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Loza03

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Everything posted by Loza03

  1. I like them well enough. I do my best - ok, well, I do try to - OK, I occasionally attempt to ensure they make it home mostly intact. That being said, I deeply shocked that nobody has mentioned that at least one person got very deeply attached to an invasion NPC, and that resulted in our good friend, Clem.
  2. Presumably, the same reason why people don't much like the ol "Change of Plans, ignore your original objective". A lot of people don't want disruptions when they're doing simple farms. And whilst I personally really wouldn't be opposed to this idea myself and kind of dislike the 'Warframe's just about the grind' philosophy, that's probably the most egregious way to disrupt someones simple "I just wanna farm without thinking", and we're all in this game together. So, there needs to be compromise, and keeping spaces for easy, low-effort content seperate is a pretty good one.
  3. I don't think that specifically that idea would work, but there did actually use to be content called 'Solar Rails'. It was PvP though, so it wound up getting removed. Hope it gets brought back someday, even if it's in a reworked format, what I've seen of the tileset seemed pretty fun.
  4. I mean, if they can figure out the doors with it, I don't see any reason why not. Like, you can just say that the Kaithe can't sprout wings because the space is too small or something. I mean 'no reason why not' is not a reason for, but, who knows.
  5. Monster Hunter has historically used Peer-to-Peer servers for around 10 years now, with the last game to use Servers being Monster Hunter 3. Its online has always been great, with Rise even being noted to be substantially better than the rest of the Online available to Nintendo games, precisely because it doesn't use Nintendo's servers. Warframe also releases new updates without load-based crashes. Granted sometimes it has every other form of bug or crash (cough empyrean cough), but never load-based, because Peer-to-Peer isn't susceptible to that. Peer-to-Peer isn't the problem, it never has been, and never will be. DE's netcode and multiplayer framework is a more probable culprit, but I also don't see how that'd change if DE switched to servers.
  6. The Orokin gave Pluto and Jupiter Earth-like Gravity, transformed Venus into verdant green garden world and, whilst the jurys out a little, potentially transformed several gas giants into rocky planets. Basically, you can just replace the words 'Orokin technology' with 'actually just magic'.
  7. Step one. Just. Just fix all the out-of-sync scaling. Seriously. It's not the whole problem by far, but so much would be better if there was consistent underlying maths for all the different things that scale.
  8. It is in the literal sense of the term, which is what matters for my point. Betrayal has a very negative connotation, but objectively here, Erra is turning his back on one allegiance in favour of another. Whilst he was certainly under some level of control, he does argue with Hunhow in favour of working with Ballas at one point suggesting that he is willingly doing this, if presumably under false pretences. In turn, that makes his heel/face turn a betrayal of his original goals. The point that I'm making is that Sentients are fiercly independent. I'm not putting a moral judgement on any of these betrayals (as a matter of fact, several are outright moral in my opinion, but history written by the victors and all that) - I'm simply noting how common it is for Sentient minds to openly work against each other, and thus how dubious it is that they've managed to make a united or even fully organised front back at Tau because of that. If I had to hazard a guess, it's probably resembling a series of loose coalitions or tribes of a few sentient minds each. Partly because that tracks with what we already know, and partly because that provides space for gameplay in a hypothetical Tau expansion with the players having something to defend and allies to talk with and safe places to go. It isn't in the literal sense (in that Hunhow's actions don't put Tau in any danger), but it is fair to note that we do know he was not alone in his opposition of the Orokin, given that we have confirmation at least one other Sentient Mind hated them as much as he did (the Eidolon). So, it's more of an ideological betrayal - he clearly views, or did view, the Tenno and the society of the Origin system as Orokin (given his 'Orokin Alad V' quote), but he abandons at least acting on this belief and allies with the Tenno, knowing full well that the protection of the Origin system is their overall goal. If he was in contact with his old allies in Tau (assuming there were any left), I don't think they'd agree with those actions.
  9. Expensive and more rigid. Say what you will, but Warframe's a LOT less prone to crashing on update days than big games that use servers. Same's true for game's like Monster Hunter, which also use peer-to-peer. And when the game does run into load-based issues, that's usually during the big special relays they hold for events, which are server-based.
  10. The only evidence we have of this is that Lotus says this in the Ropalolyst fight... which occurs when she's already under Erra/Ballas's mind control. Even Chimera Prologue (which granted, is also highly suspect in authenticity) contradicts this because Ballas claims Lotus tricked him. Everything else - namely, the Lotus's word, the fact that she's perfectly happy to go back to being the Tenno's boss/mum once Mind Control is cleared, and Ballas's Vitruvian entries suggests that Ballas contacted Hunhow and gave away the secrets, leading to Hunhow producing a Sentient mind with mimicry powers that took the form of Margulis, which Ballas either knew would happen or requested to happen so he'd get a Margulis he could control. Ballas figured out how to mind control Lotus later, possibly with Erra's help, which he then did in the events of Apostasy Prologue. He then constructed a false narrative that the Orokin forced the Lotus into their control, but she manipulated him into releasing her, at which point he got enslaved. He would then chop and change this narrative as it suited him, whenever those he sought to control using it got too close to the truth or when aspects no longer benefited him - the big one being that he drops his supposed status as 'victim' once that part no longer served to control the Lotus. Ballas is a master of lies and manipulation, and pretty much everything that he says or characters under his influence say should be treated with maximum suspicion. Quite possible (and it'd explain the big 'how did Erra survive' question), but if that's the case, Erra betrays Ballas. Granted that's not a betrayal against another Sentient, but it's still not exactly painting them as a very loyal bunch, it just kind of removes the fun fact angle. The point of Sentients being fiercely independent to the point that they seem to struggle to sustain organisation and are frequently betraying people still remains. Indeed! It's so perfectly in-character I actually predicted the flip years in advance (which I am still proud of). That being said, cool motive, still betrayal. Yeah the Archon resurrection is weird. That being said, it's made very clear that Pazuul is some form of separate entity, and that he and the Archons are manipulating Erra in several Lotus quotes. Erra was their boss, now he's their slave. That's pretty cut-and-dry betrayal. This would line up with Lotus seeming to be able to take control of the fragments of other Sentient minds - and seemingly even dead sentient minds, given that this seems to be part of how Ballas and Erra get Praghasa's body moving again. That being said, other beings are also to be able to do this since Sentient fragments are active long past the point where the Lotus is removed from power. Also relevant is that the lines where he refers to her are in respects to the idea of her being the Queen of a hive of insects (the insects being the Tenno). It's not 100% clear for the first line though, and it could be interpreted either way.
  11. My personal dream rework is that his boss fight is a series of minibosses, similar to the Raptors. Each one gets bigger and badder, and more difficult to beat (I mean like. Relatively. This is still Phobos), and all the while the Sergeant is blabbing about how badly he's gonna kick your ass. Eventually you work your way up to him, he gets a big boss health bar at the top of the screen and an intimidating intro cutscene. And then he's exactly the same as he is right now, and you can probably oneshot him, because he's the Sergeant.
  12. I think at some point we as a community need to just accept that modding maths needs an overhaul. Ability damage scales on just power strength unless it's an exalted, pseudo-exalted, or is lucky enough to have an innate scaling mechanic. Everything else, which is the majority of damage-dealing abilities, are just out of luck. This buff, as massive as it is (literally multiplying the damage by five), would allow spectral scream to kill an elite lancer at level 115 in a mere 82 seconds - and on the Steel Path a cool 482 seconds. Also to throw in the shields/armour point, an Elite Crewman (at level 116 for clarity), even with an entirely neutral damage type would be killed in just 8 and 21 seconds respectively. Still absurdly long for trash mobs, but gee I wonder if armour is overtuned. Then again, bypassing all the defenses entirely, Chroma needs about 2 seconds to kill the Crewman and back down to 8 for steel path... which is still pretty bad for Warframe standards, even accounting that spectral scream is AoE. Yeah, that makes it better at stacking status, but is this really what we're looking for with a Dragon's Breath? It being a convenient hose for status effects that, themselves, really aren't all that balanced and are mostly useful for boosting damage via either undoing the aforementioned overtuned armour or adding another source of base damage via condition overload or its kin? And let's not kid ourselves by saying that many other abilities are all that much better.
  13. Again, narratively weird to have the Lotus seemingly betray us after being mind controlled/manipulated again after a four year long arc (nearly to the day!) centered entirely around that premise. And Wally can already mess with time, but the nature of his deal seems to have partially decoupled the Tenno from the timestream - hence why the Tenno is split into the Drifter and the Operator, how the Tenno could be 'trapped in their own past', and generally messes with the Unum, and can even undergo transference that ignores the gulf of space and with proper equipment, (and given how this song has already gone, probably eventually not even that) the gulfs of time as well to transmit their consciousness self and occasionally, physical form. So, either going back and trying to change the Tenno's mind retroactively is impossible, or he'd not need an agent to do it.
  14. I mean, Lotus making some form of deal or something is probable, willingly/intentionally or not. Her hand does smoke after the cutscene. But her being kidnapped or not really having come back after the New War? It's unlikely just due to pure narrative structure. Lotus has already had two 'true self reveals' and a kidnapping arc which culminates in both her and the Tenno thoroughly understanding who they are. Doing it all again is redundant. Also, I highly doubt the Sentients have much organisation, given that literally every single sentient mind we have in the story has betrayed at least one other. Natah: Goes rogue, joins the Tenno. Erra: Betrays Hunhow to join Ballas. Hunhow: Abandons the Old War to save his daughter. The Archons: Betrays Erra turning him into Pazuul. Even the Eidolon was acting against Hunhow's orders since it arrived in the system after the Tenno betrayal even though the signal to attack was never sent. The only exception is Praghasa, and she's dead! Note: the lesser Sentients are referred to as 'fragments', so as far as we can tell they're either non-sapient or outright extensions of a Sentient mind's will. So there being any kind of organisation let alone a Monarchy is unlikely. If Lotus does become a Sentient Queen, it'll likely be a response to a future plot beat, not a reveal.
  15. Armour needs to be changed outright so that enemies actually scale at the same rate as each other. Preferably alongside modding being changed so that weapons, abilities, Z-kids and Arch-Guns scale at the same rate, preferably one actually related to the rate enemy defenses scale. The idea that maybe the maths across the game should be consistent should not be a controversial one.
  16. I mean, I somewhat doubt it at the minute? The mode isn't currently giving me the vibes of an open world, especially since apparently the rest of the world is still active and unaware of what's going on, so it'd be strange to jump out as a Warframe and run around like that. That being said, I've been longing for an urban open world, just because that'd have such great opportunities for parkour gameplay, so I wouldn't be upset, I think.
  17. I would argue that a better solution would be to remove the need. Stat-sticks are only really a necessary thing because Ability damage is modded totally differently. Which is to say, it basically isn't? It's just ability strength. +100% damage, tops, if you really lean into it compared to maybe three times that with like, multishot mods alone?
  18. The position your operating under is the idea that the nerfs themselves are fundamentally bad, that they're a problem to be fixed, when in truth, they were themselves a solution. If anything, a solution that could very probably be applied to far more things.
  19. I would assume that for unattached mail, there's three systems. The real-time communication channel that Tenno have (the mission radio and I'd assume this is the Wattsonian explanation for in-mission chat), the ship's real-time communication for more global chat access (kind of like how the internet needs more power than a phone call), as well as access to certain more specially communication lines such as the direct syndicate lines and the market, and lastly the non-urgent line, which is basically email. I would assume the non-urgent goes via a relay, which might be why they're called that? I would assume, then that they're checked for security. I'd guess that, yeah, Rail agents are involved, especially since several of the Solaris on board canonically are rail agents, not part of the Fortuna crew (You can tell by some of the dialogue!) There's some lore that suggests that one of Ordis's duties is to maintain the ship since the Tenno (being hormonal teens who are also presumably not actually trained in this to keep them under control) will not buy petty things like 'life support'. So, presumably, either the Lotus has agents that she can direct to cloaked Tenno Orbiters, or they canonically pick them up when they visit a Dojo or Relay, and the system is streamlined because it'd be a pain in the Frame to have to go to a relay every time you get an inbox reward.
  20. The man sees an elder deity and what can be described as a demigod piloting a slow-release nuclear warhead that can block full-auto weapons fire squaring up and he says "all righty. I'm gonna weigh in on that fight." Man has OSMIUM SPHERES.
  21. In fairness, Loid is a normal human, dressed in what we can assume are the fashions of the time for non-orokin, which we can also reasonably assume is similar to the ones the Operators would wear if/whenever they had the choice, so it does actually make sense that he looks very much like an Operator does. There's not really that much more you can boost his drip.
  22. The Wattsonian reason is that the Orbiter is most likely mass-produced, so the base layout is identical. It also helps when Orokin are recovering derelict Orbiters, although presumably this was rare. As for the addition made after the fact (the personal quarters) this is justified by the fact that, canonically, the player Tenno is the one who has Ordis, who is the one who made that decision. The Doylist reason is that it's resources spent for nothing - it wouldn't benefit the game in any way to have a procedurally-generated interior, especially since for a good chunk of the Orbiter existing, players couldn't see other people's orbiters in the first place.
  23. Plus, science high fantasy does kind of fit well with Warframe's core design, or at least the modern core design. We're demigods that can slay hundreds of enemies at a time, casually leap dozens of meters, and do battle in cathedralic ships. I think we regularly forget just how BIG everything in this game actually is. Like, OK. Consider briefly, the largest building in the entire world is the Boeing Everett factory. It's over a kilometer in length. Most Cathedrals, buildings that start hinging on the 'humans can't compute this size' are hovering around the 90 meter mark in length and width. Going into sci-fi, the Enterprise-C is around 500 meters in length. A Grineer Galleon is around 2 km long, and the various Corpus cruisers are usually similar in length. Individual rooms in tilesets, albeit the big ones, are often 100+meters long, literally being cathedralic in size and scale. And these are the basic everyday ships the enemy has fleets of, the small fringe outposts nobody cares about. And they have a floorplan that makes Disneyworld blush. DE's attempts at a more grounded style were noble, and made for some iconic early developments, and even a fun meta-narrative. The tone shifted as the players got stronger. But even way back then, DE was pretty thoroughly in the 'Star Wars' side of the equation.
  24. I'm sorry to be the um ackchually guy again, but Voruna's job was to protect everyone at the Continuity ceremony from void monsters. Which includes the Yuvan, but her job wasn't in particular to protect children - especially since Yuvan are sacrificed as a part of the process. Their only importance, as far as the Orokin are involved, is to be used up. Yeah, generally speaking, if the Orokin are involved and there's a wholesome interpretation, assume it is the furthest possible one from that.
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