[DE]Megan Posted November 2, 2017 Share Posted November 2, 2017 Plains of Eidolon: Hotfix 22.2.2 Changes: Operators can now always Transference to their Warframe while in air, but Warframes can only Transference to Operator once while in the air. Convergence Orbs are now more lenient in Endless missions, and spawn at a position relative to the objective instead of the player. Orbs are also more combat-focused so that they are more likely to spawn as soon as the chance from a kill succeeds (before there could be short delays). Fixes: Fixed a progression stopper where Vor was invincible. Fixed the Sigma and Octantis not shrinking when in your Orbiter. Fixed the Teralyst not casting a shadow. And just like that, spring came early! Fixed a crash in Captura when Dynamic Resolution is enabled. Fixed a crash when launching The Index. Fixed a script error when attempting to research a Blueprint in the Dojo. Fixed a script error when a Host migration occurred that resulted in breaking Spear fishing for the new Host. Fixed an ‘Excalinyx’ appearing in the diorama of the Nyx Nemesis Complete Bundle. Fixed a functionality loss when attempting to change Operator Hood after returning from Cetus. Link to comment Share on other sites More sharing options...
Talevon Posted November 2, 2017 Share Posted November 2, 2017 Still no fix for the following bug: Ammo mutation mods do not appear to be working if you walk from Cetus out onto the plains - this also affects Carrier's Ammo Case precept which does not appear to be working at all, even increasing weapon ammo count. If you go directly to the plains from your orbiter everything works normally, but if you walk in to Cetus and back out, it's broken again. Ammo mutation and Carrier's Ammo Case work just fine in the rest of the game. edit: While you're at it, just remove pool from focus entirely. edit 2: Here's an official bug thread for the above issue - Plains -> Cetus transition appears to bug Ammo Mutation mods Link to comment Share on other sites More sharing options...
D-ThifT Posted November 2, 2017 Share Posted November 2, 2017 Oh HEY Link to comment Share on other sites More sharing options...
xXDeadsinxX Posted November 2, 2017 Share Posted November 2, 2017 Sweet! Link to comment Share on other sites More sharing options...
--Zen-- Posted November 2, 2017 Share Posted November 2, 2017 Ahh shoot no longer first. well thanks for the fix! Link to comment Share on other sites More sharing options...
Oranji Posted November 2, 2017 Share Posted November 2, 2017 Still no fix for Mag Pneuma not being able to unequip Mag Prime Armor attachments. Thanks Link to comment Share on other sites More sharing options...
10-N0 Posted November 2, 2017 Share Posted November 2, 2017 Link to comment Share on other sites More sharing options...
Stoner Posted November 2, 2017 Share Posted November 2, 2017 For all Ember fans, can we please get this? Would be great if you guys at DE could fix the skin. Link to comment Share on other sites More sharing options...
Inkogni Posted November 2, 2017 Share Posted November 2, 2017 #RipExcaliNyx2017 Link to comment Share on other sites More sharing options...
Winter-Silence Posted November 2, 2017 Share Posted November 2, 2017 We need to fix zaw polearm's range. Link to comment Share on other sites More sharing options...
Jakorak Posted November 2, 2017 Share Posted November 2, 2017 So excited to see that I still hate convergence orbs Link to comment Share on other sites More sharing options...
xection9 Posted November 2, 2017 Share Posted November 2, 2017 Fix insta failed bounty when entering marked area while dash fly using operator This bug really pisses me off, wasting my goddam time! Beta for live! Link to comment Share on other sites More sharing options...
Kylo. Posted November 2, 2017 Share Posted November 2, 2017 3 minutes ago, [DE]Megan said: Convergence Orbs are now more lenient in Endless missions, and spawn at a position relative to the objective instead of the player. Orbs are also more combat-focused so that they are more likely to spawn as soon as the chance from a kill succeeds (before there could be short delays). How does that work in survival? near the objective? Link to comment Share on other sites More sharing options...
Steel_Titan Posted November 2, 2017 Share Posted November 2, 2017 but did you fix THE SILVER GROVE QUEST? you can defend. get thanks cant extract!!?? plz fix asap!?! Link to comment Share on other sites More sharing options...
Xaero Posted November 2, 2017 Share Posted November 2, 2017 Fix broken Weapon Elemental FX option please. Link to comment Share on other sites More sharing options...
Voltage Posted November 2, 2017 Share Posted November 2, 2017 Still no fix for Nekros Deluxe Binds being bugged. Operator Waypoints still no mention of being reversed like they should. Link to comment Share on other sites More sharing options...
Mudfam Posted November 2, 2017 Share Posted November 2, 2017 That's what needed fixing with focus farming, convergence orb placement. Right. Link to comment Share on other sites More sharing options...
AlanerPL Posted November 2, 2017 Share Posted November 2, 2017 Still no fix for companions not able to pass through the doors? Link to comment Share on other sites More sharing options...
SnuggleBuckets Posted November 2, 2017 Share Posted November 2, 2017 Copy-pasting old comment again: [...] bounties with all their separate stages in a single bounty need to feel more rewarding, and so the first two stages of a bounty should reward something from the common pool like those resources or credits or vitality mods, and then the third should have a chance at rewarding the more unique items available. Simple way of addressing complaints. And why the silence on Archwings? From day one the PoE update dropped, hundreds of consensus topics cropped up on these forums, pointing out simple easy ways to fix it: Make handling better, first and biggest step is removing rotation on axis while strafing. Either change finite charges to infinite but with a cooldown if knocked out by disabler projectiles, or get rid of disabler projectiles, or make farming and crafting the charges dirt cheap, the current system we have is really bad. Also I see nothing about fixing AI having really bad problems crossing cell boundaries in regular procedurally generated levels; getting through doorways, stairs etc. And that ammo mutation on the plains would also be nice to see fixed. And plenty of other stuff that has demanded attention since PoE launch. I'm repeating myself here. Link to comment Share on other sites More sharing options...
Jadeonking Posted November 2, 2017 Share Posted November 2, 2017 Can we please stop trying to make Convergence Orbs work? they aren't a fun mechanic just get rid of them and make them baseline Link to comment Share on other sites More sharing options...
AzoreanEve Posted November 2, 2017 Share Posted November 2, 2017 Fixing what the previous hotfix broke, that's nice. Hopefully previous bugs will get hunted "soon" too. Link to comment Share on other sites More sharing options...
Hematocritz Posted November 2, 2017 Share Posted November 2, 2017 nngggg~~ Link to comment Share on other sites More sharing options...
Carciphona Posted November 2, 2017 Share Posted November 2, 2017 Fix before the night? What happened with DE? It scares. Will there be another hotfix in the middle of the night? Link to comment Share on other sites More sharing options...
xon8n Posted November 2, 2017 Share Posted November 2, 2017 Link to comment Share on other sites More sharing options...
Inquizitor Posted November 2, 2017 Share Posted November 2, 2017 Mag Pneuma still cant unequip Mag Prime Shoulder armor when used with ...Mag Prime New pistol skin cant be used with many weapons that are literally pistols. (like Euphona) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.