AngelGuardcc Posted February 25, 2015 Share Posted February 25, 2015 I don't comment alot but i had to those nikanas are beautiful....tell the designer "Good job" Link to comment Share on other sites More sharing options...
TheMightyKuzulu Posted February 25, 2015 Share Posted February 25, 2015 So nobody else is getting the error saying that the update failed? My internet is fine, but Warframe won't run the update. Link to comment Share on other sites More sharing options...
CunFuse Posted February 25, 2015 Share Posted February 25, 2015 hydroid mod is useless, how many times will you kill the enemies with the ability? Link to comment Share on other sites More sharing options...
Kontrollo Posted February 25, 2015 Share Posted February 25, 2015 New Augments have been added for the following Warframes, and can be purchased from the appropriate Syndicates: Ash, Rising Storm (Arbiters of Hexis, Red Veil) - Blade Storm’s Melee multiplier lasts 100% longer before it resets. Hydroid, Pilfering Swarm (Cephalon Suda, New Loka) - Enemies killed by tentacles have a 100% chance at additional drops. Rhino, Piercing Roar (Steel Meridian, Perrin Sequence) - Enemies within 25 meters will suffer from a puncture proc. Yarr, more pirate booty. Hydroid is pleased and won't have to keelhaul you landlubbers today! Link to comment Share on other sites More sharing options...
Drejzer Posted February 25, 2015 Share Posted February 25, 2015 my first thought at seeing the picture: Agni & Rudra! Link to comment Share on other sites More sharing options...
gianenci Posted February 25, 2015 Share Posted February 25, 2015 Are these Sheats platinum only or I can obtain them by dojo/credits? I can't log in for the next couple of days, someone can answer me? Thanks Tenno. Link to comment Share on other sites More sharing options...
Drejzer Posted February 25, 2015 Share Posted February 25, 2015 I guess plat-only Link to comment Share on other sites More sharing options...
Dancli Posted February 25, 2015 Share Posted February 25, 2015 (edited) Gotta check out the Aklato again xD PD: Nope. #Frostneedslove Edited February 25, 2015 by Dancli Link to comment Share on other sites More sharing options...
PapaFragolino Posted February 25, 2015 Share Posted February 25, 2015 I've just spent 50 pl to make my Nikana look like a fancy banana, great. Link to comment Share on other sites More sharing options...
SirPudding Posted February 25, 2015 Share Posted February 25, 2015 Well still no fix for it being bright at night on earth. https://forums.warframe.com/index.php?/topic/404372-earth-missions-nightime-no-longer-seems-to-be-dark/#entry4461691 Link to comment Share on other sites More sharing options...
Envy_The_Darksider Posted February 25, 2015 Share Posted February 25, 2015 I checked out the stats on the Rakta Ballistica Final verdict: The Rakta Ballistica is actually VERY WORTH the effort to get now! Rather i could say that this is better than the Synoid Gammcor now as the sustained DPS on this is pretty close to Synoid Gammacor! And this procs Viral status chance which halves enemies health, grants energy, and givges you a 10% speed boost! This is also completely silent weapon and it's got the burst fire or charged shot mode. So in the end, the Rakta Ballistica now is an actual usuable end game weapon like the Synoid Gammacor and the Vaykor Marelok. Just need to be the person who loves to use that kind of weapon Link to comment Share on other sites More sharing options...
OniDax Posted February 25, 2015 Share Posted February 25, 2015 Quoting for visibility. We've let the team know that this isn't an ideal method of customization. Well, it's always been that way with the nikanas, though. No point to change it. Link to comment Share on other sites More sharing options...
noteom Posted February 25, 2015 Share Posted February 25, 2015 wtf is a 'heavy blade' weapon? Link to comment Share on other sites More sharing options...
4G3NT_0R4NG3 Posted February 25, 2015 Share Posted February 25, 2015 It would be nice to see a fix for Zephyr's Turbulence. https://forums.warframe.com/index.php?/topic/406683-turbulence-is-defective-has-35m-outer-radius-but-only-blocks-shots-within-15m/#entry4486171 I now have exact numbers on just how broken Turbulence's mechanics v.s. hitscan weapons actually are! Warframe builder lists Turbulence's outer radius for my Zephyr build at 35.5m. I decided to test that. I placed a waypoint on a level 30 Grineer elite lancer, moved 5m away from him, and continuously backed up 1m at a time. At about 15m and onwards, I was being hit by every single one of his shots. Turbulence's outer radius: 35.5m Actual effective range: about 15m On top of all the bulls*** that revolves around Turbulence's mechanics, I have proof that enemy accuracy actually overpowers Turbulence's debuff, making it nearly worthless against all hitscan weapons. Words cannot do justice to how utterly stupid and broken this ability is. I could rant for paragraphs and still not be able to adequately express how horribly designed it is, but I'm not going to, because then the thread would get locked. Link to comment Share on other sites More sharing options...
chuckdm Posted February 25, 2015 Share Posted February 25, 2015 So first, Hydroid Augment is far better than the other two. Basically adds a free Desecrate to Tentacle Swarm unless I'm missing something. (I'm happy about this since I don't have a Nekros and I do have extra Suda rep to burn, but still...) Thankfully I'm already happy with Iron Shrapnel so idc that his new one sucks. And second, at some point, the Weapon Augment mods that affect only single weapons need to be changed to affect dual weapons too. For example, Dual Skana with Bright Purity would actually be a useful weapon. Single Skana is craptastic no matter what you do to it, thus Bright Purity is also craptastic no matter what you do to it. The same applies to the augment mods for the Bolto and Viper not affecting the Akbolto and Dual Vipers. I'm putting this here just because it's not really a bug, but it is a balance tweak that should've been done by now. Link to comment Share on other sites More sharing options...
Prestiege Posted February 25, 2015 Share Posted February 25, 2015 Fixed intense lens flare effects. There goes MLG lol jk Link to comment Share on other sites More sharing options...
SanguineSavant Posted February 25, 2015 Share Posted February 25, 2015 Now this is what I look for in my weekly additions. Goo' Jorb! Link to comment Share on other sites More sharing options...
Kinperor Posted February 25, 2015 Share Posted February 25, 2015 I see no fix about the Primed Mod not getting doubled fusion value from their base counterpart. Is that done on purpose? Considering that the modding screen consider them both duplicates, it feels to me that it's an oversight to have them not share a fusion bonus. Link to comment Share on other sites More sharing options...
Husla Posted February 25, 2015 Share Posted February 25, 2015 You fixed Stolen Dreams still being active but haven't fixed the same thing happening with Hidden Messages. https://forums.warframe.com/index.php?/topic/396415-hidden-messages/ Link to comment Share on other sites More sharing options...
DonBot Posted February 25, 2015 Share Posted February 25, 2015 The bug that you fall under textures after finisher its still not fixed, or not fixed fully. I speak of ashes bladestorm. Doing the event i was playing ash, and 2 times happened this After blade storm i was half body under textures but jumped and was ok, but after next blade storm i complitelly fall under textures ending in a huge fall, and after i died and had to revive. Link to comment Share on other sites More sharing options...
xRufus7x Posted February 26, 2015 Share Posted February 26, 2015 hydroid mod is useless, how many times will you kill the enemies with the ability? Run a low cost high efficiency power strength build. It ignores armor and does good damage. This will actually synergize pretty well with puddle builds. Link to comment Share on other sites More sharing options...
OvAeons Posted February 26, 2015 Share Posted February 26, 2015 That Rakta Ballistica buff tho And Aklato And Tentacle Nekros 2.0 note: only when tenticles kill something. Link to comment Share on other sites More sharing options...
Arkhenbarn Posted February 26, 2015 Share Posted February 26, 2015 Now, the Rakta is a true Syndicate Weapon ! Thank you so much, DE !!! Link to comment Share on other sites More sharing options...
TheHourMan Posted February 26, 2015 Share Posted February 26, 2015 There has still been no fix for these issues:This is specific to controller users and is actually a problem:https://forums.warfr...d/#entry4374925 This is for archwing and is a potential improvement to immersion and gameplay: https://forums.warfr...-2#entry4350163 I included polls in both of them, but not enough people participated in voting on the controler one to get a good sample size, but just look at the comments.Screen being blocked out in archwing for lefty players:https://forums.warfr...dpost&p=4099209 Problem with the pigments and clan size:https://forums.warfr...ight-rebalance/ Great update! Link to comment Share on other sites More sharing options...
BaconDragon42 Posted February 26, 2015 Share Posted February 26, 2015 So the Rakta is now the ne hot stuff? Seems neat, I mean trippled the damage from something that did 1.7K puncture and 1.9K elemental for me without even finishing my build, seems neat. Thanks DE <3 Link to comment Share on other sites More sharing options...
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