Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×

Does anyone enjoy the defense map layouts?


ABlindGuyPlays

Recommended Posts

Earth and Mars both have cluttered maps with long paths that lead into a four way to a central thinggie that needs defending. Corpus revised made the same ,except the center thinggie raises up and down like that annoying gallion map gimmick and adds even more obstacles with LONGER paths for enemies to take, get stuck on, and visual noise.

Who amongst the playerbase ENJOYS these maps? If you do, awesome. 

I don't and I would like to ask for some variety in future defense maps that get made if more get s made. The increasing trend towards the 'here we will have four lines towards a center thing but the whole map is this big clutter filled pathing nightmare' just... has me not liking the entire mission type.

Link to comment
Share on other sites

The Jupiter gas city map suffers from the same problem as does the Void map.  The maps are crappy and that matches the fact that defense is just a mind numbingly boring mission type that no one plays unless they are forced to.  Sorties, liches, SP incursions, etc.  Don't get me started on how terrible the drop tables are in direct comparison to other game modes.

TLDR: the defense game mode could be deleted from the game and probably 1 player total would care.

Link to comment
Share on other sites

i dont mind defense too much tbh. its definetly not great, but i dont hate it either, unless i'm on earth since enemies just get stuck 24/7.

but you're right that it has a bunch of other issues. to me, mobile defense is basically just a better defense mission, mostly because it contains sections that i can actively speed up without having to wait for enemies to spawn.

Personally, the only mission type i wouldnt miss would be rescue, since its just trying to be short like capture, with the faintest hint of spy missions, while it fails at both types.

Link to comment
Share on other sites

The Corpus Ship defense map's hovering hologram pillar in particular is seriously annoying.

I remember being able to stand on it a while ago which was kinda just a thing but now even touching the sides resets you. I don't really understand why this was done?

1. It's extremely annoying to high flying Warframes that will bump it and get reset, like several times per mission - it kinda ruins this map for Titania and Zephyr, even Yareli when I'm trying to copter around the upper walkways..

2. Regular movement Warframes will probably bullet jump or roll into it anyways because it floats right past the two upper hallways.

3. It's literally irrelevant. They maybe did it because they're all like "oh no people will just stand on it and camp" but we can *already* make invisibility bubbles, invincibility globes, fly, hover, and camp wherever we want. Standing on it was never really an advantage, this is Warframe xD

 

D.E. please just remove this from the map entirely if you don't want people standing on it. It's a roving reset zone that passes right by two hallways, it's actually obnoxious.

Link to comment
Share on other sites

I miss the old Gas City Tile 😭

Also the thing I hate most about Defends is that name... It's lie.... Defense is just Stationary Survival... And survival is just Endless Exterminate....you don't make progress by Actually defending anything... You make progress by killing everything...

Link to comment
Share on other sites

The only ones that bother me a lot are the new Corpus map and (several notches less annoying, but still one I avoid almost entirely) Earth/Mars.

That being said, "don't bother me a lot" is a low standard.  There's not many I positively like, even though I'm fond of Defense as a mode.

Link to comment
Share on other sites

I hate corpus defense because of layout..   I hate Kuva Fortress defense because of the traps and clutter.    But I enjoy most other maps.  I miss the old corpus one...

But my favorite is kind of Stoffler.   1st round is epic.   Just a giant open killing field.   But I also love that it drops down and changes its layout.   Now the layout of the 2nd and 3rd layer are not especially great....   

But that map got me thinking how cool it would be if more maps would transform between rounds,  perhaps randomly!!.  I was thinking they would start out as flat killing fields.   But then sections of the floor could rise and lower to make completely different layouts.  

Link to comment
Share on other sites

I've probably played more Defense missions than any other mission type simply because it is one of the more efficient ways to farm affinity (Helene and Hydron in particular, although I did also spent a long time in Io early on for Oxium).

I don't mind the maps with one glaring exception... the hated new Corpus Defense map. It is just too large and too annoying.

Link to comment
Share on other sites

On 2021-11-01 at 2:39 PM, (PSN)Agent_CHAR said:

The Jupiter gas city map suffers from the same problem as does the Void map.  The maps are crappy and that matches the fact that defense is just a mind numbingly boring mission type that no one plays unless they are forced to.  Sorties, liches, SP incursions, etc.  Don't get me started on how terrible the drop tables are in direct comparison to other game modes.

TLDR: the defense game mode could be deleted from the game and probably 1 player total would care.

Defense > survival. No worry for time limit, no one is killing enemies too far away, much easier to get a load of kills

Way better than survival missions imo. Lot of people would likely agree for those good reasons alone

Link to comment
Share on other sites

On 2021-11-01 at 1:46 PM, ABlindGuyPlays said:

Earth and Mars both have cluttered maps with long paths that lead into a four way to a central thinggie that needs defending. Corpus revised made the same ,except the center thinggie raises up and down like that annoying gallion map gimmick and adds even more obstacles with LONGER paths for enemies to take, get stuck on, and visual noise.

Who amongst the playerbase ENJOYS these maps? If you do, awesome. 

I don't and I would like to ask for some variety in future defense maps that get made if more get s made. The increasing trend towards the 'here we will have four lines towards a center thing but the whole map is this big clutter filled pathing nightmare' just... has me not liking the entire mission type.

I enjoy defense missions a lot and am fine with all the maps. Only annoying thing about the moving platform ones is that they stop the waves. Otherwise I love it.

Defense missions for me suffer from the same thing every gamemode suffers from, nothing spontaneous ever really happens and there's not much for you to do to improve your performance. So every mission gets boring after a while. It's akin to watching a movie and knowing what happens next. It's hard to feel excited for anything.

 

When playing ranked pvp games though? The words "boring" will hardly ever come out of people's mouths because every game is different.  People play differently, so you never know what to expect. Mix that in with scorestreak rewards and different characters, it's a flipping party!

Link to comment
Share on other sites

10 minutes ago, (PSN)Frost_Nephilim said:

Defense > survival. No worry for time limit, no one is killing enemies too far away, much easier to get a load of kills

Way better than survival missions imo.

Congrats, its seems you are the one player that would care if defense was deleted.

Your "pros" for defense over survival are highly subjective.  OK, so you don't have a timer to worry about.  Instead you have an objective that can take damage and die causing a hard fail condition that doesn't exist in survival. 

Players spreading out of affinity range is a bad player problem not a survival is bad problem.

More kills in defense?  That one is just laughable.  Or its another bad player problem by not understanding spawn mechanics and doing things that actively hinder those spawns.

What I will agree with you about defense being better than survival is that defense is a "dumb" mission.   You stand in your spot next to the objective and kill the fixed number of enemies that come straight to you.  You don't have think about that.  Players don't have to learn anything to be successful at it.  Given how bad a lot of players are  a mission where they can be bad and still succeed is an advantage.

Link to comment
Share on other sites

24 minutes ago, (PSN)Agent_CHAR said:

Your "pros" for defense over survival are highly subjective. 

How is there being no time limit, easier to gather resources, and easier time killing loads of enemies, a Highly subjective pro??? Having the opposite of those things is usually a con. Time limit is literally something that goes against a player

24 minutes ago, (PSN)Agent_CHAR said:

Players spreading out of affinity range is a bad player problem not a survival is bad problem.

More kills in defense?  That one is just laughable.  Or its another bad player problem by not understanding spawn mechanics and doing things that actively hinder those spawns

I mean... if you aren't moving out of rooms in survival you are basically playing defense. I have teammates moving out affinity range in survival 24/7. They tell me it's boring to play it like defense and camp while I and someone else is getting all the kills (equally as many have asked for camping too)

All you've really did is prove my point when you say "bad player problem". That's not an issue in defense. Objectively easier in that regard, not subjective.

24 minutes ago, (PSN)Agent_CHAR said:

Instead you have an objective that can take damage and die causing a hard fail condition that doesn't exist in survival. 

Meh, trade off. Still prefer it over the latter. More chill

24 minutes ago, (PSN)Agent_CHAR said:

What I will agree with you about defense being better than survival is that defense is a "dumb" mission.   You stand in your spot next to the objective and kill the fixed number of enemies that come straight to you.  You don't have think about that.  Players don't have to learn anything to be successful at it.  Given how bad a lot of players are  a mission where they can be bad and still succeed is an advantage

What? I don't see what point you made here supporting defense being better than survival, or vice versa. You just mentioned problems that both missions suffer from

Link to comment
Share on other sites

On 2021-11-01 at 9:16 PM, iHaku said:

i dont mind defense too much tbh. its definetly not great, but i dont hate it either, unless i'm on earth since enemies just get stuck 24/7.

but you're right that it has a bunch of other issues. to me, mobile defense is basically just a better defense mission, mostly because it contains sections that i can actively speed up without having to wait for enemies to spawn.

Personally, the only mission type i wouldnt miss would be rescue, since its just trying to be short like capture, with the faintest hint of spy missions, while it fails at both types.

I sorta wish for there to be game mode that sort of includes a bit of everything. At its core it can be a survival mission. And as you play little optional objectives can appear on the map for bonus rewards.

Examples could be an ally asking to join into a the mission in a random room. Accept it by having 1 player simply enter the room. Escort the ally to a room, defend them, then escort them back out to complete the objective. Win a prime part, relic, kuva, whatever

Another could be a quick rescue where a captured operative in a cryopod is being carried somewhere with a mini boss following them. Kill the enemies and the mini boss to rescue the operative.

Little things like that

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...