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Loza03

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Everything posted by Loza03

  1. It's definitely post-Narmer - there's references to Pazuul who can only exist if Erra's dead, Daughter makes post-veil references, and Kahl mentions the other factions being active, which suggests they've come back out the woodwork.
  2. Yes, that's what it is. That is the intention. DE thinks it is too good with too little drawback. So. You get a drawback now. Just one.
  3. As far as I'm aware, this isn't supposed to be a Buff. Shield-gating was overtuned in the current meta, so it's received what can only really be described as a DE-classic slap on the wrist minor nerf. Which granted do tend to be effective at getting things out of the spotlight.
  4. I mean I acknowledge why a Percentage-based system is a problem in that very post. It removes the point of building for tankiness in the first place, which in turn makes build diversity worse. At best, that's a net zero - at worst, it actually makes the lack of diversity worse. The reality of the situation is that some problems can't be fixed from one side of the issue alone. The problem here is as much to do with the mission and map design as it is enemies. There's ways to let the player move fast and be hypermobile without causing the enemies to be non-issues, but doing so typically requires a good harmony of level layouts and mission design on top of enemies that work with it.
  5. I absolutely agree that one massive problem Warframe faces is the lack of meaningful enemy variety. To be fair, though, part of that is because players are so powerful as to be able completely negate much meaningful enemy variety! Still. I feel like this is a clumsy way to solve the problem though. Also, one of these enemies already exist - they're called Noxes. That being said, enemies that do have some resistances like this, but to a lesser degree could be fun. There's also more subtle ways to do this - sniper units actually sniping, for example! 2b - how much damage is this, exactly? 150 health? 370? 645? All of these numbers are 'half health at least' for one Warframe with different mod combinations. And that's one of the least tanky Warframes in the game, Limbo, and most of 'half health' for these builds would oneshot, which isn't particularly fun if there's a bunch of these units around even with an indicator. Half of a health-built Inaros's HP is oneshot range for most Warframes The response is not to make this damage percentile based because this punishes anyone building to be tanky by removing their investment in that respect. When I say 'Players are too powerful for meaningful variety', this is one of the things I mean. The variation between a reasonably-well-built and a highly-optimised build is insane, and there's no comfortable middle ground that can even faintly address either. Whilst these would be busted in most missions, I could see this fitting in very well with Spy missions or perhaps some of the upcoming void missions (or Sentient missions if we ever go to Tau). Tenno aren't really Ninja and haven't been for ages, and the game has thoroughly become a movement shooter, but sometimes a difference in kind is what a game needs.
  6. Whilst an actual city like GTA is probably a no-go, a proper Urban environment - in particular, the rooftops - would make for an ideal location. I had hoped the Infested open world would take place in an abandoned city, but oh well. The main benefit of a city is the verticality, and to be fair that could be reproduced a tileset reasonably well (changes in elevation happening via doors and lifts). The big one is the potential for fights occurring in vastly different terrain - consider having to pull a spider-man and have fights happening on the sides of buildings, fights with multiple long-range enemies atop rooftops, or with snipers above as you fight your way through a street-level portion (or that you can bullet jump up to). I mean, to pull it off really well, DE would need much better enemy design and AI and, well. They don't seem interested in that either.
  7. I had that happen once I think. I spared the poor guy because. Just. Ow.
  8. Natah was always on our side - she was mind controlled to switch in the first place. That's what that weird pulse was in apostasy, that's why she was acting so weird in... well, basically every time we talk to her before that point. As for 'being mind controlled by the Orokin', that was a lie by Ballas and Erra to sow discord between the Tenno and her. The whole thing falls apart when you think about it - why would the Orokin mind control her to command the Tenno to kill the Orokin? Well, there weren't as many Sentients as one might expect (hence them needing Narmer in the first place), but as for how the system and the old status quo got reset....... we're still waiting on the answer. TNW is far from perfect, that's one of it's big flaws. Sentients aren't like the other factions. The regular enemies are mindless drones, the actual individuals are the sentient minds. Hunhow, Erra, Natah, the Eidolon, and Praghasa are the ones who's names we know. The drones, which Hunhow calls 'fragments', are controlled telepathically. Whichever mind is stronger seizes control, as we see in TNW itself. This has been an open question for years, so no answers here.
  9. A quest item from the literal beginning of the game vs one from the end, mind you.
  10. I mean, quite apart from the fact that it's a weapon, and that'd be a very odd mechanic... that's just not how DnD works. At least, it isn't in 1e, 3.5e or 5e, the editions I have any familiarity with. It's a house rule, at best (and do Wizards really need buffing in... literally any edition of DnD?), so I'm not really seeing where you're drawing the inspiration from.
  11. It's worth noting that at least Mirage had a conscious influence, so it's likely several other frames had influence over what their final appearance looked like. How much that survived Orokin meddling afterwards, who knows - Proto Volt, if that is canon, very much doesn't resemble modern-day Volt, nor Volt Prime.
  12. His Filigree is probably inherited from his armour, or more likely the memory of his armour. If you look at the Dax Nikana and other Dax-themed items (such as the Dax Nikana skin, Teshin's helmet etc.) they are adorned with crescent shapes, and we see similar shapes on Lua. Considering the Lotus/Tenno symbol also incorporates angular crescent shapes, it's likely this represents warriors in Orokin culture. So, Umbra grew whole bunch when he got infested. Umbra was also a very high-ranking dax, and might have had some gold adornments or other gold on him to represent this, which might explain where it came from. Or perhaps Ballas just wanted to make his tortured victim look more pleasant.
  13. Plus, DE, in spite of how open the secret of the Operator is at this point, doesn't feature them that much in promotional material, especially Tennocon. If I recall correctly, only one of the New War trailers (the real nice CGI one) had the Operator feature, and none of the Tennocon trailers. If my memory serves correctly, they only ever featured directly in Tennocon twice, first for the War Within trailer, and then for the very first Duviri teaser. And only in the former did they have a speaking role. I might be wrong, but still, the Operator not showing up isn't really a big thing.
  14. In so far as we can tell - the only two real points of comparison are the Rell Comic and the player Tenno, but Rell is shown disappearing and reappearing in his comic and shooting a laser, which suggests void mode and void beam. That being said, Rell does demonstrate several additional powers - and we do know that Rell is at least in part involved, despite Wally's involvement, both due to the emotional processing issues, and the fact we see the Man 'take over' during the quest. Rell demonstrates a far, far larger degree of power. However, it can't be determined if he simply has more power, or he's just letting more out. He does also not show several other Tenno powers. Given that the Focus schools are flavoured as just that, schools, we can assume that there's an element of learning and conscious action. Most likely, all Tenno have the same set of 'core' abilities, but depending on their experiences and what they know/believe about themselves, their powers can manifest differently. It's possible that Drifters Decrees may be a form of manifesting void powers, but this can't be confirmed. The Warframe has the power - we see this several times. With Excalibur Umbra who demonstrates ability usage even without a Tenno Pilot, with Chroma who similarly doesn't have a Tenno, and even the proto-Warframe described in Rhino Prime's Codex uses a prototype form of Iron Skin. This (and the Heart of Deimos's deactivation disabling all void powers except transference) suggest that the Warframes even use a completely seperate power source, namely the heart, rather than drawing from the Tenno directly. The Orokin, in their infinite genius, took the vast eldritch powers of the Tenno and used them as pilots and pilots only. Ballas and other engineers design the frames bespoke, but if they're using an individual (rather than simply cloning a replica frame), then that frame's individual will can affect the outcome. See how the crescent shape all over Dax armour and weaponry seems to represent them, and how Excalibur Umbra's design incorporates filigree that resembles that same shape. We also see this referenced in the Mirage Prime trailer and. Well. Umbra not being docile.
  15. You misunderstand. They're monsters to throw at your players
  16. Ok, how about some actually helpful advice. Spy missions seem inviolable, but every vault has a route. Oftentimes several. I genuinely do not have time to go into every route, but most have secret passages. Some examples. There's a grineer spy vault that consists of two long hallways you must travel up and down, with two sensor regulators. In this vault, if you travel right instead on entry, you'll see three grates. You can slide through these to access a secret passage with a laser grid that travels up and down. Dodge the grid and parkour through the whole passage and up through a vent, and it'll take you to the rafters above the second hallway. There's another vent on the other side of this, which will take you right to the console. In the Corpus vault with the tower, you can usually sneak through vents that are in the lift shaft itself. This will avoid most of the initial security. Climb to the top of the tower, and there's a series of laser grids that move, opening gaps. Drop down carefully to access the vault. A trick to finding these is to attempt a vault, then pass or fail, look around the whole thing for the secret passages. In this case though, completing a vault will open a passage through to the entrance, so bare this in mind! After a while, you should have the shortcuts found and in mind whenever you attempt them.
  17. Aaah, sorry, I missed the gestalt rules part! Yeah that's fair enough. I'd be lying if I said I hadn't been dreaming up which classes DnD characters would have, and vice versa. Hell, I found some stats for Warframes to put into 5e, if you're interested in those.
  18. Some of these are pretty good, but I question a bunch of others. Also, as a note, I'd probably suggest putting in the levels or level ranges for each class for the multiclasses. Ash, I just want to note, Soulknife rogues can also teleport, you don't need the justification of cool. Tons of teleporting stabby goodness in this combo. Very Ash. Atlas, whilst I fully recognise there aren't many stone or Earth based options that aren't also casters, but Punchy Warlock? I feel like Four Elements Monk would work better. You'd need to reflavour some of the other elemental stuff as Earth (and maybe beg your DM to let you use strength instead of dexterity?) but. Fist of Unbroken Air is a powerhouse punch that does a ton of bludgeoning damage, and fist of four thunders is a big stone shattering burst, and Clench of the North Wind paralyses someone. It's not petrification in the DnD sense but it's definitely like Atlas's. Otherwise, maybe Path of the Juggernaut from Tal'Dorei campaign setting and use a feat to take Unarmed fighting, though that's drifting from official material somewhat. Excalibur.... Yeah that's fair. Gara: Whilst the Horizon Walker flavour fits the theme, I'm not so sure it fits her vibe, since it's a far more aggressive subclass on a very defensive Warframe (aside from Shatter Shield). Then again, maybe with the Druid it fits better. Depends on how many levels of Horizon walker you use? Inaros: Something about putting one of the most feature-dense classes (a fullcaster) onto one of the most feature-empty Warframes feels deeply wrong to me. Path of the Storm Herald (Desert) feels like a better fit for both the more straightforwards playstyle and the auras of damage. Loki: I'm torn. On the one hand, Loki really isn't a frontliner that the Fighter dip would suggest. On the other hand, Echo Knight is just too perfect. Limbo: Enchantment Wizard? I mean, yes fair, crowd control ace. But hypnosis and charm effects? I'd question that a lot. Now granted Limbo is really hard due to the Rift, but you could go with Chronurgy wizard for the Stasis and access to thematic Dunamancy spells, especially things like Immovable Object for some fun out-of-combat floating labs, or Temporal shunt to banish fools to the rift for daring to oppose you. Nekros: Personally, I'd suggest dropping the dip for pure Wizard here for maximum Undead Horde potential. Nidus: Again, Nidus in-game is as close to a pure caster as Warframe tends to get, so there isn't much need for some martial dips. Oberon: Oath of the Ancients is right there, come on. You even get the ability to make plants do a 'no come hit me' and an aura of damage resistance. Valkyr: Another case where the Multiclass feels arbitrary. Gloomstalker is all about being sneaky. Just let the berserker cat be a berserker. Vauban: an extremely fun combination, I agree. A combination that represents Vauban? Not so sure, though there isn't many options that do.
  19. A note: This is, depending on your definition, the first Tennocon ever to not tease a new gameplay style or major technical leap. I say depending since 2016 teased the War Within itself, but with the benefit of hindsight, the big offer of that was Operator mode. Even still, that'd still make it the first in 7 years. Also notable is that, apart from 2020, every Tennocon since 2018 has been about something revealed in 2018 until now. 2017 revealed the Plains of Eidolon (new open map tech, and the introduction of vehicles) 2018 revealed Fortuna (new map tech and K-drives) and Railjack (... Railjack) and the New War 2019 had Empyrean as well as all the new Empyrean tech in actual detail, the Kuva Lich system, and teased Duviri - yes, 2020 was comparatively restrained - as I recall from around this time, Deimos was moved up due to TNW requiring mocap that they couldn't do. I think this is confirmed given that Deimos is coming back into spotlight, likely for its original storyline purpose. Anyway, it still revealed Necramech gameplay as a new gameplay style, and I believe they did mention the 'Caves as tileset, open world above' tech here too but don't quote me on that. 2021 revealed the New War and of course, Kahl, Vonko and Teshin gameplay. 2022 highlighted the Duviri Paradox properly, and of course all of its new tech and gameplay that we all know and have strong feelings for in one direction or another. Whilst this year's is technically picking up the slack of a previous year, I don't really count it since 2020 Deimos was less of a 'Tease for the future' and more of a 'We need something for Tennocon do it NOW'. Which probably explains Deimos's state in general, especially narratively.
  20. Heaven forbid a fictional character get a haircut. His facial structure is within the bounds of a painted portrait vs the real deal (slash concept art to final product) Albrecht, or Wally, or both or whatever clearly had plans and was intentionally going to 1999. Wandering around in a Toga, proudly displaying his pupil-less eyes would have been, frankly, extremely stupid. So instead he's shaved his head to draw less attention to his unnatural hair colour, is wearing attire that, whilst made of futuristic materials is close enough to the appropriate style that somebody just looking wouldn't notice, and conveniently also happens to cover the majority of his pale blue skin. The only part immediately visible would be his chin, so grow a beard. White beard is not ideal, but it's better than blue skin. And then throw in some contact lenses that, whilst they don't seem to be entirely covering the glow in his pupils, is less obvious than blank glowing sclera.
  21. It is Warframe. I don't mean this metaphorically, it's literally core Warframe gameplay except the frames have human heads. They bullet-jumped in the demo, they spin attacked with melee weapons, they used frame abilities. Whilst, maybe, this'll get adjusted to be more like Drifter content, as currently shown this is literally just core Warframe content but set in an alternate 1999.
  22. If you look at the gameplay, it is core Warframe content wrapped in a different skin. Bullet jumping, instant weapon swap. It's literally just regular Warframe content, likely with its own set of weapons. Probably intending to be 'Warframe, but like it was when you first logged in before you got all the infinity +1 swords'.
  23. The free weapons are never super interesting or massively powerful, because they're available to literally everyone, from the eldest longform veteran to the newest log-in. They're usually fun gimmick weapons. In this case, the gimmick appears to be that it's normal given how many of the weapons recently have been off-the-wall weird, as well as a crit fishing gimmick.
  24. Dr Entrati is Albrecht Entrati, father of void travel and first known individual to interact with the Man in the Wall. And possibly the first to be possessed by him. Beyond that, this is a very good observation - the Origin system has always run like a train network. I wonder if this'll be called out in game as well.
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