Muhaiimin Posted January 17, 2015 Share Posted January 17, 2015 nicely good Link to comment Share on other sites More sharing options...
DietEbolaCola Posted January 17, 2015 Share Posted January 17, 2015 Thanks for buffing nullifier xp and allowing dragon keys to be crafted again. Link to comment Share on other sites More sharing options...
IfritKajiTora Posted January 17, 2015 Share Posted January 17, 2015 (edited) Bring back Skins for Prime weapons T.T Edited January 17, 2015 by IfritKajiTora Link to comment Share on other sites More sharing options...
IIISTIXIII Posted January 17, 2015 Share Posted January 17, 2015 Changes: Reduced enemy spawn rates in Infested Hive Missions to be more in-line with other non-endless mission types. This did not need a changing.. Link to comment Share on other sites More sharing options...
Tymerc Posted January 17, 2015 Share Posted January 17, 2015 (edited) Did AkBronco Prime get stealth-nerfed or something? It went from doing 1500 or so Viral damage to 376 Viral damage with the mods I have on it. Not cool. Edited January 17, 2015 by Tymerc Link to comment Share on other sites More sharing options...
Rydian Posted January 17, 2015 Share Posted January 17, 2015 Did AkBronco Prime get stealth-nerfed or something? It went from doing 1500 or so Viral damage to 376 Viral damage with the mods I have on it. Not cool. ... dragon key? Link to comment Share on other sites More sharing options...
Tymerc Posted January 17, 2015 Share Posted January 17, 2015 (edited) ... dragon key? I do not have one on. Edit: Re-logged and the numbers are displaying correctly. I guess it was some UI glitch or something. Carry on. Edited January 17, 2015 by Tymerc Link to comment Share on other sites More sharing options...
Syius Posted January 17, 2015 Share Posted January 17, 2015 Changes: Reduced enemy spawn rates in Infested Hive Missions to be more in-line with other non-endless mission types Why would anyone want this? You just killed only fun in that mission type... Link to comment Share on other sites More sharing options...
HelpingFR Posted January 17, 2015 Share Posted January 17, 2015 1) Include a link to a relevant bug report/screenshot that has details on reproducibility and the nature of the issue. Without these details it is increasingly difficult to troubleshoot the specifics involved in resolving a bug. It's not really a bug I want to report, but the problem with Archwings weapons farm I made this tread wich explain the problem, it would be nice if you see it and try to find a way to fix it. https://forums.warframe.com/index.php?/topic/369457-archwings-weapons-farm/ Link to comment Share on other sites More sharing options...
kyleluqman Posted January 17, 2015 Share Posted January 17, 2015 (edited) Plz i beg of thee add innate puchtru to vectis n other snipers to make it more viable. Edited January 17, 2015 by kyleluqman Link to comment Share on other sites More sharing options...
pyriel.gen Posted January 17, 2015 Share Posted January 17, 2015 Hive missions do not feel like an infested hive anymore... At least for me, the swarm of enemies was a great part of what defined Hive missions. On a side note, I think some non-endless mission types could also benefit from much higher spawn rates on accasion, even randomly, some unexpected elements could be fun now and then. Link to comment Share on other sites More sharing options...
MrStrangerPL Posted January 17, 2015 Share Posted January 17, 2015 (edited) don't use a angstrum or castanas I'm still not getting why those damn Castanas use sniper ammunition. Seriously. Give it a break. Those stupid Telos Akbolto can one shot every 30+ lvl grineer, and still they use normal pistol ammo. That's so @(*()$ stupid. F*** it! Made it have idk, 30, but normal pistol ammo! Edited January 17, 2015 by MrStrangerPL Link to comment Share on other sites More sharing options...
Jylon Posted January 17, 2015 Share Posted January 17, 2015 This did not need a changing.. Why would anyone want this? You just killed only fun in that mission type... in regards to reduced enemy spawning, this is true in how i believe as well. the monsters do not endlessly spawn, it just seems that way. for those who have played the hive missions, you know you can kill and clear out the areas multiple times until there is little spawning. but if you kill a tumor or two, the spawns begin again until cleared out. the only continual run-ins with enemies is when it is time to extract. hive missions are a bit fun to me, for any frame readied for the mission can handle it and the moments of swarm intensity are fun, except when there are infinite flies clouding the screen from swarm moas. the general feel of the invasion of the tenno into the hive and the accompanying music as well do make hive missions unique compared to all the cookie-cutter others engaged in so often. i look forwards to seeing hive missions for syndicate alerts for these reasons. now they have been nerfed since some are afraid of some brief moments of intense mob challenge :{ Link to comment Share on other sites More sharing options...
Fronteror Posted January 17, 2015 Share Posted January 17, 2015 Still no fix for alt-fire and zoom, it seems. https://forums.warframe.com/index.php?/topic/287020-alt-fire-and-zoom-in-are-separate-keys-why-dont-they-work-as-such/ Link to comment Share on other sites More sharing options...
Larcetosus Posted January 17, 2015 Share Posted January 17, 2015 (edited) Still no fix for sinking polychrome in dojos.I've started a topic here: https://forums.warframe.com/index.php?/topic/383229-polychrome-sunk-into-dojo-floor/Hopefully DE will look at the matter soon as we are now stuck with an ugly colored dojo just because we wanted to try out the colors. :) Edited January 17, 2015 by Larcetosus Link to comment Share on other sites More sharing options...
MagicRen Posted January 17, 2015 Share Posted January 17, 2015 Still no fix for... Pacifying Bolt bug. https://forums.warframe.com/index.php?/topic/386613-pacifying-bolt-does-not-effect-the-enemies-sometimes/ Link to comment Share on other sites More sharing options...
ShikiRen Posted January 17, 2015 Share Posted January 17, 2015 Still not fixed/new bug: If a Drak Master takes the Panthera and you try to retrieve it it can despawn, leaving you with only two weapons for the rest of the mission, not sure how reproducable this bug is though. Happened to me twice now. Link to comment Share on other sites More sharing options...
Jax_Cavalera Posted January 17, 2015 Share Posted January 17, 2015 Still no fix for mag pull on client machines : https://forums.warframe.com/index.php?/topic/385733-mag-pull-and-greedy-pull-do-not-work-for-clients/#entry4256228 Link to comment Share on other sites More sharing options...
Windy_Wind Posted January 17, 2015 Share Posted January 17, 2015 nice, hotfix But.....when will lombo's riff surge actually affect the entire team ?........until then he's still kinda.....useless I think Link to comment Share on other sites More sharing options...
ManFromMars Posted January 17, 2015 Share Posted January 17, 2015 Changes: Reduced enemy spawn rates in Infested Hive Missions to be more in-line with other non-endless mission types. This makes me a little sad. The giant hordes of doom were half the fun of this mission type. Link to comment Share on other sites More sharing options...
Ajreil Posted January 17, 2015 Share Posted January 17, 2015 Do we really need to present proof of Ui bugs, connectivity bugs, matchmaking bugs etc etc??? I'm pretty sure I seen allot of these bug reports around over and over, posted by so many different ppl. Stuff that's going on since U14 and so. Actually this has been improved a lot since U14. They have been working on it, but making it perfect requires a lot of work, and they have already overhauled pretty large sections of the game to fix these issues. Link to comment Share on other sites More sharing options...
.Talia. Posted January 17, 2015 Share Posted January 17, 2015 If your post in a Hotfix/Update thread includes 'Still no fix for...." 1) Include a link to a relevant bug report/screenshot that has details on reproducibility and the nature of the issue. Without these details it is increasingly difficult to troubleshoot the specifics involved in resolving a bug. Still no fix for the Scoliac Crash? https://forums.warframe.com/index.php?/topic/386186-crash-game-freeze-directional-air-melee-scoliac-related/ Link to comment Share on other sites More sharing options...
NalkorRN Posted January 17, 2015 Share Posted January 17, 2015 I really want the Nullifiers to have their shields lack a damage cap or whatever. If I have a Dread capable of Red Crits or a BFG (Opticor) equipped, then once the raw damage/crit damage of the weapon passes a certain threshold, it'll just ignore that awful shield and obliterate the idiot powering it. This way people who use powerful, but slow firing weapons aren't punished when some idiot wearing a trashcan on their head and back show up with a weird blue forcefield. Oh, and make it so that automatic weapons are useful against it too, no more shrinking in set intervals, just based on the amount of damage it's taken, so I can just hold down the trigger on my Soma and watch that shield pop like a balloon being blown by an overzealous kid at their birthday party. For Valkyr players, I'd also recommend that their Hysteria power still functions just fine inside the shield because her ultimate is the only one that locks a player into melee-only mode, and a rather gimped melee at that compared to weapons like the Scindo Prime. Link to comment Share on other sites More sharing options...
CheetoDave Posted January 17, 2015 Share Posted January 17, 2015 They fixed corrupted nullifier eximus requiring 20 scans! Ninja update! Link to comment Share on other sites More sharing options...
Scepticalflesh Posted January 17, 2015 Share Posted January 17, 2015 Do i need screenshot for you to fix in-mission music not being muted under any circumstances? No bug report tho. Link to comment Share on other sites More sharing options...
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