[DE]Megan

Plains of Eidolon: Update 22.10.0

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Thank you !

16 minutes ago, [DE]Megan said:

Ghoul Bounty Changes:
A couple of weeks after the Ghoul Bounties Debuted, we saw the system begin its life as a recurring set of dynamic Bounties. Their second appearance just wrapped up, and unfortunately we were unable to address the issues the community had with their Rewards (namely sparse RNG Lore).
This Update brings changes that will be visible the next time the Ghouls Appear!

 

  • Ghoul Lore Fragments are simply way more likely to drop within Bounties now.
  • Ghoul enemies themselves can now also drop the Lore Fragments (and Ghouls always have a chance to appear outside of Ghoul Bounties!).  
  • Ghoul Bounty tables have received new items including Nitain, Cetus Wisps, and Breath of the Eidolon! 

This is what i really want, for the sake of codex :highfive:

Edited by etc.
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Are Esophages in JV ever getting fixed? SADFACE

Edited by Alkavike
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We are waiting a fix for client amp damage bug and vomb spawns.

This is a crucial fix though, thanks:

  • Eidolon Lures now follow both Warframe or Operator rather than just the Warframe. The Lure will also now teleport to the player it’s following if/when it gets too far away/stuck. 
Edited by EinstenheiM
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5 minutes ago, [DE]Megan said:
  • Ghoul Lore Fragments are simply way more likely to drop within Bounties now.
  • Ghoul enemies themselves can now also drop the Lore Fragments (and Ghouls always have a chance to appear outside of Ghoul Bounties!).

Still annoying, still not a great way to handle Lore hunting. RNG lore top the list of things that should just be in the "no never do this" list.

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Woop woop, I am glad about the Vomvalyst intact core drop chance and the MR restrictions on bounties lol

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Could you please not do updates in the middle of reset raids?

Objective markers have been getting worse and worse since Plague Star, sometimes forcing you to stop in every large room you enter in order for them to slowly move toward the right direction – IF it ever does. The whole waypoint system was already inconsistent, but now it can get literally unusable and could use more than a bandaid fix.

Also, could we get a fix for the energy color on the Ceno helmet still only applying on male operators since release?

As always thanks for the update!

Edited by Bastovic
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