(XBOX)The Neko Otaku Posted February 10, 2020 Share Posted February 10, 2020 So i always wondered why isn't there any corrupted mods that affect warframe shields/health/armor. Would they be too powerful to weak to bother with? I see potential with mods that give + armor -health etc etc Link to comment Share on other sites More sharing options...
taiiat Posted February 10, 2020 Share Posted February 10, 2020 (edited) what would be the negative side that would be a cost that does mean something but still allows it to be useful in some way? also +Armor -Health would basically always be useless unless the negative was so weak that it essentially did nothing. you'd just lose EHP. Edited February 10, 2020 by taiiat 4 Link to comment Share on other sites More sharing options...
(XBOX)The Neko Otaku Posted February 10, 2020 Author Share Posted February 10, 2020 1 minute ago, taiiat said: also +Armor -Health would basically always be useless unless the negative was so weak that it essentially did nothing. you'd just lose EHP. But quite few frames have defensive abilities that scale off of armor, so you don't health if you can just block it all with an ability Link to comment Share on other sites More sharing options...
Madway7 Posted February 10, 2020 Share Posted February 10, 2020 4 minutes ago, taiiat said: also +Armor -Health would basically always be useless unless the negative was so weak that it essentially did nothing. you'd just lose EHP. 1 minute ago, (XB1)The Neko Otaku said: But quite few frames have defensive abilities that scale off of armor, so you don't health if you can just block it all with an ability I think only Rhino and maybe Garuda (QT build) would benefit from it. Since while Nezha's 3 is affected by armor it's not worth it to focus much on the initial health of the halo. Link to comment Share on other sites More sharing options...
redindy Posted February 10, 2020 Share Posted February 10, 2020 I would imagine they would have to be pretty high to get any use. i'd assume they would be between the setmods and base mods in how much they give. but even than I would doubt their would be room for them, since I mainly see them used on inaros/nidus and they have no shields so unsure how the mods would work. Link to comment Share on other sites More sharing options...
Tsukinoki Posted February 10, 2020 Share Posted February 10, 2020 Few questions: What would the "-shields" do for Inaros or Nidus that have zero shields? Would that just be a free bonus? How many frames could actually make use of a "-hp +armor" or the inverse? I mean sure there is Frost and his snowglobe...but that would be about it. 30 minutes ago, (XB1)The Neko Otaku said: Would they be too powerful to weak to bother with? The minus shield mods would just be another health or amor mod for Inaros and Nidus. Depending on how strong the mod would be that would be too powerful. And in general shields are pretty much a dump stat. In nearly all cases you can get more EHP by increasing health or armor instead of shields so it would be hard to balance them out. Meanwhile the +armor -health would generally be worthless. Link to comment Share on other sites More sharing options...
Diangelius Posted February 10, 2020 Share Posted February 10, 2020 I'm fine with those "corrupted" stats but the mods should be creative, which means something new worth the tradeoff. For example: -50% total armor (including armor mods) but gained 30% chance to receive no damage from any attack. Or -25% total health (including health mods) but gained 100% extra health orb value and each orb consumed also healed nearby teammates. Link to comment Share on other sites More sharing options...
(PSN)The_Verethragna Posted February 10, 2020 Share Posted February 10, 2020 12 minutes ago, Tsukinoki said: How many frames could actually make use of a "-hp +armor" or the inverse? Banshee, Nyx, Trinity, Trinity Prime, Volt, and Zephyr all have 15 armor, so they could use the inverse. But even then, with that low of armor, no matter how much Health they got from the trade they'd be taken down by a strong sneeze. Link to comment Share on other sites More sharing options...
Skaleek Posted February 10, 2020 Share Posted February 10, 2020 (edited) +Armor -Shield would be a popular one. So would +Health - Shield. And on a select few frames, -armor + shield (hildryn, trinity, harrow). But that would just highlight the underlying issue of shields being bad. Edited February 10, 2020 by Skaleek Link to comment Share on other sites More sharing options...
Ham_Grenabe Posted February 10, 2020 Share Posted February 10, 2020 (edited) From the replies here, probably because they were just hard to set up in a way that didn't make them obvious "use" or "never use" mods. They might be more viable if they used the whole array of possible stats, so you had a +Power Strength -Health mod (the "Glass Cannon" mod, if you will), or whatever. But then again, maybe not. And if you combined them with two bonuses and a minus, you're traversing into "Rivens for Warframes" territory and that I think is bad territory. Hard ground. Foul water. Edited February 10, 2020 by Ham_Grenabe Link to comment Share on other sites More sharing options...
taiiat Posted February 10, 2020 Share Posted February 10, 2020 1 hour ago, (XB1)The Neko Otaku said: But quite few frames have defensive abilities that scale off of armor, so you don't health if you can just block it all with an ability right, which means literally the only reason you think these Mods would be a 'good addition' is so you can situationally get a free upgrade without it actually functioning as a Corrupted Mod. you only want it so you can use it when you can ignore the entire point of their existence. so what's the point then. might as well just ask for another of __ Mod instead, there's no real difference. Link to comment Share on other sites More sharing options...
Skaleek Posted February 10, 2020 Share Posted February 10, 2020 (edited) 16 minutes ago, taiiat said: right, which means literally the only reason you think these Mods would be a 'good addition' is so you can situationally get a free upgrade without it actually functioning as a Corrupted Mod. you only want it so you can use it when you can ignore the entire point of their existence. so what's the point then. might as well just ask for another of __ Mod instead, there's no real difference. I mean, the difference would be that only those specific frames could use the mod effectively, thereby preventing the inevitable powercreep by adding another __ Mod. But warframe already has too many crappy mods and honestly, I'd rather see them rework the current corrupted mods before adding new ones. When's the last time someone used the 14 cost D polarity tainted shell? It should be - fire rate + flight speed. Edited February 10, 2020 by Skaleek Link to comment Share on other sites More sharing options...
taiiat Posted February 10, 2020 Share Posted February 10, 2020 1 hour ago, Skaleek said: When's the last time someone used the 14 cost D polarity tainted shell? It should be - fire rate + flight speed. (could be something else too, -Fire Rate, +Accuracy & +Headshot Multiplier would also work) but yeah, there's numerous Corrupted Mods that are questionable as it is. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted February 10, 2020 Share Posted February 10, 2020 3 hours ago, (XB1)The Neko Otaku said: Would they be too powerful to weak to bother with? anything that reduces EHP to any real degree is an obvious no-no, unless the benefit of such a mod were so ludicrous as to make it overpowered. so you either have another mandatory mod, or a totally useless mod, with basically no in-between. then there's the issue of frames like Nidus, Inaros and Hildryn who differ from the usual EHP formula of somewhat balanced shields and health with X amount of armour. these mods would become instant meta Power-creep, or be a waste of time. no thanks. Link to comment Share on other sites More sharing options...
Redfeather75 Posted February 10, 2020 Share Posted February 10, 2020 Last night I was thinking of this same question! I do not want shields for my build. So how do I remove them?! Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted February 10, 2020 Share Posted February 10, 2020 I'd rather DE reintroduce legacy arcanes as corrupted arcanes and convert the helmet stats on the old ones. Link to comment Share on other sites More sharing options...
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