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ShichiseitenYasha

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Everything posted by ShichiseitenYasha

  1. These are completely contradictory. So, either there's no rewards worth getting for someone who's capable of completing the content, or there's a few rewards worth getting repeatedly that it's the best farm for X item. There is no in-between, here. These are not suggestions, they're generalisations. Going by what is in here, this already exists in the game. Grineer Arbitration Disruption. Ghouls move quickly, and have either explosives or grapples with on death status effects. Manics can spawn. Demolysts with wide varieties of buffs that you can't particularly anticipate.
  2. The melee moa imports mods from the ranged weapon when you have its ability equipped, so no. It's not useless, the only real suggestion would be for them to properly convert stats like Multishot, Fire Rate, Reload Speed and Projectile Velocity to Base Damage, Attack Speed, Attack Speed, and Range respectively.
  3. Can we have this as a skin so I can play Ex-poly-bur.
  4. You lost me pretty much immediately. These weapons are boring with the exception of Kuva Bramma which is the most interesting of the bunch. I mean, hell, Rubico Prime is literally just a sniper rifle. Kuva Tonkor and Ogris are both just normal launchers. We have other primaries with "depth" and "quality." In-fact, the primary slot has the second most diverse selection in the game, while secondaries have just about nothing. Just about all secondaries are regular guns or launchers, the few that break the norm are just traps. There's only one type that's truly unique, and one weapon that's u
  5. Exergis? You're going to need to elaborate more on your post. What do you want? Are you making a suggestion, or do you want help finding a new weapon? What does "laser pellet" mean to you?
  6. Things like this have been suggested to death, and they're still not even talked about by the dev team. Your ideas are fantastic. We gave frames like Limbo a full ability on roll, many Warframes could use this treatment to add an ability onto their kit that's more useful than the 1 while also giving them their own flair. Dash and mobility type options should be bound to roll, such as Tidal surge and Slash Dash.
  7. The only agreement I can have is with grapples, but only because they do not miss. In fact, several times they will interrupt dodge roll mechanics, and force you into a knockdown animation. Otherwise, enemy stun mechanics are mostly avoidable and not noteworthy, even farming Orb Vallis where after a little bit of time, all the enemies have grappling hooks and a nullifying bubble while jumping on top of you with radial slams. A handspring or prime sure footed makes this a non-issue, and several frames outright ignore it. They don't need to be turned down, they just need diversity. B
  8. Yes, you're most definitely gimping your build with the ability to survive for more than five seconds to use all the other mods that are completely worthwhile and useful while you're dead. Enjoy not living because you refuse to take actual advice, or read any of the other three options.
  9. I don't get it, what is the actual problem here? You're saying you have a problem with a single damage type and proc, we have four separate mods for that. You don't need all four of them for it to not be a problem, any single one of them removes the issue entirely. Adaptation, Lightning Rod, Rolling Guard, and Rapid Resilience. Mod for the issue and the issue disappears. If you don't want to make a build for the specific problems or situations you're having trouble with, that's your issue as opposed to balance.
  10. Because it was figured out relatively quickly with weapons like the Trumna and Mausolon, I believe. That Crosshair color is actually determined by your weapon's color schemes. I can't remember which one, unfortunately.
  11. These are side effects of an ability that are not meant to proc consistently. Say, if Pull consistently gave 25 energy for a few enemies affected within say 3 seconds of hitting them with pull, energy has no meaning on Mag. If Oberon gave a health orb for every enemy hit by Reckoning, Renewal suddenly has very little point. Ironically, DE threw that old type of balancing away when they created mods like Synth Deconstruct, Synth Fiber and Energizing Shot. Arcanes like Energize. The entire Zenurik Tree... Adding something like this would only make those problems larger.
  12. His name is Bakugo from My Hero Academia. Essentially, he's able to create explosions of all types, like a stun grenade or just a giant dynamite blast. It'd be pretty close to what you were describing if they emulated his grenade gauntlets.
  13. No, I didn't. Did they reveal that this is going to be a feature soon?
  14. To start, these are not back-breaking requests that I'd like to make for the future of the game. Dropping formalities and getting right to the points: 1.) UI elements should have the ability to be colored separately. This is a feature many games have, though not all have them to the extent of choosing each and every color individually. Things like the health meter, (over)shield meter, ability and energy meters should be able to have their color changed for visibility. To this day, I still don't think I've ever seen the low health warning overlay when I wasn't actively looking for it due
  15. If you're fighting in a loud area, that's what all the visual clues are for. I do not understand what you mean by "if Limbo sound overwhelmed other sound" unless you mean it's overwhelmed by other sounds, then yes. You can look for shadows pretty much anywhere on the screen. They're everywhere. There's also a bubbling overlay, as well as a deep fading of all of your colors with a harder outline. If the last part is a retort to me complaining about how Limbo has a sweeping effect on all of your gameplay and perception information, I don't know how to respond. The text is outlined. It's
  16. Apparently, OP wants to know when Limbo puts you into the rift, and when teammates are extracting. 1.) Limbo has sound, visual, and context clues. You can hear when you enter the rift, as well as the difference of when you're in it. There are visual differences as well as differences in how shadows are displayed when you're in the rift. Energy will regenerate at an increased rate and weapons may or may not hit enemies. If you can pay attention to NONE of this, I don't know what to tell you. I'd rather not, along with this laundry list of annoying bullS#&$, have my chat g
  17. You can only gain conclave rank from conclave games. There is no medallion, sigil, or otherwise that allows you to gain standing from outside of conclave. If it's a certain weapon or warframe augment you desire, it can potentially be dropped from Nightwave. Some other Conclave mods that work in PvE drop from various sources, such as Conculysts and Battalysts on Lua and otherwise. If it's not available as a drop from either of these, your options include trading and waiting for a game.
  18. And in these cases, you can use Cataclysm. Maximum range enemies stop moving. Minimum range the objective is nearly invulnerable. The only game modes where this is a relevant problem are Hijacks and Sabotages as those require you to stand in an extremely small area or pass through short AND narrow corridors multiple times in quick succession, respectively. You are limited in no such way for any other game mode where cataclysm doesn't solve the problem immediately.
  19. Tiles are large, the tear in the rift lasts for 5 seconds. This is not a relevant problem for most game modes. The purpose is for the unlikely case that a teammate would like to enter the rift, but they don't feel like actively communicating with you for them to be banished, so they can enter of their own volition. It will not be going away.
  20. Please actually read the post before commenting. Firstly: This change would only equip arcane energize on everyone. How would that make Trinity, Harrow, or Dispensary useless? In short, it wouldn't make them any more useless than they are now. Secondly: Trinity, still needs changes regardless due to her complete lack of use anywhere but endless farms and Eidolons. Harrow has always had problems working in a team environment, as half of his useful team abilities require that he get the kills in order to have any effect without adding a third ability and an augment.
  21. If I remember correctly... The corpus ciphers on that MR test are actually harder than any cipher that's actually in the game for the last two batches. They're not hard when you've solved dozens or hundreds of them at maximum cipher level, but someone who's only had two or three nodes at most since they started the game, this is out of left field.
  22. You can practice Mastery Rank tests at no penalty in a relay up to +1 of your MR. Visit Cephalon Simaris. If I remember, the MR test you're on is a lot of Corpus. A good tip is to do the outside first until you know it's facing the right way, and then spam the middle until it clicks. E(or W/M) shaped nodes always face toward the middle. Anything on it's left and right side must face it. From there, it's usually not very difficult. There is the Intruder Parazon mod, as well as Auto Breach that should allow you to get one or two hacks that you previously couldn't before. They can be
  23. Firstly, we here at the forums cannot help you as we have absolutely no idea -- unless one of us happened to be there -- who or why you were banned. These matters should always be taken up with support at the zendesk as they can gather logs. Secondly, some chat moderators will send you a message to inform you of what you did wrong via PM, or if you happen to remember the name of a moderator and know that they are online, you could send a direct message to them.
  24. Maybe it's currently different on PS4... But when I was on 29.5.5, no. None of this was true. It was also not adjusted in the last two patches, nor can I find anything on cyanex changes in the last 3 patches on PS4 dating as far back as November 16th, and as I test this while typing it: Arcane Consequence and Hydraulic Crosshairs were able to be procced often enough to refresh in its duration with just the primary fire at a decent distance away on bipedal Grineer enemies while modded with multishot. After proccing enemies with void on the head using the secondary fire, the primary
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