Popular Post [DE]Rebecca 184,996 Posted June 11, 2018 Popular Post Share Posted June 11, 2018 (edited) Two small workshops in one! We'll start with Titania because she truly is the smallest of all.Titania! You may have heard separately-Moddable 'Exalted' weapons are coming. This is true - and all 'Exalted' weapons use the Mod classes you'd expect. But Titania's Dex Pixia is different. We had to make a choice - right now on live it uses Shotgun or Rifle Mods. This isn't compatible with the way Modding works once it is an exposed option, so we've pivoted in a direction that also Buffs Dex Pixia! Once separately-Moddable 'Exalted' weapons goes live, Dex Pixia will use SECONDARY mods! Since there are no dual-primaries in game, we felt it was best to use Secondary Mods to not only buff, but also be consistent! We have also buffed the base stats of Titania's Diwata - stay tuned for final numbers in the upcoming Notes.And Limbo... Limbo is one of the most complex Warframes - he's more polarizing than a lifetime supply of Forma! He is also one of the most consistently used. The power to stop-time completely is quite strong - but is it cooperative when weapons are affected? Certainly with a coordinated team and well-trained Limbo, the answer is yes. But that's not always the case. To put Limbo's Stasis in a more cooperative position, it has been changed to only stop-time for Enemies. Limbo's gear and all Ally gear will continue to function. But, because complete time-halting for enemies within the Rift is akin to godly power, the duration of the ability has been shortened overall - from base 30 seconds to 15 seconds. This is of course affected by Mods. This feels pretty great in testing, requiring more attention if you have Mods that negatively impact Duration, while also allowing free weapon use. We will be monitoring this change closely to see if further tweaks are needed. Expert Limbo players who can easily traverse Rifting will have no trouble with this Duration change. Cheers, all! This is just a snapshot of some changes coming in the near future (nearer on PC than on Console). It does not preclude other tweaks and adjustments to our beloved Arsenal. We'll be watching for comments, and awaiting practical feedback when the time comes! Edited June 11, 2018 by [DE]Rebecca Added * clarity 118 Link to post Share on other sites
ArtiSylv 411 Posted June 11, 2018 Share Posted June 11, 2018 Okay but is Titania's 3 going to actually function properly or are targets still going to fly off into deep space 50 Link to post Share on other sites
Kylo. 5,246 Posted June 11, 2018 Share Posted June 11, 2018 That sounds really good as far as I can tell at the moment! 6 Link to post Share on other sites
Xardis 3,198 Posted June 11, 2018 Share Posted June 11, 2018 3 minutes ago, [DE]Rebecca said: To put Limbo's Stasis in a more cooperative position, it has been changed to only stop-time for Enemies. All Ally gear will continue to function. But, because complete time-halting for enemies within the Rift is akin to godly power, the duration of the ability has been shortened overall - from base 30 seconds to 15 seconds. This is of course affected by Mods. Bravo.👏 13 Link to post Share on other sites
Hi.Im.Limbo 66 Posted June 11, 2018 Share Posted June 11, 2018 Looking forward to the limbo changes. 5 Link to post Share on other sites
Aldrr 613 Posted June 11, 2018 Share Posted June 11, 2018 (edited) 7 minutes ago, [DE]Rebecca said: Limbo is one of the most complex Warframes - he's more polarizing than a lifetime supply of Forma! He is also one of the most consistently used. The power to stop-time completely is quite strong - but is it cooperative when weapons are affected? Certainly with a coordinated team and well-trained Limbo, the answer is yes. But that's not always the case. To put Limbo's Stasis in a more cooperative position, it has been changed to only stop-time for Enemies. All Ally gear will continue to function. But, because complete time-halting for enemies within the Rift is akin to godly power, the duration of the ability has been shortened overall - from base 30 seconds to 15 seconds. This is of course affected by Mods. Now this should be interesting How duration changes, will need some personal testing >.< Currently limbo is one of my go-to mobile defense / rescue frames, especially for sorties, where he can lock down the area for an extended duration, allowing my Tenno to waltz around and hack things without getting shot at. Edited June 11, 2018 by Aldrr 2 Link to post Share on other sites
NullSaint 1,219 Posted June 11, 2018 Share Posted June 11, 2018 Like the sound of the Limbo changes. Hopefully that will wash away some of the salt in the forum. And I look forward to separate exalted weapons! Hooray! 2 Link to post Share on other sites
skysarmy 97 Posted June 11, 2018 Share Posted June 11, 2018 welp, can't do 3 headshots during aimglide any more, it seems 22 Link to post Share on other sites
Kagisnad 453 Posted June 11, 2018 Share Posted June 11, 2018 huh another limbo rework? good Link to post Share on other sites
NightmareT12 10,611 Posted June 11, 2018 Share Posted June 11, 2018 Why not make it so Limbo can still stop weapons for himself though? It's just I'll mis Solo full Za Warudo powers😞 Anyways, thanks for the heads up Rebb! 15 Link to post Share on other sites
(XBOX)DeluxeKnight831 1,644 Posted June 11, 2018 Share Posted June 11, 2018 The limbo changes are good . Great even 1 Link to post Share on other sites
Mr.Lube 1,817 Posted June 11, 2018 Share Posted June 11, 2018 Praise Booben. 6 Link to post Share on other sites
AEP8FlyBoy 6,438 Posted June 11, 2018 Share Posted June 11, 2018 This pretty much confirms Limbo Prime. Cool to see some changes coming for these frames. 3 Link to post Share on other sites
Tahoma 110 Posted June 11, 2018 Share Posted June 11, 2018 Remember to remove the restrictions certain projectiles have within the rift, no one wants their abilities becoming undone from a Pox fan. 1 Link to post Share on other sites
corrosivePaladin 372 Posted June 11, 2018 Share Posted June 11, 2018 Wait I wont need to go Pox spam to avoid the Limbo Prime hell that was pending? 2 Link to post Share on other sites
Frenjo 260 Posted June 11, 2018 Share Posted June 11, 2018 (edited) As someone who plays Limbo almost exclusively, with a developed playstyle. I can totally see the value of removing time stop affecting ally weapons, but why self weapons? It completely removes one of the core concepts of stasis, which was to have a line-up-your-shots-then-release-for-satisfaction playstyle. I kinda like it for the sake of not getting screamed at whenever I play my main warframe, but then, when do I ever actually use stasis unless the pod's dying? Addendum: I'm not okay with the duration change of half base duration to stasis, at least make it 20 seconds. Seems that the playstyle that was originally encouraged has just gone straight out the window. Although I hope this'll encourage less 4 + 2 spam cataclysm-stasis, which even as someone who mains Limbo I really don't like outside of certain circumstances. Edited June 11, 2018 by Frenjo Added addendum. 24 Link to post Share on other sites
(PSN)Yuki5e7en 53 Posted June 11, 2018 Share Posted June 11, 2018 (edited) What about Titania's other abilities like Tribute and Lantern? Will there be Vacuum for her 4th? Edited June 11, 2018 by (PS4)Yuki5e7en 8 Link to post Share on other sites
trunks013 6,732 Posted June 11, 2018 Share Posted June 11, 2018 Limbo ! well thats gonna make a lot of happy tenno ^.^ 1 Link to post Share on other sites
-Virtuoso- 187 Posted June 11, 2018 Share Posted June 11, 2018 Thanks DE for keeping up with the good works in between big stuff thats already you're working on and kudos to keep making the game more and more balanced as time goes ❤️ 1 Link to post Share on other sites
Darkvramp 1,410 Posted June 11, 2018 Share Posted June 11, 2018 titania needs more than a consistently modifiable 4................. 8 Link to post Share on other sites
FreezerFlare 976 Posted June 11, 2018 Share Posted June 11, 2018 How about we don't nerf limbo and only do the change to allies weapons? He's only reliably used in 2 mission types as is 4 Link to post Share on other sites
Sempiternal_Dysphoria 14 Posted June 11, 2018 Share Posted June 11, 2018 So now Limbo won't be one of the most hated Warframes? #LimboLivesMatter Link to post Share on other sites
Fluffysbeans 698 Posted June 11, 2018 Share Posted June 11, 2018 3 minutes ago, NightmareT12 said: Why not make it so Limbo can still stop weapons for himself though? It's just I'll mis Solo full Za Warudo powers😞 Anyways, thanks for the heads up Rebb! I agree, I think we need some clarification on this one. It says ally weapons, but is Limbo included in that? I'll also miss the silly utility of setting up stasis-shots. 3 Link to post Share on other sites
ABlindGuyPlays 4,794 Posted June 11, 2018 Share Posted June 11, 2018 OK this change is good, but the dex pixia isn't exactly good. Titania's problem is her three other abilities are useless, and theoretically could be rolled into a single ability with two new abilities put in. 4 Link to post Share on other sites
-AoN-CanoLathra- 5,450 Posted June 11, 2018 Share Posted June 11, 2018 6 minutes ago, [DE]Rebecca said: we've pivoted in a direction that also Buffs Dex Pixia! Once separately-Moddable 'Exalted' weapons goes live, Dex Pixia will use SECONDARY mods! Since there are no dual-primaries in game, we felt it was best to use Secondary Mods to not only buff, but also be consistent! This is not a buff. No Set mod use (since Augur can't trigger during Razorwing), no Hunter Munitions, less Status chance, all for a little bit more Crit chance and base damage from mods. Limbo changes sound great, though. 3 Link to post Share on other sites
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