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quxier

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Everything posted by quxier

  1. That's not true. At least "not electric on melee" part. I've been running with Volt that proc electric and I've not seen single Influence proc. I doubt that it can proc from previous procs. I've run 110% duration (12 proc per enemy, afair) and I had no single proc. I get feeling something is not right. Putting or removing Viral or gas (2 mods, 60/60) doesn't change results too much (maybe it's Simulacrum bugs). I rarely get lot of enemies. Even things like Netracels aren't great.
  2. Yeah, it's a little bit obvious, isn't it? Obvious that RNG-based Tennokai is bad? Yeah.
  3. I think I would be fine with it. At least I wouldn't criticize it that much, because it's exilus mod. Getting free/faster heavy attack WHEN I need would be nice. If RNG proc might be not great (e.g. rarely proc) it would have to be hits from 2 to e.g. 10-15. However at this point I would ask, why not simply let us build Tennokai like Melee animosity (each hit increase next heavy crit chance). So each hit from 1-10 would have increase windup speed & heavy efficiency (no cap) from 10% to 100%. Or in general, let us mod it, as I mentioned (new mods): However at this point it would lost that "non braindead feature" that it has now.
  4. Is it the orbs? Is it them dang stinkin' orbs!? Yeah, mr 27 test. Edit: I've tried few times and I've just passed it with ~2 minutes left, lol
  5. New Tennokai mod idea: Container's Reach Enables Tennokai. Tennokai chance increased by 100%, range increased by 10m, but the activation window is delayed until there are no enemies within 20m. DE: *taking notes* Soooo… a normal Tennokai mod then? NO. Every hit can be tennokai but you can use it when no enemies are around. To be honest that have SOME uses with ranged melees (gunblades, glaives, corufel etc). Maybe make it like 10 or something and it would be probably interesting mod. Niche but nice.
  6. I fail to see why being old folk is relevant, nor do I understand why you made an offhand (incorrect) assumption about me, and how that relates to my feedback. The older you get the lower your response is. Is it too hard to guess that? Those images are not helpful. Without text describing them I wouldn't understand it.
  7. There's nothing subtle about it. It's both clearly visible and audible. There is tone of visual and audio noise. Do you know that Grimoire have this "chanting sounds" when you press fire? You need to use low fire rate, which is not great for this weapon to hear it. I bet with some setting you won't even see nor hear it too much. I'm going with low and I still see sometimes too much noise. You can be in the middle of other action and you have to do it in 2 seconds. Possible? Yes. Can you miss? Yes. Unless you are just nerfing yourself, looking for Tennokai or using "on 4" or "4second" mods. Use the right mod. Discipline's Merit gets rid of the RNG entirely. Tennokai based on RNG is bad? Use one that removes RNG. *slowly clap* You just defeated yourself. And "on 4" mod has this stupid counting. You have "strong unit". Kids, lets count to 4.
  8. I don't know if this'll make sense to you, but the phrase in English that brings to mind is "a distinction without a difference". Yes I have a rough idea how different parts of heavy attacks are modified by wind up speed and attack speed. But my response was specifically to your complaint about Tennokai heavies not being useful because they aren't faster than regular heavies. Tennokai heavies take less time to execute than normal heavies at baseline. Why? Because roughly half of the animation series is reduced to zero or close to it. But you know that 2) takes time as well? That, not sure if all, stops your frame from moving (you can cancel with roll)? Yes, wind up speed is faster. But you need to look at whole situation: Let me rephrase it for you. You are in situation where you do Tennokai attack on weak enemy. You have faster wind up speed but your attack itself (2) is still the same. Not to mention you can be blocked (again, read above). Or you can just do normal attack and kill this and more enemies. I don't know if this'll make sense to you, but the phrase in English that brings to mind is "a distinction without a difference". So maybe you don't see difference but I see it. I told you about Ghoulsaw already. I don't use attack speed most of the time. In case of Ghoulsaw it destroys 1 attack (riding). So my attacks are slow. Tennokai don't change it.
  9. Not sure what you mean. It certainly affects wind-up, and I don't see how you could say that isn't part of the "heavy attack itself". "Heavies" consist of 2 things: - 1) wind up (affected by wind up speed) just before it deals damage/status, just animation - 2) attack itself that deal damage It's the best seen with Wisp haste mote (speed boost), Berseker fury and some slow heavy attack melees like Ghoulsaw. Tennokai only speed up "wind up speed" (1) but not attack (2). Attack (2) itself is not affected (or affected by VERY small amount). Proc 2x Berseker and your attack (2) will be 2/3 time of normal attack. Put mote with lot of strength and your attack (2) will be even faster. I'm not sure what timing did you need. You could even 2x tap melee key to execute 2 attacks so if you really wanted you could just "tap tap tap"... "rap tap tap" (I had to do this). One thing that "auto melee" brought were less "finger fatigue". There is no lower skill nor it gets boring less. It "spice things up a little", sure. However how it does? You are reacting to some event. So no matter what happens in the game you are still getting same result - faster/free heavy attack. It gets into "boring way" soon too. At first I read your response and I really didn't understand where you were coming from. But after giving it some re-reads, I think I can see how you and I look at Tennokai in meaningfully differently ways, and how that is meaningfully impacting how we both feel about it. From reading your reply, it sounds like you want to treat Tennokai as a tool, something that you can use when you feel like you need it. And since Tennokai isn't accessible on-demand, it fails to fulfill this role for you. Yes, I want to use it as tool. However "on demand" doesn't necessary means "now". However I need a way get to that point (of doing something) in near non-random way. In other words I need to know that my actions make difference NOT it just happens because X. I like Melee animosity because of that. Every hit gives me +X% crit chance for next heavy attack. I can do heavy attack every 2nd or 10th. It doesn't matter. I still know that: - when I hit more, up to X hits, I get more crit chance - boosted crit chance won't disappear so I can plan when to use it I'm fine with something like Crit or status chance because I don't have to anything. It just happens. It makes game little bit more nuanced. However as for Tennokai I have to use it to get something from it. I don't like "luck" very much. I prefer test my skills and knowledge against enemy/environment. Doing so I know that when I fail it's mostly me not something out of my reach. And if it is: happens for me OR I don't gett tennokai icon then I don't see it being in the game. I don't like having many functionalities just to show "we have many things to use, our X is complex". It's like Yareli/Merulina. It's not something objectively better. To make it more useful they put restriction on abilities and removed it on Merulina. Yeah, more or less. And I get you like Tennokai as some sort of "opportunities" like someone described. Sorry that I'm so negative about Tennokai but when I heard about "Tennokai being something challenging" (or something) I expected a lot. My mind were like "WOWOW WE WILL HAVE RAGE MODE OR SOMETHING FUN!". I've enjoyed Duviri combat a lot so I thought they could do something. I was very disappointed. I love "white weapons" (melees). I like my attacks to have purpose. Sadly in WF it's mostly "move while attacking", "stand & attack", "jump & attack", "spin & attack" and maybe few others. It's still me vs enemy. Enemy is close - I can stand & attack. Enemy is far away - I can jump & attack. So on and so forth. Heavies doesn't make combat a lot of better. You do slow attack while you can just do few quick attacks while moving, hence getting less hit. It's too weak to be called heavy attack. Still sometimes I could use it, especially heavy slams. Tennokai making it faster is good (I posted about it in some forms, more later) but it takes control from me (another link, how it could change into something that you can control). So it changes from "do this slow & little bit stronger attack on BIG enemy" into "do this fast & little bit stronger attack on... something". Does it sounds fun? Not for me. Well, hopes it clarified my stance. ps. here are links (shameless advert):
  10. I honestly don't know how you can come to this conclusion. Because it's not like by not using Tennokai you can instead use something else to boost your DPS; if you're looking at your melee Exilus slot and you're interested in damage, then it's Tennokai or nothing — and nothing doesn't increase your DPS. So if we take the "late game player" you describe above and give them a Tennokai mod, then they'll be doing even more damage with their melee. If you don't like Tennokai for whatever reason and don't want to use it, that's valid. But it's simply inaccurate to say that Tennokai doesn't increase late-game players' damage. Sure, you have free slot, slap Tennokai and you will have some boost. I'm not denying it. And you can make it work. Again, I'm not denying it. I'm just saying that "late game player" has much more possibilities to do same or more damage in MORE RELIABLE WAY. Say you have armor strip, for example Styanax. You press a key, you use 25 energy and everyone in front of you have even 95+% ehp removed. You just need energy (which shouldn't be big problem at this stage) and you can use it everywhere (well... except some enemies & such). Sure, Pary angle and 95% chance to Parry is probably bad. 50% damage done to enemies is situational. Taunting enemies might be helpful, especially with previous mod. Speed boost is not direct DPS boost. However moving faster (while not attacking) makes you reach enemies faster, hence some DPS boost. Whirlwind makes you reach farther so it's some kind of DPS. And tennokai doesn't work very well with them. Tennokai? Except "on 4th" you have only chance. I had killed 20-40 enemies before it appeared. It increases your DPS if you get it. Otherwise you are wasting time: - on heavies that are not needed and takes time (yes, tennokai doesn't speed up heavy attack itself) - looking for enemies to hit - not using it
  11. I wonder where I can use Melee influencer without any particular frame, weapon or companion. Heat makes me do 50% armor stripping. So changing to electricity will make me do less damage to e.g. Grineers. With massive status chance and/or attack speed Arcane can proc. However it's just some damage around (I've tried it on corrupted heavies or Gokstad officers, dunno if SP version, so maybe that's the case). I cannot see it as anything overly better or different than my standard builds. At this point I don't think it's worth to put on weapon UNLESS it has huge electric status capabilities. Am I missing something fun out there?
  12. The players who need more damage are very early game (like pre-phobos) and usually still learning how to mod in the first place. Tacking on a new feature that alters combat won't help them more than learning how to actually mod. There are players I know personally that are still learning to mod and have reached SP. Yes, it won't help them in long run but the damage increase from Tennokai will be most visible by such players. +1
  13. The feeling when you scream my (nick)name is nice. You seams to have big positivity. You can use Ciphers (for now!) But e.g. Styanax armor strip has 50% at base. That's 2 cast costing 50 whole. While not making it trivial it still plays some role in picking frames You know what I'm doing in Circuit after picking frame/guns/melee? Pick energy restore. Maybe few Decrees and you are changing from useless to spamy frame. IN SP Circuit, there are few things I pick. There is barely any challenge. You just make things more braindead. I "enjoyed" challenge in Grendel mission (at least some part) but doing it again and again is just boring for me. So you pick e.g. Corrosive, slap 2 corrosive shards so you armor strip. Problem solved. You can go with RNG but you cannot just "slap" RNG and expect it works. Circuit is example of this (how RNG doesn't bring any meaningful choices). I hate such stuff, especially in WF. You have bounties. What I do having most gear? Pick only one that's "works good for certain stage or in general". There is no me thinking "oh this mission needs X, this mission needs Y". No, just slap "the best" thing. Circuit having more RNG in terms of gear makes me just "pick the best FROM SELECTION". The selection is not good? Well, try again later. Duviri quest is made to be done once. In my experience (if they do it right, or at least 'good enough') quest makes us take much more time "outside". It's free advert. People talk about it (how good/interesting it is) and make potentially other people into the game. Such one time things plays important role as well. However it depends on game itself. You say that they need to artificially inflate content. Sure, some RNG small "time gate" would be fine. However PCG and other things are just a tools. They can be used to artificially over inflate something. However they can be used to make our experience more interesting. They get more "our time in game" with "less of their time spent making game". Sure. However you have to think about other aspect. How "fun" is that "our time"? How meaningful that time is. And probably other question. So you have to spend 25 minutes in e.g. Mirror defense in Whispers update? What you get? Sometimes mod sometimes nothing. You have to spent at least ~25 minutes. You spent less then you time is "wasted" because you don't get reward. Is it fun? Maybe for some. However repeating same stuff again and again will make that activity worse and worse, unless you have intrinsic rewards tied into it. Mirror defense (whispers), Circuit and other missions have that dangling extristic reward (arcanes at 5/10 rank, mod chance at 25 minute etc). Mission could be fun but forcing us to spend so much time and giving us extrinsic rewards makes it worse for people that enjoyed it in the first place and won't sustain it enough for people that wanted rewards. Everything has to be dosed in right amount. Of course, you gave players rewards that are rare and time gated. Of course it will bring some people to play it. Havign 1 maxed Energize would allow you to buy 6-7 frames from the market. In addition it has other rewards like resources to focus, amps and syndicate. Challenging our self is some of us like. I don't like Eidolons in particular (I've not done any solo, only in team). However Angels or Duviri combat made me improve myself. The thing with Eidolons or Angels is that it lets you pick your gear and test it. It's especially the case with Angels. You pick something, go to mission and see it works. You immediately see something doesn't work. You can change it immediately and just rerun mission. Your progression is not tied to you spend X time in that node. Sure, you have to grind/farm yourself to have any tools. The thing with your challenge is that it's just mere "I've stayed long enough so I'm better". Sure there will be some nuances but those will be quickly overcome. Not sure about others but I'm past that "oh, I have bigger number, I'm better" kind of thing.
  14. This might be not the case for OP but it happened for me. I've wanted to do some Duviri solo. Enemies seems tougher. Orowyrm had some weird mechanic. Only at this point it struck me as "it's SP version". It's so easy to overlook when you change Circuit to SP to set rewards and you go back to other Duviri. There is only small symbol that my brain just removes. I wonder if you need to unlock it (afair ask teshin about "steel path"). Go to Circuit (3 option) and check if you are on normal mode (tap in bottom middle, 2 tabs, 2nd one is steel path).
  15. First, it being "late game" means a lot. Imagine being able to deal 10x or 15x more damage from time to time. For a new player that's a lot. "Late game player" can achieve same or more at faster ratio (deal more damage per second). Secondly, you can get those mods (buy) probably as soon as you make MR 2 (so you can trade). Tennokai mods can be put in any slot.
  16. Here is few problem that are similar to Circuit: Frame: So you need to kill many stronger enemies. So what frame you pick? Armor strip, high DPS and some others. You pick good frame then (after getting some mods) you will just melt enemies. You pick wrong? You either will have problems or just don't do anything (and fail). Weapons: Stronger weapons? Is Kuva nukor dealing 100 damage weaker than Lex doing 200? Both would do same damage to enemies that are close (with lex you need to aim-shoot more). Kuva nukor would deal 100 to initial target and 50 to nearby 2 enemies. Lex on other hand would deal 200 to 1 enemy. My point is that some weapons are more suited to certain situations. In this case AoE weapons would be better probably. If the enemies would be smarter or just something else than just more EHP then it would be fine. You would pick e.g. faster frame to catch escaping targets. You would pick tanky frame for mission with enemies that deals damage. So on and so forth.
  17. Best Metallic Fastener? VOTE HERE: https://strawpoll.com/GeZAOXYX1nV Where is "they are bad because Tennokai is bad" option? Almost this^. I agree that Tennokai is horrible system. It's not that it isn't powerful. It's just like playing some trash game made in 1 hour after playing some "good enough". Compare it to Drifter/Duviri gameplay (at least at "base version", more later). You are fighting enemies. Enemy charges at you? You roll to side. Enemy want to slash you? You can parry and attack them. So on and so on. The interactions are between you and enemy(ies). Imagine situation like this. You need to hit enemy 5 times. You cannot just hold melee to attack. You need to avoid other attacks in the meantime. Now all of sudden you get 5x more strength/power so you can 1 hit kill enemy. Does this makes you proud of yourself? No. You haven't "outsmarted" enemy. You just get some buff. Same with Tennokai. You just sometimes gets more powerful strikes (except 'on 4 tennokai'). As for Base version of Drifter gameplay, it's sadly that good at beginning (I've not tested SP). Drifter intristic and Decrees give you HP. You get more damage. You can cheese some fights with "shooting from Kate". And why I think Tennokai will catch on? Some people doesn't care about what they do but only about damage. Some people like RNG nature of it. Even exilus adapters costs 20 plat. That's not too much. Sadly, you are one of very few people that dislike (or hate) Tennokai that I've seen recently.
  18. With some talk here: I understood that "Remember me" is lie. Software will log me even I'm using same device & IP. If you are going to do this can we have: - change text "remember me" when you log in to something like "remember me for X days" - like any services that has timed logins (e.g. online banking) can we have timer with "X days/hours to log out" - button to refresh (no need to type login info) or reload (login in and create new X day session)
  19. Oh, I haven't noticed it. Thanks for it. So, options "remember me" simply doesn't work and is lie because it will log you out no matter what you do after some time. Great to know!
  20. According to forum moderator : What is "different device" and "different IP"? My big assumption is that when I go to google and go to any site "what is my IP" kind of site it will show my IP visible from the outside (to others). I've checked it after forum logs me out and the IP stays the same. What is "different device"? I'm login to game/forum with one device (just changed my Laptop few months ago), from my home. My router is the same. I'm using same webbrowser (Firefox). I'm using same keyboard and mouse. However forum still logs me out. So what kind of changes are considered "different device"?
  21. +1. They can just sent you their look so you don't have manualy set stuff. I can confirm this and say that it reminds me of happy memories of Ocarina of Time and Majora's Mask, I doubt that was the intention from DE (hell I'm not even sure they intended for rolling to stop fall damage), but it hits me right in the nostalgia and I choose to remember it that way. I guess that's system stuff that "just exist". Frame have it as well
  22. So we have: - guns that charges on headshots but needs like 20 headshots at max (affected by multishot) but you can change int Incarnon form at any number of headshot - it just gives you less ammo - melees that triggers on heavy attack at 5x-6x (affected by combo mods) Guns are easy to change. You can go deactivate and fully charge meter to e.g. prepare for boss fight. Meters stays till you change forms. Melees have it much worse. You need full 5 or 6 combo multiplier. You cannot refresh duration so you need to wait to re-eactivate it. Combos, if you don't have Naramon, disappear at once. So you can have even 12x combo and have some time with some enemy (e.g. knocked down) and ALL IS LOST. That's not fair, compared to guns. Suggestion As guns, you can reactivate incarnon form on 2+ combo multiplier. Each combo multiplier gives you X seconds of incarnon form. Doing so you are not (almost) forcing Naramon nor combo mods/perks. Someone that uses heavy styles more often can use it, not waiting for "full charge".
  23. or maybe even some fixes for his 1st ;)
  24. Ah, you mean destroying cameras. Well, Limbo and probably few other can do it.
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