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Traumtulpe

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Everything posted by Traumtulpe

  1. I can't help you, but are you sure there is no reason at all for the ban? A common one seems to be a negative plat balance, caused by trading with people who got their platinum via shady or illegal means.
  2. DE is infamous for not fixing bugs, but at this point they are getting so numerous it's ridiculous. Like, seriously, I just found another one: (Thrown while standing, regular orange crits.) (Thrown while in the air, zero orange crits in hundreds of throws.) So apparently when you throw while in the air you get less crit chance?? I just noticed the discrepancy in a mission and it's not just visual, the damage matches the crit color. It also isn't caused by the passive invisibility, since I still get orange crits when invisible while standing on the ground. Further glaive specific bugs: Heavy attack needs two button presses (two times heavy attack) when dual wielding. Condition Overload has zero effect on heavy attacks. Glaive combo counter is bugged to frequently reset to zero internally, while still showing 12x or whatever you've been at, completely invalidating combo-throwing builds:
  3. True AI doesn't exist, what is currently commonly understood as AI is just a more advanced version of autocorrect. It gives you text that, according to it's large database, looks like it would make sense following your question, without any understanding at all.
  4. Blinding Reave adds 40% range. That's all. You don't need it, go with Breach Surge instead is my recommendation - turns everything into AoE, and amplifies the damage too.
  5. Here, I'll fix Eclipse for you quick and easy: Upon casting the ability you start at 100% darkness buff, casting your 4th ability (assuming 100 energy base cost) grants you 100% light buff at 100% efficiency - 25% light and 75% dark at 175% efficiency (in other words +1% light and -1% darkness per energy spent). The buff decays from light towards darkness at a rate based on ability duration, where less duration means faster decay.
  6. We'll be able to fuse 4 shards into a tauforged, there'll be 10 new augments (or was it 11?), Inaros is getting a rework after all (but won't get a big boost in power), and Eclipse is getting reworked, but the specifics are still in the air. I think that was everything important.
  7. Definitely redesign. We already have roar as a damage buff, no need to have Eclipse be the same but worse (presumably). Make it interesting and worth using please.
  8. Gas/Electricity (or Viral/Electricity, or just Electricity), Melee Influence, and:
  9. Out of all these answers the Innodem (only while in Incarnon mode and aim-gliding) and the Verdilac (every attack of the block combo) are the only real options. Both deal substantial damage and should satisfy your particular desire for a projectile. Contagion is more like a rocket launcher, several weapons only have projectiles on heavy attacks, and the Hate incarnon's projectile is probably not powerful enough unless you use warframe abilities to buff it. The Nepheri's fireballs are definitely not powerful enough, it's just 200% weapon damage as projectiles for the entire (quite slow!) combo. 2.9 seconds per 200% weapon damage is 69% weapon damage per second - that's completely atrociously terrible, there are combos with about 800% per second.
  10. It also is completely incapable of using Tennokai, or any heavy attacks at all, in addition to being unable to use combo based mods (Blood Rush). So basically, it can't use anything.
  11. Nullifier is sometimes useful, there's a number of enemies that can proc magnetic (like Thrax) - but these are special occasions, it's not a general use arcane. The other status preventing arcanes have no use however. If a toxin proc was going to kill you, the initial toxin hit already suffices, and everything else gets caught by shield gating. If I were to recommend an arcane it would be "Strike", attack speed is the most important stat on melee weapons, and the arcane is stronger than a primed mod.
  12. Rolling Guard is 13p right now, Rapid Resilience is 3p and drops from Corpus enemies. Helminth needs MR 8, that's nothing crazy.
  13. Rolling Guard removes status effects, Rapid Resilience helps by shortening the duration - ending the status effect before your shield gating invulnerability is over. There are also several subsumed abilities that can prevent status effects, like Spellbind.
  14. …just use the Xoris. And mod it for Corrosive. The first video I posted has some Xoris footage after the Glaive, it's good.
  15. Just a suggestion, but if you're going to prime the enemies how about you give the Bubonico a try? It's way better at it then the Phage, in my opinion. Not only is it AoE, it also has longer lasting status effects by default: And it can generate a lot of energy with Primary Exhilarate
  16. Thanks. I though it would have been obvious that putting Viral on your Glaive was pointless when you prime with your gun either way. By the way, did you know that you can mod your Cerata to deal Viral damage and it'll still proc Toxin as usual? Just in case you ever want to try playing without a primer.
  17. You could simply remove Vicious Frost from your Glaive and it would do much better against everything. Even better if you put Gladiator Might in that slot instead. Or, you know, a bane mod. That's what people usually put on slash weapons.
  18. Sounds pretty average, but that is absolutely not what you have shown in your clips. That was more like 1 enemy every 10 seconds.
  19. If your idea of a "surpisingly general" weapon is that you spend 5 seconds priming every single target with a gun then good for you. At least use an Epitaph or something for groups... I prefer to not prime at all:
  20. You are still priming every enemy one by one with a single target primer, and you prime with 14 Corrosive procs and 10 Viral procs. And you still have two dead mods on your Glaive. Your "test" is hilariously biased and impractical. How about you prime with Magnetic and Viral instead of Corrosive and Viral? Or how about you don't use a Glaive at all, since you point a gun at every single enemy for 5 seconds anyhow, at that point anything in your crosshairs should long be dead.
  21. Dude, if you're removing 100% of the targets armor you can kill those enemies with a rusty fork, and if you don't your Cerata does zero damage. Here's what glaives look like with no priming at all:
  22. It does not. At all. https://warframe.fandom.com/wiki/Toxic_Ancient Terrible against Infested. Terrible against armor.
  23. That's ridiculous. You have two completely dead mods on your Glaive (since you prime with Viral), and you strip 100% of the enemies armor with your primer, completely mooting the point of using Grineer as targets.
  24. Shall I make you a video of me "decimating" those same enemies with a Magnetic/Gas weapon? And before you ask, no, Magnetic/Gas is *not* a "strong setup" at all.
  25. This is complete nonsense. Like complete nonsense. Viral/Slash is 100% effective against Murmur. Viral status multiplies the bleed as normal, and bleeds deal true damage which they do not resist. And neither Radiation nor Toxin is effective against Ferrite armor.
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