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Open Call for Warframe Theme Ideas!


[DE]Helen

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Tenno have many companion options in our arsenal, but can only equip one at a time. I would like to see a companion Whisperer warframe that can command multiple companions.

Backstory:  Moving soundlessly through the trees, the dull reflection of sun, shadows, and surrounding foliage off his armor providing near perfect camoflage, the Whisperer warframe heard cries of an animal in the distance. Stealthfully, Whisperer made it's way towards the sound.  As Whisperer gets near the location, it hears several corpus speaking to each other and laughing derisively. Whisperer spots a rare bird, firey aura sputtering fitfully as it thrashes against the net binding it, while one of the onlookong corpus approaches with a shock prod. Thinking fast, Whisperer sends out a strong void energy sound wave, only detectable by animals and robotics. The clearing starts to rumble as animals and drones from the area rush into the clearing. The corpus, dumbfounded by the local animal behavior and their own drones turning on them are stunned for a brief moment before reacting. This gives Whisperer enough time to move in and free the bird. Even though Whisperer was cloaked the fire bird was able to sense Whisperer's approach. Whisperer sensing the bird's fear and aprehension towards Whisperer, drew energy from the void once more to send a calming aura towards fire bird and let it know Whisperer means no harm. The bird stops struggling and allows Whisperer to work to free it from its net prison. In a brilliant, flaring blaze the bird incinerates the net as the Whisperer deactivates the nullifying field around it. Seeking immediate vengence against it's captors, the bird flies into the middle of the clearing and with the beat of it's wings sends out a conflagration of elemental damage that it has absorbed through this encounter towards the corpus. The animals, stagger the corpus then disengage and move out of the fire birds influence of damage. Whisperer takes this opportunity to close with the would be captors, quickly attacking the confused and burning corpus in a flurry of stealthy attacks. After the final finisher is complete, Whisperer is surrounded by the local animals and the fire bird beating it's wings sending out an aura that Whisperer can feel as warmth and security. The surrounding animals can feel it too. The fire bird flies towards Whisperer and settles on it's armored shoulder. The animals and robotics surrounding Whisperer move into greet Whisperer in their own animal and robotic way.  Whisperer lets out a frequency to each in acceptance.

The operator wakes up with a contented sigh but then is startled awake by the sharp realness of this dream. The operator's companion, kubrow, is lying next to the operator. On closer inspection, the operator notices genetic similarites between this kubrow and a particular kubrow in the dream. Maybe it wasn't a dream. Maybe this was history and Whisperer is still out there, waiting.

Operator describes the scene and clearing to Ordis (Or Cy). Ordis/Cy scans the galaxy and compiles a list of locations that meet the discription.

The operator and companion visit each location and narrows down the list by recalling details of the fastly slipping dream. Visiting one location, the kubrow barks and rushes off towards an untouched area of woods and thick  with vegetation, leaving the Operator/Warframe behind. The operator calls out to the kubrow, but the kubrow does not respond. The kubrow senses an old ally.

- An ability can envoke loyalty among all sentinels, animals, drones, and moas based on a whisperer stack within range.

- Can equip three companions. (One ally being the firey bird.)

- Assign companion to attack specific enemy. (Going strickly after nulifiers, Ballista, Kuva Scorpion, etc).

- Heal and increase the damage companions inflicted on enemies.

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The "Nightmare" Warframe. With ghost and shadow powers and aesthetics. Like a phantom from a sobrenatural movie, from Shadow People's legends, and The Sorrow from MGS's influence. With a hat and torn overcoat. His abilities could be Intangibility and invisibility, temporary invulnerability, he could cross walls, up and down with crouch and jump, or just by walking through it, transform into smoke and fly in the scenario whatever you need, pass from lasers like Limbo, AoE abilities to confuse and such energy and health from enemies, or even more resources, and the ultimate ability could be something like a mass soul eater radial power, in which he feeds souls and become stronger and stronger, or get the buffs your developers thinks it's best from him. That's my ideia. Thanks. ;) 

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I was thinking of combine some thèmes i've got in mind, and as i wrote it specs it become a thing on it's own:

"Floating and Lost, deep in Darkness Zalindra is chained, it's body swept by the void energy  has  become corrupt, distorded in horrific manner, her mind lost trough time, still fight against enemies of old."

"The day thoses chaines broke her mind was clear as if it was what she was waiting for"

"By a shard the Sun engulfed itself in that cell of hers and at that same moment Zalindra escaped from the grasp of her keepers "

"And now from the shadows, Zalindra come to light taking care of the forgotten and those left behind, making sûre they can safely escape while she unleash her wrath upon the enemies"

It's a deformed Warframe who can hide in shadows or attract/bait the attention of enemies, can also support allies and lay trap.

It's a kind of horrific stealth tank water space based.

 

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So we had a really good musical frame, I was thinking one based on ART

 

It could be similar to chroma in its colours but could switch between the colours on the fly to provide support or damage

perhaps even drawing shapes to create different effects

Backstory: originally frame self secluded to avoid war, created art to express themselves, during an invasion of their self seclusion was forced to turn said art form into a fighting style

the forces produced created a flow of energy throughout their paints which are fitted to hand cannons (two are installed for mixing colours)

 

Passive: currently selected colour provides small boost to armour (yellow) shield (blue) or health (red) mixing colours gives half of that to each selected colour

 

Ability 1:[Tap to change both canons, Hold to change one] changes between paint colours red/yellow/blue for both hand cannons or just one. each colour provides differing effects based on colour mixing

tapping ability 1 changes both hand cannon colour initially between primary colours red/blue/yellow, holding the ability 1 changes the right hand cannon only so that

you can mix the two into green/purple/orange respectively. so if you have both cannons on red and you hold the button then the right cannon would change to blue while the left would stay on red

if you tapped the button it would change both to red

once you have two colours tapping would change each cannon one colour forward, so now that you have red on the left and blue on the right tapping the button would change the left cannon into blue and the right into yellow which essentially now lets you quick cycle the three secondary colours, so to go back to having both red you would hold the button two times to cycle only the right twice

 

 

Ability 2: Stream.[Hold to shoot] shoots a sort of hose of paint that be used to different effects depending on colour (refer to colour effects at the end of this suggestion) 

Strength - increases effect of paint depending on colour

Duration - increases time before the paint has drop off over a distance

Range - increases thickness of the stream

Efficiency - costs less energy per second to fire

 

Ability 3: Leakage.[Toggle] creates a trail behind the frame while frame is moving which naturally attracts enemies and has the same effects as 'stream' based on colour mix.

Strength - increases effect of paint depending on colour

Duration - increases distance behind you that the paint lasts

Range - increases the thickness of the stream also increases distance from which enemies are attracted

Efficiency - costs less energy per second to run

 

Ability 4: Splat [Press] Fires a huge ball of paint which creates and area of effect centred on where it lands.

inside of the area has the effect of the colour and walking through the colour puts it on the feet of frames, letting you carry the effect out of the area for a shorter duration

Strength - increases the effect of paint depending on colour

Duration - increases the amount of time the area stays on the ground and how long the paint stays on frames feet

Range - increases the size of the area

Efficiency - costs less energy per single splat

 

Colour effects/emotions:

Red - Aggression, violence, power:  Allies have increased crit chance, Enemies are feared.

Blue - Peace, loyalty, tranquility: Allies are cleaned of damage statuses, enemies have a % chance to stop fighting until they are hit again based on warframe strength

Yellow - Caution, optimism, happiness: Allies are given an armour boost or a heal depending on what is best for balance, Enemies are marked as a red silhouette through walls

Purple - Royalty, wealth, spirituality: Allies gain energy over time or if using 'stream' directly transfers said energy to aimed frame, Enemies drop small amounts of credits (or for balance reasons could also drop energy orbs based on chance instead)

Orange - Heat, Freedom, Vibrance: Allies gain movement speed, Enemies are given a heat DOT and burned with a chance to catch fire based on warframe strength.

Green - Nature, Growth, Renewal - Allies are given increased jump height, Enemies are pushed back by stream, repelled from leakage and cannot enter the splat but can still shoot into it (potential to synergize with frames who provide protection without stopping movement)

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I notice that some warframe are combination of 2 themes, such as :

  • Atas : Rock and punching
  • Khora : Kavat and barb wires
  • Garuda : Blood and blade
  • Chroma : Colors and dragon
  • Ivara : Stealth hunter & bow/arrow

So my idea is basically a combination : Shark and Shadow

An offensive warframe that have several small sharks (baby shark do do do) drones hovers in circular motion. 

Each drone have their own outputs properties (adds armor / health / shield?).

  • Passive - Automatically attach themselves to nearby ally for defensive purpose (heals? shield? bites nearby enemy?)
  • "Eats" downed ally, submerge and regurgitate them back to the Shark warframe for revive (long passive cooldown).

Recall all baby sharks drones for offensive purpose.

  • Drones can be launched. Hold down button to launch more (Itano circus style). Latched / bites on the enemy and goes kaboom! Drone count regenerate over time.
  • Creates several zones (pools? with shark fin circling?) which attacks nearby enemies. Warframe can teleport to selected zone (gain health? shield? based on enemy eaten).

Also, being shadowy and sharky themed.

  • Something similar like chain lightning, charge / teleport to target enemy and jumps to 3 or 4 nearby enemy and damages them at the end of the cycle.

 

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The Forgotten Hunter

A mysterious figure faintly seen killing and scavenging the entities of the void. Baro Ki'Teer worried about this as it took resources of the void and asked us to investigate. dead bodies and opened vaults were the only thing founded in the void. further investigation leads to one of the unreachable vent inside the void (such as the big solar room with small vent on top in the current void) leads to his/her hideout with a lot scraps of resources and 2 unfinished hounds (like jackal/hyena/zanuka (but ofc not corpus like and have special characteristics)).

This might look a bit like Khora because this idea was originally made around 2016 but never been submitted and I completely forgot about it.

Xenophon

A frame accompanied with 2 loyal hounds Anabasis & Hellenica and able to "combine" with Xenophon.
Xenophon is a weak warframe without his/her loyal hounds. With their help, Xenophon able to assault while provide support for the team.

1st Ability: Clamor - Call Units to fight along side with Xenophon.

his/her two loyal hounds Anabasis (Melee Hound) & Hellenica (Ranged Hound).

- Units have fixed weapons and status but using melee and primary/secondary mods, damage adjusted to the game.
- Use the skill again to cancel the hounds.
- If hound is down, can healed by tenno like kubrow. If the duration ended and the hound still knocked, it will retrieved itself and enter cooldown state.
- When cooldown finished, it will either enter the stage again or not depending on the skill condition (on or off).
- some of the skills below will become unavailable if hound(s) downed.

2nd Ability: Hound Aggression - Command the units to attack.

- Tap ability (target required) to command Anabasis to attack (cursor aim) the enemy and always a critical hit.
- Hold ability (no target required) to command Hellenica to attack (cursor aim) and randomly provide 1 available procs from mods (AoE) (if there's infected clip, toxic can be applied).

3rd Ability: Aegis - Get in formation to protect/Buff Unit.

- Anabasis & Hellenica quickly aid Xenophon, providing defensive formation (move following Xenophon).
- Anabasis will providing AoE shield (only bullets but still allow enemy to go through the shield).
- Hellenica will provide health regen to all units(heal divided evenly with each other, maxed status unit will not receive regen).
- Moving too far will automatically cancel the skill too such as nova's wormhole (or fast enough to actually leave them behind).
- Abilities are energy drain and scaled with damaged received and heal.
- Anabasis & Hellenica will not attack and focus on the defense.
- Unable to receive energy when skill active.

- The skill is toogle but automatically turned off when energy run out or shield is broken.

4th Ability: Master's Emergence - Anabasis & Hellenica bond with Xenophon and took over their equipments (like chroma but reversed).

- To use this ability, Anabasis & Hellenica must be available.
- Unable to receive Energy in this state.


- Xenophon will have fixed melee and ranged weapons (taking over Anabasis' Melee weapon and Hellenica Ranged Weapon).
- Duration type and have % cooldown based on the duration (to prevent overly used skills or it might be broken in the future).
- Receiving damage too much won't result death, but will provide longer cooldown of the 4th ability and the hounds also save but will receive status penalty.
- Reusing the ability will cancel the transformation.
- New set of ability will available to use.

Below can be ignored if the idea is too much.

New Skill Set after 4th Ability.

1st Ability: Leap Slam

- Similar with 2nd Ability before transformation, but combining jump and procs but this time with AoE critical hit and AoE procs from melee.
- Able to be used even though 2nd & 3rd ability active.

2nd Ability: Anabasis' Will - Provide Shield

- Similar with 3rd ability before transformation, but only provide shield.
- While ability is active, Xenophon unable to use melee weapon.
- Can be used with 3rd transformation ability.

3rd Ability: Hellenica's Will - Provide Healing

- Similar with 3rd ability before transformation, but only provide healing.
- While ability is active, Xenophon unable to use ranged weapon.
- Can be used with 2nd transformation ability.

4th Ability: Yield

- Cancel transformation state.
- Enters Cooldown.

 

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A warframe was secretly created before old war with ancient tech and hid in Lua (or somewhere

>>I am sorry that it will make Excalibur wasnt the first <<😅

the frame can control gravity to make black hole to cc ,space blade shot an energy wave it can stop enemies for a sec then in the end of distance it will open other space to swallow nearby enemies 

also can make the series mission base on this🧐

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A Warframe that can call and control other animels

,Passive the enemy animel attack their master ,

First ability empower you'r companion (kavat,kubrow),

Sec ability mod base same with khora diffrent benefits

,Third ability:agility to pet (faster health recovery)

Forth ability summon 2 more companions from the codex that you already Catched/Scan

that all i have 😛 atm

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First, sorry for my english, my idea is this: A warframe that can use different abilities or weapons at the same time and that serves to shorten distances with the enemy, as a grappler.

 

I leave here some sketches that I have made so that you better understand the idea;

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mubyltptr8m41.jpg?width=3000&format=pjpgobdtmbyvr8m41.jpg?width=3000&format=pjpg

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Savage themed warframe:

Allows him to be able to pick up and throw enemies like the liches do to us BUT it launches the enemy like a projectile and deals impact proc

His first allows him to charge and pin enemies in his way. Holding upon hitting a wall to perform a finisher. If midcharge, release to perform slam.

His second allows him to cast magnetise on himself and damage taken grants energy and strength

His third should be some sort of evasion skill where he can convert energy to hp and armor.

4th is up to u lol

Passive: atk boost for limited duration after a finisher

 

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I would LOVE to see a shapeshifting/ demon -based warframe!

In his normal form he would be quit squishy; low shield, mediocre health, low armor

Passiv would be that ranged enemies have a 50% reduced accuracy when shooting him and he is granted a (2m) zone around him that would fear enemies entering, causing them to flee. Also in "altered form(s)" he would gain "bad/guilty souls" (think: baruuk restraint meter) when killing enemies.

 

His first ability, I imagine, could be to posses enemiesb gaining control over them for a (duration). Kills grant him souls.

For the second it would be cool to let him shapeshift / transorm into one of his allies. Granting the whole loadout but only (example) 0.7 times as strong (+ potential buffs to said allie?) Kills in this form also grant him souls.

The third ability would consume half of the souls, letting him disappear very briefly in the ground, dashing forwards and raise again. This opens a "portal from hell", dealing damage and inflicting heat status.

And lastly, I would love to see his ultimate unleash his "true demonic form" giving him a huge buff to health and armor (potentially to allies too?). This (obvioulsy) can only done with full stacks of souls, consuming them slowly in the process). The first and second ability would be altered to now let him swap between a melee and ranged "demonic weapon" (exalted weaponry of sorts, swaps consume a souls) and then soul-cost of his 3 lowered (perhaps also a buff to this ability?). He transformes back either on command or when he runs out of souls

 

To down tune this concept (as already said in the beginning) i would make him rather squishy. Also to not "overload" his kit I would allow him only to bring 1 weapon on his own into a mission.

Also, this concept, as it is focused on ability useage, is rather energy hungry so perhaps a high energy pool would be nice?

 

Sorry for the long post and thanks for reading!

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Obake/Bakemono (The Shape-Shifter)
Following the theme of mythology and folklore, why not expand your current roaster with a Japanese inspired Warframe. This Warframe could add a unique game play experience and change of pace to the traditional run and gun tactics.

The Warframe can have it's main form of Spirit/Ghost form which has a CC aura which can then change based on the form the player decides to use as well as  the combat stance of these forms. The forms could be like exalted weapons on the loadout screen.

The Warframe could then mimic different animals in the existing Warframe universe to allow the creative team to either revisit them or expand on the current lore.

With this idea in mind you could also further expand the cosmetics of this Warframe by later offering players a deluxe skin which has a more Japanese Demonic look which fits in with the current Warframe like Nezha and Wukong.

The Warframe could be obtain via a quest on Orb Vallis with the theme of hunting a new unknown creature or you could go down the more Horror route like Harrow and do another Halloween inspired release.

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How about a strategist/scholarly frame based around the Romance of the Three Kingdoms or the Art of War? Plenty of source material there for abilities and we'd get another more elegant chinese based frame :)

Ideally it'd be a support frame with abilities referencing strategies from the time period as well as the famous quote "if you know the enemy and know yourself you need not fear the result of a hundred battles".

Example abilities would be:

1 - Know yourself: cycle between health, shield or armor buffs for yourself and nearby allies.

2 - Know your enemy: Cycle between puncture, impact or slash damage bonuses for yourself and nearby allies.

3 - Create a dummy akin to the ones in the dojo obstacle course that draws enemy fire and replenishes ammo to yourself and nearby allies as it takes damage.

   This is a reference to an event where, in order for the strategist Kong Ming to produce 100,000 arrows in three days, he sails out toward the enemy fleet with ships filled with straw dummies made to look like soldiers. The enemy army fires their arrows at what they believe to be the enemy force and Kong Ming takes the arrows back with him. 

4 - Play a song on the Shawzin (exalted shawzin?!) as a channeled ability. Every correct note inflicts a cold proc and terrifies the enemy similar to Nekro's 2nd ability. Every incorrect note drains energy at twice the rate. 

   This is a reference to Kong Ming's use of the empty fort strategy to trick an enemy army into retreating. Instead of fighting the soldiers flung open the gates to the town and dressed like civilians while Kong Ming stood atop the walls playing a chinese instrument called a guqin. Confused by this display and fearing an ambush if they entered the town the enemy army instead retreated giving Kong Ming time to regroup. In one adaptation of the scene a string on the guqin breaks shortly after the enemy's retreat. Kong Ming remarks that had that happened any sooner it would have been the death of him, hence the penalty for playing a wrong note. 

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 images?q=tbn:ANd9GcTvIsrWxoU_B2SfrOK_lD0

Дриада: 
   вместительность 40
 *(1ур) 150 Брони. (2ур) 170 Брони. (3ур) 320 Брони.
 *(1ур) 953 Хп. (2ур) 1302 Хп. (3ур) 1701 Хп.
 *(1ур) 50 Щитов. (2ур) 105 Щитов. (3ур) 180 Щитов.
 *(1ур) 1.3 Скорость бега. (2ур) 1.4 Скорость бега. (3ур) 1.6 Скорость бега.
 *(1ур) 115 Маны. (2ур) 174 Маны. (3ур) 267 Маны.

Способности:

 **(1) Споры - Роспростронает споры по зоне и отроляет врагов. Говорят земля усиливает их
 
      -- (1ур) Урон ядам 5% от макс. хп. (2ур) 9%. (3ур) 15%.
      -- (1ур) Зона пороженния 20 метрав. (2ур) 30 метров. (3ур) 57 метров
      -- (1ур) Росход маны 7 едениц в сек. (2ур) 11 едениц в сек. (3ур) 15 едениц в сек.

       ( Аугмент \ Жертва \ Добовляет урон ядам за каждого 5 врага на 0.3% урона накопление не больше 50% урона и место маны потрелбяет свое хп)

 **(2) Лоза - В зоне способности сдерживает врага и на носит урон ядам. Не надолго 

      -- (1ур) Урон ядом 100 едениц каждую секунду в тичение 3 секунд на целе. Сдержание врага начноца когда он в зоне порожение 2 секунды
        - (2ур) 500 урона ядом на целе 4 сек
        - (3ур) 1200 урона ядом на целе 5 сек
      -- (1ур) Зона породения 15 метров. (2ур) 27 метров. (3ур) 45 метров.
      -- (1ур) Рсход маны за цель 5 маны а за действие способности 2 в сек. (2ур) за цель 7 маны. в сек 4 маны. (3ур) за цель 10 маны. в сек 5 маны.

      (Аугмент \ Вытягиание \ лоза если наносет урон то есть 20% Выподения сфер здаровя и маны. 5% Ресурсав. 50% Выподения потроннав)

**(3) Окоминенние - защёт скорости дает броню всем союзникам и себе

      -- (1ур) -10% скорости. +40% брони. (2ур) -15% скорости. +70% брони. (3ур) -23% скорости. 110% брони 
      -- (1ур) Росход маны за учасника 30 едениц в сек (2ур) 20 ман в сек. (3ур) 10 ман в сек 
      -- Зона от синтеза 

      (Аугмент \ Второй слой \ Добовляет полосу брони которая защищяет здоровье союзникав )
       
       Броня Древесно Коры : + Пронзание.Токсин. Вирус. 
                          ++ Огонь. Газ. 
                          +++ Взрыв 
                            - Холод. Родиацыя. 
                           -- Корозия. Розрез. Электричество. 
                          --- Магнит. Удар. 
 
**(4) Ближе к земле - пускает корни в землю и неуязвим. Создает посах с корней

      -- (1ур) Росход маны 3 в сек. (2ур) 8 маны в сек. (3ур) 12 маны в сек.
      -- Все способнасти увеличивают зону и силу в 2Х - 7Х. но и ману потребляет в 4 раза больше

      (Аугмент\ Поход ветра \ Позволяет передвигание но уже урон блокируеца на 60%. и баффы не улучшают способности)
      
    ** Посах Предков 35 рангов
     -- Урон (1ур) яд 15 Розрез 3 Удар 2
      + (2ур) яд 42 Розрез 4 Удар 3
      + (3ур) яд 79 Розрез 10 Удар 6
     -- Статус. Крит множитель и Шанс крита
      Снайперский режим: 15.1 крит множитель. крит шанс 55%. статус 10%. патронов 1. магазин 30. скорость 120. перезарядка 1
      Дробовик режим: 3.2 крит множитель. крит шанс 13%. Статус 53%. стреляет по 4 потрона. магазин 200. скорость 21. перезярядка 1
      Винтовка режим: 2.4 крит множитель. крит шанс 24%. Статус 25%. стреляет по 2. магазин 460. скорость 14. перезярядка 1
  
Только у этого варфрейма за использыванние способностей больше 1 идет росход маны в в дойне. То есть 2 способности Х3 потребление маны 
 3 способности Х5 потребление маны. если с ультой то Х15 потребленные маны. Жертва велика но и мы не слабы 

 Изменить /Экстрактор/ сборшик ресурсов на планетах. Обычный на 100 % больше ресурсов но работает 6 часов. Продвинутый 250% больше ресурсов и его можно устоновить в бездну или в руинах, но работает 15 часов. Прайм версия принесет на 700% больше ресурсов но работает 23 часа но приносит уже 2 типа ресурсов 1 по выбору игрока 2 как бонусный, и уже может установить везде без ограничения на карте релджека и в равнинах. Чем опасней место тем сильней он повреждаеца.
*К примеру на данный момент нейродав приносит 5 шт. будет приносить 25 шт.


Сделать так что бы Экскаваторы на Раскопках и Равнинах сфер росли с уровном врагов но были на 50 % слобей.
Сделать что бы Выживание, Оборона, Перехват, Перебежчики, Сбой, Раскопки - К каждой 10 ротацыи награды было больше 10% 
*К примеру на данный момент падает с ротацый 1 000 кредитов. 15 эндо. а хотелось бы что бы на 2 часу выживание что бы падало место 15 эндо 70 или не 1 500 кредитов. а 25 000 и так далие

 Сделать улучшение модав. Ритуалом 200 Медных модав превращают его в серебряный, и 150 Серебряных модав превращают его в Золотой, а когда пребудет Баро Киитир можно купить у него / Секретный ключ / который тебя отправит в место / Почета / там из Золотого мода можно создать Прайм или осквернить Прайм пересоздать в Умбра. или полностью его осквернить и создать Зарожденный мод который иметь -2 по характеристикам но дает +1 то что тебе нужно в 200%-300%
Серебряный мод создать из 200 медных и 80 000 осколков пробуждения. С Золотым нужно будет 180 серебренных и 250 000 осколков пробуждения и 5 осколков лича. Что бы создать Прайм мод надо 100 золотых и 1 000 000  осколков пробуждение и 25 Древнний механизм  падает с владеющих разума. После того как вы принесли компоненты идет 1 из 4 миссий. 
    *Соло. 
    *Перехвата 4 волны. 
     Выжить 20 минут. 
     Оборонять 20 волн. 
     Сбоя 8 волны.
    *Способности варфрейм уже на золотом не работают 
    *На серебряном надо одевать все оружия и стража даже оружие стража
    *На 1 ур Пробуждения мобы 50 Ур. 
     На 2 ур Пробуждения мобы 70 Ур. 
     На 3 ур Пробуждения мобы 160 ур но усилинные. 
     На 4 ур Пробуждения мобы 240 ур. 
     На 5 ур Осквернен мобы 350 ур но на вас должно быть 4 ключя драконна (Зарожонные мобы)
    *На 4 и 5 ур нужен ключь его привозит торговец 1 раз в месяц его можно купить токо 1 раз
    *Моды такие не передавать. Но до Прайм модав делающий без ограничений

 Да игроки будут сильны но и враги в будущим будут не побед имей
 И спасибо за такую шикарную игру уже почти все скины купил =)))

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Hello everyone,

" the rising phoenix '' is sort of the the idea here, that warframe sacrificed itself by destroying the engine core of a sentient worm ship or capital ship, without any remaining munitions it had to do it with its melee. 

Completely burning in the process, half of its face melted revealing the burnt underneath layers.

It looks terrifying and no one knows what it was before since it's burned beyond recognition and the contamination and prolonged contact to the sentient ship engine core's energy changed all it's abilities.

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What about an exotic weapons master? Like gives boots to weps that are basically forgotten, damage, crit chance, attack speed and stats chance for these weapons. Could do 4 weapon categories. The Warframe's abilities would reflect the weapon of choice, and would change based on the Weapon. It would kinda make 4 frames in 1. Would allow more variations from the player base. Not every player would play the frame the same.If you don't have one of the categories equipped, the frame will creat a "ghost" version based on emissive color. Like a sudo exulted weapon. though it would be weaker because they don't have one equipped. 

Like how the Gunsen is a cool idea weapon, but is mostly shrugged off as MR fodder. This could be an opportunity to make more like it and give it new light.

Redeemer, while it does have a following, but it's also the only one of it's kind. It my be Mesa's melee wep, but she is literally better with out it, because of her passive. Also a chance to maybe make a heavy Gunblade.

Blade and Whip. They all look cool, some super cool abilities could be used with these weps, like how the Itzel now has the graphing hook and throw.

Tonfas: Telos Boltace. At one point the Syndicate melee weps had an attribute to them. In the hands of an exotic weapons master, that could make a return, as a Tonfa ability. Would be super cool. 

Doing something like this could give the shrugged off weps a new light of day. 

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We have an infested themed frame and a couple of frames that have kind of a corpus vibe going on. Why not a big ugly grineer themed frame. Heavy armor slow sprint speed like Grendel and with very simplistic abilities. Ability 1 Grenades sort of like Vauban's but more crude and basic fragmenting grenades that do blast damage and blast enemies around like the Sonicor. Ability 2) Wrist mounted Flamer? Ability 3) You know Venari? Well how about giving this dude one of those gross looking Grineer Kubrows as an exalted pet. Ability 4) Jet pack to float around with Missile launchers that pop out and you fly around and rocket blast enemies into Oblivion. Passive something pertaining to pets because his 3 would be an Ugly Kubrow. No Shields. Health and Armor only. A LOT of armor. Auxiliary helmet could be a Clem Helmet.

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So far I haven't seen it so I'm throwing this out there

If hydroid is the pirate why not a female mermaid theme warframe.

Very aquatic but primal as opposed the hydroid being human. Maybe throw in some command of the void creatures thing. Even crazier have her at home or more powerful in the void to expound on the railjack universe

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I know Limbo has the design and class of a magician, but I was thinking of a Warframe that uses more practical magic effects as his abilities with an emphasis on playing cards!

Abilities:

1st - Draw - Enemies killed in a radius around the Warframe will add a playing card to his deck (passive ability that is used for other abilities) 1 card/kill. This is a duration based ability and might cost 25 energy.

2nd - Firecracker - The Warframe uses two different firecrackers, each costing 50 energy. Tap the ability for a damaging Firecracker, in which 1 card is added to the deck/kill, or charge the ability for a blinding Firecracker, opening enemies to finishers. Each successful finisher awards 1 card to the deck.

3rd - House of Cards - The Warframe sacrifices 5 cards in the deck in order to create an orbiting rings of cards around him, which blocks the next 5 attacks done to him. This ability might cost 50 energy as well as removing 5 cards from the deck to create the shield. The amount of cards could increase with ability duration, providing more damage-negating cards to appear.

4th - (Exalted playing cards) - Functioning as Kunai (zoom) or Warfans (no zoom), the Warframe uses his built up deck as weaponry, for which the ammo is based on how many cards he has accumulated with other abilities. While this ability is in use, he cannot use other weapons. Like Baruuk's 4th, this ability does not require energy, but rather ammo, in order to be used.

I've had this idea brewing in my brain for a while now, so I hope ya like it :3

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9 hours ago, (NSW)TheLaughingFish said:

When your Warframe is harmed, he spawns multiple playable clones that fight with the weapon you were using when damaged. You can then jump between clones and control them until your energy is expended or you are the last clone left.

See https://en.wikipedia.org/wiki/Raktabīja for reference.

After reading the wiki entry I see what you are getting at. I like this! So the theme is like the hydra?

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A Berserker theme warframe (Yes, there's Valkyr, but she's more of a sadist with a whip than a berserker!)

A Berserker frame should be something Violent, Out of Control, Wild, With the Power to Pound em grineers flat with it's bare hand. 

Background story:

A frame from the old war who had drifted to, and left on an isolated harsh, dark, and freezing cold planet way way on the edge of the galaxy. His hope that someone would soon come and save him from this planet deteriorates over time and thus holding grudges against the orokin and the tennos. In order to survive these harsh condition, this frame had to shut off his mind, his conscience, his humanity, and let his animal instinct take over to survive the wild.  

 

Appearance/Mechanics:
a basic/regular warframe with some basic average skills (I leave the skills to DE and the councils), but here is where it gets fun: when the frame reaches low health, it turns into a grotesque, huge beast (bear/wolf like) and starts running rampage for a short period of time (Yes, player lost control of this frame) and after that time period, players regain control of the frame in it's beast form. WAIT, It's NOT OVER YET!  HERE's the FUN Part!!! Players have to regain certain amount of health back on the frame in a certain amount of time to turn it back to it's regular form. Fail to do so, the frame's hunger/survival instinct kicks in and starts turning against other tenno's frame. The player will lose control of this frame once again while it goes on rampage killing other tennos. Once another player's warframe had been kill and devoured by this beast, it will transform back to it's regular form. If other tenno's do not wish to be the food of this beast, they have the option to run away and focus on the mission or put it out of its misery. 

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I have seen a load of animal suggestions yet as hard as I look I cant find a single suggestion for a bat frame anywhere in the comments- Searching the night for a swift snack, the predatory bat, ______, hunts the night sky unmatched by his foes. With unreal speed and maneuverability, he commands his colony to terrify his foes, and dispatches them with swift unseen strikes while they are distracted.

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Hereby I am sharing my proposal for the theme idea. I would like to underline the fact that I'am not certain whether everything I have composed is compatible to the plot.

Talar, the Generous,  the Investor. Once the pride of Orokin era engineers. Designed to put an end to thieves and tricksters ravening upon the Orokin Empire. Master of maths & law, the right-hand man of the treasury, vault keeper and the only true taxman of his time. Possessing the power to judge, put fines or send in forced labor anyone who would try to come around the bills or duties, using brute force or taking advantage of the simple human grid, he was fulfilling his mission, leaving no one unpunished. Orokin lords were unsatisfied by the fact that they were targeted by their own servant, but Ballas hadn’t even thought about a change, the benefit of the treasury was his benefit. Every ducat counted, every invest marked, every debtor charged but treasury felt light as nothing would change. Nothing? From many feet below, you could hear subdued, cheerful noise. Laugh of the children and elders of colonies, grateful for the gift of hope. Their pantries have been found full of juicy meat, flavoury herbs, and delicious plants. Not only were settlement leaders able to pay taxes but fulfill the productivity standards of the taxman as well. May it be. Is it possible that a machine, made to remain order has revolted? The same day lords figured out who was scheming behind their backs, Talar disappeared, but he hadn’t left without a goodbye to his masters. Orokin treasury was left light as the air filling it from top to the bottom. Not even one ducat left. They started searching for the thief in the entire Orokin System. For the smallest piece of evidence. The tiniest one. No one has found any. Then the great war broke out and Orokin Era came to an end. But even though the scream and cry of conflict you could hear people laughing and feasting with their families. Even today, after the old war. You can hear about help coming from nowhere, credits filling pockets of those in need, debts paid off during the single night. Tenno, if you listen closely to the sound of the void and reach through space radiation, the voice of engines and radio noises, you might hear little cling - a delicate metallic sound of a golden coin. If he tosses it to you, would you catch it, Tenno?

 

I hope you will find my work suitable and inspiring.

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