bug-fix failed.

Edited by tsukikage
status update on a posted bugfix.
Link to comment
Share on other sites

7 minutes ago, Keohane said:

Whoa whoa whoa, you can't put Kuva on Earth. Two reasons why:

A) Noobs can earn it, and have no use for it.

B) Noobs can earn it, and wonder what to do with it, leading them straight to spoilers on the wiki.

I love me some Kuva, but you gotta gate that stuff behind The War Within.

at least we can farm some useful stuff in Eidolon to craft Octavia and some good weapons :)

Link to comment
Share on other sites

13 minutes ago, [DE]Connor said:

Higher level bounties will offer Kuva

Please review the Risk/Reward, a Kuva flood takes 5 minutes, a tier 5 bounty can take 20 minutes. 

 A regular Kuva mission rewards 550-700 Kuva, or 1100 - 1400 Kuva for a flood. This is doubled by resource boosters. Resource boosters do not double end of mission rewards. 

To fix bounty rewards all together, add mission reward rolls per bounty step. Or do rotations, AABBC for mission rewards. 

Link to comment
Share on other sites

16 minutes ago, toafarmer said:

- Changed bounty reward tables:
Still suck, but getting better. Remove the credits and old common mods from all reward tables and we will be one step closer to not terrible. 

- Added a fast travel option in your pause menu for all Cetus vendors.
Thanks! This is really awesome. Now when I have to abort after a bug I can at least move straight to bounty guy instead of crossing the whole town with its loud people. 

Still no fixes for:

1- When vault timer ends, the vault sometimes (most times according to my experince) doesn't open, making it impossible to enter it and complete the boring as hell mobdef part of the bounty. [might have some relation with helios prime scanning the console][confirmed on .6]
2- Sometimes the main bounty quest name appears in a different language (got spanish and portuguese so far, maybe host related; last time I got this it was all *******) [confirmed ***** on .6]
3- Sometimes, when you go out of town, the bounty objectives don't start. [seems worse on .6]
4- Sometimes, when you complete a bounty objective, the next one doesn't start [confirmed on .4]
5- Sometimes, when you try to hack the drone, space doesn't work, making it unhackable. Never happened to me with the rescue guy, but I wouldn't be surprised.
6- Grouping is totally bugged, both pre-made and public. Premade is probably related to being in different servers. For public, sometimes you get a group, sometimes you don't. [confirmed on .6]
7- Sometimes, when you go void to avoid the Eidolon AoE, you get stuck in operator without being able to type, esc, or anything else until you manage to get your operator killed.
8- Vacuum doesn't work properly with cores and eidolon (considering how often cores get stuck under the floor, they should be vacuumed). [confrmed on .6]
9- Sometimes, when mining, the mineral area (the dotted thing) doesn't show up and you can't harvest crap even when zooming. [confirmed on .5]
10- When you reenter cetus, weapons that gained levels during the mission show as "unranked" on mission results screen and as previous level on top of "escape HUD".  [confirmed on .6]
11- Sometimes HUD, or part of it, disappears when you enter the plains. [confirmed on .5][lets see how it goes on .6]
12- Everytime i get a new bounty it bugs, showing the latest one. Need to drop it and get again to work. [confirmed on .6]
13- Sometimes there are 2 objectives on the map at the same time for the same bounty part (got it in vault bugged thing, liberate the camp and kill the commander so far). Also if you complete twice the same objective, it counts 2 times towards bounty progression. [confirmed on .6]
14- Sometimes the objective icon stays on lag portal (aka Cetus entrance). [confirmed on .6]
15- sometimes people that are not in your group randomly appear on youtr chat (this is actually fun, so you can fix this for last). [confirmed on .5]
16- Sometimes, during the trully boring "liberate the camp" mission, after you clear the area you don't get the counter - mission progression still shows as "clear all hostiles" instead of "secure the area", eventhough you can progress the mission normally. [confirmed on .6]
17- Sometimes when you die you can't rez anymore and instead gets the cam from another player (happened when I died during the mission completion message 4/5). [confirmed on .5]
18- Sometimes when the annoying drone reaches its final location, nothing happens, stopping bounty progression. [confirmed on .5]
19- Common baits are either bugged or just useless [confirmed on .6]
20. You can't access equiped mods via arsenal when in Cetus [confirmed on .6]

But hey! Hair will now be covered by paper mache masks!

Also we need:
1- Extraction timer when 2 or more players are on extraction to avoid fishers/miners/trolls and/or...
2- Vote to kick option
3- Make Shield Disruption work again (unless we are supposed to only use corrosive projection and energy siphon and get bored to death grinding eidolon)
4- Marks on map for sentient cores/eidolon pieces (can't be that hard)
5- Decent reward tables ("begginers don't have those" is not an excuse, they can get the mods from normal drops all the time)
6- Greater Lenses back on sorties (really? now that they have some use you remove them in exchange for a handful of kuva?)
7- Focus 3.0 (sorry, 2.0 sucks)
8- Reduction of defense timers (3 min is nonsense) and all waiting times in general (finish a part of the bouty, immediately starts next. Why making us waste time with all the waiting if we can waste it enjoying the bugs?)
9- Maybe a "house" (base) on Cetus (ship is too small to all the cool fish/noggles/sculptures/caged animals/etc.)

Cheers for the hot fix, would also like to add onto Toafarmer's list.

 

10- Add a option to disable experimental flight mode on the plains. (I get it's your new thing that you want people to like again, but for the love of god i have nearly vomited on my keyboard TWICE after trying to turn with A/D. Please please please... Just let us turn off this hell).

Link to comment
Share on other sites

23 minutes ago, [DE]Connor said:

Another update, another set of economy tweaks! Please stay tuned as we continue iterating on Cetus and its various interlocking systems.

 

Please, please, please give us a reward for each stage of the bounty. Doing full bounties (particularly 4 and 5) is a significant time sinks. Expand the loot tables a bit and let us roll on every part of the bounty (ABC/AABC/AABBC, depending bounty level). There's a bunch of different ways to handle the details, but it's much more rewarding to get a bunch of decent rewards, some of which you want, staggered out over the mission than it is to get a single reward you probably don't care about at the end of it all. That's super disheartening.

Edited by Tenneesh
Link to comment
Share on other sites

Wonderful that you fixed the operator's hair not showing properly with the masks. Now I can at least look good when the bounties bug out mid mission and send me back to Cetus for no good reason.

You know, and this is just a suggestion from someone with no real management experience, but it might be a good idea to actually have a look at some gamebreaking bugs, instead of worrying over minor visual glitches.

And if at all possible, it would be wonderful if you can fix pieces of your game without shattering twenty other pieces as you go along.

Link to comment
Share on other sites

I hope that the fix for bounties randomly failing or not progressing and vaults not opening get here soon. Its annoying to spend 5 minutes on these missions, only for the game go 'nope, try again' and make me go back to Cetus to restart.

Also, please consider making bounties give rewards after each mission, rotation style. Spending 20+ minutes for 2 wisps or 5k credits is really offputting.

Edited by MobyTheDuck
Link to comment
Share on other sites

24 minutes ago, toafarmer said:

Make Shield Disruption work again (unless we are supposed to only use corrosive projection and energy siphon and get bored to death grinding eidolon)

I just killed some teralysts with the guy with shotgun-like amp in my team, and you know what? We managed it good. We don't need Shield Disruption to kill the Teralyst. We need better Amps, and those Amps are already in game. Surely farming for them will be a bit painful for the first time, but afaik that situation applies to any aspect of this game. Firstly you farm for nice gear, then you easilly farm with nice gear. Good luck.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...