_STAR_L0RD_ Posted January 26, 2018 Share Posted January 26, 2018 @[DE]Megan Improved Sprint/Toggle Sprint so that sprinting stops less often. Ty so much its a really nice improvement BUT going into operator mode still stops it (only thing that seem to stop toggle sprint atm ) One other thing PLSSSSSSSS I BEG YOU can you make a separate option for archwing toggle sprint ( toggle sprint is really bad for archwing ) its a really easy thing to add to the game and would make archwing a much better experience . Hope one of the devs reads this. Link to comment Share on other sites More sharing options...
MadnessBomber Posted January 26, 2018 Share Posted January 26, 2018 You guys sure have been hard at work... Amazes me that any of you get sleep. Link to comment Share on other sites More sharing options...
_STAR_L0RD_ Posted January 26, 2018 Share Posted January 26, 2018 2 minutes ago, MadnessBomber said: You guys sure have been hard at work... Amazes me that any of you get sleep. Its only 12.06 pm for me Link to comment Share on other sites More sharing options...
ZHeart Posted January 26, 2018 Share Posted January 26, 2018 Oh Gods Peace Makers sound why is it so bad it feels so weak and so muted please let me go back to my growl shots thanks. Link to comment Share on other sites More sharing options...
Mk.1 Posted January 26, 2018 Share Posted January 26, 2018 Thanks for all the fixes and changes. Ki'Teer shoulder plates (Right to be specific) are still misaligned on Equinox though. Link to comment Share on other sites More sharing options...
Wavey_Davey Posted January 26, 2018 Share Posted January 26, 2018 can someone post redtext Link to comment Share on other sites More sharing options...
tekker2234 Posted January 26, 2018 Share Posted January 26, 2018 1 minute ago, MadnessBomber said: You guys sure have been hard at work... Amazes me that any of you get sleep. So I really agree with you but there is a new bug seemingly tied to the updating of account information (end of mission rewards) that causes sessions to be deleted which has really messed me up (I got some good drops that I farmed for a while for and now they gone) Link to comment Share on other sites More sharing options...
GRNDAYJEG Posted January 26, 2018 Share Posted January 26, 2018 I'm having a bug with the new nidus augment. When i recast my 2 the enemies take no damage and dont die they just fall down permanently. and while they are knocked down i cant damage them but it seems like other people can. Link to comment Share on other sites More sharing options...
ommishgamehen Posted January 26, 2018 Share Posted January 26, 2018 Very nice... Link to comment Share on other sites More sharing options...
AvPCelticPredator Posted January 26, 2018 Share Posted January 26, 2018 You must be kidding, no have wisps now even 1 wisp and really is this looks like a Mawfish 4.0 kg??? Link to comment Share on other sites More sharing options...
R31N Posted January 26, 2018 Share Posted January 26, 2018 vacuum sometimes won't collect mats from the floor, in a similar manner t3 amp scaffold (alt fire) sometimes can be used on the move and others only when standing still. focus conversion button freezes the games completely. the lure improvements are nice but now with 'always follow' they mess with weapon aiming a lot and there are those blind spots-immunity animations that still exist, so lots of handicaps for no reason (can't they just behave like a 2nd sentinel or something?). i used to hack them in operator form so switching to frame would just 'park' them where i wanted them what about the infamous ingame plains timer? not every1 has a second monitor to watch a 3rd party site. shouldn't something like this (time tracking) come by default instead of so many ppl asking it for so long? why so stiff for real improvements keep up, good work : ) ps. unairu wisps: do they have to be so tiny and gray? cause we can t find them in the night grass Link to comment Share on other sites More sharing options...
ADirtyMonk Posted January 26, 2018 Share Posted January 26, 2018 Great update in its entirety. Wouldnt mind at all if you guys took another month for just QoL changes and to give yourselves a bit more time for a more thorough rework of the status system. Link to comment Share on other sites More sharing options...
Vay_Kek Posted January 26, 2018 Share Posted January 26, 2018 I don't want to be rude, but this requirements blueprint for sentient cores conversion ... it's just bad. Who would ever thought it would be a good idea? I mean, there is plenty of better ways to grade your standing with Quills if you are into Teralyst killing, but if you don’t have a proper setup or just don't know how it should be done, grinding sentient cores is horrendously painful. Therefore, turning intact cores to exceptional ones could be a nice way to have some additional rep for a newbie, but you are asking for a high-tier and rare resources which are only accessible for those who have Surah rank with Ostron. This is kind of defying logics, don’t you think so? Link to comment Share on other sites More sharing options...
Shuuunn Posted January 26, 2018 Share Posted January 26, 2018 Ivara is not deactivating Prowl if you run/bulletjump after you go operator then back to ivara while in prowl mode. Link to comment Share on other sites More sharing options...
steelblueskies Posted January 26, 2018 Share Posted January 26, 2018 update notes seem VERY incomplete. . . wheres the mention for what you did to the overlay map for example? in default "over the right shoulder" view its now heavily offset further right of screen center, and remains right shifted if camera is moved to "over left shoulder" view too. nonsensical change and i see no new interface options to self remedy this at all. seems to be some stickiness if spamming the left/right camera shift key while moving too. sometimes it seems to get stuck in a kind of inbetween, almost but not quite as far over. at least the latter camera shift is easily remedied by waiting and shifting again. can't say if its a fix or a break but overlay map also seems to be smaller, along with radar icons used, again with no way to change via settings(i need further testing of variations down from my 78 meter enemy radar default setup). was it always supposed to be scaling down the mapdraw and iconography with larger radar ranges and just didn't until now? need to run for some more hours, but also seeing enemies spawning in survivals at MUCH longer distances than they should(noting in tiles i've been rolling for a few hours a day for months, ods and assur notably). 78 meter radar showing units spawning up to four tiles away pathing wise depending on geometry instead of no more than two tile chunks. looking for additional community confirmation on above as well, but seems some things may be behaving slightly off and wanted to get some eyeballs on it while continuing. ------------ lure change, unfortunately has to be of a critical bent. apologies if it reads overtly hostile instead, i have tried to keep that sort of kneejerk out of it. unless you are making multiple lures respond as a single unit, the change to follow or hold for BOTH frame and operator is a direct nerf to soloists. minimum you require 2, optimally you take more than two lures for safety. having them follow frame instead of needing to navigate gingerly and press x on each without fudging up to keep moving them up or to make them hold until doing it again to move them up is a MASSIVE difference. would you like to press one button to move the follow point and again to leave it parked, or 2-4 time for each operation. worse you could CHOOSE before this. if one wanted lures to only follow operator? do the time cost press x to interact to hold then follow AS operator. want them to start following frame instead? repeat with frame. this removes a tactical option ON TOP OF adding the nuisance layer of multiple interacts(and for follow commands probable errors as the dang things crowd and shift and the interact autolocks on the wrong one). its bad enough not doing this with a healer frame, instead relying on ancient healer specters and shield osprey specters to help lures endure the aoe and targeted spray of the otherwise noninteractive eidolon design(who just runs rng patterns and seeking bullets unless you are under for a stomp, otherwise just continuing to stomp walk randomly.), needing to either spam specter uses as they suicide under his feet or handle the direct interact regularly as terry the mindless drone continues stumbling in a random vector . adding more micromanagement is NOT helpful and delimits options for soloists who cannot simply have one person play the pied piper instead. Link to comment Share on other sites More sharing options...
ZenBlade01 Posted January 26, 2018 Share Posted January 26, 2018 Alerts bugged for others? Seems it's only showing the first 2 listed in the navigation screen on the drop-down list in the Solar Map screen. Link to comment Share on other sites More sharing options...
Wavey_Davey Posted January 26, 2018 Share Posted January 26, 2018 can someone pls post red text Link to comment Share on other sites More sharing options...
Neith7 Posted January 26, 2018 Share Posted January 26, 2018 Some alerts are now not showing in the drop down menu: https://imgur.com/kiT2Tw0 https://imgur.com/nbo7A7N Link to comment Share on other sites More sharing options...
Cellistara Posted January 26, 2018 Share Posted January 26, 2018 Dear DE, BUY A DAMN TEST SERVER AND TEST YOUR DAMN PATCHES. You'd think a dev with a game in beta this long would be able to release a patch without completely destroying everything. Do you guys only code when you're so drunk you can't see straight or something? Link to comment Share on other sites More sharing options...
Sypitz Posted January 26, 2018 Share Posted January 26, 2018 I may have encountered a fairly big issue regarding forma. So, earlier today, I decided to forma my akmagnus in order to fit in a riven mod. I decided to buy one, and had noticed the buy 3 option that was newly added. I decided to buy 3, and it say the purchase was succesful. A box then popped up saying that a forma was not installed, and asked if I wanted to install one. I said yes, and the game proceeded to use a forma, but not actually polarize a slot. It also completely deranged my akmagnus. It would be greatly appreciated if you could look into this. Link to comment Share on other sites More sharing options...
NihilistZealot Posted January 26, 2018 Share Posted January 26, 2018 There seems to be a weee bit of a bug with Harrow's Thurible as it seems to channel infinitely when out of energy unless manually toggled off. Link to comment Share on other sites More sharing options...
--SeekNDstroy-- Posted January 26, 2018 Share Posted January 26, 2018 25 minutes ago, R31N said: vacuum sometimes won't collect mats from the floor https://imgur.com/0oMKG9O -> Vacuum should work at this distance. https://imgur.com/PLy2ZBe -> Not the only one that notice it in mission. Link to comment Share on other sites More sharing options...
Anthraxicus Posted January 26, 2018 Share Posted January 26, 2018 2 hours ago, coachu2 said: Did you guys do something to arca plasmor? It deals pitiful damage after this patch Yeah. I noticed it as well. I've tried it with the new Harrow aug, and after activating his 4th, the damage output was laughable...like taking 5 shots to deal with a lvl 30 Grineer grunt Also, I can't buy the new Syandana separately? Is that correct? Link to comment Share on other sites More sharing options...
Cellistara Posted January 26, 2018 Share Posted January 26, 2018 6 minutes ago, --SeekNDstroy-- said: https://imgur.com/0oMKG9O -> Vacuum should work at this distance. https://imgur.com/PLy2ZBe -> Not the only one that notice it in mission. Be glad you can pick up anything at all. Link to comment Share on other sites More sharing options...
DeathshotSE Posted January 26, 2018 Share Posted January 26, 2018 Are some patch notes missing? I notice the crosshair is different now and I really like it. Red circle when charging weapons. Blue circle when reloading. Sprinting crosshair is now dimmed with vertical bars instead of the blur. Link to comment Share on other sites More sharing options...
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