Ayala_X Posted December 21, 2021 Share Posted December 21, 2021 2 часа назад, Ayala_X сказал: 1) Still orbiter decorations loading too much time; 2) Still there's a 'Catabolyst' radial corrosive attack present on each secondary weapon; 3) Still 'Amar's Anguish' not giving bonus sprint speed; 4) Lotus is still speaking with audio disturbances(better transfer them to Teshin), cmon, we saved her, please let there be good transmission quality; 5) The AMP on Drfiter is still going through his/her arm. And one more thing. When charging the Ambassadors alternative shot it takes warframe's energy for FX instead of chosen in coloring. Link to comment Share on other sites More sharing options...
p_silveira Posted December 21, 2021 Share Posted December 21, 2021 Managed to miraculously start a bounty. Couldn't extract after that, the "elevator" in Cetus didnt load me back into the city. Had to abort the bounty and forfeit all the rewards. Do not start bounties rn until DE fix them, you will lose your time and your rewards. Link to comment Share on other sites More sharing options...
VaxisPraxis Posted December 21, 2021 Share Posted December 21, 2021 Looks like if you are in fortuna/cetus/deimos and you press esc go to equipment -> operator you still get stuck in your operator. Also seems like amp arcanes do not work with the drifter. Link to comment Share on other sites More sharing options...
redninjaoffire Posted December 21, 2021 Share Posted December 21, 2021 There is a bug where when trying to do the new bounties it will lock you back at cetus and make you have to try to rejoin or start it over. Link to comment Share on other sites More sharing options...
Eclipse2024Qc Posted December 21, 2021 Share Posted December 21, 2021 update ultra fast (back to normal) yeah thanks DE :D Link to comment Share on other sites More sharing options...
nebfab Posted December 21, 2021 Share Posted December 21, 2021 2 hours ago, [DE]Rebecca said: Zekti MK II It's spreading... It infected DE itself... At this point they should just call it quits and officially rename it "House Zekti" :D Link to comment Share on other sites More sharing options...
-Reylik- Posted December 21, 2021 Share Posted December 21, 2021 Thanks for the work! I wonder if this particular bugfix might have had some unintended side effects: Fixed ability to carry Data Masses and your Primary weapon at the same time - you should switch to your Secondary as intended now. Spoiler This seems to apply to objects such as conduit keys as well. Link to comment Share on other sites More sharing options...
Sandhoof Posted December 21, 2021 Share Posted December 21, 2021 Fixed Sentient kills in the Simulacrum counting towards Protovyre Armor Challenge progress. S#&$... Link to comment Share on other sites More sharing options...
iridienne Posted December 21, 2021 Share Posted December 21, 2021 Further to add: on Fortuna, at least, when the whole "try to go out the elevator for a bounty and it reloads" thing happens, the Fortuna you get dropped back into is the OLD (Blue) Fortuna. Link to comment Share on other sites More sharing options...
AnimaFox Posted December 21, 2021 Share Posted December 21, 2021 I really was hoping you fixed the Arcanes and Virtuos on the Drifter... But still fixes for the journey New War itself... Maybe on the next HFix. Link to comment Share on other sites More sharing options...
Mechsage Posted December 21, 2021 Share Posted December 21, 2021 Thanks for the fixes but when is there going to be a fix for the regulators on mesa's new skin? Link to comment Share on other sites More sharing options...
Heartseekr Posted December 21, 2021 Share Posted December 21, 2021 STILL NO FIX TO THE BROKEN GLITCHED BALLAS FIGHT???? Link to comment Share on other sites More sharing options...
IronMendez Posted December 21, 2021 Share Posted December 21, 2021 So after this hotfix, I am no longer able to access the narmer bounties on fortuna, nor cetus, I pick the bounty, and as I enter the big door, or the elevator, I get an "Host migration screen" and it nullifies the bounty and just pitches me back in fortuna or cetus... its with both the same... Please fix! Also, my vaykor sydon needs its gigg back, that's why I loved it soo much when I got it, and went full nuts with it!!!! Link to comment Share on other sites More sharing options...
Cicknason Posted December 21, 2021 Share Posted December 21, 2021 Still locked out of the final fight Link to comment Share on other sites More sharing options...
Wire_Box Posted December 21, 2021 Share Posted December 21, 2021 Robotic weapons with catalysts on MOA companions are bugged. None the less thank you for these patch fixes. Link to comment Share on other sites More sharing options...
Darthplagueis13 Posted December 21, 2021 Share Posted December 21, 2021 Dunno what caused it but Fortuna matchmaking has become a complete and utter mess since that hotfix. I never got a full party once and I kept on seeing players trying to join and then suddenly disconnecting. Link to comment Share on other sites More sharing options...
HelixRook Posted December 21, 2021 Share Posted December 21, 2021 Does this mean the black screen of nothingness with the murex/tower has been fixed? Link to comment Share on other sites More sharing options...
Ancient_Maykr Posted December 21, 2021 Share Posted December 21, 2021 4 hours ago, [DE]Rebecca said: Little Duck has a new Offering (Captura Scene related to the Quest) for those who have completed The New War Quest! Finished quest, there's nothing there. Anyone else? Link to comment Share on other sites More sharing options...
nebfab Posted December 21, 2021 Share Posted December 21, 2021 53 minutes ago, Seraphim_Maykr said: Finished quest, there's nothing there. Anyone else? Which shop are you checking? Remember she has 2. ADD; Just checked it's there, in her reputation shop. Not the shards shop with other capturas. Link to comment Share on other sites More sharing options...
Reitrix Posted December 22, 2021 Share Posted December 22, 2021 Figure I'll ask here since theres a relevant section: Quote Fixed ability to carry Data Masses and your Primary weapon at the same time - you should switch to your Secondary as intended now. When I first started using Shedu, i was able to carry Datamass/Powercells and still use Shedu. Figured it was a feature on it by way of it being an arm cannon. Was this always a bug that got fixed, since picking anything up swaps Shedu to Secondary or drops the item if swapping to Shedu even before this hotfix, or is Shedu being unable to carry stuff like every other Primary the intended function? Link to comment Share on other sites More sharing options...
[DE]Momaw Posted December 22, 2021 Share Posted December 22, 2021 8 hours ago, Reitrix said: Figure I'll ask here since theres a relevant section: When I first started using Shedu, i was able to carry Datamass/Powercells and still use Shedu. Figured it was a feature on it by way of it being an arm cannon. Was this always a bug that got fixed, since picking anything up swaps Shedu to Secondary or drops the item if swapping to Shedu even before this hotfix, or is Shedu being unable to carry stuff like every other Primary the intended function? Initially the check for whether you were using a primary weapon or not was, how many hands it was using. Because Shedu only used one arm, the game let you carry the datamass (or other mission object). Seems sensible, however other bugs started to come up because a lot of other game logic involved with weapon-switching, disarming, reviving, etc did not account for this scenario. The easiest solution was to make Shedu obey the same rules as other primary weapons. Link to comment Share on other sites More sharing options...
Numerounius Posted December 22, 2021 Share Posted December 22, 2021 4 minutes ago, [DE]Momaw said: Initially the check for whether you were using a primary weapon or not was, how many hands it was using. Because Shedu only used one arm, the game let you carry the datamass (or other mission object). Seems sensible, however other bugs started to come up because a lot of other game logic involved with weapon-switching, disarming, reviving, etc did not account for this scenario. The easiest solution was to make Shedu obey the same rules as other primary weapons. Can you please answer my question regarding these three bugs: Profit Taker leg regen (at least another profit taker bug was fixed so that was nice) Akarius explosion fx as client defaulting to default color instead of energy color Disappearing weapon bug (cast dispensary followed by discharge in quick succession, you cannot reload or hold the weapon if done successfully) Can I please at least get some attention that these bugs are actively being worked on? (sorry I'm being pushy but I have no other options) Link to comment Share on other sites More sharing options...
Sannidor Posted December 23, 2021 Share Posted December 23, 2021 7 hours ago, [DE]Momaw said: Initially the check for whether you were using a primary weapon or not was, how many hands it was using. Because Shedu only used one arm, the game let you carry the datamass (or other mission object). Seems sensible, however other bugs started to come up because a lot of other game logic involved with weapon-switching, disarming, reviving, etc did not account for this scenario. The easiest solution was to make Shedu obey the same rules as other primary weapons. Why are we dropping whatever we carry if we aim glide without secondary equipped? Since years at this point. I assume it's a bug and not very sensible at all. Link to comment Share on other sites More sharing options...
Reitrix Posted December 23, 2021 Share Posted December 23, 2021 9 hours ago, [DE]Momaw said: Initially the check for whether you were using a primary weapon or not was, how many hands it was using. Because Shedu only used one arm, the game let you carry the datamass (or other mission object). Seems sensible, however other bugs started to come up because a lot of other game logic involved with weapon-switching, disarming, reviving, etc did not account for this scenario. The easiest solution was to make Shedu obey the same rules as other primary weapons. So I'm reading you right, it was originally a feature of the Shedu, but it caused issues with other systems and was thus scrapped for now? Unfortunate, but understandable. Hoping one day you guys can figure it out bzecause it was a fun feature for the arm cannons :) Thanks for the clarification! Link to comment Share on other sites More sharing options...
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