(XBOX)Magnesium 360 Posted November 9, 2017 Share Posted November 9, 2017 So I wanna start by saying I love this game and it's a game I don't plan on quitting. Now my issue. The junctions require you to complete certain tasks. These certain tasks aren't explained at all. The last two junctions took lots of googling and watching YouTube videos. I'm trying to unlock Neptune. To do this I must complete natah. To unlock natah it says to scan *name here*. It doesn't say how or with what. Codex scanner, synthesis scanner, or where this name thing is. I'm not asking for help in this post. My point is when I start to unlock a junction I have to spend more time doing research then actually playing the game. Attempting something like this without where it is or what to use would take more time then the endless research. This is something that needs to be fixed. If I didn't love the gameplay so much, the grinding, endless missions, weapons and abilities, I would absolutely quit due to the lack of info and infuriating requirements. If I am missing some mechanic of the game that explains this stuff more then I'm sorry for this rant. But right now the lack of direction is frustrating. When something a task like I mentioned, I spend about 30-60 min to make almost no progress. I end up giving up on it for the night and go back to relic/MOD farming and void fissures. Anyways. If you guys have any constructive thoughts on this please share. I could use some peace of mind. Even if I am doing something wrong and it's just me, please say so but in a polite manner. (No flaming please. I'm not blasting warframe, and I'm not quitting or raging. Just frustrated with certain aspects and trying to find a way to make it better or to make it through. Thanks) Link to comment Share on other sites More sharing options...
Omega-Shadowblade Posted November 9, 2017 Share Posted November 9, 2017 Occulysts are Uranus enemy that randomly spawns after spending time there until you reach the point where one spawns nearly every mission. Its quite obvious when it does spawn as the room goes blue for a sec. Doesn't matter what you scan it with. Game does need a bit more clarity at times though I do agree. They are getting better at it with time, but they definitely need to go back and clean up some spots so people do know what to do. Link to comment Share on other sites More sharing options...
(XBOX)YoungGunn82 Posted November 9, 2017 Share Posted November 9, 2017 Need some help? I'm here for you Link to comment Share on other sites More sharing options...
(XBOX)Magnesium 360 Posted November 9, 2017 Author Share Posted November 9, 2017 6 minutes ago, Omega-Shadowblade said: Occulysts are Uranus enemy that randomly spawns after spending time there until you reach the point where one spawns nearly every mission. Its quite obvious when it does spawn as the room goes blue for a sec. Doesn't matter what you scan it with. Game does need a bit more clarity at times though I do agree. They are getting better at it with time, but they definitely need to go back and clean up some spots so people do know what to do. Oh thanks man. See, all the game would have to do is put in some lore with the mechanic and it would make sense. For the requirement, after saying what to scan they could say "some say they affect lighting to appear blue but such an occurrence is a rare event". That would help me! Link to comment Share on other sites More sharing options...
NeithanDiniem Posted November 9, 2017 Share Posted November 9, 2017 There comes a point in games where the handholding needs to be stopped. Telling you specifically what to do for every step of the game is for guides, not for in-game as that tends to take away from the game for more players. A very simple fix for this would simply be to have the quest start be not reliant on the scan and instead be after being eligible for the quest location, Uranus, and its prerequisite quests. The quest itself would direct you to Uranus where players would run into the Sentients naturally. It could be hidden under "investigate the abnormal signals detected on Uranus" or something to not blatantly tell you "look for the glowing blue guys on the Sealab tilesets." Link to comment Share on other sites More sharing options...
Miser_able Posted November 9, 2017 Share Posted November 9, 2017 The new quest in PoE teaches new players about codex scanners. Link to comment Share on other sites More sharing options...
nickelshark Posted November 9, 2017 Share Posted November 9, 2017 (edited) Here we go..... DE has improved on the new player experience and junctions were a part of this. However, there are loads of things that are poorly explained if at all. I feel like DE relies on the community and outside sources way to much. I don't think out right hand holding is needed though. It's certainly a lot better than how it was when I started playing but that's not really saying much. I could go on and on about the new player experience and how lacking it is but I will spare you the rant. Edited November 9, 2017 by nickelshark Link to comment Share on other sites More sharing options...
motorfirebox Posted November 9, 2017 Share Posted November 9, 2017 To be honest, you gotta get used to that if you want to keep playing. Almost nothing in Warframe is explained in the game itself, especially when it comes to mechanics. Maybe someday that will change, but for now and the forseeable future, you're gonna have to alt+tab over to the wiki pretty often. Link to comment Share on other sites More sharing options...
(XBOX)Magnesium 360 Posted November 9, 2017 Author Share Posted November 9, 2017 3 minutes ago, NeithanDiniem said: There comes a point in games where the handholding needs to be stopped. Telling you specifically what to do for every step of the game is for guides, not for in-game as that tends to take away from the game for more players. A very simple fix for this would simply be to have the quest start be not reliant on the scan and instead be after being eligible for the quest location, Uranus, and its prerequisite quests. The quest itself would direct you to Uranus where players would run into the Sentients naturally. It could be hidden under "investigate the abnormal signals detected on Uranus" or something to not blatantly tell you "look for the glowing blue guys on the Sealab tilesets." I would be OK with that. My problem is that it tells you to look for something. And you have no idea what that something is. It's like telling someone to find a bunny, and you've never seen or heard of it. Link to comment Share on other sites More sharing options...
DirePresent Posted November 9, 2017 Share Posted November 9, 2017 1 minute ago, motorfirebox said: To be honest, you gotta get used to that if you want to keep playing. Almost nothing in Warframe is explained in the game itself, especially when it comes to mechanics. Maybe someday that will change, but for now and the forseeable future, you're gonna have to alt+tab over to the wiki pretty often. That's true to such point there's even a link to the wiki on the main site of the game lol. Link to comment Share on other sites More sharing options...
(XBOX)Magnesium 360 Posted November 9, 2017 Author Share Posted November 9, 2017 1 minute ago, motorfirebox said: To be honest, you gotta get used to that if you want to keep playing. Almost nothing in Warframe is explained in the game itself, especially when it comes to mechanics. Maybe someday that will change, but for now and the forseeable future, you're gonna have to alt+tab over to the wiki pretty often. I'm OK with that when it comes to mods and gear, frames and what not. Just not for quests. I don't want my hand held but I need to be told what to do. Part of this was to get peace of mind and know that I'm not the only one. Thanks guys. I appreciate all the responses :). Link to comment Share on other sites More sharing options...
NeithanDiniem Posted November 9, 2017 Share Posted November 9, 2017 Just now, (Xbox One)Magnesium 360 said: I would be OK with that. My problem is that it tells you to look for something. And you have no idea what that something is. It's like telling someone to find a bunny, and you've never seen or heard of it. Thats the point though. The thing you are looking for is obvious when you find it. Its the first time you ever encounter something like it in the entire game (before PoE). The only way to miss it after triggering it is staying in the same room the moment the lights flicker blue. After PoE you at least know about the sentients and thus have a tad bit more understanding on what the game offers, so that boils down to how much one pays attention. Link to comment Share on other sites More sharing options...
NeithanDiniem Posted November 9, 2017 Share Posted November 9, 2017 Just now, Alangme said: That's true to such point there's even a link to the wiki on the main site of the game lol. Most games do this, its convenience for the players. Link to comment Share on other sites More sharing options...
NinthAria Posted November 9, 2017 Share Posted November 9, 2017 If I had to guess, I think the assumption is that by the time you finish progressing through Uranus and reach the junction node, you'll have run into at least one oculyst. Which is a pretty safe bet, as the spawn rate ramps up quickly. The scanning part is less clear though. I guess by that point you're expected to have a codex scanner handy and be in the habit of scanning things. I think the quest tab in the codex might direct you to scan an oculyst? I can't recall. Link to comment Share on other sites More sharing options...
Kaotyke Posted November 9, 2017 Share Posted November 9, 2017 (edited) 9 minutes ago, (Xbox One)Magnesium 360 said: I would be OK with that. My problem is that it tells you to look for something. And you have no idea what that something is. It's like telling someone to find a bunny, and you've never seen or heard of it. And having the description saying to "Scan drones in the Grineer Sealab" tell you that its in Uranus? Look, it tells you where to go and to scan "drones", what kind of drones? Then in your search you get a blue flashing light and a Blue thing that you've never seen before appears while making a loud, hauting sound, it doesnt seem agressive and its... scanning things, even yourself. The first thing you do? Hit it. Does 0 damage and it escapes. Next time? Scan it to see what the hell is it in your codex. Boom! A Wild Quest has surfaced from the depts of the sea! Edited November 9, 2017 by Kaotyke Link to comment Share on other sites More sharing options...
(XBOX)Magnesium 360 Posted November 9, 2017 Author Share Posted November 9, 2017 (edited) 5 minutes ago, Kaotyke said: And having the description saying to "Scan drones in the Grineer Sealab" tell you that its in Uranus? Look, it tells you where to go and to scan "drones", what kind of drones? Then in your search you get a blue flashing light and a Blue thing that you've never seen before appears while making a loud, hauting sound, it doesnt seem agressive it seems to be... scanning things, even yourself. The first thing you do? Hit it. Does 0 damage and it escapes. Next time? Scan it to see what the hell is it in your codex. Boom! A Wild Quest has surfaced from the depts of the sea! Well I'm at the junction now, played through a bit of the missions several times and I have yet to see one. No rooms flickered and no blue light. And at that point I assume I have to go out of my way to find something. Find what. That's my point. Nothing has showed itself to me. I woulda been walking around entire levels with my scanner out the whole time for nothing. Edited November 9, 2017 by (XB1)Magnesium 360 Link to comment Share on other sites More sharing options...
Kaotyke Posted November 9, 2017 Share Posted November 9, 2017 4 minutes ago, (Xbox One)Magnesium 360 said: Well I'm the the junction now, played through a bit of the missions several times and I have yet to see one. No rooms flickered and no blue light. And at that point I assume I have to go out of my way to find something. Find what. That's my point. Nothing has showed itself to me. They spawn in any mission that is not Defence and Interception. Go kill Tyl a few times to hear his sexy voice, they will appear. Their chances to spawn raises the more Uranus missions you do. Link to comment Share on other sites More sharing options...
(XBOX)Futarrari Posted November 9, 2017 Share Posted November 9, 2017 The only junction i found hard to unlock was the sedna junction . You are going to need help with that one . Back in my day we didnt even have junctions lol . Link to comment Share on other sites More sharing options...
(XBOX)Magnesium 360 Posted November 9, 2017 Author Share Posted November 9, 2017 1 minute ago, (Xbox One)Trumps W2 Form said: The only junction i found hard to unlock was the sedna junction . You are going to need help with that one . Back in my day we didnt even have junctions lol . Lol "Where were going, we don't need roads" just junctions >.< Link to comment Share on other sites More sharing options...
xXx_mtv_xXx Posted November 9, 2017 Share Posted November 9, 2017 This is a legit issue because a lot of basic things are not explained in the game properly. I had to spend hours on the wiki and chat to figure some of this stuff out back when I started. Link to comment Share on other sites More sharing options...
SilverRook Posted November 9, 2017 Share Posted November 9, 2017 OP is gonna loooooooove lephantis then ? is that fixed yet ? Link to comment Share on other sites More sharing options...
(XBOX)Magnesium 360 Posted November 9, 2017 Author Share Posted November 9, 2017 1 minute ago, xXx_mtv_xXx said: This is a legit issue because a lot of basic things are not explained in the game properly. I had to spend hours on the wiki and chat to figure some of this stuff out back when I started. I feel ya lol. I've done alot of research understanding elements, modding, forma etc. That part didn't bother me. I found it quit fun cause I couldn't wait to make changes to my equipment and be that much better lol. Their is alot to understand with combat/gear and I do like that. Link to comment Share on other sites More sharing options...
xXx_mtv_xXx Posted November 9, 2017 Share Posted November 9, 2017 Anyway if you want to give more feedback like this, try using the feedback section of the forums because the devs are more likely to read it there. Link to comment Share on other sites More sharing options...
(PSN)Unstar Posted November 10, 2017 Share Posted November 10, 2017 OP, I hear your pain. There are a lot of things in this game that are poorly explained or not explained at all. The silver lining is that the wikia has all of the information you need and most of the information you want. Link to comment Share on other sites More sharing options...
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