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The_Royal_Elf_Mika

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Everything posted by The_Royal_Elf_Mika

  1. 100% disagree, she can very easily out damage excalibur with a good statstick. i 100% get why people dislike stat sticks. but literally just run Rauta and a rivened well modded statstick and she can easily do very well in high level steel path thanks to it. mod: https://warframe.fandom.com/wiki/Accumulating_Whipclaw acting like a strength mod for her claw (upto 350%). i also can 1000% back this up because i have been mainly playing her in steel path with THIS BUILD: like, reading your posts tells me you really dont know much about khora. for example, her first ability is bad damage wise unless you use a stat stick modded for it. if you actually used a well modded stat stick with your khora, there would be 0 reason for you to say that khora isnt a good damage dealer. also khora shouldnt have to be played like Zephyr in order to functionally use her 1st ability. she is 100% a damage dealing warframe. her Strangledome and Ensnare literally amplify damage to enemies in them and hitting a enemy with whipclaw who is strangled by the dome hits everyone else in the dome. https://warframe.fandom.com/wiki/Ensnare "Ability Synergy: Ensnared enemies receive 200% damage from Whipclaw and Venari. Additionally, ensnared enemies hit by Whipclaw will propagate again to pull in new enemies. Whipclaw propagation refresh is considered as a new instance of Ensnare, therefore it will affect enemies freed from a previous cast." https://warframe.fandom.com/wiki/Strangledome "While captured, enemies are strangled by the chains taking 100 / 150 / 200 / 250 damage per second and receive 200% damage from weapons and abilities. " one last thing: then why are you commenting against Quality of Life stuff for it? "i hate using whip claw, but i dont want it to be made better for other people who do like using whip claw" is basically what your saying. TLDR: i think you dont use a statstick due to you saying "... it may be Khora main attack one but she is not a damage dealer type; If you want her trying to equal or best Excalibur's excalted blade, you're in the wrong..."and khora first ability is mediocre unless you use a stat stick, then it becomes a fantastic ability. i also have 0 clue on why your commenting against QoL for the ability when you yourself say "I hate using the Whip's spams because it's boring and tiring (Keyboard Player)". Edit: also should bring this up about Exalted blade and Serene Storm, because these 2 abilities ignore obstacles. Serene Storm: "Normal attacks will emit a wind wave in the direction of aim that travel 20 meters. Wind waves have the same base damage as the melee attacks that release them. The wind waves and Serene Storm itself are considered separate entities and will both deal damage separately. Wind waves will Punch Through and hit enemies and terrain regardless of thickness up to their maximum range. Wave damage does not fall off with distance. Wave range and flight speed are not affected by mods. Enemies hit by the waves will suffer a stagger. Enemy projectiles hit by the waves have a 100% chance to be redirected toward their originating direction." Exalted Blade: "Energy waves will punch through and hit enemies and terrain regardless of thickness up to their maximum range. Energy wave lifetime decreases 0.5s (7.5m) for every enemy hit from the max lifetime of 2.5s (37.5m). Wave damage falls off linearly with distance from 100% to 85% between 0 and 6.5m and 28% to 0% between 6.5m and 37.5m. Wave range, damage fall off, and flight speed are not affected by mods. Enemies hit by the waves will suffer a stagger." Huh, both of these ignore all terrain, so if these are sooo much stronger in your opinion, why can these ignore terrain but whipclaw cant? (i wasnt even arguing for this funny enough. i was only asking for it to ignore ALLIES).
  2. her ability doesnt ignore terrain though?? it literally has LoS and can easily get stuck on random objects. my main issue is that you can literally have your kavats constantly body blocking you even if you try to aim at the ground. do you even play khora??? the pets literally love jumping directly in front of you with a hitbox the size of a player.
  3. please make her whipclaw ignore allies. allies all seem to have very big whipclaw hitboxes including Kavats like Venari. kavats specifically since i am using Venari/Smeeta, have like human sized hitboxes for whipclaw, making you constantly accidentally hit them. its not just that allies block it, allies seem to act like walls for LoS. making it where a ally that goes melee can easily unintentionally constantly block your whip claws's damage. pleeeeeaaase let whip claw ignore allies as a collision object. other than that Khora is great. just the constant whipclaw blockage is driving me crazy.
  4. Here is my operator: Operator Theme: Here is my other side: (spoiler?) Both use Raven as the voice.
  5. imo based on my math, id say buy Accessory packs. market discounts are great for people who dont buy plat often (or at all), while if you do buy plat often, this will atleast be much more beneficial. (please dont remove market discounts)
  6. also, you can just equip a pet with Synth Deconstruct, which has a 25% chance to drop Health orbs from enemies your pet attacks and are killed.
  7. funny thing is, your probably better off using Equilibrium, at max rank it gives 55 energy from normal health orbs and 110 from large HP orbs ( Empowered Health Orbs) and HP orbs are VERY common compared to this mod's energy orbs.
  8. please add it to every part of the weapon imo if the main weapon is crafted it shows it if mastered it also shows it cant say how much of a pain it is trying to get ducats and not knowing what i have built and what i have not built.
  9. i found its better to just never use a pilot an instead do 2 gunners and a engineer, though even with 2 engineers they can and will die to boarding parties. idk if this was changed, but crew can run out of ammo (atleast they could when i did railjack a few months ago). gunners can shoot down boarding parties though, which can help.
  10. where did i say anything about selling???? all i said was i usely have a harder time getting uncommons than rares. honestly i dont understand your post at all. i never said i was selling stuff in relics and this part specifically makes 0 sense.
  11. oh i meant for aya, bounties on Fortuna and especially Deimos have a VERY high aya drop chance Edit: Deimos also has a high chance to drop like 1k endo per stage, so you can get a ton of endo from it too
  12. relic packs can give aya, but i have had it several times where i open 5+ and get 0 aya. also, uncommon can be insanely hard to get too in relics, a lot of the times for me the uncommon is harder to get than the rares in the relic. void missions can give aya, but bounties are much more reliable and load times make void missions awful for aya farming (2-5min load times...) bounties per stage have a VERY high chance to drop aya, where as you will probably get 1 aya every 5-10+ runs of void.
  13. tbh i wish they were added to loot tables, just due to the fact that the best way to farm relics is spamming Bounties 24/7 which get kinda old when you have to grind out like 30+ aya to get everything you want from varzia (mostly due to the RNG nature of relics too)
  14. i do think the AoE nerfs were too much(mostly due to how much it made certain weapons useless due to awful weapon ammo economy), but this post screams "if i cant have AoE then no one can" since this was how it exactly looked with AoE weapons , just replace the 2 Garudas with Wukong.
  15. i have used her quite a bit without issues like that. the only time something like that happened was when i was getting on merulina at the exact same time a lich grabbed me which made me immune to damage but also unable to do anything. other than that i have had 0 issues bug wise with her.
  16. ya, overframe has a big issue of outdated tier lists too imo, like how Yareli is the worst frame on there and garuda/grendel are also considered "B Tier" which is 2nd to the worst of the tiers, yet they should both easily be in A tier, just garuda's passive and 4th ability easily makes her a fantastic frame. Garuda's passive +100% damage but from wiki Damage appears to stack multiplicatively, even with other multiplicative sources such as Roar and faction damage mods. garuda's 4th ability Enemies damaged by the flying talons are marked with Garuda's symbol for 10 seconds. Attacking marked enemies with weapons and abilities grants a 75% chance to cause a Slash Status Effect. Status chance is affected by Ability Strength, capped up to 100% status chance at 134% Ability Strength.
  17. fun fact, you can ignore shield gating builds wile still surviving due to just how shield gating functions in general, its a great safety net that you don't HAVE TO build for. removing it against 3x damage will not just hurt shield gating builds. but any build that has a shield in general. there is a reason why Overguard was given a gate aswell. though i do wish that shield capacity was a positive rather than the current "Less shields = higher survivability" due to how shield regen and shield gating works.
  18. mine has 9 total damage? wiki says it should have have 36 total damage... guess i was given the non lethal variant 😄
  19. this is a thing we 100% need, i have had quite a few bugs where i am immortal and cant do anything. though usely jumping off a cliff can fix this, but still.
  20. a mod idea for Charge based weapons. Automatic Charging System: weapon automatically charges after not firing for 2 seconds. instead of holding/pressing the fire button to make it charge, it will pre charge and using the fire button will just fire the weapon. First shot: current: Charge > Fire > Charge > Fire with Mod: Fire > Charge > Fire > Charge this is a mod idea to make charge weapons more versatile for the first shot. wile not effecting shots after the first unless you wait 2 seconds. mod idea is due to using the Tenet Ferrox.
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