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Zahnny

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Everything posted by Zahnny

  1. I imagine it'll probably stay the same. Like how we made "peace" with several Syndicates through quests and they still send literal death squads after us.
  2. This is a great point. I made posts about it at the time, but the Miter's final evolution is a bit underwhelming. You have, a cool and unique mechanic that is tied down with too many restrictions and limitations vs Two general all purpose status/crit buffs. I remember at the time, someone tried to make a build all around the final Evolution and no matter what build you tried, it was always inferior to the general stat buffs.
  3. Personally, I feel like it'd be best if DE looked over the weapons with the lowest player usage (not counting Mastery Rank farming) There's a lot of weapons I do want Incarnon'd but there's also a lot of weapons that deserve a buff. I'm actually kinda astonished that the Stug wasn't done in the first or second batch. Seems like it'd be perfect for a "Charge Gained on Direct Hit" If I had to choose another weapon that I kinda want to see? Acrid. At one point it used to be a meta weapon because it would bypass Shields in Early Warframe, I never got to try that but I want to. Also I just, generally think that the Acrid has a cool weapon design. Whether it be through Infested Liches or Incarnons, I want an upgrade to the Phage.
  4. I gotta admit. I do want to play as the Acolytes but I think I remember making a thread along the lines of "Would you prefer to get Stalker, or would you prefer to get all his Acolytes?" and I think the consensus was a general "neither" The closest thing I could see happening in regards to Acolytes is some sort of new material, resource or gear that lets us enhance a Warframe with something related to Acolytes. Similar to installing an Orokin Catalyst. That way we can turn any Warframe into an "Acolyte" that's not just "here's roughly 6 new warframes that look slightly different"
  5. That's honestly my feeling too. I'm not sure I want Drifter Melee myself, but this is more of a hypothetical "if this is going to happen regardless" type of deal for me.
  6. Most people say that it'll degrade his character, but I disagree depending on how it's handled. For instance, every Warframe we obtain (you could argue with the exception of your Starter Warframe) isn't the original Warframe, and I don't personally consider the Primes the "originals" either. Not all Warframes get a proper story. But I've always seen every Warframe we craft as being a clone, a mimic, a replica of the original idea. Although I do consider the Warframes "alive" when I subsume for example, Dagath. I don't associate it with the Original Dagath. Heck, even Umbra we literally rebuild him. The Umbra we take control of isn't the same Umbra from all those years ago, though he does share the memory and pain. Stalker can be handled the same way, we're not "the" Stalker. We're merely a copy or replica of him, like how we took his weapons for ourselves. Though if you really wanted to make a strong point of leaving Stalker's legacy intact...We could always...Kill him... I doubt anyone wants that scenario, but that would make a concrete distinction between the Playable Stalker and "The" Stalker. His honor remains intact, even if we decide to turn him Pink and raid a Relay with him.
  7. I don't have exact timestamps, but I believe it was the second to last question before the stream ended. The question was roughly about being able to use Drifter melee outside of Duviri or in Core gameplay which Rebecca seemed like she wasn't against the idea. My problem is, I prefer to use my Operator over the Drifter, I know many people are the opposite. For me it's because I'm more familiar with the Operator, though I understand even after The Second Dream came out people weren't fond of their character being a kid. Also, Operator randomly gives chatter in missions where as Drifter doesn't if you choose to use the Drifter. I bring this up because while I prefer to use my Operator, I feel like having Drifter melee would potentially exclude players who use their Operator, and I don't think it's worth setting up a whole new system for Operator melee. My solution would be if we could swap between the two mid-mission. Or if you choose to use the Operator, your Operator and Drifter would switch places during Melee attacks. Similarly to how you instantly transfer to your Warframe if you Melee while in Operator form, and then switch back to your Operator when aiming/shooting. I feel like this would all around feel cooler and more impactful for your Drifter to be on-call like that. Since the Drifter already has Ranged and Melee hooked up, choosing to use Drifter could simply just ignore the Operator entirely if that's what you'd prefer. P.S. while on the topic of the Drifter, can we get more Guns in Duviri please? I wouldn't mind a Musket or Blunderbuss.
  8. One of the reasons why I think it's interesting to bring up old topics every once in a while, to see how opinions differ either from different people voicing their opinions or the subjective opinion changing with the game or over time.
  9. I can relate to this one personally. I have Daft Punk's Aerodynamic on my Mandachord but I never use it because I confuse the Beat and Percussion with each other and end up missing every note.
  10. I doubt I need to explain that Mirage's Eclipse is being changed with Dante Unbound but I got Octavia in Duviri and it got me thinking about it while playing. Octavia has always been one of my most and least favourite Warframes in the game. Pros: Music Cons: Gameplay feels too passive, abilities besides Metronome aren't really engaging. And Metronome always feels tedious. I can't remember off the top of my head if there are other frames with Conditional abilities, requiring certain actions or conditions to be met to work. But I doubt Mirage and Octavia are the only ones. Metronome in general just doesn't feel fun or engaging. It's just, optimize the Mandachord to make it easy then spam buttons, maybe this is fine if you're the Octavia but for a Support frame. It's even worse for her allies to try and obtain the buffs, assuming the Octavia is stationary. At least personally the only part of Metronome I engage with is the Invisibility buff. All the other buffs are just white noise to me.
  11. Yeah, this is why I wish we had some sliders or options to mess with the intensity or amount of effects on Ephemeras. Out of the current Lich Ephemeras, I tend to use the Trickster Ephemera since it enhances things without being overbearing and feeling subtle. I just wish that it worked a bit better since only certain parts of non-warframes get the effect
  12. Do you mean Universal skins or weapon specific skins?
  13. Honestly can agree. I wish we had a slider to reduce the intensity of Ephemera effects, or pick and choose parts of an Ephemera we like. I think the Spore Ephemera has one of the best effects in the game, the underglow. Unfortunately it's tied to several other effects that are undesirable to me personally.
  14. Huh, seems weird to be intentional. I wonder if DE would ever consider looking into changing it. Given the average rifle can only reach about 3.7 punch through I don't think it would be meta shattering. I understand in cases like the Ignis or explosives but I feel like most weapons...well...aren't the ignis. I'm not going to say there isn't other weapons like the ignis, but if this rule was made because of the Ignis...I'd rather other weapons were able to just use punch through consistantly.
  15. I got Qorvex today, and I wasn't aware of his Passive until I checked the Abilities tab to look for Tips. Thinking "Oh, a flat +3 Punch Through on any gun?" I decided I had to test it to its limits and unearthed the Argonak. Qorvex = 3m Punch Through Amalgam Argonak Metal Auger = 3m Primed Shred = 2.2m Vigilante Offense = 1.5m So that's 9.7 metres of Punch Through in total, and the Arsenal screen for the Argonak also lists a stat of 9.7 (You could technically go higher with a Riven) Now I wasn't expecting to be able to shoot Assassination targets from spawn, or shooting through multiple tiles. But I was expecting to be able to shoot any target on the current tile, provided the bullet was able to penetrate a wall or surface less than 9.7m in depth. Turns out? There's a lot of what I'm going to call "Dead Zones" where surfaces will just straight up absorb your bullets regardless of your Punch Through values, even in locations that are thin (relatively speaking) enough to shoot through. I got some clips of it and posted them here: https://imgur.com/a/sb8farS P.S. Ignore the cartoony gore, I run Amalgam Ripkas for fun
  16. Spent a whole bunch of time customising Qorvex, and after doing Look Link I noticed the Velorum Prime Sigil doesn't appear in the preview
  17. That is interesting, but I think it's genuinely just a bug. I've encountered many similar floating head bugs in Warframe and this looks like one of them. It's in the same place where Wally taunts us when we start the Entrati Labs quest. That being said, I have zero idea how you managed to trigger or, partially trigger it.
  18. So, I just now took Shade Prime out of the Foundry, and as all players do. I went to customizing it. Which reminded me that the Ephemeras for Kuva Liches were sort of glitched, in that they were more Universal than they were intended to be. Ephemeras obtained specifically from Kuva Liches can be applied to numerous other things besides your Warframe and Operator/Drifter. This might be incomplete but to my knowledge, they can be applied to, All Companions, K-Drives, Archwings and Necramechs. Thankfully DE saw this as something good and decided to leave it in/not fix it. Which I want to state I am extremely thankful for, but at the same time. It always gave me the impression DE might work on getting other Ephemeras or future Ephemeras the same treatment to be applied more universally in the future. Checking the wiki, the Kuva Liches came out in late 2019 and only the Lich Ephemeras can be applied to other things of interest. For the record, I understand there are limitations. A sentinel having a "Step" Ephemera might be a bit odd, but I would still like to see more general use Ephemeras gain compatibility with other things in Warframe. I've voiced this opinion a few times in the past and I really hope DE are receptive to this idea as Fashionframe extends to more than just our Frames these days.
  19. Hoping Furis can be given that treatment, or a singular Dex Furis, but that probably won't happen anytime soon given Furis Incarnon exists now.
  20. This has been something I've been thinking about for a while and decided I might as well make a thread on it since it's been itching my brain. In recent years, Signature Weapons have become more prominent, a weapon literally designed, or intended to be used alongside a specific frame for a stat bonus. While I'm not too fond of "forcing" a certain loadout on players I have always found them interesting but have never directly asked other players what their thoughts are. I also wanted to mention how there is at least one scenario where a Signature weapon is claimed by the game, but does not provide a bonus when used alongside their Warframe. Akzani is a bullet hose akimbo secondary that is claimed to be Mirage's signature weapon yet neither has a bonus, nor did it get Primed with Mirage Prime. (and still currently lacks one) It's possible DE just simply forgot the Akzani existed. I never see people talk about it anyway. But when old weapons get Primed they tend to perform a lot better than their contemporary partner so there could be potential for it. One issue that I see with Signature Weapons that might make players dislike them is because of their existence, they "have to" get Primed typically. Which could be seen as wasting a Prime "slot" during a new Prime Access, which typically includes 1 Warframe and 2 other pieces of farmable equipment I also wonder if older Warframes should be revisited and either 1. Have a Pre-existing weapon be classified as their Signature (think Excalibur and Skana) 2. Have a completely new weapon made from scratch so older Warframes can have their own Signature weapons too
  21. This might be asking for a lot, but I don't suppose we could get some sort or form of toggle for this? The reason I never used Negation Swarm's augment is because I liked having the Armor maxed out at all times. I am in favor of Negation Swarm being part of the base kit but personally I wouldn't mind turning off the immunity to keep the armor.
  22. I'll be honest. I was actually intending to convert him and turn him into my On-Call just because of his name. Even though the Kuva Grattler is the last Kuva weapon I need to collect, I think it's worth it for Tixx Egg. Also he just so happens to have an Ephemera too, so bonus points for style.
  23. We're gonna need the police, because shots have been fired. But being real, that got a genuine chuckle out of me.
  24. The microtransactions were taken out of it a long while ago. I had a playthrough of the game after that point and didn't experience anything like that in my playtime.
  25. Unfortunately I don't think this will be possible since Warner Bros patented the concept of a Nemesis System. I assume it's why the system in Warframe isn't built upon further.
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