zz_tophat Posted June 18, 2015 Share Posted June 18, 2015 Excal is fun again! Huzza! I never used superjump as air melee was my go-to mobility skill. Before, radial blind was pretty much the only thing that I used, Now Excalibur is a frame where I'm using all the skills. The melee focused skill set really has a nice flow to it and it feels rewarding to combine skills and melee attacking in to deadly combos. Link to comment Share on other sites More sharing options...
apcha Posted June 18, 2015 Share Posted June 18, 2015 To me it is a disappointing update. We're all looking forward for the new "4" ability but it's not much better than a decent melee weapon. Link to comment Share on other sites More sharing options...
zavienh5 Posted June 18, 2015 Share Posted June 18, 2015 Are the Prisma Helms even worth buying if I use Arcane Helms for Excalibur? Link to comment Share on other sites More sharing options...
Holeypaladin Posted June 18, 2015 Share Posted June 18, 2015 If you want super jump, bring a tonkor. Excalibro is now designed for permanent exalted blade mode. Link to comment Share on other sites More sharing options...
AkerTheSpjot Posted June 18, 2015 Share Posted June 18, 2015 Are the Prisma Helms even worth buying if I use Arcane Helms for Excalibur?If you like the enhancements, no. If you just want to feel pretty then yes. Link to comment Share on other sites More sharing options...
FR3NZ4 Posted June 18, 2015 Share Posted June 18, 2015 Are the Prisma Helms even worth buying if I use Arcane Helms for Excalibur? Nope. Link to comment Share on other sites More sharing options...
Mak_Gohae Posted June 18, 2015 Share Posted June 18, 2015 OK new SnD needs to goooooo. That ability is way too erratic when it comes to targeting enemies. That thing is just a mess right now . We probably got this change since we already got 2 abilities that hit multiple enemies but this version is just bad. Low levels it may be fine but higher up all this does is get you into trouble. And it will probably get new players into trouble if they dont have the proper mods. Bring the original back or, hek, put SJ as his first ability. Link to comment Share on other sites More sharing options...
Vargras Posted June 18, 2015 Share Posted June 18, 2015 OK new SnD needs to goooooo. That ability is way too erratic when it comes to targeting enemies. That thing is just a mess right now . We probably got this change since we already got 2 abilities that hit multiple enemies but this version is just bad. Low levels it may be fine but higher up all this does is get you into trouble. And it will probably get new players into trouble if they dont have the proper mods. Bring the original back or, hek, put SJ as his first ability. Ran around with it on T3, wrecked enemies (though I had Exalted Blade up to go with it). Doing it wrong. Link to comment Share on other sites More sharing options...
Ryden Posted June 18, 2015 Share Posted June 18, 2015 u stab heaveies and gunners others u just shoot :) Trouble is, I'm a melee kind of guy. And when I radial blind a group of enemies, I intend to get my melee counter stacking those multipliers. Instead, i'm forced into a slow, single target finisher per strike. Link to comment Share on other sites More sharing options...
Ov3rd0se Posted June 18, 2015 Share Posted June 18, 2015 Are you really complaining about a cosmetic item? This isn't even time limited like the proto excal. DE has to make money somehow. Link to comment Share on other sites More sharing options...
Stratego89 Posted June 18, 2015 Share Posted June 18, 2015 If the prisma skin (body) wasn't so... well frankly bad (sorry DE :c) then it wouldn't be overpriced at all. (seriously though, its like the entire suit is 1 color... why is such a big area without any detail all the same color- my inner artist is screaming) Link to comment Share on other sites More sharing options...
arsyadpower Posted June 18, 2015 Share Posted June 18, 2015 i wish prisma is separate excalibur and not just the skin Link to comment Share on other sites More sharing options...
TheGreatZiltoid Posted June 18, 2015 Share Posted June 18, 2015 I had a chance to really sit down and play my excal tonight and see the new changes. I must say I am very very happy with them. This breathed new life into my tired old excal. Thank You! The only complaints I have are what many others mentioned, some wonky hitbox stuff and scaling on the new slash dash needs to be adjusted a bit (I do understand the syndicate mod will factor in heavily to this as well). The new ult is beyond amazing. Like some others mentioned the skills all now seem to compliment each other very nicely and it flows so smoothly. I think that is much more important than damage scalings and such...flowing combat makes a huge difference in game play. Link to comment Share on other sites More sharing options...
Lanadra Posted June 18, 2015 Share Posted June 18, 2015 (edited) Not getting it. I was expecting Prisma Excalibur to be a separate Excal alternative with Excal Prime stats for those of us that don't have Excal Prime, not just a skin I'd have to pay for again, as for the ''make money somehow'' argument, I figure the countless other items do that well enough, along with Prime Access. Consider this, I already have Proto Excal skin and the Immortal Excal skin, why in gods name would I need a third skin I when I won't ever stop using my Proto Excal skin? Edited June 18, 2015 by CenturyNitro Link to comment Share on other sites More sharing options...
Tesseract7777 Posted June 18, 2015 Share Posted June 18, 2015 Can't really complain here. DE has to make money somehow, and high markups on purely cosmetic items is the fairest way to increase revenue without affecting gameplay or making it to much of a P2W situation. Link to comment Share on other sites More sharing options...
(PSN)Draconis1981 Posted June 18, 2015 Share Posted June 18, 2015 greedy pull that plat DE lol Link to comment Share on other sites More sharing options...
TARINunit9 Posted June 18, 2015 Share Posted June 18, 2015 It's single target. Low DPS. It's also a one-hit kill on most targets. Depending on the level of your foes (i.e. if enemies take more than two quick melee attacks to kill while blinded) it might be more kills per minute even if it doesn't feel like it Link to comment Share on other sites More sharing options...
unknow99 Posted June 18, 2015 Share Posted June 18, 2015 The strength of fifty ninja in one hit!... Link to comment Share on other sites More sharing options...
(PSN)Draconis1981 Posted June 18, 2015 Share Posted June 18, 2015 so what's the point of the aug? Link to comment Share on other sites More sharing options...
Eda.Mone Posted June 18, 2015 Share Posted June 18, 2015 (edited) Helmets == 75, right? 75x3=235. Skins are 40 235+40=275.. You get a discount with this. Stop whining. or be like me and get people to buy you stuff because you're frickin awesome. Edit: WHY HAS NO ONE FLAMED THIS GUY FOR SAYING YOU ONLY GET 2 HELMETS WHEN YOU CLEARLY GET 3?? ( <3 ) Edited June 18, 2015 by InhibitedFox Link to comment Share on other sites More sharing options...
(PSN)ATreidezz Posted June 18, 2015 Share Posted June 18, 2015 (edited) Use throwable melee...it doesnt do finisher but still do a heavy damage...and you can kill 2-4 enemies nearby with the blast chanelling or all enemies in a single file with punch through... Edited June 18, 2015 by (PS4)ATreidezz Link to comment Share on other sites More sharing options...
TheBattleBork Posted June 18, 2015 Share Posted June 18, 2015 >> if 4th ability "ON">> then slash dash = melee combomelee combo = auto slash dash nearest enemies // something like ash 4th abilityThat would be great !Anyways the excalibro is wayyyy too better than before ! Thank you for the changes ! Link to comment Share on other sites More sharing options...
Echowing Posted June 18, 2015 Share Posted June 18, 2015 I love the rework, but the nerfed Javalin is kinda weak. I think the target limit should be removed, the damage lowered SLIGHTLY, and make the ability launch enemies flying, and knock them down. This makes it more of a crowd-clearing ability, used to disperse groups of enemies, whereas Blind holds them in place. It could also allow players to use ground finishers on enemies, making for more synergy with the new melee theme. Link to comment Share on other sites More sharing options...
LeeAmatsu Posted June 18, 2015 Share Posted June 18, 2015 Used to be uninterested in Excal, but this rework has made me fall in love with 'im. Thanks so much DE! :D I love the rework, but the nerfed Javalin is kinda weak. I think the target limit should be removed, the damage lowered SLIGHTLY, and make the ability launch enemies flying, and knock them down. This makes it more of a crowd-clearing ability, used to disperse groups of enemies, whereas Blind holds them in place. It could also allow players to use ground finishers on enemies, making for more synergy with the new melee theme. That could work :D Link to comment Share on other sites More sharing options...
surfingpika Posted June 18, 2015 Share Posted June 18, 2015 I was leveling up Excal the slow way, and oh dear god does Slash Dash feel terrible at low levels. It's partially because of all of the bugs that are listed, but it also doesn't feel like it has enough range. Old Excal's Slash Dash was something that could be used at those low levels, and his pre-30 is something that should really be looked at with Excal being a starting frame. Link to comment Share on other sites More sharing options...
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