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Jade Shadows: Hotfix 36.0.4


[DE]Danielle
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Quote from last weeks hotfix

 

"Jade's 'Glory on High', needs a 'Glory on Low' sound option. Her Glory pistols are horrendous to listen to for prolonged periods, to the point I've begun muting Warframe when I use Jade and listening to music instead. The sound team always does an incredible job, just this sound loop is unbearably irritating to endure. I would urge you to address this in the next hotfix, for our sanity.

Many threads on the topic;

"

Still nothing in this hotfix about her Glory pistols volume, sadface. So, potentially another week of this, we are becoming totally "Jaaaaaded" :grustrag:

Thanks for the update nonetheless :fist: ~ Keep on Keepin' on!

Edited by -Runn_Jegu-
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21 minutes ago, [DE]Danielle said:

Fixed Frost’s Snow Globe and Hound’s Null Audit Precept (when stealing Arctic Eximus bubbles) unintentionally doubling weapon Critical Hit Damage when shooting through it. 

Personally even if it was a bug I thought it was kind of cool that this was happening. It was like a very small added benefit of using the Globe and staying put.

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22 minutes ago, [DE]Danielle said:

When previewing Warframes in the Arsenal they will now play their own Noble Animation set instead of the default set. 

  • If you already have a different animation set selected it will not replace it - but in the case where no animation set has been selected yet, their Noble Animation set will auto-equip upon selecting the Warframe. You can set it back to the default using the new “None” option in the Animation list. 

 

Why change this for those that prefer no animation? I just had to manually redo all of my no animation for every warframe in the game, and that goes for every slot for every warframe, for every config. I know some will like this change but I was not one of them.

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16 minutes ago, Megazawr said:

  

  

still no fixes for these old bugs:

  • unable to see each other in dojo thus not being able to trade
  • mag, mirage, mesa (and in very rare cases ash) locking their abilities (and sometimes weapons)
  • ash's 4 showing wrong numbers(damage and kills in statistics are wrong too)
  • slams from operator launching you in the wrong direction or failing(probably may be fixed with the new low frame latency option)
  • waypoints(multiple different bugs in different areas), codex/simulacrum scans,
  • yareli bugs
  • kahl getting stuck in a rampart on a "Junk run mission" (but who cares, we don't need to do it anymore)
  • "More than MAX_REMOTE_OBJECT_ID replicated entities, out of IDs"  crash (seems to be fixed)
  • Moonwalk after transference (it still happens)
  • Sanctuary Onslaught breaking if host migraton happens right before the portal spawns(I think it's in the game since its release)
  • Xata's whisper on clients creates bubbles not where you shot the enemy(usually on legs, which makes headshots impossible)
  • The Circuit is still full of different bugs
    for example: getting a duviri drifter when using transference in the circuit(yes, it still happens)
  • Revived vulpaphyla and sentinels don't have invisibility if you have it on until you recast invisibility.
  • If you use quick melee then swap the weapon and shoot fast enough, the weapon swap will be cancelled(but it'll show a different weapon in the bottom right corner right before you shoot). Usually weapon swap cannot be cancelled.
  • If you use quick melee then quickly do a heavy slam attack, it can sometimes do a regular slam instead or do no damage at all(but you'll lose combo in any case)
  • Exalted melee interactions with regular melee combo, initial combo and gladiator set bonuses are a buggy mess.
  • Getting softlocked in navigation after opening it (opening foundry by clicking on "X items ready to claim" notification always helps tho)
  • If you join a random squad from the orbiter, you might be sent to the host's dojo after the mission if they started from there.
  • Different enemy spawn issues:(I prob forgot something in this list)
      Reveal hidden contents
    • Not enough enemies spawning on railjack skirmish missions, resulting in inability to finish it.
    • Vomvalysts not spawning well if you run around the map too much
    • Dargyns spawning in wrong places on Koro (Kuva fortress assault)
    • Enemies not spawning well enough on most exterminate missions(railjack, zariman and new deimos tileset are an exception). This often results in inability to get 10 reactant if you reached the objective. Often you have to run back and forth near extraction so more enemies spawn so you can finish the mission.
    • Enemies can spawn right in front of you on Lua exterminate mission(might be a feature). Same with thraxes on void cascade.
    • Enemies don't spawn after wave 570 of arbitration defence(might've been fixed, but it's hard to test it)
    • On very rare occasions a LOT(like 100) of enemies can spawn in one of the vaults of Archon spy mission on Jupiter.
    • On netracell missions: if your map has a U-shape generation(room where you kill enemies is at one end of this U), enemies can spawn on the other side of this "U", which can be up to a kilometer away.

     

also pls fix those cascade/thrax bugs:

  •   Reveal hidden contents
    • in cascade clients often can't see some of the void tears they cleared (this is very rare for hosts)
    • for clients, some thraxes(probably self-revived) can look like ghosts, but act like in a regular form and being immune to status effects and some abilities(can be damaged in warframe tho)
    • if you kill thraxes' physical form when they start recapturing an exoliser, they may still keep recapturing it while transforming into the ghost form(and finish recapturing it while in ghost form)
    • thraxes are shown as invincible(grey healthbar) when they are actually not
    • sometimes killed(in physical form) thraxes can become invisible and invincible in a ghost form. they can only be noticed by sound and a minimap marker. this is quite rare, but it has ruined some people's void flood missions.
    • in very rare cases thraxes can become immune to any form armor strip
    • in very rare cases thraxes can become invisible and invincible in a physical form, which lets them recapture exolisers
    • in rare cases there can be an invincible(but visible) ghost thrax that is doing nothing near an exoliser
    • in very rare cases exoliser can stop spawning at all(same condition as exoliser delays below: 3-3-3 or 3-3-4 tile and doing it fast)
    • sometimes in fissure cascade exolisers can become impossoble to clear after they are recaptured by a thrax(this is extremely rare outside of fissure missions)
    • there are also a lot of fissure specific bugs that I'm too lazy to list here

    exoliser wrong order(skips, jumps and delays):

    • exoliser skip: instead of going in order 1-2-3-4 in a certain room, they go in the order of 1-2-4 or (1st skipped) 2-3-4. this bug is quite common
    • exoliser jump: usually happens to skipped exoliser: instead of order 1-2-3-4, it goes 3-1-2-4(3rd spawns before other three). this bug is quite rare
    • exoliser delay: when the 30s exoliser spawn timer reaches 0, it says that new exoliser has spawned when it actually hasn't. usually next exoliser spawn after the next 30s(rarely after 2 delays in a row).
      this happens very often if you do the mission fast enough in a squad and the total amount of exoliser spawn points is low(for example if you have rooms with 3, 3 and 4 spawn points).

Also during netracells if you have a U-form tile enemies can spawn up to 1km away, which makes the mission obnoxiously long

Some new bugs introduced in the Jade update:

  • Using transference while falling into a killing floor may disable your abilities permanently
  • With Total Eclipse augment, dashing as operator far enough(~60-100 meters) disables Eclipse.
  • With "Fire Manual Trigger Weapons Continuously” spearguns may temporarily block shooting and melee https://forums.warframe.com/topic/1401946-unable-to-shoot-or-throw-scourge-prime-after-switching-from-secondary/
  • New knockdown+electric proc (from magnetic status on OG/shield break) seems to proc on you(in both warframe and operator) for seemingly no reason, even if there are no enemies nearby

Bullet Jumping immediately after a melee attack still just does an odd animation instead of actually bullet jumping.

Switching back to your gun from melee via aiming still acts as if you had just tapped the aim button even if you're holding it, requiring you to double-press the button to actually ADS or aim-glide.

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53 minutes ago, [DE]Danielle said:

We’ve been absolutely loving your reactions to the Quest

This seems a bit, I don't know rude, considering that not all reactions have been positive. I'm all for replaying the Quest but.

It just feels like you are ignoring the issue here that people have with this Quest and Jade, I really hope this isn't the case and it will be addressed soon

Edited by Circle_of_Psi
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hace 1 hora, [DE]Danielle dijo:

Ascension Changes & Fixes: 

  • Elevator speed boost time from Boosted Ionic Charges now stack when throwing multiple at the Extraction Capsule at once (up to a max of 50 seconds). 
    • The elevator UI has also been updated to indicate the speed boosts and duration. You can now more clearly see how Ionic Charges affect the elevator. 
      ff3c0fb4d9f2fc3e1c33759a4da43e6e.png
  • Fixed Ordis’ “Uplift” Bullet Jump distance buff in Ascension missions overriding players' Parkour upgrades instead of applying additively. 
  • Fixed being able to pick up multiple Ionic Charges in Ascension missions, effectively deleting the one that was already in your hand.  
    • Now these will act like Alchemy Ampoules. You will not be able to pick up Ionic Charges with one already in-hand - unless you are trying to pick up a different type (i.e. normal Ionic Charge vs Boosted Ionic Charge). 
  • Fixed End of Mission screen not showing Arcanes earned from defeating Sisters of Parvos in the special mode available at Ordis. 
    • This was a UI-only issue - the Arcanes were still being properly delivered to inventory. 
  • Fixed Ascension mission not ending once the Capsule reached Extraction due to On Call Crew Specters. 
  • Fixed elevator moving downwards after Host migration. 
  • Fixed Clients not receiving the Jade Prex Card in their inventory after picking it up in the Ascension tile. 
  • Fixed a hole in the upper level of the Ascension tile. 
  • Fixed a script error caused by Sister of Parvos’ Magnetize ability. 
  • Fixed a small floating box near the extraction area in the Ascension tile. 
  • Fixed a rare crash caused by the Ionic Charges. 

 

Changes: 

  • Drastically reduced VFX from Blast Procs to address performance issues.
    • This is a temporary change in response to reports of crashes and overall performance issues. Unfortunately this does not fix the issue completely, but it should help improve the situation until it can be addressed properly in a Cert update. 
  • You can now replay the Jade Shadows Quest! 
    • We’ve been absolutely loving your reactions to the Quest and wanted you to be able to enjoy it all over again. Go to the Codex > Quests > Select Jade Shadows > Select the “Replay” button. 
    • Friendly reminder of the Spoiler Courtesy when sharing anything regarding the Quest. On that note, replaying the Quest will skip the choice scene at the end (the choice made in the first playthrough is maintained). 
  • Changed Frost’s “Icy Avalanche” Augment Mod (stats shown at Max Rank) to improve its Overguard capacities:
    • Now: Allies within Affinity Range are coated with ice that grants 60 Overguard per enemy hit. Overguard increases by 20% of your Armor once per enemy.
    • Previous: Coat nearby allies with ice that grants Overguard and absorbs 60 damage per enemy hit. 
  • Selecting a sorting option for the Star Chart Loadout UI will carry over to all equipment. 
    • For example, selecting to sort by “Forma Count” in the Warframe selection screen will also apply to Weapons, Companions, etc. 
  • Changed the name of “Bane of Corrupted” Mods to “Bane of Orokin” to match their new faction name that was released with the Resistances and Status Rework in the Jade Shadows update. 
  • Jade’s Prex Card and the Displays earned from the Jade Shadows Quest can now be chat linked.
    • We had these disabled for launch since they were spoilers for the Jade Shadows Quest. Now that we’ve re-enabled it, please be mindful of spoiling the Quest for other players.   
  • When previewing Warframes in the Arsenal they will now play their own Noble Animation set instead of the default set. 
    • If you already have a different animation set selected it will not replace it - but in the case where no animation set has been selected yet, their Noble Animation set will auto-equip upon selecting the Warframe. You can set it back to the default using the new “None” option in the Animation list. 
  • As noted in Hotfix 36.0.3, Jade’s Universal Polarity has been restored to its intended slot for players who had swapped it. 
  • Made optimizations to UI texture streaming. 
  • Improved the Grimoire’s reticle so that it is more centered and increases the reticle dot to better match other reticles. 
  • Reduced the intensity/noise of the VFX behind Warframe when selecting Energy colors in Arsenal. 
  • Added more SFX to Jade’s Idle animations. 
  • Updated Ember’s Fireball ability preview video to showcase its new version from the Jade Shadow’s update. 
  • Toned down the hit VFX when attacking the top of the Jade Light Eximus beam.
  • The Stalker that appears after completing the Jade Shadows Quest now has his own unique name (similar to Shadow Stalker) “Protector Stalker”. 
    • Fixed post-Jade Shadows Stalker having the incorrect drop tables. This fixes the issue of players being unable to get the War/Broken War Drops from Stalker post-Quest. 
    • Known issue: Post-Jade Shadows Protector Stalker has a missing icon and incorrect diorama in the Codex. This will be fixed in a future Hotfix/Update. 
       

Fixes: 

  • Fixed Ash’s Blade Storm not triggering Arcanes with the “On Finisher Kill” condition (i.g. Arcane Trickery, etc.). 
  • Fixed Client detonated Glaives not damaging enemies if the “Fire Manual Trigger Weapons Continuously” setting is toggled on. 
    • Also fixes Host and Clients not seeing the affected Client’s Glaive Prime being thrown. 
  • Fixed Qorvex’s “Wrecking Wall” Augment triggering (to restart the duration of Chyrinka Pillars) even if no enemies are hit by Containment Wall. 
  • Fixes towards Mag’s “Greedy Pull” not collecting pickups (ex: Endo). 
    • Seeing as we cannot fix this without Code, we have temporarily reverted the Augment’s LoS check from render (which was introduced in Hotfix 35.5.6) back to raycast. This may result in issues of loot not being Pulled due to slight variances in elevation, but it fixes the issues of pickups being ignored by the Augment. We will return the LoS check back to render in the next Cert update. 
  • Fixed being unable to shoot/regenerate ammo the Tenet Plinx after alt-firing while it is regenerating ammo.  
  • Fixed the subsumed version of Jade’s Ophanim Eyes not actually having the eyes present on cast (this was a visual only bug). 
  • Fixed performance issues caused by Jade’s Ophanim Eyes VFX not despawning. 
  • Fixed Frost’s Snow Globe and Hound’s Null Audit Precept (when stealing Arctic Eximus bubbles) unintentionally doubling weapon Critical Hit Damage when shooting through it. 
  • Fixed Sevagoth’s Sow (with and without the Dark Propagation Augment) not applying to lifted enemies. 
  • Fixed Ordis’ Operation store being available in Drifter Camp after talking to Kahl. 
    • Worth noting that once Operation: Belly of the Beast ends, Ordis will relocate to the Drifter Camp and offer his wares there. 
  • Fixed losing function after opening the Arsenal from the quick access wheel while in the Sanctum Anatomica. 
  • Fixed Hildryn’s Balefire quickfire Attack Speed being increased when the “Fire Manual Trigger Weapons Continuously” setting is toggled on. 
  • Fixed Wukong’s “Monkey Luck” passive buff working on enemies that are immune to loot abilities. 
  • Fixed purchasing something from the “Complete the Look” in the Community Customizations screen removing all other options from the menu. 
  • Fixed being unable to sell Jade from Inventory. 
  • Fixed the order of Kitgun Components not being consistent in the Arsenal description (intended to be ordered top to bottom Chamber, Loader and Grip). 
  • Fixed a random white sphere appearing in the level during the “Anything But That” stage of the Jade Shadows Quest. 
  • Fixed Ally Highlight appearing on Operator in Jade Shadows Quest cinematics. 
  • Fixed being unable to search for Platinum Packs in the in-game Market. 
  • Fixed Jade’s Glory on High ability SFX ducking level music. 
  • Fixed instance where Jade would not aim-glide in the fall after deactivating her Glory on High ability. 
  • Fixed some of Loid’s subtitles being a filepath in the “Research Dante” menu. 
  • Fixed Hildryn’s Pillage Energy Drain stat in Helminth tooltip having long decimals. 
  • Fixed fire rate stat comparisons being incorrect and showing an incorrectly reduced amount to what is expected based on the Mods equipped. 
  • Fixed Despair in left hand not using custom player-selected colors. 
  • Fixed Temporal Prime Ephemera’s orbs not taking on custom player-selected colors. 
  • Fixed some black boxes appearing when looking at a specific spot out the Railjack’s window.  
  • Fixed a random Eximus enemy spawning in the final cinematic in the Jade Shadows Quest.
  • Fixed Sevagoth’s Shadow missing its description in the Arsenal. 
  • Fixed the Jade Ophanim Decoration having the wrong name in the Jade Collection description.
  • Fixed PH tags in the damage section of the Codex training tab. 
  • Fixed PH tag in Storm Caller’s HUD buff description. 
  • Fixed PH tag in the Rain of Vitality’s Decree HUD buff description. 
    • It is however still missing translations - this will be fixed in a future Hotfix/Update. 
  • Fixed a crash caused by Finishers.
  • Fixed a script error caused by using Frost’s Freeze to shatter Snow Globe. 
  • Fixed several script errors caused by Frost’s Snow Globe. 

Elevator charges do not stack 20s properly, stacks lower amounts of time.

Edited by -AndySenpai-
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1 hour ago, [DE]Danielle said:

Changed Frost’s “Icy Avalanche” Augment Mod (stats shown at Max Rank) to improve its Overguard capacities:

  • Now: Allies within Affinity Range are coated with ice that grants 60 Overguard per enemy hit. Overguard increases by 20% of your Armor once per enemy.
  • Previous: Coat nearby allies with ice that grants Overguard and absorbs 60 damage per enemy hit. 

Please, give some love to Biting Frost too so it starts working on overguarded enemies.

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55 minutes ago, [DE]Danielle said:
  • We’ve been absolutely loving your reactions to the Quest...

Are you sure about that? Because I've been seeing everything from "lol preggo" to people claiming they were traumatized by the experience. I've read various accusations where everything from "tonedeafness" to "anti-LGBT-etc" and "misogynism" is being thrown around. One descriptor I do agree on is "fanfic". I was not impressed.

So how should we interpret, that "you love our reactions"? The forum has been one big salt mine this last week. It shouldn't have flown under your radar, that a LOT of players hated the expansion, and this can easily be interpreted as DE rubbing people's noses in it. It comes across as extremely passive agressive and petty.

I have no expectations, that DE is going to change anything to placate the loud voices demanding you to do so. But at least acknowledge, that you made some choices, that have split the player base to a VERY noticable degree.

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