Popular Post [DE]Taylor Posted yesterday at 05:21 PM Popular Post Share Posted yesterday at 05:21 PM Dev Workshop: Koumei & the Five Fates - New Player Experience and Quality of Life Warframe has introduced more than 10 years of systems and mechanics, leaving players with a variety of content to explore. For players who are just starting their Warframe journey, this depth can be overwhelming, causing many to rely on community tutorials and friendly neighborhood Tenno in Q&A Chat. We’ve made efforts to improve new player onboarding over the years, but 2024 has seen a concerted effort on this front especially. Recap of New Player Experience Changes Thus Far: Spoiler Update 35.1: Solaris United & Vox Solaris Syndicate Sacrifice Changes, added Dreamer’s Bond Aura Mod, and various Quest improvements. Dante Unbound - Update 35.5: Reduced Quest crafting build times, reworked Railjack Market bundle, improved Mote Amp Acquisition, and various Quest and Junction improvements. Jade Shadows - Update 36: Debt Bond drop rate rework, Voidrig acquisition improvements, added Awakening checkpoints, improved resource and blueprint location descriptions, moved Duviri to Uranus Junction, and various Quest and Junction improvements. The Lotus Eaters - Update 36.1 New player combat improvements, increased Enemy Sense on landscapes, reworked Excavation objective text and waypoints, and various Quest improvements. Every major update this year has included New Player Experience improvements of some sort, and Koumei & the Five Fates is no different! Let’s take a look at what to expect: Quest Changes: When selecting your Starter Warframe in the Awakening Quest, stats will no longer be displayed by default in on-hover Ability descriptions. These stats have been moved to a separate tab in this on-hover pop-up. This change is part of an ongoing effort to elevate critical information for new players while reducing extraneous details that could lead to information overload. Reduced the hacking puzzle speed in Awakening and Vor’s Prize. Since players are learning how to use Grineer Hacking consoles for the first time, this change allows them to get used to the mechanic without it feeling too punishing or overwhelming. Incubating your first Kubrow in Howl of the Kubrow will now only take 60 seconds instead of the original 48 hours. Many Quest crafting requirements were reduced across the board with Dante Unbound earlier this year. Now Howl of the Kubrow also meets this standard! New Player Quality of Life Changes: Unowned Mods viewed in the Codex will now show their full descriptions and drop locations. Currently, undiscovered Mods show the Mod’s name and “??????” in lieu of their description. Players who are interested in these Mods would have to go to external sources to learn more about them. With Koumei’s launch, they can read their Description and Drop location in the Codex regardless of ownership. Selling an unmastered item from your Inventory will now display a pop-up message recommending them to rank it up to Level 30 (or Level 40 for overleveled equipment like the Paracesis) before attempting to sell it! This is another method of educating players on the Mastery Rank system and helping new and old players not miss out on Mastery before selling their gear. Unlocking an Ability will now show the Input needed to cast it in the “Ability Unlocked” pop-up! New Tenno who Rank up their Warframes have little context for what “Radial Blind” means without venturing into the Abilities screen, but now they will be directed to test out these unlocks via the input on-screen. This change applies to all players regardless of Mastery Rank, so everyone should benefit from this Quality of Life change while Ranking up new Warframes! If a piece of equipment in a player’s loadout has 10+ unused Mod capacity and an unused Mod slot, a warning symbol will appear next to it in the Loadout section of the Navigation screen. This only applies to weapons with 10-30 unused Mod Capacity (or 10-40 for Lich/Sister weapons), and will not appear if you are Mastery Rank 30 or higher. The goal of this change is to encourage new players to Mod their equipment, and learn about Mod capacity as they continue to level up their equipment. Not included in the screenshot above: > MR 5 players will see an “Empty Mods” pop-up and an on-hover tooltip to explain the reason for this icon. Open Landscape Maps now feature a Legend for the Advanced Map view and new icons for the Extraction Points (ie. Cetus, Fortuna, and Necralisk). Open Landscapes operate differently from normal Warframe missions, which can be hard for new players to grasp at first. Saya’s Vigil has received changes to reinforce the “Enter and Exit through the Cetus Doors” mechanic, and this addition expands upon that goal. Fish resource descriptions have been updated to indicate where players can find the Fish that the resource is earned from. Fish descriptions (accessed via Chat Linking) have also been updated to list relevant information to secure the catch. Added illustrative diagrams to modding tips in the Upgrade and Mod menus, and updated these tips to offer relevant information for players learning about Modding. General Quality of Life Changes: In addition to our New Player Experience changes, Koumei brings a bevy of general improvements that apply to all Tenno! 1 - Void Relics now display owned and crafted status of their possible rewards! Players can now easily see crafted/owned status of items from their Relics when viewed in the Void Relic selection screen and on-hover as mission rewards. This functionality also applies to the Relic Reward selection screen upon successfully cracking a Relic. 2 - Tenno can now favorite equipment in their Arsenal! When browsing equipment in your Arsenal, you now have the option to “Favorite” Warframes, Weapons, Cosmetics, and more. Favorited Equipment appear at the top of the list when equipping items in your Arsenal, ensuring you always know right where to find them. Never lose track of that one Revenant Prime that you love more than the others ever again! 3 - The Fusion screen has received a refresh to simplify UI elements and bring the fused Mod to the forefront. Players can now also Fuse any non-max rank Mods via the Upgrade Screen. Doing so brings up the same Fusion menu to streamline any changes you make to your builds. 4 - Settings that are not set to Default are now marked with a diamond indicator in the Settings menu. If you want to reset that particular setting to Default, you can interact with that indicator to do so! Also, the “Reset to Defaults” option in the Settings menu will now only apply defaults to the current Settings tab. 5 - Purchasing Arcanes from a Vendor now displays how many Arcanes you own per rank. Each filled diamond icon represents one rank! Also added the rank UI element to Arcanes in the Vendor wares to more clearly indicate that they are unranked. Looking Forward: If you’ve offered advice to new players, asked questions about what to do next in-game, shared feedback in our Forums / Reddit, or even streamed your first foray into Warframe — you have helped us further refine our New Player Experience. There is still room for improvement, so here’s a look at just some of the changes we’re working on that won’t make it in for Koumei: Improving Quests menu in the Codex to clearly distinguish Story, Warframe, and Side Quests. Adding small narrative introductions to planets and their Assassination targets as players move through the Star Chart. Further adjustments to Awakening, Vor’s Prize, and other early-game Quests. Curating our loading screen tips to player progression. Ex: Players during Vor’s Prize will only see tips focused on beginner controls and mechanics. This is only a small snippet of what our team has been discussing, but we don’t want to over-promise! Should you wish to provide us with feedback on how to improve our New Player Experience, we’ve added a dedicated “New Player Experience” subforum to our Feedback forums: https://forums.warframe.com/forum/1994-new-player-experience/ Thanks for reading, Tenno! 78 Link to comment Share on other sites More sharing options...
Agall Posted yesterday at 06:03 PM Share Posted yesterday at 06:03 PM 42 minutes ago, [DE]Taylor said: Dev Workshop: Koumei & the Five Fates - New Player Experience and Quality of Life Warframe has introduced more than 10 years of systems and mechanics, leaving players with a variety of content to explore. For players who are just starting their Warframe journey, this depth can be overwhelming, causing many to rely on community tutorials and friendly neighborhood Tenno in Q&A Chat. We’ve made efforts to improve new player onboarding over the years, but 2024 has seen a concerted effort on this front especially. Recap of New Player Experience Changes Thus Far: Reveal hidden contents Update 35.1: Solaris United & Vox Solaris Syndicate Sacrifice Changes, added Dreamer’s Bond Aura Mod, and various Quest improvements. Dante Unbound - Update 35.5: Reduced Quest crafting build times, reworked Railjack Market bundle, improved Mote Amp Acquisition, and various Quest and Junction improvements. Jade Shadows - Update 36: Debt Bond drop rate rework, Voidrig acquisition improvements, added Awakening checkpoints, improved resource and blueprint location descriptions, moved Duviri to Uranus Junction, and various Quest and Junction improvements. The Lotus Eaters - Update 36.1 New player combat improvements, increased Enemy Sense on landscapes, reworked Excavation objective text and waypoints, and various Quest improvements. Every major update this year has included New Player Experience improvements of some sort, and Koumei & the Five Fates is no different! Let’s take a look at what to expect: Quest Changes: When selecting your Starter Warframe in the Awakening Quest, stats will no longer be displayed by default in on-hover Ability descriptions. These stats have been moved to a separate tab in this on-hover pop-up. This change is part of an ongoing effort to elevate critical information for new players while reducing extraneous details that could lead to information overload. Reduced the hacking puzzle speed in Awakening and Vor’s Prize. Since players are learning how to use Grineer Hacking consoles for the first time, this change allows them to get used to the mechanic without it feeling too punishing or overwhelming. Incubating your first Kubrow in Howl of the Kubrow will now only take 60 seconds instead of the original 48 hours. Many Quest crafting requirements were reduced across the board with Dante Unbound earlier this year. Now Howl of the Kubrow also meets this standard! New Player Quality of Life Changes: Unowned Mods viewed in the Codex will now show their full descriptions and drop locations. Currently, undiscovered Mods show the Mod’s name and “??????” in lieu of their description. Players who are interested in these Mods would have to go to external sources to learn more about them. With Koumei’s launch, they can read their Description and Drop location in the Codex regardless of ownership. Selling an unmastered item from your Inventory will now display a pop-up message recommending them to rank it up to Level 30 (or Level 40 for overleveled equipment like the Paracesis) before attempting to sell it! This is another method of educating players on the Mastery Rank system and helping new and old players not miss out on Mastery before selling their gear. Unlocking an Ability will now show the Input needed to cast it in the “Ability Unlocked” pop-up! New Tenno who Rank up their Warframes have little context for what “Radial Blind” means without venturing into the Abilities screen, but now they will be directed to test out these unlocks via the input on-screen. This change applies to all players regardless of Mastery Rank, so everyone should benefit from this Quality of Life change while Ranking up new Warframes! If a piece of equipment in a player’s loadout has 10+ unused Mod capacity and an unused Mod slot, a warning symbol will appear next to it in the Loadout section of the Navigation screen. This only applies to weapons with 10-30 unused Mod Capacity (or 10-40 for Lich/Sister weapons), and will not appear if you are Mastery Rank 30 or higher. The goal of this change is to encourage new players to Mod their equipment, and learn about Mod capacity as they continue to level up their equipment. Not included in the screenshot above: > MR 5 players will see an “Empty Mods” pop-up and an on-hover tooltip to explain the reason for this icon. Open Landscape Maps now feature a Legend for the Advanced Map view and new icons for the Extraction Points (ie. Cetus, Fortuna, and Necralisk). Open Landscapes operate differently from normal Warframe missions, which can be hard for new players to grasp at first. Saya’s Vigil has received changes to reinforce the “Enter and Exit through the Cetus Doors” mechanic, and this addition expands upon that goal. Fish resource descriptions have been updated to indicate where players can find the Fish that the resource is earned from. Fish descriptions (accessed via Chat Linking) have also been updated to list relevant information to secure the catch. Added illustrative diagrams to modding tips in the Upgrade and Mod menus, and updated these tips to offer relevant information for players learning about Modding. General Quality of Life Changes: In addition to our New Player Experience changes, Koumei brings a bevy of general improvements that apply to all Tenno! 1 - Void Relics now display owned and crafted status of their possible rewards! Players can now easily see crafted/owned status of items from their Relics when viewed in the Void Relic selection screen and on-hover as mission rewards. This functionality also applies to the Relic Reward selection screen upon successfully cracking a Relic. 2 - Tenno can now favorite equipment in their Arsenal! When browsing equipment in your Arsenal, you now have the option to “Favorite” Warframes, Weapons, Cosmetics, and more. Favorited Equipment appear at the top of the list when equipping items in your Arsenal, ensuring you always know right where to find them. Never lose track of that one Revenant Prime that you love more than the others ever again! 3 - The Fusion screen has received a refresh to simplify UI elements and bring the fused Mod to the forefront. Players can now also Fuse any non-max rank Mods via the Upgrade Screen. Doing so brings up the same Fusion menu to streamline any changes you make to your builds. 4 - Settings that are not set to Default are now marked with a diamond indicator in the Settings menu. If you want to reset that particular setting to Default, you can interact with that indicator to do so! Also, the “Reset to Defaults” option in the Settings menu will now only apply defaults to the current Settings tab. 5 - Purchasing Arcanes from a Vendor now displays how many Arcanes you own per rank. Each filled diamond icon represents one rank! Also added the rank UI element to Arcanes in the Vendor wares to more clearly indicate that they are unranked. Looking Forward: If you’ve offered advice to new players, asked questions about what to do next in-game, shared feedback in our Forums / Reddit, or even streamed your first foray into Warframe — you have helped us further refine our New Player Experience. There is still room for improvement, so here’s a look at just some of the changes we’re working on that won’t make it in for Koumei: Improving Quests menu in the Codex to clearly distinguish Story, Warframe, and Side Quests. Adding small narrative introductions to planets and their Assassination targets as players move through the Star Chart. Further adjustments to Awakening, Vor’s Prize, and other early-game Quests. Curating our loading screen tips to player progression. Ex: Players during Vor’s Prize will only see tips focused on beginner controls and mechanics. This is only a small snippet of what our team has been discussing, but we don’t want to over-promise! Should you wish to provide us with feedback on how to improve our New Player Experience, we’ve added a dedicated “New Player Experience” subforum to our Feedback forums: https://forums.warframe.com/forum/1994-new-player-experience/ Thanks for reading, Tenno! Any chance of Incarnon form toggle that disables the cosmetic override when in Incarrnon mode? 33 Link to comment Share on other sites More sharing options...
Raylo555 Posted yesterday at 06:10 PM Share Posted yesterday at 06:10 PM Can we Please get those old, dusty, shrub covered starter frame looks as Skins? Please? 53 Link to comment Share on other sites More sharing options...
Popular Post (XBOX)NytroVT Posted yesterday at 06:11 PM Popular Post Share Posted yesterday at 06:11 PM (edited) I also think when selling a weapon, there should be a popup showing if it's required to be used to build other weapons. Edited yesterday at 06:13 PM by (XBOX)NytroVT 132 Link to comment Share on other sites More sharing options...
0phiuchus Posted yesterday at 06:11 PM Share Posted yesterday at 06:11 PM Wish it was possible to see how many squads/players are on a planet when hovering over it in a zoomed out navigation screen. 22 Link to comment Share on other sites More sharing options...
Mithras1898 Posted yesterday at 06:11 PM Share Posted yesterday at 06:11 PM 49 minutes ago, [DE]Taylor said: 1 - Void Relics now display owned and crafted status of their possible rewards! 5 - Purchasing Arcanes from a Vendor now displays how many Arcanes you own per rank. This is an absolute win! ❤️ 29 Link to comment Share on other sites More sharing options...
RobWasHere Posted yesterday at 06:12 PM Share Posted yesterday at 06:12 PM nice Link to comment Share on other sites More sharing options...
_Rai-Zen_ Posted yesterday at 06:13 PM Share Posted yesterday at 06:13 PM Can you reconsider bringing back old heavy attack? (always heavy slam is annoying when using incarnon melees + its abused by wukong players [aka once again wukong will be as top played.] If ya change it soon there will be less rewiew bombing so please bring old heavy attack back) Link to comment Share on other sites More sharing options...
nicolajtheking2 Posted yesterday at 06:15 PM Share Posted yesterday at 06:15 PM 53 minutes ago, [DE]Taylor said: Dev Workshop: Koumei & the Five Fates - New Player Experience and Quality of Life Warframe has introduced more than 10 years of systems and mechanics, leaving players with a variety of content to explore. For players who are just starting their Warframe journey, this depth can be overwhelming, causing many to rely on community tutorials and friendly neighborhood Tenno in Q&A Chat. We’ve made efforts to improve new player onboarding over the years, but 2024 has seen a concerted effort on this front especially. Recap of New Player Experience Changes Thus Far: Reveal hidden contents Update 35.1: Solaris United & Vox Solaris Syndicate Sacrifice Changes, added Dreamer’s Bond Aura Mod, and various Quest improvements. Dante Unbound - Update 35.5: Reduced Quest crafting build times, reworked Railjack Market bundle, improved Mote Amp Acquisition, and various Quest and Junction improvements. Jade Shadows - Update 36: Debt Bond drop rate rework, Voidrig acquisition improvements, added Awakening checkpoints, improved resource and blueprint location descriptions, moved Duviri to Uranus Junction, and various Quest and Junction improvements. The Lotus Eaters - Update 36.1 New player combat improvements, increased Enemy Sense on landscapes, reworked Excavation objective text and waypoints, and various Quest improvements. Every major update this year has included New Player Experience improvements of some sort, and Koumei & the Five Fates is no different! Let’s take a look at what to expect: Quest Changes: When selecting your Starter Warframe in the Awakening Quest, stats will no longer be displayed by default in on-hover Ability descriptions. These stats have been moved to a separate tab in this on-hover pop-up. This change is part of an ongoing effort to elevate critical information for new players while reducing extraneous details that could lead to information overload. Reduced the hacking puzzle speed in Awakening and Vor’s Prize. Since players are learning how to use Grineer Hacking consoles for the first time, this change allows them to get used to the mechanic without it feeling too punishing or overwhelming. Incubating your first Kubrow in Howl of the Kubrow will now only take 60 seconds instead of the original 48 hours. Many Quest crafting requirements were reduced across the board with Dante Unbound earlier this year. Now Howl of the Kubrow also meets this standard! New Player Quality of Life Changes: Unowned Mods viewed in the Codex will now show their full descriptions and drop locations. Currently, undiscovered Mods show the Mod’s name and “??????” in lieu of their description. Players who are interested in these Mods would have to go to external sources to learn more about them. With Koumei’s launch, they can read their Description and Drop location in the Codex regardless of ownership. Selling an unmastered item from your Inventory will now display a pop-up message recommending them to rank it up to Level 30 (or Level 40 for overleveled equipment like the Paracesis) before attempting to sell it! This is another method of educating players on the Mastery Rank system and helping new and old players not miss out on Mastery before selling their gear. Unlocking an Ability will now show the Input needed to cast it in the “Ability Unlocked” pop-up! New Tenno who Rank up their Warframes have little context for what “Radial Blind” means without venturing into the Abilities screen, but now they will be directed to test out these unlocks via the input on-screen. This change applies to all players regardless of Mastery Rank, so everyone should benefit from this Quality of Life change while Ranking up new Warframes! If a piece of equipment in a player’s loadout has 10+ unused Mod capacity and an unused Mod slot, a warning symbol will appear next to it in the Loadout section of the Navigation screen. This only applies to weapons with 10-30 unused Mod Capacity (or 10-40 for Lich/Sister weapons), and will not appear if you are Mastery Rank 30 or higher. The goal of this change is to encourage new players to Mod their equipment, and learn about Mod capacity as they continue to level up their equipment. Not included in the screenshot above: > MR 5 players will see an “Empty Mods” pop-up and an on-hover tooltip to explain the reason for this icon. Open Landscape Maps now feature a Legend for the Advanced Map view and new icons for the Extraction Points (ie. Cetus, Fortuna, and Necralisk). Open Landscapes operate differently from normal Warframe missions, which can be hard for new players to grasp at first. Saya’s Vigil has received changes to reinforce the “Enter and Exit through the Cetus Doors” mechanic, and this addition expands upon that goal. Fish resource descriptions have been updated to indicate where players can find the Fish that the resource is earned from. Fish descriptions (accessed via Chat Linking) have also been updated to list relevant information to secure the catch. Added illustrative diagrams to modding tips in the Upgrade and Mod menus, and updated these tips to offer relevant information for players learning about Modding. General Quality of Life Changes: In addition to our New Player Experience changes, Koumei brings a bevy of general improvements that apply to all Tenno! 1 - Void Relics now display owned and crafted status of their possible rewards! Players can now easily see crafted/owned status of items from their Relics when viewed in the Void Relic selection screen and on-hover as mission rewards. This functionality also applies to the Relic Reward selection screen upon successfully cracking a Relic. 2 - Tenno can now favorite equipment in their Arsenal! When browsing equipment in your Arsenal, you now have the option to “Favorite” Warframes, Weapons, Cosmetics, and more. Favorited Equipment appear at the top of the list when equipping items in your Arsenal, ensuring you always know right where to find them. Never lose track of that one Revenant Prime that you love more than the others ever again! 3 - The Fusion screen has received a refresh to simplify UI elements and bring the fused Mod to the forefront. Players can now also Fuse any non-max rank Mods via the Upgrade Screen. Doing so brings up the same Fusion menu to streamline any changes you make to your builds. 4 - Settings that are not set to Default are now marked with a diamond indicator in the Settings menu. If you want to reset that particular setting to Default, you can interact with that indicator to do so! Also, the “Reset to Defaults” option in the Settings menu will now only apply defaults to the current Settings tab. 5 - Purchasing Arcanes from a Vendor now displays how many Arcanes you own per rank. Each filled diamond icon represents one rank! Also added the rank UI element to Arcanes in the Vendor wares to more clearly indicate that they are unranked. Looking Forward: If you’ve offered advice to new players, asked questions about what to do next in-game, shared feedback in our Forums / Reddit, or even streamed your first foray into Warframe — you have helped us further refine our New Player Experience. There is still room for improvement, so here’s a look at just some of the changes we’re working on that won’t make it in for Koumei: Improving Quests menu in the Codex to clearly distinguish Story, Warframe, and Side Quests. Adding small narrative introductions to planets and their Assassination targets as players move through the Star Chart. Further adjustments to Awakening, Vor’s Prize, and other early-game Quests. Curating our loading screen tips to player progression. Ex: Players during Vor’s Prize will only see tips focused on beginner controls and mechanics. This is only a small snippet of what our team has been discussing, but we don’t want to over-promise! Should you wish to provide us with feedback on how to improve our New Player Experience, we’ve added a dedicated “New Player Experience” subforum to our Feedback forums: https://forums.warframe.com/forum/1994-new-player-experience/ Thanks for reading, Tenno! That looks like some nice changes DE, but I am still here, so I ask once more for you to take a look at this, please. 8 Link to comment Share on other sites More sharing options...
VVC-BDRONE5 Posted yesterday at 06:17 PM Share Posted yesterday at 06:17 PM 54 minutes ago, [DE]Taylor said: Void Relics now display owned and crafted status of their possible rewards! YES YES YES, another big W for Warframe. 7 Link to comment Share on other sites More sharing options...
MathyAdaptationX Posted yesterday at 06:19 PM Share Posted yesterday at 06:19 PM it would be nice if the boss on earth would be locked behind quest progression instead of being locked behind mr5 for no real reason, would bring more motivation for new players to do main story quests Also why is the deadlock protocol locked behind mr 4? Why is there a need to lock quests behind it, which new players would have access to in the first place after a week of playing. It'd be more clear if it was written clearly that they are side quests, would be far more clear for new players 12 Link to comment Share on other sites More sharing options...
No.Brainer.Prime Posted yesterday at 06:20 PM Share Posted yesterday at 06:20 PM Can we have something that allows us do hide whole color palettes or disable them ? most cases i use 4 diffrent ones. 5 Link to comment Share on other sites More sharing options...
Tecstasy Posted yesterday at 06:21 PM Share Posted yesterday at 06:21 PM The 2 biggest changes I could ask for are these relic and arcane changes. Kudos DE 1 Link to comment Share on other sites More sharing options...
Azchenon Posted yesterday at 06:21 PM Share Posted yesterday at 06:21 PM Amazing stuff Link to comment Share on other sites More sharing options...
Yrkul Posted yesterday at 06:22 PM Share Posted yesterday at 06:22 PM 56 minutes ago, [DE]Taylor said: 1 - Void Relics now display owned and crafted status of their possible rewards! Players can now easily see crafted/owned status of items from their Relics when viewed in the Void Relic selection screen and on-hover as mission rewards. This functionality also applies to the Relic Reward selection screen upon successfully cracking a Relic. 2 - Tenno can now favorite equipment in their Arsenal! When browsing equipment in your Arsenal, you now have the option to “Favorite” Warframes, Weapons, Cosmetics, and more. Favorited Equipment appear at the top of the list when equipping items in your Arsenal, ensuring you always know right where to find them. Never lose track of that one Revenant Prime that you love more than the others ever again! Have you considered giving us the ability to favorite our relics as well? I can think of a couple of instances, where the ability to choose a new relic to crack in a few seconds would be a considerable QoL. 19 Link to comment Share on other sites More sharing options...
Tiltskillet Posted yesterday at 06:23 PM Share Posted yesterday at 06:23 PM Cool stuff. 👍 Can we get favoriting for relics too, please? 13 Link to comment Share on other sites More sharing options...
Quest Posted yesterday at 06:24 PM Share Posted yesterday at 06:24 PM Sweet Link to comment Share on other sites More sharing options...
Illusion_Fox Posted yesterday at 06:25 PM Share Posted yesterday at 06:25 PM Mk-1 Aklex Prime confirm :) 6 Link to comment Share on other sites More sharing options...
Genitive Posted yesterday at 06:27 PM Share Posted yesterday at 06:27 PM Looks good, especially the part below. 1 hour ago, [DE]Taylor said: Adding small narrative introductions to planets and their Assassination targets as players move through the Star Chart. Any chance you incorporate the old operations lore into these somehow? 14 Link to comment Share on other sites More sharing options...
God_is_a_Cat_Girl Posted yesterday at 06:30 PM Share Posted yesterday at 06:30 PM (edited) 1 hour ago, [DE]Taylor said: Adding small narrative introductions to planets and their Assassination targets as players move through the Star Chart. Been saying this for years. With some voice lines in missions and perhaps in some cases some node reorganization, you can tell stories in the Star Chart WITHOUT making scripted quests. In fact, old stories could be added to the star chart. The Cicero Crisis could very well be the introduction to Earth, the content of that operation is already in the game, just shift the nodes a little. Uranus already has 3 routes players can take to the next planet, 2 of those routes could tell the story of Tubeman of Regor operation from Alad V or Nef Anyo point of view. Gacha games have been doing this for years, you get the story the first time you play a mission but if you repeat the mission then story will no longer plays (some even have an option to replay the story lines), though Azur Lane for example adds even more story as you repeat certain missions. Also do you know what's a QOL that would affect everyone, including new players? Stop using MR to gauge weapon power, rebalance all the old guns properly so they don't SUCK and we have to get literal trash in Duviri or EDA rotations, and no, Incarnon doesn't count (if anything we should get different versions of Incarnon for every faction, the cheap void look gets old and boring). Better yet, allow people to fuse their vanilla weapons into the variant and lock it to the same exact weapon, IE, Soma > Soma Prime, now you can forma/potato/exilus your items without fear the next update will WASTE your effort, this wouldn't make people use less forma, well, not in a way they feel scammed, but instead will promote build more weapons because they no longer feel like they need to wait for the better variant to be released next week or in the next 10 years. Edited 23 hours ago by God_is_a_Cat_Girl 12 Link to comment Share on other sites More sharing options...
-ShadowRadiance- Posted yesterday at 06:30 PM Share Posted yesterday at 06:30 PM 26 minutes ago, Agall said: 2 - Tenno can now favorite equipment in their Arsenal! When browsing equipment in your Arsenal, you now have the option to “Favorite” Warframes, Weapons, Cosmetics, and more. Favorited Equipment appear at the top of the list when equipping items in your Arsenal, ensuring you always know right where to find them. Never lose track of that one Revenant Prime that you love more than the others ever again! "Oh thank you lord Pablo" 2 Link to comment Share on other sites More sharing options...
Leo.doodling Posted yesterday at 06:32 PM Share Posted yesterday at 06:32 PM For the quest where you scan flowers, I think it would be easier and more expected by the player if that just entailed going up to the plant and pressing a button, like you do in Monster Hunter for example. Going into the menu and selecting the scanner and then scanning the plant feels cumbersome. 8 Link to comment Share on other sites More sharing options...
NightmareT12 Posted yesterday at 06:32 PM Share Posted yesterday at 06:32 PM 1 hour ago, [DE]Taylor said: If you want to reset that particular setting to Default, you can interact with that indicator to do so! Also, the “Reset to Defaults” option in the Settings menu will now only apply defaults to the current Settings tab. I was literally talking about this in a random public squad the other day, can't believe this finally made it TT_TT Great changes all around guys. Thanks for the hard work. Can't wait for the update <3 2 Link to comment Share on other sites More sharing options...
Sean Posted yesterday at 06:32 PM Share Posted yesterday at 06:32 PM Anything on bringing back the old events into permanent nodes so the story can actually make sense? Can we start seeing better foundry-timer system? (ie, a re-evaluation of the timers used for items in the foundry) Would be nice to no longer have items on 12, 24, or 72h timers. At the very least, those should be shifted to 11, 23, and 71h. Though on that last one, just best to remove the three-day timers altogether, maybe just drop them down to 47h. 18 Link to comment Share on other sites More sharing options...
NightmareT12 Posted yesterday at 06:33 PM Share Posted yesterday at 06:33 PM 1 hour ago, [DE]Taylor said: If you want to reset that particular setting to Default, you can interact with that indicator to do so! Also, the “Reset to Defaults” option in the Settings menu will now only apply defaults to the current Settings tab. I was literally talking about this in a random public squad the other day, can't believe this finally made it TT_TT Great changes all around guys. Thanks for the hard work. Can't wait for the update <3 Link to comment Share on other sites More sharing options...
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