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Voltage

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Everything posted by Voltage

  1. Efficiency Attenuation .... no thanks. ESO exists if you want to play that kind of thing. The engine can't even handle enough enemies to overwhelm a solo player these days.
  2. Nah, it's dumb, just like Riven Disposition. You're just rewarding people who understand that things are now homogenized and punishing those who pick their preferred choices. Stuff like research points that add bonuses for making a build work with flexibility and encouragement for gear completion are more beneficial than creating gear Dispositions for rewards. It creates an even more stale meta once content creators math out the optimal choices and share it to their audiences, then shifting the playerbase towards options that later on get Disposition nerfed for no real reason other than popularity. Riven Disposition is the exact example of why this idea of a mechanic doesn't work in practice. If you want "Self paced challenge" do it for yourself, not for me (or anyone else).
  3. I agree that it's not 1:1, but DE has to streamline the way it works for crossplay purposes. I honestly much prefer your old console coupons than PC, because I just don't buy Platinum.
  4. This seems like a convoluted way of re-introducing Conclave rating, and I rather not to be quite honest. Even within Riven Mods, there are several powerhouse weapons that are just unpopular. The Synapse, Miter, or Convectrix equivalent in Warframes are Banshee, Equinox, Mag, etc.
  5. That's how PC plat coupons have functioned for 11 years. They're only useful if you're buying Platinum. With cross-play and cross-save, DE had to homogenize coupons and discounts. Unfortunately, that shifted console coupons to be inline with PC and not vice-versa (for obvious reasons).
  6. They buffed Mesmer Skin substantially before Mesmer Shield released a month before Revenant Prime launched: They also buffed Reave when Revenant Prime launched: It's pretty obvious why Revenant was made into literally old Wukong by choice, and old Wukong was insanely popular, even if it was boring invincibility through a single ability. Sure, Mesmer Shield is definitely a massive bonus for Revenant, but even without the augment, his dominance would show, especially when the game is now on iOS (and soon Android) with horrendous controls that don't allow for the insane movement PC and console players are used to for avoiding enemy damage.
  7. I was able to login as (MOB)Voltage (my iOS account) on the Forums, but how would I go about changing the glyph on there if the accounts are linked? I am going to stick with my PC Forums account of course (I was just testing the feature), but curious how the glyphs work. Thanks! The "Tenno VIP East Glyph" is also not on the Forums Cheers.
  8. Voltage

    Bad Platinum

    This is good advice on paper, but I would just like to add that generally, newer players are the ones overspending on items. While caution should always be used when trading, staying away from these trades results in you also forfeiting good profit margins. I personally don't think a new account whaling on items is a red flag. That's up for you to decide though. This is great advice for people to follow, especially when it comes to Riven Mods. I always hold onto anything over ~10,000 in a trade for a week or two, and if it's even higher than that, it can't hurt to make a support ticket.
  9. Parkour 2.0 was update 17. Ivara came with update 18. The game was still fast. The reduced speed was probably for balance at the time compared to Loki and Ash (who were a strong pick at the time), but then we received Octavia, so in classic Warframe fashion, that went out the window.
  10. i'm usually in the 6-8 minute ballpark depending on tile and whether enemies feel like getting to the circle.
  11. It's hard for me to explain, but while you're absolutely correct, the way you arrive to an efficiency pick can feel very different. Most of the endgame fun I have (since my account is overly powerful/wealthy compared to what content is designed for) is through builds and specifically Riven Mods when it comes to weapons. Mechanics like Damage Attenuation feel bad for me because it's trying to artificially bridge the gap between players who aren't using good builds, and me who's overperforming. The result ends up being that I get punished more for the better build I have, while a player with a crappier build is not being encouraged to improve their loadout. That just sucks the fun straight out of content, and I'm only left to using whatever bypasses the mechanic entirely. For a time it was the Kuva Hek/Incarnons on the Archons, then it was FPS limiting (which by the way completely killed Gargoyle's Cry for me and I barely farmed over a single set of Arcane Energize, because the mode just felt like crap when you had to make the game run like garbage to get a faster mission time), and now it's whatever players discover next that will inevitably be fixed. Maybe I just sound like "old man yells at cloud". I'm a really old player who's far past my personal peak in the game. What hooked me to Warframe was the movement (rip Void Dash), and what kept me staying between when I started (2015) and ~2019 was the teamplay. Since 2020, I stick around because I like my position as a player in both account power/wealth and community significance. I don't have the time or patience with a different live service game to sink another 10 years in something (especially with how predatory things are nowadays) to reach the same effect I have here. I still obviously like Warframe, but the direction of gear and enemy creep has made the game mechanically stale to approach for quite a number of years now. There is an entire generation of playerbase that enjoys this approach though, so I'm not one to claim the game would be better by regressing. I just find this current gear situation unfortunate. I do really like Elite Archimedea though, as I said prior. It's fun and brings back some of those old vibes, especially when you need to make a squad of varying loadouts jive together.
  12. DE has allowed this behavior for a long time, so a lot of players participate in it. There's been an unofficial AFK guide to farming the Index, Aya, and you can check Steel Path Mot leaderboards any time you want and see people with their 7 million Tenet Envoy kills.
  13. Because there are more options as a result. The game would still be easy if we reeled in power a bit on some outliers in different departments. What you mention on CC is more of what I'm talking about. Deep Archimedea is quite fun, and I like the modifiers aspect. What I don't like is mechanics like Damage Attenuation or Overguard where you're asked to homogenize your loadout to do the same thing everyone else's does in terms of either single target damage (attenuation), or overall dps output (overguard). The only time you're rewarded for problem solving is when you bypass the mechanic entirely, such as bringing Trinity to the new Entrati Disruption. That's cool and all, except when you realize how little gear choices are the result there. This is also why I appreciate the randomized loadouts, because even though most stuff is built the same now, being encouraged to pick a set of gear from a list asks you to step outside your comfort zone to make a loadout work. That's fun for me, for the precise reason a lot of people dislike it.
  14. I mean, Overguard and Shield Gating changes had massive implications to the entire arsenal for powercreep. Zariman Arcanes added straight up power stats like a mod. We have Incarnons, Archon Shards / Emerald Archon Shards, Melee Arcanes, double Amp Arcanes, Sentient Surge for Ocucor, the direction of Warframe kits like Dante, etc. The power is certainly fun as always, but the game has been ramping up player power to such an unmanageable balance level that we now have to deal with really awful mechanics like Damage Attenuation, enemies with armor that completely ignore armor stripping, Overguard being used quite liberally, and other mechanics. Warframe has always had powercreep over the years, but not to such a degree that instead of nerfing something problematic, we get whole new mechanics that invalidate much of the Warframe roster, or encourage the player to search for the obscure gear choices that completely bypass the crappy mechanics. There's more to the story than simply observing one part, and it's a multi-layered issue that spans many years. It has nothing to do with who the creative director was at the time. The dev to player relationship, the way content has been molded towards accessibility, and several other factors led us here. I really hate this conversation of the "Steve vs Reb era" as if one is clearly superior or different from the other. The game's history has been trial and error, buffs, nerfs, unchecked powercreep for years from single loadouts, etc. since forever. Incarnon Torid is no different than Synoid Simulor Mirage, Maiming Strike, or whatever previous flavor that existed at a point in time. Sure, at some point it will fall apart, but that's just the "off the rails" nature Warframe has made a name for itself with. In terms of "state of gameplay", nothing's really changed. Players have always gravitated towards the latest powercreep options for the newest content. Things like Nourish or Torid are prominent because they are tried and true. The only noticeable difference I've seen with the game over the years is the monetization. Other than that, the experimental, powercrept, solo-with-NPC-teammates gameplay has been like this for a very long time. I still find the game fun, even when missions sometimes feel like you're either doing the whole mission or someone else is playing it for you. The gear collection and possible loadouts are always fun to me. I'm also in that crowd that genuinely likes randomized loadouts as I appreciate my completion of builds and are pushed to playing loadouts I would not normally choose. It really makes me appreciate the 9 years of updates I have experienced and earned rewards from.
  15. You can still keep Smeeta relevant with a nerf by eliminating the ability for it to stack pickup Charms on itself, and change the pickup Charm to only affect Affinity. This keeps the main attraction of the ability very compelling for Affinity farming, while toning down Credits and resource creep. The sad reality we've had for years is where players have wildly different reward efficiencies because of which players got multiplicative stacks of boosters over others. Removing this situation makes content way easier to balance from past to future. Smeeta being unchanged is likely the reason so many times we see new resources added where they are unaffected by boosters.
  16. I am not too much of a fan, but only in the Entrati Labs where they've seemed to have dialed the container count to 10,000 per mission. Mostly this change is nice though. Like others, I agree that there should be better visual indicators for height.
  17. It doesn't really bother me, as I know that long ago we didn't have search abilities, you just had to be fast and look. I honestly forget to use Orokin Eye often.
  18. Cool. Hopefully this fixes the presence issue I have been having since last fall.
  19. I'm at the stage of acceptance. You'll get there soon enough. :)
  20. That flag does not exist for Arcanes, nor does the game properly ensure the same copy of something is always the equipped one. Yes, Mods have a tiny symbol, but it makes little difference when you have several copies of something.
  21. I agree. I'm just stating that it's neglected lol. ... except this is 2024 and there's so many room nuke options. It's really no more or less OP than quite a few other setups. Prism is pretty good, but the augment and base ability are unnecessarily clunky, as opposed to how easy it is for you to spam AoE with the clones, Total Eclipse, and Primed Sure Footed.
  22. 35 for 3 is already quite fair if I'm being honest, especially when one Plague Star can last you atleast 1 year worth of Forma (assuming you also keep up with the daily crafts).
  23. The reason the duration is so low is because it's balanced around The Conclave/PvP. Prism in general needs to be updated as it still has both a duration and drain. One or the other is more than sufficient, especially when it's been nerfed over the years for its CC potential.
  24. Thank you for the hotfix and working towards improving Line of Sight for the entire roster affected by its checks. Nice! Any chance there could be an explored QoL of allowing mods to be ranked on transaction for trading/resource sinking security?
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