Syzodia Posted July 16, 2015 Share Posted July 16, 2015 Fixed an issue allowing Shade Sentinel and Huras Kubrow cloaks to stealth players still firing weapons with large magazines. ........and yet no fix for companions being technically unaffected by invisibility? (enemies can still see & aim at "invisible" companions, notably kubrows in particular) Link to comment Share on other sites More sharing options...
Petersheikah Posted July 16, 2015 Share Posted July 16, 2015 Still no fix for Banshee's Resonance Augment not using properly energy colors. Tested this like 5 minutes ago. https://forums.warframe.com/index.php?/topic/467692-broken-energy-colors-when-using-resonance-and-silence-on-banshee/#entry5206085 (Please fix her... This bug is here since U16.6) Link to comment Share on other sites More sharing options...
Volume Posted July 16, 2015 Share Posted July 16, 2015 > Ash’s Blade Storm is now affected by the Steel Charge Aura Mod. ayyyyyyyyyyyyyyy thanks Link to comment Share on other sites More sharing options...
ZeGreymane Posted July 16, 2015 Share Posted July 16, 2015 Too much Ash's whine after seen what Excalibro do with a ggwp ultimate? :p Link to comment Share on other sites More sharing options...
Burosan Posted July 16, 2015 Share Posted July 16, 2015 then Polarize your Warframes correctly, so that you can Equip any Aura and not care. problem solved. i don't Polarize my Aura slots. ever. and i use whatever Auras i want. Problem likely not solved because you often need to build your warframe in a different way for a different purpose. If a warframe is one dimensional that is a likely a design error. We have A, B and C loadouts to select from right? If you accept this then you can understand that you need flexibility in the polarities to accomodate different builds. So your suggestion comes with its own problem. Another suggestion besides releasing a dash aura steel charge, is to do away completely with polarities on auras. Keep polarities for the other mods so players should put some degree of effort into their frame to appreciate the game fully. This would open up players to more freely switch between strats and experiment. The only drawback is how would u notice a lazy/bad/new player easily? Make steel charge a dash aura, is best direction i think. Then players would have to forma to appreciate this buff on frames. Link to comment Share on other sites More sharing options...
Erebus_Nacht Posted July 16, 2015 Share Posted July 16, 2015 Whoooot! Thank Yah! =3 Link to comment Share on other sites More sharing options...
Muminidas Posted July 16, 2015 Share Posted July 16, 2015 Now we can BS all the way w/ more dmg :D YAAAAY! Link to comment Share on other sites More sharing options...
Fr3shKillzIt Posted July 16, 2015 Share Posted July 16, 2015 nicee Link to comment Share on other sites More sharing options...
z3th0n Posted July 16, 2015 Share Posted July 16, 2015 Awesome, thank you! Link to comment Share on other sites More sharing options...
AdunSaveMe Posted July 16, 2015 Share Posted July 16, 2015 WHY CAN'T EVERYTHING TAKE PRIORITY AND BE FIXED RIGHT AWAY >;((((( Link to comment Share on other sites More sharing options...
Sporetazar Posted July 16, 2015 Share Posted July 16, 2015 yey :D Link to comment Share on other sites More sharing options...
Guest Posted July 16, 2015 Share Posted July 16, 2015 My clan inherits the tax rate of dojos I visit. https://forums.warframe.com/index.php?/topic/491443-clan-trade-tax-bug/ Link to comment Share on other sites More sharing options...
Raniu Posted July 16, 2015 Share Posted July 16, 2015 U17 so soon! :D The hype is real! But fix existing bugs please <3 Link to comment Share on other sites More sharing options...
SickoSike Posted July 16, 2015 Share Posted July 16, 2015 Make steel charge a dash aura, is best direction i think. Then players would have to forma to appreciate this buff on frames. All I read was suggestions on how to make your life easier, and others harder. Assuming you already changed Ash's polarity you probably wouldn't even criticize the way steel charge is placed on Madurai Polarity. Ash's aura polarity started with Madurai which is purely based on Damage/Power which makes sense to have Steel Charge stay as Madurai since it's giving boost to melee damage and now a boost to Ash's Power. Naramon is considered a utility based modification to boost your warframe on certain aspects on how you want to play the game, for example: Corrosive Projection: Reduce Enemy Armor Loot Detector: Detect Loot Energy Siphon: Grab some free energy regen Vazarin Polarity: Defensive Health Armor and Stamina: The only thing that should be fixed in this section, is giving a Vazarin Polarity to weapons build, specifically Cold Damage Type mods that should be switched into Naramon. Steel charge should be where it's at. Link to comment Share on other sites More sharing options...
Vohluk Posted July 16, 2015 Share Posted July 16, 2015 The angstrum limits the ammo on the Paris Prime, idk if it does the same for the other bows but it is pretty annoying. Please fix. :( Link to comment Share on other sites More sharing options...
[DE]Grzegorz Posted July 16, 2015 Share Posted July 16, 2015 To this day, Vectis and Vectis Prime scopes are misaligned in PvE gamemodes. DE pls. Link to comment Share on other sites More sharing options...
taiiat Posted July 16, 2015 Share Posted July 16, 2015 (edited) -snip-or just don't.the problem there is that the only way we can get more than one Polarity arrangement is to make another of something. okay, that's not unreasonable. but if you do, you have two entries in the Arsenal.... and they're f...ing identical to each other. when having multiples of the same Equipment, rather than duping entries, there should be 'Polarity tabs' for your Mod Tabs. and as always, the Mod Tabs and these Polarity Tabs should be nameable. the problem isn't that the game isn't mindless enough. the game should be going the opposite direction of that. you can try that all you like, but making the game into W+M1 as much as possible is the absolute wrong decision. no, decisions in a Video Game should not be watered down into 'do anything, because there is no repercussion'. if you make a decision, you made a decision. if you want to change your decision, you need to pony up some more effort. besides, you won't be using it anyways. if the Enemy is high enough Level where you'd need Steel Charge for Bladestorm, you need Corrosive Projection more so that when you're not in Bladestorm you can actually Kill Enemies. Edited July 16, 2015 by taiiat Link to comment Share on other sites More sharing options...
xlraistlx Posted July 16, 2015 Share Posted July 16, 2015 The angstrum limits the ammo on the Paris Prime, idk if it does the same for the other bows but it is pretty annoying. Please fix. :( It's intended to work this way. Link to comment Share on other sites More sharing options...
grandmaster5298 Posted July 16, 2015 Share Posted July 16, 2015 *clap clap* Link to comment Share on other sites More sharing options...
Dobermann92 Posted July 16, 2015 Share Posted July 16, 2015 (edited) Falling out of the map doesn't fixed, now I cannot play because instead of dying I'm constantly teleporting under the map...../unstuck fixed this but this is annoying. Also DE nerfed the prisma grakata's awesome sound or this is just a bug? Because now prisma grakata sounds like watery fart and I hate it. Edited July 16, 2015 by Dobermann92 Link to comment Share on other sites More sharing options...
ScorpDK Posted July 16, 2015 Share Posted July 16, 2015 (edited) Players falling out of level bounds should now be teleported back to the level instead of killed. Awwwyeah, finally! :D Adjusted spawns for Void and Infested Defense Missions to prevent too many Corrupted Ancients and Ancient Healers from spawning at once. DOUBLE FINALLY! :D This somewhat helps with getting chain-grappled, hooray! Edited July 16, 2015 by ScorpDK Link to comment Share on other sites More sharing options...
War_Whisperer Posted July 17, 2015 Share Posted July 17, 2015 (edited) Players falling out of level bounds should now be teleported back to the level instead of killed. Now do the same for our sentinels please. My carrier didn't teleport back. Edited July 17, 2015 by CKN711 Link to comment Share on other sites More sharing options...
Iraya Posted July 17, 2015 Share Posted July 17, 2015 Launcher Failure x.x Link to comment Share on other sites More sharing options...
aerosoul1337 Posted July 17, 2015 Share Posted July 17, 2015 *Adjusted spawns for Void and Infested Defense Missions to prevent too many Corrupted Ancients and Ancient Healers from spawning at once. There is something wrong with this, they still spawn in large number. And Ancient Healers spawn in Dark sector defense wave 1 (they used to be start after wave 5 only). Link to comment Share on other sites More sharing options...
GizkaFreechman Posted July 17, 2015 Share Posted July 17, 2015 Link to comment Share on other sites More sharing options...
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