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Plains of Eidolon: Update 22.10.0


[DE]Megan

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Plains of Eidolon: Update 22.10.0

Disclaimer:

Tenno! This Update brings you yet another Mainline! You may recall from the end of 2017 what that means... it could be a bit bumpy! We're standing by to fix any issues. The major reason for this mainline is that we've done a massive Code audit that touched almost 3000 different core engine files to better optimize Warframe. While this Update brings you some new fashion frame options for Mesa and 3 new Augments, the majority of this Update is focused on bringing fixes and Quality of Life changes. If that's not what you're after, we've got lots of great stuff coming very soon. The Plains are going to get a lot more dangerous at night in an upcoming Update..... 

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MESA PRESIDIO SKIN
Conquer the unknown with this fortress of exquisite style.

PERLA PISTOL SKIN
Transform any pistol, with this baroque revolver skin.
*This skin can be equipped on any dual or single pistol Secondary! 

CONSTELLA SYANDANA
Venture into uncharted territory with Mesa Presidio’s signature Syandana.

MESA PRESIDIO COLLECTION
Become a fortress of style with this collection of deluxe items that includes the Mesa Presidio Skin, Perla Pistol Skin, and the Constella Syandana.

3x New Warframe Augments!
TITANIA: RAZORWING BLITZ!

At Max rank, Razorwing flight speed is increased by 25% and fire rate increased by 25% for 8 seconds when using abilities. Stacks up to 4 times!
TItania's new Augment can be found in New Loka or Red Veil! 

HARROW: LASTING COVENANT!
At Max rank, Headshot kills increase Crit Chance bonus duration by 3 seconds!
Harrow's new Augment can be found in Red Veil or Arbiters of Hexis!

NIDUS: LARVA BURST!
At Max rank, reactivate Larva to detonate and deal 300 Toxin damage in 5 meter range. This damage stacks for every enemy grabbed by Larva!
Nidus's new Augment can be found in the Perrin Sequence or Steel Meridian!

Equinox on hold! We're actually going back to the drawing board on the Equinox Mend / Maim Augment. After more testing, we simply didn't like how it was working and we're trying out an entirely new design.

Additions: 

  • Added a reusable Blueprint for converting Intact Sentient Cores to Exceptional Sentient Cores. This Blueprint is available from Onkko in Cetus. This is an addition to help provide an alternative, but still invested, way for players to progress in the Quills. 
  • Added back long lost functionality of showing 'Inspect Player' help text when looking at other Players in Relays/Cetus.
  • The Teralyst has a new purple shield bar that will appear overtop its health bar until depleted. This is to give players a better indication of how much shields it has left. 
  • We now present players with the option to buy a Forma Bundle when using the Upgrade screen to install Forma. 
  • Added filters to the Fish inventory screen at Fisher Hai-Luk's shop (Small, Medium, Large).
  • Added distinct icons for Elevator controls going up or down and increased the speed of some Elevators. 
  • You can now decide to only allow friend invites from certain groups (All, Friends of Friends, etc). 
  • You can now see how many of a given Mod you own if you click it through Chat Linking!
  • Added Time of Day text to the Free Roam node for the Plains of Eidolon!
  • Added Replay Quest option for A Man of Few Words. 
  • Added Replay Quest option for Stolen Dreams. 
  • Added a small delay when transitioning to jog from run after firing a weapon so you have time to play your fire animation. Before depending on the weapons refire wait time, you wouldn't have enough time to raise your arms so bullets sort of just shot out of your body.
  • Added separate category for Sentient and Eidolon kills in Profile stats. 
  • Added each type of fish from the Plains in the Codex.
  • Added ‘Defend’ icons to Eidolon Lures in the Plains. This icon will change to blue (0, 219, 255 to be exact) when the Lure is fully charged.
  • Added options to Flip Horizontal and Vertical for artwork within the Display customization window.
  • Added 4 new Grineer Asteroid Capture/loot rooms, and a new Capture objective room.
  • Added a Settings options for enabling/disabling hit sounds. This will be a toggle that disables the function entirely (instead of just muting the mixer) to save performance when disabled.
  • Added a Kuva count label under the ‘confirm’ button when attempting to reroll a Riven to inform you of how much Kuva you currently have. 


Vay Hek Changes:

  • You can now damage Vay Hek up to 25% of his total Health (was 10% previously) while his Propaganda Drone is active before it shuts off. This will result in less waiting around, and will make Vay Hek in Terra Frame easier to deal with.
  • Reduced base Armor of Vay Hek in his Terra Frame from 225 to 200.

Ghoul Bounty Changes:
A couple of weeks after the Ghoul Bounties Debuted, we saw the system begin its life as a recurring set of dynamic Bounties. Their second appearance just wrapped up, and unfortunately we were unable to address the issues the community had with their Rewards (namely sparse RNG Lore).
This Update brings changes that will be visible the next time the Ghouls Appear!

  • Ghoul Lore Fragments are simply way more likely to drop within Bounties now.
  • Ghoul enemies themselves can now also drop the Lore Fragments (and Ghouls always have a chance to appear outside of Ghoul Bounties!).  
  • Ghoul Bounty tables have received new items including Nitain, Cetus Wisps, and Breath of the Eidolon! 

Changes:

  • Equinox's Night-Form 'Mend' now regenerates Shields of Allies as enemies are killed within range.
  • Increased the drop chance of Intact Sentient Cores from Vomvalysts to 100%.
  • Updated description of Kwath (Grip) to properly inform of its stats: 
    • "Light weight" now reads "Heavy weight"
    • "increase in speed" now reads "increase in damage"
    • "cost of damage" now reads "cost of speed".
  • Updated the description on Zaw balances to say "link" instead of "counterweight".
  • Removed the Mastery Rank 2 requirement from the MK1-Furis.
  • Updated the Design Council tips that appear in the loading screen and removed some that don’t apply anymore.
  • Bounties are now Mastery Rank tiered! In the current system, a player of any Mastery Rank could queue up and join any Bounty, even the highest level ones! In order to avoid a mismatch in experience, we've simply set each Bounty to have a default Mastery Rank. It looks a little something like this: prototype_sabotage.png
  • When the Acolytes are live, players will only see them in the World State panel once they've completed Vor's Prize.
  • Eidolon Lures now follow both Warframe or Operator rather than just the Warframe. The Lure will also now teleport to the player it’s following if/when it gets too far away/stuck. 
  • Warframe Specters are now much smarter! If you don't recall, Specters are craftable gear you can equip to summon an AI companion in battle. We've done a general intelligence pass on their proficiency with Weapons, and we've also updated their power-casting logic. Virtually every power is now castable with only a few exceptions! Specters CANNOT cast the following Abilities: Vauban's Minelayer, Ivara's Zipline, Titania's Razorwing, Nekros’ Desecrate and Shadows of the Dead, Excalibur’s Exalted Blade, Valkyr’s Hysteria, Wukong’s Primal Fury, Cloud Walker, and Defy, Atlas’ Petrify and Tectonics, Limbo's entire kit (save for the damage aspect of Banish), and finally Zephyr’s Dive Bomb. 
  • Security cameras now trigger more intelligently, the Corpus have upgraded their software. 
  • Improved the UI on Defection missions by having instruction text, aligning objectives, and better colour coding for defector icons. 
  • Increased duration of Duality Augment to be 10 seconds at Max Rank (affected by Duration Mods).
  • Second Dream now has two vaults instead of three during the first Spy mission.  
  • Disabled Stalker, Arc traps, and random transmissions during some quest missions. 
  • Updated some doors which still had red non-interactive locked materials to new off versions. 
  • Instead of redundantly showing both Fire Rate and Charge Rate on bows, they now hide Fire Rate unless comparing to a non-bow weapon. 
  • Changed the background on selected Tenno customizations to be the same white as when selecting customizations from the Arsenal. 
  • Improved Sprint/Toggle Sprint so that sprinting stops less often. 
  • Standing in place with sprint key down no longer causes the sprint posture (for the purposes of Prowl and such).
  • When a player tries to sell their last Sentinel, a more informative message will appear to explain why it cannot be sold. 
  • Somachord now continues playing where you left off when you return to your Orbiter.
  • Somachord Tones now have their own marker icon when waypointing/finding one in a mission.
  • Removed the "kill unalerted enemies" or "hack 1 terminal" Challenges from The Law of Retribution and The Jordas Verdict.
  • The War Within Choice Scene has been changed to be untradable.
  • Tweaked the Cryona Syandana default Tint colors to better match the original Steam Workshop image. 
  • Increased the Health of the Loki Specter in the Neptune Junction on Uranus.
  • Removed the equip sound from the Fishing Spear.
  • Changed the 'disable sniper scopes' HUD option to be 'use sniper scopes' instead to fit with the positive style of other option wordings.
  • Increased follow radius of Drone in the Drone Hijack Incursion from 30m to 50m.
  • Lowered health of Grineer Auto Turrets from 1250 to 1100. 
  • Lowered health from 650 to 550 and armor from 100 to 75 of the big Dropship Turret.
  • Tweaked wording/order in the Landing Craft menu:
    • Renamed ‘PLACE DECORATIONS’ to ‘DECORATE’
    • Renamed ‘CUSTOMIZE INTERIOR’ to ‘INTERIOR COLORS’
    • Flipped the order of those two options
  • Nox enemies will now react when being damaged by a Stealth attack. Before they would remain not alerted after taking some stealthy damage.
  • Operators will now automatically go back into Void Mode after a Void Blast if crouch is still being held (and they have enough Energy).
  • Replaced old damaged Liset ship in Vor’s Prize cinematic with new damaged version.
  • Sabotage missions on Settlement, Shipyards, and Gas City tilesets now have 2 stages.

Friday, January 26th - Missed note about the Arca Plasmor: 

  • The Arca Plasmor received a change yesterday where headshots no longer deal bonus damage. The Arca Plasmor was designed to hit multiple targets with a high-status chance, but with wide wave projectiles and inherent punch-through, a single shot could result in multiple headshots. With it being a shotgun, it was never intended to behave as a precision weapon, and the bonus pushed it too far out of that mold.

    However! While this has changed, headshots should still deal damage (without the multiplier). Currently, there is a bug where headshots deal absolutely 0 damage. This is obviously not intended, and we are working on a fix to resolve this issue.    

    We apologize for missing this in the original version of the update notes for 22.10.0! As we’ve mentioned before, mainline updates can be a bit rocky (last night’s 4 a.m. ET hotfix for example). Thank you for your understanding.

Fixes:

  • Fixed the active Bounty disappearing when attempting to load into the Plains with a full squad.
  • Fixes towards some Bounties auto-failing. 
  • Fixes towards Host and Clients loading into different Cetus Instances which results in issues loading into Bounties/Plains together. 
  • Fixed the squad Reactant counter staying at 10 Reactant until you pick up your first Reactant in an endless Fissure Interception mission.
  • Fixed not being able to initiate Sky Archwing when one has been deployed before a Host migration occurred. 
  • Fixed attempting to change your Mandachord song as an Operator in the Simulacrum, breaking Octavia and getting a script error.
  • Fixed crashing when using the Unairu Wisp Focus ability. 
  • Fixed Mission Abort sometimes giving a 'disconnected from the host' message.
  • Fixed various Polearms having incorrect attachments when the Phorcys Skin is equipped.
  • Fixed Viral Status Effects expiring on enemies which could result in a downed Capture Target to stand back up and continue running for dear life. 
  • Fixed preview dioramas for Companions sometimes being empty.
  • Fixed numerous Gear items (Apothics, Beacons, etc) not being consumed when used by Operators.
  • Fixed crashing when casting Mirage’s Hall of Mirrors.
  • Fixed Speed not properly creating FX for non-Volts.
  • Fixed the Hyekka Master Codex entry drops not being all CAPS.
  • Fixed interacting with your Companion in the Helminth Infirmary after removing the Cyst resulting in the door locking you in.
  • Fixed Kavats playing death sounds when changing Mods in the Simulacrum Arsenal.
  • Fixed female Operators sometimes having distorted faces in Captura.
  • Fixed Archwing Affinity gained not showing in the End of Mission screen when leaving the Plains via menu or returning to Cetus.
  • Fixed a blank panel showing up among weapons in the End of Mission screen.
  • Fixed misaligned UI in the End of Mission screen.
  • Fixed Ergo Glast having a grammatical error as reported here:
  • Fixed spot-loading when attempting to join a mission on Earth.
  • Fixed not being able to scale the Chat window in 4k for Big Picture Mode.
  • Fixed an issue where Energy Orbs would not spawn in the Index if a player joined in progress.
  • Fixed an issue where Clients viewing 'End of Mission' information in the Index would cause disconnection. 
  • Fixed an issue with login-reward boosters showing the wrong duration. 
  • Fixed an issue with context actions appearing in incorrect locations on certain decorations. 
  • Fixed an issue with loss of functionality with Harrow's Thurible.
  • Fixed being able to ragdoll enemies affected by Limbo's Stasis. 
  • Fixed an issue with Nova's Antimatter Drop going off in the wrong direction on cast. 
  • Fixed Saryn's spores preventing unconscious enemies from recovering from ragdoll and just dying instead.
  • Fixed an issue where enemies would be stuck on the ground instead of getting pulled into Nidus' Larva.
  • Fixed an issue where Melee attacks would sometimes appear to deal '0' damage to targets with Spores on them. 
  • Fixed issues with Host Migration affecting the way Lures recharge. 
  • Fixed issues with the Halikar's sound FX staying on forever if it's thrown and the owner falls into a teleport volume. 
  • Fixed various script errors that would result in game hangs. 
  • Fixed issues on the Grineer Asteroid tileset where environment would poke out and leave map holes. 
  • Fixed an issue where trying to visit a Relay with visiting Tenno on your Orbiter could result in them getting sent back to their Orbiter instead of the Relay. 
  • Fixed a possible crash in the Law of Retribution. 
  • Fixed issues where host migration while loading back into Cetus could have people stuck on the screen forever. 
  • Fixed an issue where Sentient Cores would disappear if a player joins when one is on the ground. 
  • Fixed issues with equipping the Maggor Leg Guards on incorrect legs. 
  • Fixed an issue where Focus power sounds were not properly playing for clients.
  • Fixed an issue where you could not pet your Companions on their Bed decorations.
  • Fixed an issue with Foundry categories blinking when searching. 
  • Fixed an issue where dying on a Zipline would allow you to run around in a 'Revive' state. 
  • Fixed Gunblade style weapons not playing nice with Limbo's Rift and Stasis.
  • Fixed a visual Bug with Vay Hek appearing fully formed during his Terra Frame transition. 
  • Fixed missing hints on where Harrow's Blueprint is in the Market.
  • Fixed issues with being unable to leave Cetus if Clients remain in the tunnel. 
  • Fixed a vestigial 'Orokin' section of the Leaderboards from appearing which is already properly accounted for under 'Void'.
  • Fixed issues where Cetus instances could crash and not come back up. 
  • Fixed a mislabeled Grokdrul Injector. 
  • Fixed Limbo's Stasis not properly pausing Zenistar VFX and duration timer. 
  • Fixed wrong username in clan list if they accepted the clan invite after changing their name.
  • Fixed fish swimming through terrain when affected by bait.
  • Fixed players being offered to purchase Archwing items before finishing the quest. 
  • Fixed Derelict Sabotage showing improper image. 
  • Fixed Mods consumed during Fusion getting reinstalled automatically if a duplicate is owned. 
  • Fixed ragdolling ghoul Augers while underground causing them to fall through the ground. 
  • Fixed visible water line in Derelict pipe.
  • Fixed Gara’s helmet disappearing if Splinter Storm is used while Cloaked.  
  • Fixed Exalted Blade local FX on cast not working.
  • Fixed Eidolon Lens Blueprint with no description text dropping from the Plains. 
  • Fixed Ember Vermillion helmet VFX displayed on screen while scoped in. 
  • Fixed being unable to see typing in chat if screen set to wider than 1920.
  • Fixed Randomize button not randomizing color of attachments.  
  • Fixed a spot where the Capture Target could get stuck on Uranus tileset. 
  • Fixed Mod illustration/image stretching outside of Mod outline in Bounty screen. 
  • Fixed Landing Craft scanner showing OFF action when already off and ON when already on instead of vice versa. 
  • Fixed Inspect text not displaying when targeting a player in a Relay. 
  • Fixed a couple holes in Grineer tilesets. 
  • Fixed Corinth showing Astilla model on the ground when disarmed. 
  • Fixed Manduka leggings clipping through other Operator clothing. 
  • Fixed color customization for Tenno Markings affecting Accessories as well. 
  • Fixed having your Archwing-specific settings active after returning to your ship from an Archwing mission.
  • Fixed Focus resetting to 0 when switching from Archwing to Warframe mode.
  • Fixed joining a friend bypassing build version check that makes sure both are up to date.
  • Fixed camera getting stuck if you happen to die/go into a Bleedout state just as you use Transference.
  • Fixed description text to be more appropriate for the Incubator ("Active Pet" instead of "Active Kubrow").
  • Fixed Clients seeing the Javlok explosion after the enemy falls to the ground and the Javlok floating a couple feet from the point of actual impact.
  • Fixed the Cryona Syandana sitting too high on Valkyr, Valkyr Prime, and Valkyr Gersemi Skin.
  • Fixed the Corpus Nullifier Capture Target not appearing under the ‘Corpus’ Faction in the Codex.
  • Fixed an NPC in the Relay that you could inspect which resulted in an error popup.
  • Fixed Grineer camp encounters in the Plains sometimes not triggering.
  • Fixed a hole in the Lua tileset that you could escape from.
  • Fixed Grineer Flame Lancers using a one-handed grip on a two-handed grip weapon.
  • Fixed the Pedestal Prime diorama being too zoomed in. 
  • Fixed all players hearing muted audio when someone is aiming with the Fishing Spear.
  • Fixed the Buzlok scope not maintaining square pixel aspect ratio.
  • Fixed misaligned textures on the Grineer Scorch helmet.
  • Fixed a Client boarded on another player's Orbiter being sent back to their ship instead of the Relay (when selected).
  • Fixed being able to pick up unlimited Antiserum Injectors/antidotes as the Operator.
  • Fixed VFX popping when viewing Warframes and The Silver Grove diorama in the Codex.
  • Fixed sometimes connecting to the wrong language when attempting to chat in a Relay.
  • Fixed Zephyr’s Tornado affecting Shik Tal of the Grustrag Three. Special units (like the G3) are meant to have immunities to Warframe powers.
  • Fixed another case of Grineer jumping incredible lengths to try and kill you.
  • Fixed excessive bloom on the Misa Prime Syandana.
  • Fixed Clients hearing door opening sounds twice simultaneously.
  • Fixed the camera panning instead of snapping during a specific Second Dream cinematic.
  • Fixed Zephyr being rotated away from the camera after your first death in Flappy Zephyr.
  • Fixed Gallium, Argon, and Rubedo Decorations appearing blown out when placed in your Orbiter. 
  • Fixed casting Ash’s Shuriken on a knocked down enemy resulting in the Slash Status Effect hitting several times a second, often killing the enemy outright. This was most commonly seen when using Zenurik’s Temporal Blast.
  • Fixed a script error when the host leaves the squad in a Relay.
  • Fixed End of Quest rewards being visible when choosing to replay the quest. This was causing players to think that they were getting the reward again for replaying it. 
  • Fixed VOIP constantly transmitting voice when ‘push to talk’ is enabled while in a squad.
  • Fixed instances of not being able to Gild the Mote Amp as reported here:
  • Fixed Cameras not triggering Turrets in some situations.
  • Fixed a turret on Asteroid Defection tileset that could block defectors from moving through a doorway.
  • Fixed Hydroid’s water textures appearing incorrectly and jagged from far away. 

Conclave Changes:

  • Conclave Stance Fateful Truth Leading Blade combo now only hits once during the dash.
  • Conclave Stance Fateful Truth Sudden Spring combo damage reduced.
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With the QoL changes mentioned on Reddit from Pablo, when can we see a "favorite" feature in the foundry? I would like to segregate certain items I craft often from the cluttered list that changes duing updates like Plains of Eidolon. It would also be nice to produce a new tab for all of the Ostron resources + Zaws instead of putting them under "Miscellaneous". I feel the Foundry and Inventory could use more QoL additions and a more streamlined UI.

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Hello.

@[DE]Megan

Can we get the following:

JV:

Jordas Misdock to be fixed: 

This bug can currently occur randomly and can cause the Jordas Golem to place itself completely out of place, which can lead to soft locking the raid. I'm sure we can all agree the soft lock bugs are the most harmful thing in games, as it makes players feel completely powerless and ruins user experience.

 

Steroid Spores to be fixed:

This bug has a near 100% occurrence in both stage 1 and 3. The spores spawn with ridiculous initial momentum causing it to move uncontrollably and it is very frustrating especially in raid school buses, where we take our time with JV raids to teach newer players, and thus require a spore pusher to be constantly pushing spores to allow the passengers to learn about the inside of Jordas without interruption. The introduction of this bug combined with the currently bugged spore hitboxes makes the spore pushing activity very difficult.

 

Spore Hitbox to be fixed:

Quite unsual to encounter for normal JV raids, however very commonly for raid buses, this bug can occur where a spore will hit the forehead of Jordas but not register completely. This bug causes problems in JV buses as spore pushers have to pray to RNGesus that their spore hitboxes won't bug out and the bus can be carried out without troubles.

 

Esophages to be fixed for clients: 

Another extremely common bug, where if a client tries to take a esophage to teleport to another location, the client bugs out and ends up not moving at all. This is very frustrating as it can leave only the host to be able to take esophages. The current workaround, to use a esophage in operator mode doesn't even work 100% reliably and thus it leaves us to just pray to RNGesus once again that esophages will hopefully function without problems.

 

LoR:

 

LoR pads to be fixed:

This bug has been in the game for a long time now, where if a user or a enemy dies on a pad, it renders the pad completely inactive until it is fully reset by restepping on every pad associated with the said pad. The bug is 100% reproducible where in LoR stage 2 hijack stage, have a player die on one of the pads in the hijack rooms. Reviving and stepping on all pads will not turn off the electricity until all the partner pads are restepped on. This workaround is not known to some players and hence can make competition of the raid impossible at times. 

 

If you want screenshots we have over a hundred to provide. We can provide video footage. We can provide logs. 

All said bugs have been in the game for quite some time now. We gave up on petitioning raid rewards to be better. We gave up on petitioning raid interface to be better designed. We gave up on petitioning to increase visibility of raids in the game and not buried and hidden under a market BP. We just want our bugs fixed. We just want to be able to raid again without encountering bugs that will hinder our progress or make us feel fustrated. 

 

 

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Thank you !

16 minutes ago, [DE]Megan said:

Ghoul Bounty Changes:
A couple of weeks after the Ghoul Bounties Debuted, we saw the system begin its life as a recurring set of dynamic Bounties. Their second appearance just wrapped up, and unfortunately we were unable to address the issues the community had with their Rewards (namely sparse RNG Lore).
This Update brings changes that will be visible the next time the Ghouls Appear!

 

  • Ghoul Lore Fragments are simply way more likely to drop within Bounties now.
  • Ghoul enemies themselves can now also drop the Lore Fragments (and Ghouls always have a chance to appear outside of Ghoul Bounties!).  
  • Ghoul Bounty tables have received new items including Nitain, Cetus Wisps, and Breath of the Eidolon! 

This is what i really want, for the sake of codex :highfive:

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We are waiting a fix for client amp damage bug and vomb spawns.

This is a crucial fix though, thanks:

  • Eidolon Lures now follow both Warframe or Operator rather than just the Warframe. The Lure will also now teleport to the player it’s following if/when it gets too far away/stuck. 
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5 minutes ago, [DE]Megan said:
  • Ghoul Lore Fragments are simply way more likely to drop within Bounties now.
  • Ghoul enemies themselves can now also drop the Lore Fragments (and Ghouls always have a chance to appear outside of Ghoul Bounties!).

Still annoying, still not a great way to handle Lore hunting. RNG lore top the list of things that should just be in the "no never do this" list.

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Could you please not do updates in the middle of reset raids?

Objective markers have been getting worse and worse since Plague Star, sometimes forcing you to stop in every large room you enter in order for them to slowly move toward the right direction – IF it ever does. The whole waypoint system was already inconsistent, but now it can get literally unusable and could use more than a bandaid fix.

Also, could we get a fix for the energy color on the Ceno helmet still only applying on male operators since release?

As always thanks for the update!

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