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[DE]Megan

Fortuna: Hotfix 24.0.10

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Still no fix for Mecha Overdrive not linking Status Chance properly / at all.

Edited by iSmallfry

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17 hours ago, Voltage said:

Elite enemies do not drop pigments.

Also, I believe the Tazicor only awards 2800 Mastery Points:

Before:
fd66dc20a2aaa4f0b2960359e09fad79.png
After:
0518f7690210dd7c207a8829214a8b64.png

Thank you to @--Q--Hystoriic for the screenshots.

i was also only recieving about 3K mastery for leveling moa companions not sure if this has been addressed yet

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two players on my clan are kinda locked in war withing because some mobs went invisible and you can't avoid them and get to the other part of the quest 

restarting the game didn't solve it 

unknown.png

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4 hours ago, Xsoskeleton said:

switching to scanner, aim down sight, and switch back to weapon often fixes this issue for me, happens to any kind of weapons i use.

Thanks, that's not a big deal, as I like the challenge of no reticle :D

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The mini-map indicator where the enemies are next needs to be looked into as it seems to be flickering between the closest door or somewhere after.  The extraction logo on the mini-map seems to be on top of the player until he stops moving and then points to the next section of the map or does something similar by flickering between your location on the mini-map or some odd place off the map altogether.  

Or my personal favourite, the extraction marker on the mini-map spontaneously changes colour from green to deep red because...  Warframe.

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From the other recent hotfix, it said:

  • Fixed Arbitration Warframe Mods being usable in Archwing missions

I get it that the mod being referred here is Adaptation, but for some reason, after loading into my Archwing (in Vallis) and bumping into terrain intentionally, the icon that shows the accumulated % damage reduction still shows up in HUD, BUT the mod no longer works (I mean I can tell, taking huge chunks off of my shields with every bump). What is worse is that it seems to be no longer working even when I'm not using Archwing. I speculate that the code or its effect that restricts use of Adaptation in AW somehow got passed down to my frame. 

Also, that bounty where you have to look and investigate dead bodies and eventually rescue others from a garage-like building, this one auto-fails once I enter the yellow area indicated in the map.

Please fix these.


 

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18 hours ago, [DE]Megan said:

Reduced the Corpus Ospreys dodging frequency.

FINALLY, I CAN KILL THEM!!!

And yes my tracking is that bad.🤣

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What about the good ol' bug which causes a lot more energy appear to be taken instead of what you get via Nekros' Desecrate+Equilibrium combo?

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Something to note during the coildrive ambush bounty. When doing some bounties yesterday, other coildrives would get stuck to the hacked coildrive, causing it to rapidly lose health, while the AI-controlled coildrives keep ramming into the hacked one causing further damage. Very aggrevating to lose that bonus on that bounty

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Remove the new nullifiers ffs, we've been over this for years. Nullies need a drone to pop and should not be rechargable whether popped by sponging or by killing the drone. And they shouldn't be able to keep the bubble while teleport/charge jumping through you.

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vor 8 Stunden schrieb Xsoskeleton:

I'm against the ability to kick people from squad but these kinds of people really irks me a lot too, reasons why i never do bounties on public back in Plains is thanks to this people, that is until DE implemented leave squad.

It sometimes goes really bad that MR10+ people is leeching off bounty from players with lower mastery than them, like, what the #*!%.

Kickvote might not be optimal, but they could implement an autokick for people who are staying outside the objective range for too long.

  • Upvote 1

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can you address the glitch in the stance animation for large weapons like the opticor and arca plasmor causing a oddly bent elbow? its really ugly

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