[DE]Megan Posted April 27, 2018 Share Posted April 27, 2018 Beasts of the Sanctuary: Hotfix 22.18.8 Khora Changes: Ability casting times have been shortened across the board - Natural Talent is always great, but the base animations needed shortening. New Passive: The ferocious Kavat, Venari, fights by Khora’s side and provides her with a speed boost while active. If killed, Venari will reappear after a short time. Whipclaw Whipclaw will apply to and benefit from the Melee combo counter. All enemies caught in the Strangledome will take half of Whipclaw’s attack damage when one enemy in the Strangledome is hit with Whipclaw. Hitting an Ensnared enemy with Whipclaw will cause the living metal to propagate. Ensnare Ensnare affects multiple enemies. When an enemy is Ensnared, the living metal will propagate and pull in every enemy within range for 75% reduced duration. The living metal Ensnaring enemies will then propagate a second time to pull in another wave of enemies within range. Procs no longer wake up Ensnared enemies. Venari Venari is now a Passive ability - Venari is simply there, no casting required. If Venari dies, she will respawn in 45 seconds or you can summon her back by using the Venari ability for an Energy cost of 50 that scales with the Respawn timer. New Venari Ability Description: Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly Venari fights independently until she receives a command. Khora’s third ability (Venari) overrides Venari’s target, as indicated by the icon over Khora’s head. Commanding Venari while in the Heal posture without a valid target will command Venari to heal Khora. Companion mods like Animal Instinct have been fixed so they will work properly on Venari. Venari deals Slash damage to enemies instead of Impact damage. Ability Strength Mods on Khora now affect Venari abilities. Strangledome Changed casting animation to better reflect that Strangledome is cast from Khora’s body placement and chains now reflect custom Accent color! Once an enemy dies in the Strangledome, they will drop to the floor, making room for new victims. Sanctuary Onslaught Changes: We still see Onslaught as a more bite-sized gameplay experience, but combined with the efficiency changes below, how far your team can last should be dictated slightly more by your ability to kill instead of hard numeric limits. The Simulation is alive and ever changing. Removed the increased Efficiency drain when you hit Zone 20 in Sanctuary Onslaught and from Elite Sanctuary Onslaught when you hit Zone 14. Efficiency drain will hit its max rate in Zone 16 of Sanctuary Onslaught and Zone 15 of Elite Sanctuary Onslaught. Added more tiers of increasingly higher level enemies in both Sanctuary Onslaught and Elite Sanctuary Onslaught: Sanctuary Onslaught Level 80-100 in Zone 15 Level 110-130 in Zone 20 Level 130-150 in Zone 25 Elite Sanctuary Onslaught Level 200-220 in Zone 20 Level 250-280 in Zone 25 Removed unnecessary ice environment textures in the Grineer Shipyard Onslaught tile. Removed an Orokin Derelict tile from Onslaught that was too small - this means that Zone 12 of Elite will have a new tile. Removed an Infested Corpus Onslaught tile that was deemed unsuitable for the Simulation. Sanctuary Onslaught Fixes: Fixed Clients being perpetually stuck on the loading screen after a Host migration in Onslaught. Fixed cases of Conduits not materializing after a Host migration occurs. Fixed cases of Clients being trapped in the old Zone after the Host transitions through the Conduit first and disconnects on the other side. Fixed Efficiency continuing to drain after a Conduit has appeared and you have yet to pass through it. Once all players are through the Conduit and into the next Zone, the Efficiency will recommence draining. Fixed Efficiency continuing to drain while everyone's standing around waiting for next Conduit to appear. Once all players see it, the countdown resumes. Fixed Specimens beating the crap out of helpless players who are trapped in the loading screen when a Host migration occurs. Specimens will now be paused while you are in the loading screen. Changes: The Daily Focus limit has been increased based on the formula (will be in effect after the daily reset): 250,000 + (Mastery Rank * 5,000) Peculiar Bloom will now spawn a max of 5 flowers per target. Flowers so beautiful they hurt ya perf. Fixes: Fixed crashes related to XAudio2 xWma voice recycling. Fixed the Loki Prime Glyphs description being unlocalized. Link to comment Share on other sites More sharing options...
--Q--Lord Posted April 27, 2018 Share Posted April 27, 2018 ahha yes Link to comment Share on other sites More sharing options...
Jester. Posted April 27, 2018 Share Posted April 27, 2018 Yay! Though wish we got the exalted whip :c Link to comment Share on other sites More sharing options...
Killomatic Posted April 27, 2018 Share Posted April 27, 2018 Thanks for the increased focus cap! Will help out with finishes my schools. The onslaught changes are defintely something I am a fan of. Link to comment Share on other sites More sharing options...
Dioxety Posted April 27, 2018 Share Posted April 27, 2018 Focus changes look nice, Onslaught changes are an improvement. Khora i believe needs to have full ability reworks rather then slight adjustments. I just don't see this being enough to make her good. She should have had an Exalted whip like she was planned. Link to comment Share on other sites More sharing options...
Teitaka Posted April 27, 2018 Share Posted April 27, 2018 TY Sentinal arm concept from TennoCon 2016 perhaps? Link to comment Share on other sites More sharing options...
-Esaul- Posted April 27, 2018 Share Posted April 27, 2018 ooh thanks Link to comment Share on other sites More sharing options...
Kmtfwtm Posted April 27, 2018 Share Posted April 27, 2018 Sweeet Link to comment Share on other sites More sharing options...
God.Of.Control Posted April 27, 2018 Share Posted April 27, 2018 All i can say is thanks for the hotfix, especially the host migration one :D Link to comment Share on other sites More sharing options...
Threa Posted April 27, 2018 Share Posted April 27, 2018 Thank you!!!! Link to comment Share on other sites More sharing options...
-Lewis Posted April 27, 2018 Share Posted April 27, 2018 Thanks DE Link to comment Share on other sites More sharing options...
Issxi Posted April 27, 2018 Share Posted April 27, 2018 Thanks! Still no fixes for: Link to comment Share on other sites More sharing options...
ldegroodt115 Posted April 27, 2018 Share Posted April 27, 2018 Please allow clientside disabling of Peculiar mod effects, and patch the long standing Eidolon bugs. Link to comment Share on other sites More sharing options...
Talevon Posted April 27, 2018 Share Posted April 27, 2018 Eidolon fixes when? Link to comment Share on other sites More sharing options...
Ms_Legaciya Posted April 27, 2018 Share Posted April 27, 2018 Nice! Link to comment Share on other sites More sharing options...
-Francesco.pe Posted April 27, 2018 Share Posted April 27, 2018 2 minutes ago, [DE]Megan said: Removed an Orokin Derelict tile from Onslaught that was too small - this means that Zone 12 of Elite will have a new tile. Thank you! Link to comment Share on other sites More sharing options...
Peter Posted April 27, 2018 Share Posted April 27, 2018 Please fix the vanish of Kubrows/Kavat from missions!!! Link to comment Share on other sites More sharing options...
TALISMAN_XVII Posted April 27, 2018 Share Posted April 27, 2018 Thank Christ Link to comment Share on other sites More sharing options...
Syvarin Posted April 27, 2018 Share Posted April 27, 2018 Some nice fixes and changes, but nothing for Khora's rotation C droprates? Link to comment Share on other sites More sharing options...
-N00blRageMode69- Posted April 27, 2018 Share Posted April 27, 2018 nice thnx :) Link to comment Share on other sites More sharing options...
-W0lf- Posted April 27, 2018 Share Posted April 27, 2018 Thank DE Link to comment Share on other sites More sharing options...
Error989 Posted April 27, 2018 Share Posted April 27, 2018 thanks Link to comment Share on other sites More sharing options...
Kalvorax Posted April 27, 2018 Share Posted April 27, 2018 4 minutes ago, [DE]Megan said: Khora Changes: Ability casting times have been shortened across the board - Natural Talent is always great, but the base animations needed shortening. New Passive: The ferocious Kavat, Venari, fights by Khora’s side and provides her with a speed boost while active. If killed, Venari will reappear after a short time. Whipclaw Whipclaw will apply to and benefit from the Melee combo counter. All enemies caught in the Strangledome will take half of Whipclaw’s attack damage when one enemy in the Strangledome is hit with Whipclaw. Hitting an Ensnared enemy with Whipclaw will cause the living metal to propagate. Ensnare Ensnare affects multiple enemies. When an enemy is Ensnared, the living metal will propagate and pull in every enemy within range for 75% reduced duration. The living metal Ensnaring enemies will then propagate a second time to pull in another wave of enemies within range. Procs no longer wake up Ensnared enemies. Venari Venari is now a Passive ability - Venari is simply there, no casting required. If Venari dies, she will respawn in 45 seconds or you can summon her back by using the Venari ability for an Energy cost of 50 that scales with the Respawn timer. New Venari Ability Description: Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly Venari fights independently until she receives a command. Khora’s third ability (Venari) overrides Venari’s target, as indicated by the icon over Khora’s head. Commanding Venari while in the Heal posture without a valid target will command Venari to heal Khora. Companion mods like Animal Instinct have been fixed so they will work properly on Venari. Venari deals Slash damage to enemies instead of Impact damage. Ability Strength Mods on Khora now affect Venari abilities. Strangledome Changed casting animation to better reflect that Strangledome is cast from Khora’s body placement and chains now reflect custom Accent color! Once an enemy dies in the Strangledome, they will drop to the floor, making room for new victims. yay!!! Specifically Venari changes (thank you for taking the feedback into account) Link to comment Share on other sites More sharing options...
Khend Posted April 27, 2018 Share Posted April 27, 2018 aww, there goes my dream of turning a boss into a giant flower garden. Link to comment Share on other sites More sharing options...
kblo Posted April 27, 2018 Share Posted April 27, 2018 Thanks for the update and the hotfix! Link to comment Share on other sites More sharing options...
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