CrogenitorSeims Posted April 19, 2016 Share Posted April 19, 2016 1 hour ago, Stoi84 said: I don't have any information about the base steal chance. It's 100% by default. Link to comment Share on other sites More sharing options...
xlraistlx Posted April 19, 2016 Share Posted April 19, 2016 (edited) 10 hours ago, Stoi84 said: I see there's something wrong, but I can't replicate the issue at the moment. Got it to reproduce consistently. Changing the rank of any augment (by any method) while is unequipped will make its stats appear in the Details window. Edited April 19, 2016 by xlraistlx Link to comment Share on other sites More sharing options...
Kenxer Posted April 21, 2016 Share Posted April 21, 2016 Wukongs Primal furys damage distribution is 85%impact and 15% puncture. So the base should be 212.5 impact and 37.5 puncture,instead of all equal. Link to comment Share on other sites More sharing options...
Stoi84 Posted April 22, 2016 Author Share Posted April 22, 2016 On 12/4/2016 at 10:13 AM, CrogenitorSeims said: Prowl's steal chance is actually affected by Power Strength, even though it's not displayed ingame. Seems to cap at 100% chance. (Basically, it's only affected by Overextended.) On 19/4/2016 at 1:34 AM, xlraistlx said: Got it to reproduce consistently. Changing the rank of any augment (by any method) while is unequipped will make its stats appear in the Details window. 1 hour ago, Kenxer said: Wukongs Primal furys damage distribution is 85%impact and 15% puncture. So the base should be 212.5 impact and 37.5 puncture,instead of all equal. Everything should be fixed. Let me now if it's not the case or if I created another problem. Link to comment Share on other sites More sharing options...
max-sky Posted April 24, 2016 Share Posted April 24, 2016 Add Primed Fury please. http://warframe.wikia.com/wiki/Primed_Fury Link to comment Share on other sites More sharing options...
Klazik Posted April 26, 2016 Share Posted April 26, 2016 I really don't see why the builder does not have voting. The popularity is worth nothing. It can actually confuse newer players into wasting forma, only to find out that the build does not work. A good example is the most popular Nezha build. Because of the title it gets a lot of popularity, but the idea behind his build is not possible. In his describtion he talks about deactivating warding halo as soon as you have gotten some health orbs, but it's impossible to deactivate the skill. This could, as I said, confuse newer players. I suggest removing the popularity, or rework it into a voting system. That way players would have a lot easier time, and not waste a S#&$load of forma. Just my 2 cents. Link to comment Share on other sites More sharing options...
Stoi84 Posted April 26, 2016 Author Share Posted April 26, 2016 There was a voting system at the beginning, and it was abused. It was more misleading than the popularity. 80% of the votes were fake, this is why it was removed. Link to comment Share on other sites More sharing options...
Klazik Posted April 26, 2016 Share Posted April 26, 2016 (edited) You could force users to verify their email, and only make it so registered users can vote? Just an idea. Well the popularity ain't helping at all either. I say remove it all together then. Maybe if it's possible, while browsing builds have some sort of pop-up with the build describtion. Could be more helpfull than the popularity system. Edited April 26, 2016 by Klazik Link to comment Share on other sites More sharing options...
Stoi84 Posted April 26, 2016 Author Share Posted April 26, 2016 Actually, only registered users were able to vote. The problems were the users creating multiple accounts to upvote theirs builds and downvote the others, or those who simply wanted to downvote for fun or by own interest. There's no good system, the popularity is just the less worse because it does not need any human action to work. The idea behind the popularity is that the good builds can be linked on various discussion threads and gain popularity this way. There's also a system for the moderator to 'promote' a build for 72 hours, listing it at the top of the list, but we don't have the time to work on this anymore. Link to comment Share on other sites More sharing options...
Klazik Posted April 27, 2016 Share Posted April 27, 2016 Ah, I see. Wish there was a magical solution to it, but I guess not. Anyway, keep up the good work with the builder. I have followed your progress since you first posted it, and it has been my most used tool regarding Warframe. Kudos! Link to comment Share on other sites More sharing options...
Samura1Kitten Posted April 28, 2016 Share Posted April 28, 2016 Hi, I just found a bug. It has something to do with Bladed Rounds. I was revisiting my Dread and created a build for it using Bladed Rounds. Once I have that mod equipped, if I forma the slot occupied by it, the 120% crit damage multiplier given by Bladed Rounds would be added again, and would keep on accumulating every time you forma or unforma that slot. On my Dread build with Vital Sense and Bladed Rounds, the total crit multiplier is 6.8. When I forma the Bladed Rounds slot, the crit multiplier would become 9.2. Unforma it, it becomes 11.4, so on and so forth. Putting a forma on the other slots doesn't affect it, only the slot occupied by Bladed Rounds Not sure if it affects other primaries, but I think it likely. Removing Bladed Rounds would only subtract one instance of 120% (11.4 would go back to 9.2) and would be added back once you return the mod, and continue to accumulate as before. Link to comment Share on other sites More sharing options...
(XBOX)TheMadCash Posted April 28, 2016 Share Posted April 28, 2016 (edited) Found a bug as well. When I was messing around with the builds for Oberon. I also included the Aug for his 4th ability in the build. I couldn't no longer see the Details. The window wouldn't pop up. His 4th Aug prevents seeing the Details. Just something small I found out. Edited April 28, 2016 by (XB1)Cash201293 Link to comment Share on other sites More sharing options...
Stoi84 Posted April 29, 2016 Author Share Posted April 29, 2016 I fixed the two issues above. Let me know if something is not working as expected with this fix. Link to comment Share on other sites More sharing options...
Gremlin Posted April 29, 2016 Share Posted April 29, 2016 Maybe it's just me, but it seems like almost all secondary weapon pages are broken. Link to comment Share on other sites More sharing options...
Stoi84 Posted April 29, 2016 Author Share Posted April 29, 2016 2 minutes ago, Ker-Blammo said: Maybe it's just me, but it seems like almost all secondary weapon pages are broken. Fixed. Link to comment Share on other sites More sharing options...
Nachino Posted April 30, 2016 Share Posted April 30, 2016 Furax Wraith and Twin Kohmak were added to the game. Link to comment Share on other sites More sharing options...
(XBOX)TheMadCash Posted May 3, 2016 Share Posted May 3, 2016 (edited) Some of the stats on Shaku are NaN (elemental dmg, Total dmg. Spin/Leap/Wall dmg) Bug or intended? Edited May 3, 2016 by (XB1)Cash201293 Link to comment Share on other sites More sharing options...
Stoi84 Posted May 3, 2016 Author Share Posted May 3, 2016 This is not intended, no. Link to comment Share on other sites More sharing options...
Stoi84 Posted May 4, 2016 Author Share Posted May 4, 2016 (edited) On 3/5/2016 at 11:11 AM, (XB1)Cash201293 said: Some of the stats on Shaku are NaN (elemental dmg, Total dmg. Spin/Leap/Wall dmg) Bug or intended? This one is fixed, it was an easy fix. For the new weapons, probably next week. Edited May 4, 2016 by Stoi84 Link to comment Share on other sites More sharing options...
Zermozil Posted May 5, 2016 Share Posted May 5, 2016 (edited) EDIT: This bug occurs for any build for any frame selected from the builds list, including Ash, Ash Prime, and Valkyr (all of whose ability damage is affected by Steel Charge). This appears to be a bug connected to Coaction Drift and pre-builds. There's a bug on a specific Ash build, the #2 ranked build in the builds list. If you add Coaction Drift, it won't add any damage to Ash's Blade Storm, and when you remove it, it decreases the damage permanently; the only way to restore it is to refresh the page. http://warframe-builder.com/Warframes/Builder/Ash/t_30_0200020020_2-6-10-3-8-5-5-2-5-6-0-5-12-1-10-47-7-4-55-4-5-411-5-10-491-3-3_6-11-12-8-5-9-491-9-55-11-411-8-2-12-47-10-3-18-f-f_0/en/1-0-1/72396/0 On the build page, you can add and remove Coaction repeatedly until you eventually reduce Blade Storm's damage to a negative number (a Blade Storm that heals the enemy). I recreated the build on a new Ash page; when I added Coaction Drift, it added damage properly (about +500). Edited May 5, 2016 by Zermozil Link to comment Share on other sites More sharing options...
cittran Posted May 7, 2016 Share Posted May 7, 2016 On 4/12/2016 at 9:03 PM, Stoi84 said: I've finally ended my marathon, all the skills are updated, and the effects of the augment mods should be shown in a way or another in the detailed report. This was a lot of work but now it'll be easier to update and add the new skills and mods. I'll try to keep the skills updated as much as possible, so if you find something wrong or missing, let me now. You can follow the links below and see the report for a particular Warframe if you want to have a look. Ash : http://goo.gl/3NBXOz Ember : http://goo.gl/FHM11R Excalibur : http://goo.gl/74whkx Frost : http://goo.gl/W2RLwJ Loki : http://goo.gl/5MeAZL Mag : http://goo.gl/BnGChA Banshee : http://goo.gl/06PXGs Nekros : http://goo.gl/KqMgWI Nova : http://goo.gl/y2mGJM (with Antimatter Mine), http://goo.gl/Gxjtez (without Antimatter Mine) Nyx : http://goo.gl/ZQLkdq Oberon : http://goo.gl/5PPuhq Rhino : http://goo.gl/d8sda4 Saryn : http://goo.gl/pd1n79 Trinity : http://goo.gl/enRE2i Valkyr : http://goo.gl/2Sg2j5 Vauban : http://goo.gl/48JIKx Volt : http://goo.gl/WbSwYo Zephyr : http://goo.gl/Xcjonz Hydroid : http://goo.gl/NslqCq Mirage : http://goo.gl/pyuWPS (with Explosive Legerdemain), http://goo.gl/qaHmpP (without Explosive Legerdemain) Limbo : http://goo.gl/XemybV Odonata : http://goo.gl/Jhd4x7 Elytron : http://goo.gl/3iC00x Mesa : http://goo.gl/r23Cgm Itzal : http://goo.gl/wUB9SI Inaros : http://goo.gl/qkzoZa Nezha : http://goo.gl/HecDCA Equinox : http://goo.gl/RKnUxg Atlas : http://goo.gl/u0XC7z (with Tectonic Fracture and Titanic Rumbler), http://goo.gl/kECPxI (without Tectonic Fracture and Titanic Rumbler) Wukong : http://goo.gl/FMTh2E Chroma : http://goo.gl/wtXA8V Ivara : http://goo.gl/5zhHQT You are all kinds of awesome. ALL KINDS. Link to comment Share on other sites More sharing options...
TheTundraTerror Posted May 7, 2016 Share Posted May 7, 2016 Not sure why the image of the Ignis is of the old model still. Link to comment Share on other sites More sharing options...
taiiat Posted May 8, 2016 Share Posted May 8, 2016 Sancti Tigris is 6.5 'Accuracy', not 9.1. also Vicious Spread isn't changing the 'Accuracy' Stat on Builder. Link to comment Share on other sites More sharing options...
Stoi84 Posted May 9, 2016 Author Share Posted May 9, 2016 -Fixed the accuracy for the Sancti Tigris. -Fixed the picture for the Ignis (use ctrl + F5 if to refresh if needed). -Fixed the mod Coaction Drift. -Added the Furax Wraith and the Twin Kohmak. -Added the mod Primed Fury. Link to comment Share on other sites More sharing options...
psyberpoison Posted May 11, 2016 Share Posted May 11, 2016 Atlas's Details button does not work when the Titanic Rumbler Augment is in the build. Link to comment Share on other sites More sharing options...
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