-VS-AtLasVegas Posted August 6, 2015 Share Posted August 6, 2015 prior to hotfix, we had a 3.84x drop rate at max power str, now it's just 2x. And this was just wrong. Link to comment Share on other sites More sharing options...
Cephalon_Ordis Posted August 6, 2015 Share Posted August 6, 2015 Fixes: Fixed all Nvidia Particle Effects (PhysX) being missing. YES! Link to comment Share on other sites More sharing options...
Dragenda Posted August 6, 2015 Share Posted August 6, 2015 Why keep buffing Calibur and nerf the rest? This is why I need Framenism. Link to comment Share on other sites More sharing options...
JoseR Posted August 6, 2015 Share Posted August 6, 2015 Noice. Link to comment Share on other sites More sharing options...
--MZez-- Posted August 6, 2015 Share Posted August 6, 2015 Free hydroid? Where? I need to tell my friends someone is giving out free hydroids! Ocean Link to comment Share on other sites More sharing options...
.Medicator. Posted August 6, 2015 Share Posted August 6, 2015 And this was just wrong. how was it wrong? 3.84x drop rate was too OP? Link to comment Share on other sites More sharing options...
WMW-sixty Posted August 6, 2015 Share Posted August 6, 2015 poor gmag they realy don't like u Link to comment Share on other sites More sharing options...
Centias Posted August 6, 2015 Share Posted August 6, 2015 Either revert the Pilfering Swarm change until Hydroid gets a full rework, or change it to be 200% minimum at max rank. Hydroid is going to be basically useless now. Link to comment Share on other sites More sharing options...
Yonm Posted August 6, 2015 Share Posted August 6, 2015 Really guys? Something in your farming change and you cry foul? DE is a company who needs to make money. Getting all this loot off of one run isnt good for the bottomline. And honestly, this isnt a nerf, its a buff. Yes, it doesnt scale on strength anymore but at least now you dont have to worry about the things dying before the Tentacles can kill the thing. Which sounds better, getting 12 pieces of GUARANTEED loot or getting one piece of loot that might be rare? Now you can use it and let the Rhino blow everything up or whatever and still get loot. Now you can take Hydroid into higher level content and get more loot. Sometimes I wonder if people complain just to hear the sound of their voices... Er, see their text... Buff their post count, whatever. I don't get why people are calling the hydroid changes a nerf. The mod gives you double the drop rate and now enemies don't need to be killed by the tentacles to drop stuff....you and your party members can kill enemies caught by the tentacles and still get drops....seriously people wtf These people have clearly never used a Pilfering Hydroid. The reason this is a nerf is because when you maximize power strength and efficiency on Hydroid, you get an a high damage instantaneous AoE attack that yields 300% more loot with a 4s cooldown. The "buff" doesn't affect enemies already killed by team mates, so the ability doesn't suddenly become for team friendly. The tracking on the ability is STILL unreliable which means a duration build is STILL out of the question, which means you will STILL go for a max str/eff build. So what's changed now? Absolutely nothing except the fact that the that attack provides only 100% more loot. Link to comment Share on other sites More sharing options...
Freed85 Posted August 6, 2015 Share Posted August 6, 2015 Honestly this "nerf" oh hydroid isn't that bad no need to wait around for him to kill the enemies with his weak powers. Link to comment Share on other sites More sharing options...
ThePredicament Posted August 6, 2015 Share Posted August 6, 2015 For those complaining about hydroid, consider this: This is in all actuality a buff to that augment due to the following: The augment was only working on things killed with tentacle swarm on their way OUT or on their way back into the ground. My build for this used to be all 3 power strength mods, and max negative duration. Which made my tentacles last for about 3 seconds. After about 20 waves in an ODD -- stuff stops dying from the tentacles and then everything gets #Rekt from other abilities. See that's the thing. 20 waves, 20 minutes, hence every other game mode, a max strength, low duration PS has enough damage (High FINISHER damage) to ALWAYS kill stuff. This change really only benefits deep endless gaming but with how scaling in this game works, having a Hydroid for loot is much less desirable to having another utility frame. Link to comment Share on other sites More sharing options...
-VS-AtLasVegas Posted August 6, 2015 Share Posted August 6, 2015 how was it wrong? 3.84x drop rate was too OP? Ofc it was too much. Everything above Nekros is too much. Link to comment Share on other sites More sharing options...
Shryoss Posted August 6, 2015 Share Posted August 6, 2015 Thanks for the nerf..... Now where's the update that lessens the grind? So far it's only been made worse. The complete opposite of what has been said. And why not fix actual broken stuff? Link to comment Share on other sites More sharing options...
Deruser Posted August 6, 2015 Share Posted August 6, 2015 The syndicate medallions are fine imo. I think DE actually wants people to FIND the medallions, not just pull those to them. In other missions she is still exactly the same. Link to comment Share on other sites More sharing options...
TheGunSlanger Posted August 6, 2015 Share Posted August 6, 2015 Holy sh*t. it could do that? That was my reaction too :P Link to comment Share on other sites More sharing options...
VoidNomade Posted August 6, 2015 Share Posted August 6, 2015 In the end it means much more grinding again to get rare ressources, mods. Nothing else. People that have already everything are the ones defending the nerf. Link to comment Share on other sites More sharing options...
sru_torg Posted August 6, 2015 Share Posted August 6, 2015 Goodbye Hydroid. Link to comment Share on other sites More sharing options...
Mrbigstuph Posted August 6, 2015 Share Posted August 6, 2015 There was an Exterminate alert yesterday on Uranus that had the Pendragon Excalibur Helmet Blueprint as a reward. Couldn't finish the alert because at least twenty enemies did not even spawn, even after being in the mission for thirty minutes. Link to comment Share on other sites More sharing options...
TerminalVelociraptor Posted August 6, 2015 Share Posted August 6, 2015 What about the glitch where you can't melee or roll? Link to comment Share on other sites More sharing options...
Rylth Posted August 6, 2015 Share Posted August 6, 2015 The drop rates from the Pilfering Swarm Augment Mod will no longer be affected by Power Strength. The Pilfering Swarm Augment Mod will now generate drops for enemies that are slain being held by tentacles, not just dying from the tentacle’s appearing. In short, enemies don't need to be killed by the tentacles to have an added drop chance. Mag’s Greedy Pull Augment Mod will no longer pull Syndicate Medallions. And there goes near all usage of Hydroid and Mag. Link to comment Share on other sites More sharing options...
ShogunGunshow Posted August 6, 2015 Share Posted August 6, 2015 Having a warframe's primary use be increased drop rates is S#&$ design anyway. Double S#&$ because it's an augment mod and not even part of the base frame. I'm assuming DE will be throwing buffs at Hydroid soon. At least, they better be. Link to comment Share on other sites More sharing options...
Derethevil Posted August 6, 2015 Share Posted August 6, 2015 What's next?Disable the ability to cut enemies into pieces and nerf Nekros Desecrate? <insert bad meme picture here> Leave Nekros alone! *crysnort* Link to comment Share on other sites More sharing options...
ThePredicament Posted August 6, 2015 Share Posted August 6, 2015 Ofc it was too much. Everything above Nekros is too much. No, Neks just needs a rework. Link to comment Share on other sites More sharing options...
mac10smg--Toa_of_Green Posted August 6, 2015 Share Posted August 6, 2015 Everyone is forgetting Hydroid is a CC GOD. His first and fourth ability keep enemies off their feet for long periods of time, his second can group up large amounts of enemies, and with the augment it has excellent utility, and the third is awesome for giving yourself some breathing room (also awesome with the augment). Just be glad that using negative power strength doesn't affect your loot, m'kay :-) Link to comment Share on other sites More sharing options...
magusat999 Posted August 6, 2015 Share Posted August 6, 2015 "The drop rates from the Pilfering Swarm Augment Mod will no longer be affected by Power Strength." "The Pilfering Swarm Augment Mod will now generate drops for enemies that are slain being held by tentacles, not just dying from the tentacle’s appearing. In short, enemies don't need to be killed by the tentacles to have an added drop chance." So how is this supposed to reduce the drop chances? If DE took away the Power Strength requirement, they made the drop rates a flat 400% (maximum,) right??? They wouldn't jerk us by taking the requirement away and putting the drop rate to only 100% - that would be a slap in the face to the players, and I'm sure DE respects us better than to do that. Yes or no? Link to comment Share on other sites More sharing options...
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