Jump to content

(PSN)haphazardlynamed

PSN Member
  • Posts

    5,283
  • Joined

  • Last visited

Everything posted by (PSN)haphazardlynamed

  1. it is usable, in that you can equip it and it won't be harmful but it's not super great Toxin is good, since you almost certainly would want toxin on the baza anyway, thus the riven can take up the slot your tox mod would have Damage is not really desirable in Rivens nowadays, since Gun Arcanes and gunCO already provide a source of Damage. doubling up is just diminishing returns and wasted opportunity vs going with something like CD that doesn't have an easier source. Baza build: Crits, Hunter Munitions, Viral
  2. Background Context: PSF used to be rather irrelevant AoE weapons once had Self Damage and would just outright kill you if you shot them off at close range it was just a trivial login bonus, nothing important. So the login requirement was just fine. Back in those days, I had loads of fun using the Kulstar by pairing it with Volt's Shield in the 'riot shield' mode where you pick it up and carry it. Thus shielding yourself from your own explosions. PSF makes players lazy, clever solutions like that are long forgotten. I say removing Self Damage was a mistake; DE should bring it back. Fix the whole controversy in one fell swoop.
  3. The Mission Results screen, appears twice. If another squad member starts a mission vote, and you opt to Leave Squad then the next time you exit your Arsenal, the Mission Results for the prior mission will display a second time. Pls fix? super annoying. wastes time.
  4. I don't Mind the high value items being super rare drops (riven, adapters). But I do think that the Common drops should have their Amounts adjusted, so that they're at least as efficient as farming them normally. This way its not a total waste of time when you get those....
  5. Yes it has happened when Zariman was first introduced there were many threads just like that which is why DE introduced the Extract Button, to allow players to leave even when the rest of the squad wanted to stay and collect medallions, fight angel, etc. Players asked for the ability to solo extract! They gave it to us, now players want the opposite. UGH, can't please anyone.
  6. Problem with doing that, is your Toxin projenitor becomes wasted opportunity. and you end up with Too Much viral weighting, not enough actual damage dealing elements (like Heat)
  7. Yeah, the toxin being at the end, thus comboing with the heat to make useless Gas is a bummer. I'd choose either a Heat Projenitor (you already had one, rip), or a Radiation Projenitor. then apply a Cold and Toxin as Mods to make Viral so you end up with a Viral+Heat, or a Viral+Radiation depending
  8. Eventually, you'll get your hands on a Hunter Munitions, which makes critical hits have a 30% chance to proc Bleed (slash) at which point you should build as a Status/Critical hybrid. with Viral + Hunter Munitions. the HM approach is much better than using Fanged Fusilade, since it ties the slash to Criticals instead of Status chance; thus the Viral procs and Slash procs are not competing with each other; both can simultaneously occur on a single bullet. ?the weapon in question has low crit chance? well, Arcane Avenger on your warframe fixes that
  9. The Spirex always has Heat innately, Separate from the Projenitor Element. your first one, with the Heat Projenitor was masking that fact. your second one, now with a Toxin Projenitor, combines with the Innate Heat to make Gas. It's behaving properly.
  10. A sniper scoped mode, but Not a Sniper? you're talking about the Veldt and really, its not worth using.... just use something like the Rubico or Vulkar Wraith if you want that style of fast marksman rifle. Then you don't have to give up the Sniper Combo mechanic.
  11. That's a good point the Apothics cannot be Activated via the Gear Wheel; only by a dedicated Interaction with the shrine itself. So there's no real reason for them to be IN the wheel, it's just UI clutter. Same case for Ciphers, attempting to 'activate' them from the Gear Wheel does Nothing. they can only be activated from their own special interaction within a Hack Menu. So Items like these, should just be separate from the Gear Wheel. Maybe in ancient history it made sense to put them in Gear Wheel, when the wheel had a Capacity Limit and it was a loadout Management mechanic; but that is long gone....
  12. In the case of this perk, I believe it is 'mutliplicative' -IE a separate multiplier against your total damage as opposed to 'additive' -combining with Serration. DE is notoriously bad about specifying the difference; but what'll really bake your noodle: is that the Galvanized Aptitude (and other gun Condition Overload mods), on some guns is additive, but on others is multiplicative! with no real rhyme or reason as to which formula is used on which guns. It's not even clear if this is a glitch or intended. There's a nice player-made spreadsheet online where this has been determined thru testing.... (not listing it here in the case that is is a Glitch and at risk of DE nerfing) The benefit is Increased Burst Damage. Higher damage, at the cost of reduced efficiency/uptime. This does have uses, for example maybe you absolutely need a Demolyst to be dead Right Now, and that is more important that sustainability.
  13. best bet is to make a support ticket but emphasize that this is Not a Trivial matter for you but that you actually have an OCD Disability and the excess blueprints are a trigger for you.
  14. about the only reason I tolerate this challenge is because so far DE has not deemed it worth the effort to patch out the 'cheeze' methods of cheating the challenge.... I'd suggest that many challenges need reworks, except the existence of Riven Cipher is designed to give DE a free pass to never fix them again.....
  15. If you really want to increase total yield, you should Round Robin Radshare (old concept, no one does it anymore) basically, for each round, Only One of you equips the Rare, all others equip junk. Take turns opening only a single Rare at a time. everyone grabs it when it does unveil, thus duplicating the part x3 more for the cost of the fodder they brought instead of the Rare relic. -as you have correctly surmised, yes, the odds of a desired part unveiling is constant. People share Simultaneously instead of Round Robin, because you Just Can't Trust people to actually pony up when it comes their turn....
  16. Citrine is stupidly overpowered as is she doesn't need any buffs each of her abilities is basically an improved analogue to some existing WF, pure power creep.
  17. Lately the mission scripting for Grineer Hijack has broken now when you Succeed in the mission, instead of showing your Landing Craft fly in to retrieve the core. it shows the fade to white nuclear blast, that was previously shown in the event of the core rupturing (mission failure).
  18. it's an advanced strategy for massing large amounts of New Prime Relics very fast on Release Day (which translates into a very high Platinum resell value, as the Whales will pay a Lot if they can get those items ASAP) Syndicates sell Relic Packs (which can include those Primes) However, at rank 5 you can only spend up to 132000 Standing on packs. After spending all that standing though, if you de-rank down to rank 4, you unlock 99000 Standing, for even more packs then 70000 again if you de-rank to 3, etc -so, by de-ranking, you have access to much more Spendable Standing in a short amount of time. Typically you de-rank Fast via turning in medallions for an Opposed syndicate. -no missions or pledge swapping required, its just Instant. This is a much faster way to gain New Primes than playing Void Missions for 1 relic per round. Umh, but by your proposal, pledging to an enemy would Not De-rank opposed syndicates anymore, they'd always be stuck going positive. Meaning the Above won't work.
  19. No If you remove the Opposed mechanic then How am I supposed to DE-RANK my syndicates? -Yes, there is Very Useful reason to want to de-rank. OP should consider exploring this before writing the mechanic off as bad.
  20. It's not a "timer" the progress bar is actually determined by How Many Players have claimed the item. the reason they go faster on high value items, is because lots of people want to grab it. it's like Darvo Deal, first come first served. Cause DE isn't about to put out an Unlimited number of Freebies for Orokin Potato that is big money maker on Market. -even the 'free path' of Nightwave Shop has a hard cap on them, by limiting the total number of Credits you can earn per season.
  21. Does the Petrified status from Gorgon's Metamorphic Magazine qualify as a Galvanized Aptitude stack?
  22. why not? I can clearly see how awkward the animation is. if it was smoother it would be faster a lot of guns seems to have unnecesarially long reloads that could be fixed by some redesign to the ergonomics.
  23. Is there a setting to make my WF Left Handed? I don't mean the shoulder camera swap, I mean literally hold their rifle left handed. I noticed that some guns like the Gorgon, and a few Kitguns, have the mag on the right and my WF is doing this really awkward 'reach around' reload. Would like to switch to left handed to speed up the reloads.
  24. Incarnon Buzlok Incaron mode has Homing Bullets just like normal mode except they're actually usable make them smart like Kunai Incarnon where they just automatically seek heads no more target beacon Pressing Alt to exit Incarnon mode early releases a Huge explosion based on how much charge was left
  25. My only annoyance with Meta is how often it means using a Faction Bane mod. now, I don't disagree, that truly is a huge damage boost I just Hate having to swap out the Bane Mod when I switch between different missions. Kinda wishing they didn't exist, doesn't really add anything to the game and the tradeoff of Power vs Annoyance is kind a bad game design. Annoyance should Never be an intentional balancing factor.
×
×
  • Create New...