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(PSN)haphazardlynamed

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Everything posted by (PSN)haphazardlynamed

  1. DE already addressed this problem they took a handful of 'too fast' semi guns, and nerfed their fire rates. so its 'fixed' now. RIP Burson, Vasto Prime
  2. DE can we just remove Tap Alt Again to Deactivate Incarnon Mode? I have Never wanted to intentionally do this on the other hand, I have lost count of how many times I've Accidentally Wasted Incarnon Mode by trying to Heavy Melee after aim gliding. I'm pretty sure most people would agree with this? It's not a useful feature and actually an hinderance.
  3. It's a Red Dwarf reference where the descendants of a cat smuggled aboard manage to survive thousands of years in the derelict ship.
  4. I like this idea, its similar to what I Would have done if i was the first squad member through and shooting the scanner itself. Let's me keep doing what I was going to, even if the First Guy screwed things up.
  5. Agreement last thing you want is a game mechanic that is just Annoyance either make it Matter, or don't have it.
  6. So the Gas City tileset has scanner traps walk through the doorway before shooting the scanner, and you get hit with toxin or electric traps. ??I guess the intention, is that DE wants players to proceed carefully and shoot these, rather than just speedrun through the map.?? Well, that's not what happens instead, the 1 guy playing Volt rushes through and trips every single trap and everyone else behind him gets hit with the consequences. making it even harder for them to catch up. This interaction is toxic and just creates resentment between the squad. Either get rid of the traps or make them Effective against the Player Who Set Them Off. -how about have them set off 2 hallways further down instead of just 1, so you can't outrun the consequences? -or act like tripwires where it'll force stagger you out of Speedrun if you hit them? this way you can't just ignore them and leave the problem for the next guy?
  7. Unfortunately, Warframe isn't Rainbow6 the idea of tactically clearing rooms doesn't exist this is more like an arcade game, enemies just randomly appear out of nowhere
  8. same problem here I think its related to Cross Play, since that's when it started happening maybe something to do with my older ps4 not keeping up with next-gen Hosts?
  9. You're doing it wrong when you sell "Junk Prime Parts, 5p each" you specifically Don't Sell Full Sets If you want to sell sets, then sell SETS.
  10. If people are repeatedly offering a different amount than what you expected perhaps it is your expectation that is wrong? and not everyone else? This is the nature of a Free Market, prices are determined by what people are Willing to Pay, not by what you expected to sell for. anyway, about 5p for prime parts junk, is about what I see on average for playstation prices so you probably shouldn't be getting mad over people offering to pay that... seems pretty standard
  11. Rushing to the Extraction zone to AFK while someone else does the Objective is bad player behavior, not a bug.
  12. Doesn't make sense that we have to go to that specific location to Extract considering we Entered the map from a totally different location If an air vent is good enough to get in, why can't we also use it to get out? ...wait a minute, that extraction dock is like 2 rooms away from the boss in lots of maps, why didn't we just have our landing craft drop us off there in the first place? and why didn't frodo just ride the eagles up the mountain?
  13. But what good are Pathos Clamps? for buying Acrithis's Arcanes? anyone who has been playing so long as to Forgo the Incarnon rewards is also at the point that they're done with the Arcanes too. Rivens have the distinction of Existing Outside the Duviri Content Island; which is why they're a great choice for when that content has run its course.
  14. I want to see a Deadhead/Merciless Combo Arcane Kills award 1 stack. Headshot Kills award 4 stacks. each stack grants 30% damage. max 12 stacks. lose 1 stack every 4 secs. Retain both the Headshot multiplier of Deadhead and Reload Speed of Merciless perks at max rank. Note that this achieves OP's goal, of Deadhead not 'dropping off a cliff' but instead decaying smoothly. (my main motivation though, is there are a number of Alt-Fire weapons, or Incarnon Mode weapons, that switch between Single Target and AoE modes; and a Deadhead/Merciless hybrid would be nice so cover both sides.....)
  15. Support is the final word, not the forums. If they've already made a decision you'll just have to live with it.
  16. I'd suggest making the Kuva pack and Veiled Riven unlimited. no more weekly cap. Side Note is it just me? or are Zaw and Kitgun overrepresented in Paladdinos stock? approx 1/3 of the rivens I get from here are those, yet they represent what? like under 1/10th of the weapons possible? Seems like the weighting is wrong....
  17. Oh. and there's also supposedly a Huge Glitch, where Incarnons that have Hitscan AoE effects like the Braton's splash, the Zyloc, ?and Maybe the Gorgon too?? are Not Applying Multishot to the AoE splash. -it shows in UI, but ingame numbers suggest its not actually happening. That might be a factor in Gorgon failing, tho I'll leave it up to a streamer to do a frame by frame analysis to determine if the glitch is there or not.
  18. I'd say the biggest issue with the Gorgon, is that it changes weapon type drastically, from a Single Target Rifle, to an AoE Launcher. That's a problem when it comes to picking an Arcane. Deadhead is more beneficial for single target, yet nearly impossible to use when in AoE mode. Whilst Merciless is great for AoE, yet extremely difficult to maintain stacks (kill rate) when in Single Target mode. Now I guess you could build exclusively for Incarnon AoE Mode.... except I find that to be unsustainable, in practice I swap back and fourth a lot with Gorgon; this isn't like the Torid where you can stay Incarnon forever for free.... for the Gammacor, I think the problem is the Pull Effect is just too small and weak. If it was bigger, and did a full ragdoll pull, not just a nudge.; then it might actually be fun.
  19. I'd propose that being buffed by Wisp (especially when you didn't ask for it) leaves your Melee speed unchanged, but instead buffs the melee damage by the same proportion. makes logical sense in a way, greater acceleration/force behind your swing equates to more damage dealt but let the player stay In Control by not messing up the Cyclic Rate of their swings.
  20. I'm assuming OP is using "tech" in the same context as a certain youtuber meaning: exploitable obscure interaction, likely unintended result of sphagetti code that DE themselves isn't fully aware of
  21. I just want all the evolutions to Actually Work a bunch of them are still glitched to have conditional perks that don't activate, or stay active when they shouldn't. multishot doesn't appear to apply to the aoe portion for any of those that have hitscan+aoe (zylok, braton) and all but like ?1? of the Incarnons is using Normal weapon Base Damage to scale galvanizedCO instead of the Incarnon Damage stat. (though I guess that's no big surprise, considering galvanizedCO uses the wrong damage scaling on a ton of non-incarnon weapon variants already)
  22. Not in a Technical Testbed sense, but as a gauge of player interest in such content.
  23. Sounds Fair now when I get Rad Proced and proceed to PKill everyone for the Luls. I can use '"my hud was messed up, I'm not Purposely hunting players" as an excuse. You know. they could take Radiation even farther than that, in addition to the HUD suggestions, actually scramble the in-game graphic models. -you know how in Index that one guy clones the skins of Warframes? make it so that when Radiated, all the Grineer randomly swap skins with Squad and vice-versa. You could even have a scrambled lotus transmission giving you false directives, change of plans the VIP is a traitor, shoot him!
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