JacketUnHoly Posted April 8, 2019 Share Posted April 8, 2019 (edited) . Edited January 28, 2021 by Lluminate 1 Link to comment Share on other sites More sharing options...
Keyring Posted April 8, 2019 Share Posted April 8, 2019 I've had it happen solo play and in groups. Few times it seemed to occur when the door opens right as a lockdown triggers. It slams shut but the light stays green instead of going yellow. Once lockdown is cleared continues to remain closed. Link to comment Share on other sites More sharing options...
sam686 Posted April 8, 2019 Share Posted April 8, 2019 Workaround for hosts: The hosting player need to use Nova, Loki, Nova Prime, or Loki Prime. Ares (Mars) sabotage and Titan (Saturn) sabotage are badly affected over 90% of the time. I found this most frequently happens in Sabotage, rescue, and can sometimes happen to exterminate. There appear to be a problem on a specific door on Grineer Gallion and Grineer Settlement on mars. Does this problem have something to do with this game, on client side, trying to double locked friendship doors with no terminals? https://www.twitch.tv/videos/407104948https://www.twitch.tv/videos/407109369https://www.twitch.tv/videos/407304037 This have happens to Ara Mars, a capture mission, where one player that joined mid game, even though other players passed through this door just fine. Although this happening on Capture mission is very rare, less then about 2% of the time. Link to comment Share on other sites More sharing options...
VanFanel1980mx Posted April 8, 2019 Share Posted April 8, 2019 Confirmed to also happen in the current sortie sabotage mission, the host just goes through the doors, it stays closed three times in a row for me, or maybe is a feature since NW has a sortie completion challenge? Link to comment Share on other sites More sharing options...
diaversai Posted April 8, 2019 Share Posted April 8, 2019 Had this happen in sortie and Red Veil Rescue. I was host both times and could go through fine, but teammates could not. Link to comment Share on other sites More sharing options...
sam686 Posted April 8, 2019 Share Posted April 8, 2019 (edited) Workaround for host: the hosting player use Nova Prime, Loki Prime, Nova, or Loki. Use wormhole / switch teleport ability. Most frequently happen on Ares (Mars) (sabotage) and Titan (Saturn) (sortie sabotage), and bugged door(s) happen over 90% of these specific missions. Host see open, others see locked closed. Edited April 8, 2019 by sam686 Link to comment Share on other sites More sharing options...
Capitaoryu Posted April 8, 2019 Share Posted April 8, 2019 in a mars mission have a green door, above the an opem area with white parapets, this door DON'T OPEM for me, and in a Relic Fissure quest it occurred the same problem with me and 3 another person, BUT, the forth member can pass the door. Link to comment Share on other sites More sharing options...
Capitaoryu Posted April 8, 2019 Share Posted April 8, 2019 it´s occurred with me too! Link to comment Share on other sites More sharing options...
squirrel_killer- Posted April 8, 2019 Share Posted April 8, 2019 So this bug started popping up, but has worsened since, Update 24.4. The bug luckily is easily identified thanks to when it started popping up, and now having greater time to test I can confirm that my initial suspicions of what is wrong and make an informative bug report. Before doors were client authoritative sometimes they would lag to open or simply not open, due to connectivity issues. This could be worked around by a host walking over and letting the person through. When they were shifted over the opening of doors was made completely client side, but this prevented the work around. It is clear to see certain doors did not receive this change however, these doors tend to be the round Grineer doors. I have not seen this happen on any other doors to date. It also seems to only happen on some tiles. Some further observations, it seems the doors when they will not open for clients, appear closed despite a host stepping through what is, for them, an open door. Speaking to the possible sign that nothing is being sent of the door between the clients and the host. This speaks to a whole other potential problem, such as potentially not being able to fire weapons through doors opened by allies, but I never have encountered such an issue myself yet. In other words, check the infested Grineer and Grineer tile sets for doors not faithfully open for clients, as I would almost bet on no such checks are being done for clients at all, likely because they are relying on the old host authoritative method still, which is no longer present. Link to comment Share on other sites More sharing options...
SeaGodling Posted April 8, 2019 Share Posted April 8, 2019 Today's sortie, the first two missions had them game breakingly bad. An IRL friend was able to invite me to mission on the far side of the door so we could complete, but all the clients could NOT pass through the door at all if they spawned in on "wrong" side. Link to comment Share on other sites More sharing options...
scruncky Posted April 8, 2019 Share Posted April 8, 2019 yo i thought i was the only one lol, and sometimes i get stuck in mission with no button functioning (even reviving lol) what's happening devs? everytime the new nightwave update we have these bugs man sigh Link to comment Share on other sites More sharing options...
Shoruke Posted April 8, 2019 Share Posted April 8, 2019 (edited) This happened to me 4 out of 5 Rescue Fissure missions I just did. It was in a Grineer tileset, on Saturn. Only way we can extract to claim our relics is to have all but one person die. It usually seems to happen to a door that's "after" the tile where the captive is being held. Between that tile and the extraction point somewhere. I've always been able to get to the captive, but 80% of the time I can't get out. Edited April 8, 2019 by Shoruke Link to comment Share on other sites More sharing options...
Zectre Posted April 8, 2019 Share Posted April 8, 2019 I also wanted to chime in on the matter of broken doors. So, as it has already been described thoroughly by other people of this thread, it seems only the Host can walk through all doors unabated, but sometimes because I should probably emphasis that it doesn't ALWAYS happen, but sometimes the doors will remain "locked" for other squad-mates. A "partial" fix on the host's end is to be Nova and to provide a Wormhole for HER squad, since it is unaffected on the Host's end, and can provide a means to the exit for the others. Of course, this isn't what people want to have to do, because this bug isn't widespread enough to be a hindrance for the whole community, but is still a blight enough that it should be addressed posthaste. Link to comment Share on other sites More sharing options...
squirrel_killer- Posted April 8, 2019 Share Posted April 8, 2019 I have been testing this bug like crazy and here is some of what I found: It only applies to the small around Grineer Doors. In fact the only reason I avoided it until now I think, is I almost never do Grineer or Infested Grineer nodes outside of alerts (now basically gone) sorties, or invasions. It only happens on some tiles. It is most likely related to the client authoritative changes made in Update 24.4, since I started to notice it to a small degree around then during Onslaught, but didn't have any major issues with it until today when doing sorties. I sort of let it go without reporting for so long because I had no way to work out suspicions of cause and effect. Just saying "This isn't working" doesn't offer much help to DE unless you can point at some cause and effect suspicions and how to maybe reproduce it. The doors it affects seem fairly consistent, but didn't immediately seem so until, after exhaustive testing, that it doesn't matter what side of the door you are on, if it is a certain door on a certain tile you will usually have this problem. Let's just say this was a lot of work to test since, well, procedural generated missions. Link to comment Share on other sites More sharing options...
skbenga Posted April 8, 2019 Share Posted April 8, 2019 I would like to confirm this bug. Here is how i repo: 1. Host invites me to group. 2. Host starts any of the "The New Strange" quests. 3. some doors wont open for me but do for the host. Hopefully this helps Link to comment Share on other sites More sharing options...
TzXtetriC Posted April 8, 2019 Share Posted April 8, 2019 (edited) Yep same issue in sorties, 3 out of 3, had to solo phase 1 myself to avoid that Edited April 8, 2019 by TzXtetriC Link to comment Share on other sites More sharing options...
UmbraKatulus Posted April 8, 2019 Share Posted April 8, 2019 I just had it happen on mars (ares) about half way it would bug. we found if the host stands in the door facing the way you want to be going and did the handshake you can get people though the door. so if you need to try that. Link to comment Share on other sites More sharing options...
AridoCor Posted April 8, 2019 Share Posted April 8, 2019 A bit late, but can confirm this is still an issue. Just did 3 fissure missions here, and every single time, this happened. First time, I had to die so the host could finish it solo. (you still get the rewards, as long as you have 10 reactant) Second time, I was the host, so I had to finish it solo; everyone else just sorta left. And third time, I had to abandon, because we were all stuck on the other side of the door, and there were no enemies spawning that could kill us. It's a pretty random and somewhat aggravating bug to deal with, for sure. Link to comment Share on other sites More sharing options...
--DSP--Jetstream Posted April 8, 2019 Share Posted April 8, 2019 Yep still happen in sortie 1 today Link to comment Share on other sites More sharing options...
.DF.Hydros. Posted April 8, 2019 Share Posted April 8, 2019 PLS, fix as soon as possibl the stuck door bug. We are playing obligatory with a Nova as host. Link to comment Share on other sites More sharing options...
RONIN_3 Posted April 8, 2019 Share Posted April 8, 2019 Happened 20+ times to me DE plz fix this ASAP. Link to comment Share on other sites More sharing options...
Diablisk Posted April 8, 2019 Share Posted April 8, 2019 This happen to me 4-5 times, and always on Grineer map Link to comment Share on other sites More sharing options...
Bagadyr Posted April 8, 2019 Share Posted April 8, 2019 You can actually complete the mission. Everyone, besides the person who can pass bugged doors, have to let themselves die. Simply by exposing themselves to enemies. You wait until you bleed out. When 3 people die, the alive one can extract. Link to comment Share on other sites More sharing options...
wullail Posted April 8, 2019 Share Posted April 8, 2019 If the host is using Nova ,then you can portal through the blocked door as a temp workaround also. Link to comment Share on other sites More sharing options...
Blackwolfe Posted April 8, 2019 Share Posted April 8, 2019 (edited) Still waiting for DE to acknowledge this bug. @[DE]Rebecca @[DE]Megan I mean it's been happening since the plains remaster update. Edited April 8, 2019 by Blackwolfe Link to comment Share on other sites More sharing options...
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