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[DE]Rebecca

Titania's Exalted Weapons + Limbo: A Quick Workshop!

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well the only reason i build limbo is to complete riven chalange get multiple headshot within single aim glide....now the limbo cannot even stop its own bullet... time to build zephyr i guess... thanks DE FeelsBadMan

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I would like a small tweak on the Rift visuals for Limbo or a way to toggle them off. His rift powers hurt my eyes and give me a headache no matter how much I fiddle with the brightness settings, warframe power color settings, or the other visual settings. 

Thank you. 

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On 2018-06-11 at 8:37 AM, WhiteMarker said:

Go to Jupiter, jump in one of those vents that blows you upwards, press RMB, and learn how to land headshots.
Maybe use Zephyr for her passive.
Easy as that...

I just gather a bunch and use penta or some explosive projectile and hit the ceiling above the enemies. Worked the first time with the penta and ogris. As long you have a group you’ll get 3 headshots lol.

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Titania's 4 can only keep up with other squad damage using a solid primary, now it's going to pistols dealing roughly 50% of the damage of, i dunno, 60-75% of the primary weapons out? See ya Titania.

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Seeing a lot of salt from both sides of the Limbo rework, maybe I could offer two ideas to help improve Limbo?

1. While I agree that removing the stasis effects would help Limbo in the random lobby play there still are teams and individuals out there, myself included, that do use the current ability to help with farming, rivens, and the always fun Za Warudo now. Perhaps a compromise would be turning the current stasis into an augment for the changes your talking about now, this will allow late game players the ability to keep a familiar play style while also allowing new players to learn to play Limbo in groups without disrupting gameplay.

2. A lot of people are talking about how shortening the timer on stasis breaks it’s synergy with cataclysm. However I saw no one talking about how a shorter stasis also breaks the synergy with rift surge. Now the way I currently use stasis is if there is a group of enemies I absolutely need to lock down I will use cataclysm to place the group in the rift, lock them down with stasis, use rift surge to keep them in the rift, and then recast cataclysm on another group to maximize my crowd control. Because of the shortened time this creates a smaller window for me to perform actions like hacking or opening air supplies. Now this might sound crazy but perhaps reworking into a buff or heal for teammates inside the rift would better fit with Limbo’s current setup. I believe that by giving Limbo a healing ability, excluding the banish augment, would make him more desireable for team play and give Limbo a role outside of sole crowd control, allowing him to banish a team mate about to die then casting rift surge to perform a light heal and then allowing them to dash to return to the action. This also adds variety to the current healer roles of Trinity and Oberon with a unique play style to go along with it.

i think that these two changes would probably fix a lot of the current limbo issues while at the same time giving veteran players something there still used to and can enjoy.

TL:DR make limbo’s current stasis an augment and rework rift surge into a teammate buff/heal

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In contrast to many other people...I think Titania's 3rd ability is the best one (floating into space problem aside), especially in enclosed halls of Corpus or underground cavern of Grineer. She can lock down an entire chamber with that one ability, preventing them from attacking the main objective in Mobile Defend or try to kill you in Survival. And if it's put in a tight corridor, they'd be standing still for almost a minute!

I only ever use the Pixie form when I am already swarmed.

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There is no Shred for secondaries, give dex pixia some innate punchthrough at least, feels bad using an entire mod slot just for it.

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On 2018-06-11 at 11:18 AM, Frenjo said:

Addendum: I'm not okay with the duration change of half base duration to stasis, at least make it 20 seconds. Seems that the playstyle that was originally encouraged has just gone straight out the window. Although I hope this'll encourage less 4 + 2 spam cataclysm-stasis

Decreasing limbo's base cataclysm range would be a better nerf to discourage the 4 + 2 spamming. Otherwise limbo can still have a good 30 seconds of a map covering time stop

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3 hours ago, Enxel said:

There is no Shred for secondaries, give dex pixia some innate punchthrough at least, feels bad using an entire mod slot just for it.

There is the Seeker mod for secondaries that gives punchthru.  It's not dual stat like Shred, but good enough.  

http://warframe.wikia.com/wiki/Seeker_(Mod)

 

Edited by DatDarkOne
edited to add wiki link

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Can you buff Limbo's stasis base duration to 20? I feel like 15 is too low, and with almost maxed duration it's only around 42 seconds compared to his 4's duration being 90.

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This is just me, but I feel the portal on dash should be removed, seeing as how no one really uses it and it's pretty obsolete. 

Plus, I wouldn't have to worry about dashing back into my portal when frantically dodging and switching between the Rift and the game. To me, it would feel a lot more fluid. 

Feel free to contest, but don't beat me over the head with it.

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I am just tired of these stupid random nerfs that keep on happening that barely do anything, or even just ruin a frame/weapon (RIP Ember a frame that i hated but did not deserve a nerf of that magnitude, and a certain staff member deserves a time out and for their nerfhammer privilages revoked) just make stasis back to 30 seconds, or even 20, 15 is just too short compared to the original 30 seconds.

Also to those who liked the halving of the duration of stasis just because you did not like limbo, imagine if your favorite frame had one of their abilities damage, or range, or duration cut in half in exchange for a QoL change that should have been there by defult on release.

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9 hours ago, eyf101 said:

I am just tired of these stupid random nerfs that keep on happening that barely do anything, or even just ruin a frame/weapon (RIP Ember a frame that i hated but did not deserve a nerf of that magnitude, and a certain staff member deserves a time out and for their nerfhammer privilages revoked) just make stasis back to 30 seconds, or even 20, 15 is just too short compared to the original 30 seconds.

Also to those who liked the halving of the duration of stasis just because you did not like limbo, imagine if your favorite frame had one of their abilities damage, or range, or duration cut in half in exchange for a QoL change that should have been there by defult on release.

I love Limbo, and I wouldn't object to further nerfing this ability, if it came with more of the same QoL.  It'd still be better than now, right?.  I don't argue that Nidus' abilities should have double the duration, because they're good now.  Same for Stasis, I've just got to get used to this different flavor of good.

Notably, IMO it should have been the case since release that Limbo's non-Rifted allies could attack Rifted enemies.  He doesn't need niche protection, he needs to be playable with any team.  Many frames have underused abilities, but barring specific setups, most of those at least aren't a detriment to the team, they're just irrelevant.  Limbo's current 1 and 3 in multiplayer are either a major boon in minor circumstances, or a hassle of varying magnitude.

Adding Stasis' bullet freeze and/or limiting target selection as a draw-back for allies should only have been the case if those allies 1) intentionally opted into it and 2) also gained the benefits of it.  Being unable to be attacked by, but also unable to attack with weapons, anything that Limbo has or hasn't brought into the Rift is not always (or in practice, even usually) a benefit, so that's out.  Rift Torrent's effects come to mind as a good benefit that might tempt a player to opt-in to frozen bullets and/or a limited number of Rifted targets to shoot at.  Everyone in the material plane should be able to shoot at anything - it's not their fault they got matched with Limbo, so don't let him keep their targets alive but unreachable.

From Limbo's point of view, many of his targets are going to die before he can get to them.  Even without Stasis freezing his bullets and causing a waste, he's going to have trouble maintaining his number of targets in the Rift.  Currently, Rifted+Surged enemies spread the Surge to enemies around them when they're killed.  I'd previously suggested having that spread a Banish instead, just like when Limbo Banish-bounces them to scoop the others in.  That might be a bit much, so what if the Surge simply made it so Limbo can Banish them to the Rift, from the Rift.  It'd be a lot like old Limbo, but would at least require the Surge.  He's still got to start and maintain a chain, and he's still got to do the bounce within the duration of the Surge that spread to them, so it's not completely over-the-top.

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On 2018-06-11 at 9:16 PM, NightmareT12 said:

Why not make it so Limbo can still stop weapons for himself though? It's just I'll mis Solo full Za Warudo powers😞

Anyways, thanks for the heads up Rebb!

If you do not know what does it mean to play in the squad, play Solo.

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Just now, Qzma said:

If you do not know what does it mean to play in the squad, play Solo.

I don't think you understood the message at all.

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Just now, NightmareT12 said:

I don't think you understood the message at all.

The thing is You did not understand my message. I'll explain – when you are in the squad, then act like you in the squad. Do things that help your team members. Need abilities only for yourself? Solo gameplay is created for it.

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On 2018-06-11 at 11:13 AM, ArtiSylv said:

Okay but is Titania's 3 going to actually function properly or are targets still going to fly off into deep space

I thought that was a "feature"

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With the Titania rework please give her a primary exalted weapon. There is already a secondary exalted weapon frame; Mesa. I am not asking to get rid of the Dex Pixia as a secondary exalted weapon. I understand the razorwing was basically a copy and paste of the archwing model being that it only carries one weapon and a melee. I ask DE to make her unique in that is able to have three exalted weapons one primary, one secondary, and one melee. Maybe that's too many exalted weapons. All that being said there are already melee exalted frames as well such as Excalibur, Wukong, Valkyr, and this new frame codenamed Vlad.

My Greatest point, I strongly recommend that if her primary exalted weapon be implemented, it be special. It would be awesome that whatever primary class specific weapon she has equipped … it being a sniper, a bow, a semi rifle, auto rifle, shotgun, or launcher that her primary exalted weapon takes on the nature of that primary class specific weapon. For example if she currently has the strun, a type of shotgun, equipped and activates her razorwing her primary exalted weapon would function similar to a shotgun having little butterflies that spread like pellets. The tonkor , a type of launcher, equipped she would have a butterfly canon that shoots a butterfly that explodes on impact. The Lanka, a type of sniper, equipped she would have a long range high damage  sniper that shoots a butterfly so fast  it leaves a hole in the target. Maybe I don't have to explain the rest of the class specific weapons to paint the picture.

I understand that these exalted weapons are somewhat sperate now  by having there own mod section but this primary exalted weapon could possibly be linked to whatever primary class specific weapon she has equipped.

Thank you for your time 🤩

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So, can we now have stasis augment mod to make everything stop again? There's just something fun about stopping bullets in mid air only to have clouds of numbers popping up few seconds later, now it's no more... 

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Hey DE, it may not be exactly about the topic but could we have an exalted capacity buff, the current on is 60 compared to common weapons which have a capacity of 70 (melee), i can't use my old builds on them, it seems like an unnecessary nerf for me, i hope it's just mistake that will be fixed 🙂

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On 2018-06-19 at 9:28 PM, (PS4)The_WolvGambit said:

I would like a small tweak on the Rift visuals for Limbo or a way to toggle them off. His rift powers hurt my eyes and give me a headache no matter how much I fiddle with the brightness settings, warframe power color settings, or the other visual settings. 

Thank you. 

Use black energy color

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