D-Shear Posted December 18, 2023 Share Posted December 18, 2023 Please enable level cap for Alchemy and fix acolyte spawns ._. 3 Link to comment Share on other sites More sharing options...
RoadCrewWorker Posted December 18, 2023 Share Posted December 18, 2023 Still running into the voidblast operator loop today, i was really desperately hoping that had been fixed. :-( 2 Link to comment Share on other sites More sharing options...
Binket_ Posted December 18, 2023 Share Posted December 18, 2023 So STILL no Auto-Melee toggle? Why am I not surprised. Why is anyone surprised? 7 Link to comment Share on other sites More sharing options...
French Posted December 18, 2023 Share Posted December 18, 2023 Please fix the alchemy game mode not scaling ty 2 Link to comment Share on other sites More sharing options...
DeViL711 Posted December 18, 2023 Share Posted December 18, 2023 please fix melee then bullet jump makes you stuck in place 2 Link to comment Share on other sites More sharing options...
DeproComplex Posted December 18, 2023 Share Posted December 18, 2023 Topaz shard secondary crit chance acquisition is still bugged, just tested it on the simulacrum a second ago and please let us disassamble the new shards 4 Link to comment Share on other sites More sharing options...
Numerounius Posted December 18, 2023 Share Posted December 18, 2023 13 minutes ago, [DE]Megan said: Additions: A teleport portal will now appear after selecting a Bounty in the Sanctum Anatomica that will take you directly to the mission start waypoint (similarly to the Zariman Bounties). Speaking of additions, would love a credits addition to the Sanctum. 14 minutes ago, [DE]Megan said: Fixed Netracells having Steel Path modifiers applied if the player’s Star Chart was set to Steel Path. It is intended that there is no Netracell Steel Path variant. Nooooo! Please at least keep enemy spawning levels at steel path levels to make the mission flow by more smoothly. 17 minutes ago, [DE]Megan said: Fixed being able to skip the extraction cinematic in Albrecht’s Laboratories missions. Ugh, why. . . Please tell me the overall loading time is left unaffected. 1 Link to comment Share on other sites More sharing options...
Mazifet Posted December 18, 2023 Share Posted December 18, 2023 Bit sad on the Steel Path Netracells leaving, they had some of the crazies hordes spawned in there. Keep up the amazing work! This has to be one my favorite updates; content, story, music, and everything else is superb! 2 Link to comment Share on other sites More sharing options...
Ardhanarishvara Posted December 18, 2023 Share Posted December 18, 2023 17 minutes ago, [DE]Megan said: Fixed being able to skip the extraction cinematic in Albrecht’s Laboratories missions. I've discovered recently that there are people who have certain crippling fears that overlap with the extraction animation. It may be well-received by the playerbase to un-fix that one. 8 Link to comment Share on other sites More sharing options...
GrayArchon Posted December 18, 2023 Share Posted December 18, 2023 18 minutes ago, [DE]Megan said: Fixed the Void Angel in the Effervo, Deimos Assassination mission being level 160 instead of 100, as intended. the what 11 Link to comment Share on other sites More sharing options...
Velover Posted December 18, 2023 Share Posted December 18, 2023 Thank you for the fixes! However, Velocitus is still broken, as the projectile registers the hit with a huge delay, which has been reported. Many active and passionate players are suffering because of this seemingly small issue and would love to see it fixed! Link to report: https://forums.warframe.com/topic/1374667-velocitus-projectile-speed-has-been-massively-nerfed-with-the-latest-update/#comment-12920189 Link to comment Share on other sites More sharing options...
God_is_a_Cat_Girl Posted December 18, 2023 Share Posted December 18, 2023 19 minutes ago, [DE]Megan said: Increased Netracell enemy levels by +30 to bump up the difficulty slightly. All that does it add to the tedium which it already provides with the poor reward structure and how the mission drags itself. What would be a good portion of the update ended up being the worst part of it and inaction will only kill it in the long term. 8 Link to comment Share on other sites More sharing options...
R4dioS1lence Posted December 18, 2023 Share Posted December 18, 2023 (edited) 24 minutes ago, [DE]Megan said: Fixed Netracells having Steel Path modifiers applied if the player’s Star Chart was set to Steel Path. It is intended that there is no Netracell Steel Path variant. Aw... well, I enjoyed my solo Netracell SP run already. But shucks that Munio still doesn't have a fix for "we spent 20 waves for no reward". EDIT: Almost forgot, that bug moving the chat screen every time is kinda jarring. Anything on that also? Good job as always team, enjoy the holidays! Edited December 18, 2023 by R4dioS1lence Forgot to mentino my personal pet peeve in bugs. And being nice. 1 Link to comment Share on other sites More sharing options...
Feenexe Posted December 18, 2023 Share Posted December 18, 2023 Velocitus charged shot not hitting profit taker, is it a bug still or an intended feature now from increasing velocitus projectile size? 1 Link to comment Share on other sites More sharing options...
White-phosphorus Posted December 18, 2023 Share Posted December 18, 2023 Hi the velocitus uncharged shot is still slower projectile compared to before update plz fix. 😭 1 Link to comment Share on other sites More sharing options...
Dan-. Posted December 18, 2023 Share Posted December 18, 2023 (edited) Thanks for the hotfix. Edited December 18, 2023 by Dan-. Link to comment Share on other sites More sharing options...
TrueAbsoluteZero Posted December 18, 2023 Share Posted December 18, 2023 Good changes, but PLEASE change the reward pool from netracells. 10 missions, 1 archon shard, 6 melee arcane adapters. This just feels so bad... maybe take out the melee arcanes completely, we can already farm them from the books. Increase archon shard drop rate significantly please. I have no chance of using the new archon shards if I dont get any... It would not be so bad if it wasn't capped at 5 per week... timegates suck... This update is otherwise awesome. Super fun, but netracells just are bad. Everything else, is great! 3 Link to comment Share on other sites More sharing options...
Kalaay Posted December 18, 2023 Share Posted December 18, 2023 for some reason, velocitus is mentioned twice with the same patch note. velocitus had two problems, only one of which has been fixed. that being that 1. the charged shot did no damage: this has now been fixed 2. the second problem was that the quick shot projectile either got slowed down immensely on accident or the netcode broke and registers the shot way too late, see here: this still has not been fixed as of yet. 2 Link to comment Share on other sites More sharing options...
Dan-. Posted December 18, 2023 Share Posted December 18, 2023 (edited) Thank you for the hotfix. Wanted to ask if you're going to look in to Violet shards, the ones that give energy from health pick ups, they require you to run Synth Fiber just like Equilibrium used to. Is there a chance that this will be adjusted to work the same way as Equilibrium does right now? Edited December 18, 2023 by Dan-. Link to comment Share on other sites More sharing options...
ShogunGunshow Posted December 18, 2023 Share Posted December 18, 2023 11 minutes ago, Alphas said: Violet Archon Shards still apply the 25% melee critical damage as modded critical damage which is the exact same buff that Crimson Archon Shards do. There should be no reason for it to give the same buff when you need to fuse two Archon Shards together to unlock that buff. It doubles when you have 500+ energy. Do you have more than 500+ energy? Link to comment Share on other sites More sharing options...
TeaHands Posted December 18, 2023 Share Posted December 18, 2023 24 minutes ago, [DE]Megan said: Fixed Netracells having Steel Path modifiers applied if the player’s Star Chart was set to Steel Path. It is intended that there is no Netracell Steel Path variant. Ohhhhhhhhhhhhh that's why everyone was a freaking wall in that mode lmao. Link to comment Share on other sites More sharing options...
DingDing420 Posted December 18, 2023 Share Posted December 18, 2023 25 minutes ago, [DE]Megan said: Fixed the Secondary Critical Chance embed bonus from Topaz Archon Shards not working. Still not working, or perhaps they are intended to not stack ?, unfuse option please, waste of shards. 4 Link to comment Share on other sites More sharing options...
Alphas Posted December 18, 2023 Share Posted December 18, 2023 Just now, ShogunGunshow said: It doubles when you have 500+ energy. Do you have more than 500+ energy? Doubling with over 500 energy isn't the problem. The issue is that it's the exact same buff as a modded critical damage. It's like adding a mediocre riven to your melee weapon 3 Link to comment Share on other sites More sharing options...
KIREEK Posted December 18, 2023 Share Posted December 18, 2023 (edited) The event isn't working properly, i just had a run where killing the angel didn't register, as such the boss and the mission are uncompleteable EDIT: It's running fine now, but i assume a host migration may be the culprit. Edited December 18, 2023 by KIREEK Link to comment Share on other sites More sharing options...
Do_High_Go Posted December 18, 2023 Share Posted December 18, 2023 21 minutes ago, [DE]Megan said: Fixed being able to skip the extraction cinematic in Albrecht’s Laboratories missions. Are you god damn serious? This was the BEST feature of the new missions, because that extraction animation is not technically needed, since we have had ZERO problems with the Skip enabled, and also..... not everyone is into vore.... Also thanks to you 2FA issues after the HotFix, my 2FAs appeared out of order, and now I am locked out of playing for god knows how long because of YOU!!! Screw you!!!!! I'm done being nice to your sloppy handling of things. Not only that you removed an actually good feature, you also have not fixed the Dual Wielding problem, where glaive class weapons cannot be detonated with one button press, making us spam detonate removes any chance of precise timed detonation, BUT you fixed some audio levels YEY..... disgusted to see your priorities being aimed at vanity over gameplay disrupting issues! 9 Link to comment Share on other sites More sharing options...
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