Turnoverman Posted January 16, 2015 Share Posted January 16, 2015 Ooh, Ember buffs are always nice. This won't be enough, not nearly enough, but it'll certainly be interesting. Just needs MOAR. Link to comment Share on other sites More sharing options...
-AR.xXpulselessXx Posted January 16, 2015 Share Posted January 16, 2015 (edited) This will not fix the current problem with Embers ultimate, being based on efficiency, duration, range and power strength. Good work with fire blast however, seems like the right direction for Ember. Edited January 16, 2015 by -AR.xXpulselessXx Link to comment Share on other sites More sharing options...
LoopStricken Posted January 16, 2015 Share Posted January 16, 2015 Cough Overheat Cough. Link to comment Share on other sites More sharing options...
MartianJellyfish Posted January 16, 2015 Share Posted January 16, 2015 (edited) Grineeer, on 16 Jan 2015 - 6:06 PM, said:Fire Blast has had a mechanic added. In addition to placing a ring of fire on casting location, it -will now also generate a growing wall of fire (like the Arson Eximus ability). I'm gonna love this. My body Ember is ready. Now, will this wall of fire increase with range mods, or duration mods (a la Molecular Prime)? Edited January 16, 2015 by kingbaldwin Link to comment Share on other sites More sharing options...
-AR.Amaranthyne Posted January 16, 2015 Share Posted January 16, 2015 Am I correct in understanding that World on Fire will still be affected by all 4 power modifiers? If so, I think that's a mistake that needs to be rectified. It makes building her around that ability extremely difficult. I'd suggest that duration does not matter, or that the drain is based purely on duration and not efficiency. Link to comment Share on other sites More sharing options...
(PSN)DanceOnUrGav3 Posted January 16, 2015 Share Posted January 16, 2015 Ooh, Ember buffs are always nice. This won't be enough, not nearly enough, but it'll certainly be interesting. Just needs MOAR. Care to elaborate? Link to comment Share on other sites More sharing options...
PhoenixElite Posted January 16, 2015 Share Posted January 16, 2015 (edited) Ermahgerd! YESSSSS!!! Finally! I wanted this for so long! Although survivability is still a problem, and and she will still preform sub-par against infested. EDIT1: Also, will other toggle warframe abilities be affected by duration? If not, then why do this to Ember? IMO seems kinda like a "Hey you got a buff, but now I'm going to slap you in the face and make WoF still be affected by duration, despite other toggle abilites not be affect by duration what-so-ever." EDIT2: Also, will DE plan on doing something for the people that have invested forma into Ember for a fireball/accelerant build? Since this kinda nullifies 1 or 2 of my polarities that wouldn't be used for a new WoF build Edited January 16, 2015 by PhoenixElite Link to comment Share on other sites More sharing options...
ntyd1s Posted January 16, 2015 Share Posted January 16, 2015 (edited) At least "press 3 to knock everyone down for 5 secs, -75 energy" is better than being defenseless. Maybe... Ember could use more panic proc. Edited January 16, 2015 by ntyd1s Link to comment Share on other sites More sharing options...
TheDandyLion Posted January 16, 2015 Share Posted January 16, 2015 These changes sound pretty good for the most part. Fireblast sounds like a lot of fun if it will ragdoll as hard as the arson eximus does. I am concerned about World on Fire being based on efficiency AND duration. Things like that have a tendency to go pretty bad. Having a skill that requires efficiency, range, strength, and duration as a toggle is devastating to any build. Mirage's Prism demonstrates it pretty well how awful of an attack it makes. Link to comment Share on other sites More sharing options...
Monsterwithin Posted January 16, 2015 Share Posted January 16, 2015 AWESOME!!! Link to comment Share on other sites More sharing options...
Monstez Posted January 16, 2015 Share Posted January 16, 2015 my god! finally my favorite warframe have a rework ^_^ Link to comment Share on other sites More sharing options...
DJ_Redwire Posted January 16, 2015 Share Posted January 16, 2015 (edited) Changes look good, I might just have to break her out of her box and test them! Edited January 16, 2015 by DJ_Redwire Link to comment Share on other sites More sharing options...
Llyssa Posted January 16, 2015 Share Posted January 16, 2015 Kewl. Only other thing I think she really needs is to have fireball get the little left-over AoE, similar to Grineer Napalm attacks. Link to comment Share on other sites More sharing options...
Adaptor-Face Posted January 16, 2015 Share Posted January 16, 2015 (edited) OMG yeaaaaaahh!!! Explosions! ** Wait. Hold Up. World on Fire will be a toggle but still affected by Power Duration!? Noooooooooooooooooooooo.... I understood it this way: duration affects how much the cost of keeping it activated is, as to keep duration mods useful on her (due to beeing in the same line where drain was mentioned) could we have a clarification here? endless with drain or non-endless with drain and off button? Edited January 16, 2015 by Adaptor-Face Link to comment Share on other sites More sharing options...
unknow99 Posted January 16, 2015 Share Posted January 16, 2015 I hope the next one will be Krokros. Krokros needs attention. Krokros is supposed to be the rim reaper himself... Krokros is love, Krokros is life death. If only he would lose his reputation of press3onlydude. :( Link to comment Share on other sites More sharing options...
ArbitUHM Posted January 16, 2015 Share Posted January 16, 2015 Nice buffs! I can't but think the tiny ring of fire part of Fire Blast will be kind of superfluous if the slowly expanding wall of fire is already ragdolling everything out of the room. Also, four Embers spamming this ability... oh yes Link to comment Share on other sites More sharing options...
Archistopheles Posted January 16, 2015 Share Posted January 16, 2015 Ember is one of our oldest Warframes and her abilities and stats are often a 'hot' discussion item. Well played. Looking forward to it. These changes, plus the augment mods are looking to put Ember back on top for Infested missions. Link to comment Share on other sites More sharing options...
MechaGent Posted January 16, 2015 Share Posted January 16, 2015 For all those saying Ember's 4 needs damage buff: What if the frequency of the explosions will be directly related to the duration? As in, the higher the duration, the more explosions/second? Link to comment Share on other sites More sharing options...
Lynxh Posted January 16, 2015 Share Posted January 16, 2015 (edited) I hope the next one will be Krokros. Krokros needs attention. Krokros is supposed to be the rim reaper himself... Krokros is love, Krokros is life death. If only he would lose his reputation of press3onlydude. :( Nekros was never suppose to be a Grim Reaper though, rather a Necromancer theme. Edited January 16, 2015 by Lynxh Link to comment Share on other sites More sharing options...
kennylagenz Posted January 16, 2015 Share Posted January 16, 2015 MORE YES Link to comment Share on other sites More sharing options...
BloodRhythm Posted January 16, 2015 Share Posted January 16, 2015 - World On Fire is now a toggle ability with a 50 Energy cost on cast. It will drain energy over time as well as consider your power duration (affected by mods). Is the duration mechanic going to come to other toggleable abilities too then? I admit I was kinda expecting this to begin with when toggleable abilities were introduced. It would make sense to have some sort of ratio between efficiency and duration for those. For example have efficiency determine how much it costs per "tick" and duration determine the length of that "tick". Link to comment Share on other sites More sharing options...
Ceres666 Posted January 16, 2015 Share Posted January 16, 2015 !!!!!!!!! This makes me a happy Tenno. Link to comment Share on other sites More sharing options...
spiralmenace Posted January 16, 2015 Share Posted January 16, 2015 i love everything about this except the fact that fire blast is staying why do you guys love that terrible, terrible skill so much it's so bad for ember she needs more mobility not area denial and knockback to throw things *away* from world on fire Link to comment Share on other sites More sharing options...
Jukantos Posted January 16, 2015 Share Posted January 16, 2015 Toggle abilities are becoming a fashion, and a good one :) A lot more frames need to change into the togglability system. We kinda need a better energy replenishing system than "TRINITY TRINITY TRINITY DEPLOYABLES" though. Because in the current state, lategame demands 4x corrosive projection and absolutely nothing else, or enemies scale into literal invulnerability. Link to comment Share on other sites More sharing options...
Aktriaz Posted January 16, 2015 Share Posted January 16, 2015 I was - this - close to just giving up an selling Ember Prime to make way for a better warframe... Faith = Restored. Link to comment Share on other sites More sharing options...
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