Jedi_pup Posted June 22, 2023 Share Posted June 22, 2023 will there ever be color fixes for the Varida and Manduka operator suits failing color on their silver parts when viewing in the customize transference suit menu. Link to comment Share on other sites More sharing options...
Damocles Posted June 22, 2023 Share Posted June 22, 2023 35 minutes ago, [DE]Danielle said: Fixed the Strun and Ferlarx Incarnons (base and variants) not refilling their magazine when transforming from their Incarnon Form to base. This strun part is still bugged if this is the intended behavior. Felarx will fill the whole magazine when switching back but strun will fill just 1 whole round when switching back Link to comment Share on other sites More sharing options...
Cerikus Posted June 22, 2023 Share Posted June 22, 2023 3 minutes ago, TakasuNight said: •Change the Drifter's school in the Teshin Cave? Yes please, this feature is NEEDED! Link to comment Share on other sites More sharing options...
Megazawr Posted June 22, 2023 Share Posted June 22, 2023 I hope you'll fix certain weapon classes(whips and nikanas) often missing enemies when you use 1st kullervo's ability. Or fix their heavy attack hitboxes in general. Plenty of other bugs are still waiting to be fixed, like Mag's lockup with 4 (recently posted a video here) or similar with mesa Or multishot not affecting some weapons. Or moonwalk desync bug(that makes you unable to do stuff until you die)Btw was the bug with empty exalted weapon loadout in duviri fixed? Didn't see it in the patchnotes. Edit: Bug with unmodded exalted weapons in duviri is still not fixed(got it today, 23.06 on titania). It's been in the game since day 1 of Duviri. Link to comment Share on other sites More sharing options...
Eclipse2024Qc Posted June 22, 2023 Share Posted June 22, 2023 I have no choice to use melee attack for more damage. :/ But yeah I understand you feeling annoying to learning about the bad new :( Reduced take from rifle or shotgun is horrible. Link to comment Share on other sites More sharing options...
Obnyr Posted June 22, 2023 Share Posted June 22, 2023 Still no fix for that ? This bug has been around since Duviri update. https://forums.warframe.com/topic/1346153-cant-switch-abilities-with-melee-equiped/ Link to comment Share on other sites More sharing options...
jeff_simpson Posted June 22, 2023 Share Posted June 22, 2023 pc during the update it just goes in a never ending loop and is never applied I have to restart PC Link to comment Share on other sites More sharing options...
iHeuksal Posted June 22, 2023 Share Posted June 22, 2023 1 hour ago, [DE]Danielle said: The Seven Crimes of Kullervo: Hotfix 33.5.2 Changes to Kullervo’s mechanics: Decreased the frequency of ability casts and increased telegraph times slightly for several abilities so that they are easier to avoid. Increased the duration of the window of opportunity after ability casts in Phase 3. Reduced the frequency of unparryable heavy attacks. Increased the usage of melee attacks, but reduced the attack speed slightly to encourage more melee engagement. Decreased melee attack damage slightly, and normalized some melee attack damage values. Slightly decreased Kullervo's health. It is still a "You don't bring a knife to a gunshooting" kind of game here. No matter how strong or weak he gets tweaked, he will lose regardless. Link to comment Share on other sites More sharing options...
WOLFtv Posted June 22, 2023 Share Posted June 22, 2023 Game still running horrible dx11-dx12 power saving, using +80% gpu cpu , login screen and orbiter, cant even play pc crash after a while or gonna explode with how bad game is, and you guys wont pay for a new pc, im well above min requeriments w10, i5-9400 - gtx 1660 super 16gb ram wish this update was never implemented, so many bugs (as always)and time gated content , bunch of crashes ,fps loss and for me my pc cant handle a 10years old game that was smooth before OS:Windows 7 64-Bit (32-bit not supported) Processor:Intel Core i7 860, Intel Core i5 750, or AMD FX-4100 (SSE 4.2 support required) Video:DirectX 11+ capable Graphics Card Memory:4 GB RAM Storage:50 GB available HD space Internet:Broadband Internet Connection Required Link to comment Share on other sites More sharing options...
HydroidMasterRace Posted June 22, 2023 Share Posted June 22, 2023 Sorry to be bringer of the bad news, but Proton based installation via Steam does not work :( Launcher starts only on Proton Experimental, any other version immediately crashes. This is what I'm greeted by: I have RTX3080 so it's clearly not the case, and just yesterday it was working all fine This is what happens when I try to get the logs: Clicking Retry will get me to the previous screenshot, clicking Get Logs will make me stay in this window P.S. the .exe file is present in game directory. Reinstalling didn't help. Link to comment Share on other sites More sharing options...
emerald_tornado Posted June 22, 2023 Share Posted June 22, 2023 So you encourage melee based combat but don't give him a signature melee? I love the update but not giving him a signature melee like one of his daggers is missed potential. Link to comment Share on other sites More sharing options...
aHELLOMONKEY Posted June 23, 2023 Share Posted June 23, 2023 the update it just goes in a never ending loop (STEAM) ....what is going on? Link to comment Share on other sites More sharing options...
-SilverWolfPrime- Posted June 23, 2023 Share Posted June 23, 2023 Excalibur Umbra's passive has been going through some serious bugs right now, including Transference position, loss of ally and toggle buffs aside from Exalted Blade, and issues with the Naramon skill tree. I've included some in the Bug Report section. Please, please, please look into this if possible. It's becoming horrendous to run him in anything. Link to comment Share on other sites More sharing options...
TheOctavius Posted June 23, 2023 Share Posted June 23, 2023 4 hours ago, -Krism- said: 그에게 문제가 있는 사람이 있었습니까? ( 아콘과 싸울 수 없는 사람은 제외 ) It may have been a little bit difficult for tennos new to entering the 14-day event stage starting with 5 decree. Link to comment Share on other sites More sharing options...
BroDutt Posted June 23, 2023 Share Posted June 23, 2023 5 hours ago, [DE]Danielle said: Kullervo Fight Changes: The difficulty of the Kullervo fight has been adjusted to be more manageable for the Drifter Melee combatants. This was done in two ways: by adjusting some of his mechanics, and tweaking the amount of damage he receives from certain sources. Changes to Kullervo’s mechanics: Decreased the frequency of ability casts and increased telegraph times slightly for several abilities so that they are easier to avoid. Increased the duration of the window of opportunity after ability casts in Phase 3. Reduced the frequency of unparryable heavy attacks. Increased the usage of melee attacks, but reduced the attack speed slightly to encourage more melee engagement. Decreased melee attack damage slightly, and normalized some melee attack damage values. Slightly decreased Kullervo's health. Changes to Kullervo’s damage receival: In changing his mechanics, we have also made these alterations to how he receives damage, to encourage player melee engagement overall. Significantly increased damage taken from parry finishers. Reduced the damage taken from Rifles and Shotguns (Transference Surge). Seriously? In normal mode you can cheese him with melee decrees. In steel path just get more increase transference decrees, fill up transference and blast him with your warframe. Link to comment Share on other sites More sharing options...
-Aimless- Posted June 23, 2023 Share Posted June 23, 2023 Ash's Bladestorm still not function properly. Overguard cant benefit from adaptation. Bladestorm still, still broken. Link to comment Share on other sites More sharing options...
Slayer-. Posted June 23, 2023 Share Posted June 23, 2023 When will you fix the same stats on Warframes and Weapons in Teshins Cave, regardless of what config I chose they display the same stats, I'm just glad my configs are named. Link to comment Share on other sites More sharing options...
DTaina Posted June 23, 2023 Share Posted June 23, 2023 I'm having an issue with Overguard and Frost's Icy Avalanche augment. I just went into an ESO to test it and the minute I cast my 4, the Zephyr that was in the squad slowed me down with her tornadoes. Every time, without fail, the tornadoes would slow down anyone with Overguard, with our normal speed restored the second we lost the extra armor. Apparently, this is an issue with Vauban's vortex, too. I haven't been able to test it with Rhino or Atlas, but I'd assume they have the same problem. Any chance we can get a fix for this, please? I was so happy that Frost finally got an update after being neglected for so long and then I find out I can't use it with a Zephyr or a Vauban on the team. Link to comment Share on other sites More sharing options...
Renzo Posted June 23, 2023 Share Posted June 23, 2023 9 hours ago, [DE]Danielle said: Fixed flickering issues caused by running the Classic Graphics engine with DirectX 12. The flickering still persists on DX12 using enhanced graphics engine. https://forums.warframe.com/topic/1357388-text-and-icons-in-menus-randomly-flickering-after-kullervo-update/ Link to comment Share on other sites More sharing options...
TheOlright Posted June 23, 2023 Share Posted June 23, 2023 8 hours ago, Cerikus said: challanging and punishing, but extremelly satisfying Idk about you but I tried to finish it with drifter only 3 times. First two times I was extremely unlucky with melee decrees, so I was running around, parrying almost every parryable attack, dodging everything, I could dodge, and looking for windows to attack Kullervo safley. Both times it took me around 10-15 minutes. And on the third time I got most of the best melee decrees, spammed melee, and Kullervo died in less than a minute, not able to cast or attack a single time. So the only challenge thing in this fight is amount of lucky decree picks you get currently, because parrying (the only skill-related thing you can do during this fight), was more punishing, than rewarding, because if you miss - you get -400 hp, if you parry - you deal damage equal to 2-3 regular hits. So now I just spam melee, until I get my transference ready, press 5, and remove Kullervo within 1 minute completley, even with the worst gear possible. But still, I will give it a one more chance, and will challenge Kullervo without melee decrees, and try to parry it single time - if it will take less than quarter of his hp - I will go back to spamming melee and summoning frame again Link to comment Share on other sites More sharing options...
bl1te Posted June 23, 2023 Share Posted June 23, 2023 В 21.06.2023 в 18:13, [DE]Megan сказал: We want to ensure that you matchmake with players who have completed at least 1 full Spiral. You essentially receive the 5 Pathos Clamps back from the mission due to fighting the Orowyrm at the end. Asking once again - are you planning to at least make it cost 0 (zero) in Solo and Invite only modes and run a script to refund affected players? You do not "receive 5 Clamps back". You receive the default 10 Clamps as if playing usual Duviri Experience/Lone Story AND get charged 5 Clamps. In order to "receive 5 Clamps back" you should increase the reward in this event by 5 clamps (compared to Duviri Experience or Lone Story). Link to comment Share on other sites More sharing options...
Vanilion Posted June 23, 2023 Share Posted June 23, 2023 Linux/Proton compatibility seems to not be fully resolved I think. On my Steam Deck the game still loads forever, without ever managing to bring up the launcher. However, I have managed to fix this it seems by switching to Proton Experimental for Warframe (Properties > Compatibility). The game worked without requiring any changes before the Kullervo update however, so I thought it's still worth mentioning. Link to comment Share on other sites More sharing options...
Megazawr Posted June 23, 2023 Share Posted June 23, 2023 8 hours ago, -Aimless- said: Ash's Bladestorm still not function properly. What exactly is the problem with it? Link to comment Share on other sites More sharing options...
Cerikus Posted June 23, 2023 Share Posted June 23, 2023 5 hours ago, TheOlright said: Idk about you but I tried to finish it with drifter only 3 times. First two times I was extremely unlucky with melee decrees, so I was running around, parrying almost every parryable attack, dodging everything, I could dodge, and looking for windows to attack Kullervo safley. Both times it took me around 10-15 minutes. And on the third time I got most of the best melee decrees, spammed melee, and Kullervo died in less than a minute, not able to cast or attack a single time. So the only challenge thing in this fight is amount of lucky decree picks you get currently, because parrying (the only skill-related thing you can do during this fight), was more punishing, than rewarding, because if you miss - you get -400 hp, if you parry - you deal damage equal to 2-3 regular hits. So now I just spam melee, until I get my transference ready, press 5, and remove Kullervo within 1 minute completley, even with the worst gear possible. But still, I will give it a one more chance, and will challenge Kullervo without melee decrees, and try to parry it single time - if it will take less than quarter of his hp - I will go back to spamming melee and summoning frame again skill issue Link to comment Share on other sites More sharing options...
Dekonic Posted June 23, 2023 Share Posted June 23, 2023 It's still impossible to get any further than launching Warframe through the Steam Deck (Proton). I'm met with an immediate crash after launching from the library. Link to comment Share on other sites More sharing options...
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