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Hotfix 17.0.4


DE_Adam
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Really guys? Something in your farming change and you cry foul? DE is a company who needs to make money. Getting all this loot off of one run isnt good for the bottomline. And honestly, this isnt a nerf, its a buff. Yes, it doesnt scale on strength anymore but at least now you dont have to worry about the things dying before the Tentacles can kill the thing. Which sounds better, getting 12 pieces of GUARANTEED loot or getting one piece of loot that might be rare? Now you can use it and let the Rhino blow everything up or whatever and still get loot. Now you can take Hydroid into higher level content and get more loot.

 

Sometimes I wonder if people complain just to hear the sound of their voices... Er, see their text... Buff their post count, whatever.

I don't get why people are calling the hydroid changes a nerf. The mod gives you double the drop rate and now enemies don't need to be killed by the tentacles to drop stuff....you and your party members can kill enemies caught by the tentacles and still get drops....seriously people wtf

These people have clearly never used a Pilfering Hydroid. The reason this is a nerf is because when you maximize power strength and efficiency on Hydroid, you get an a high damage instantaneous AoE attack that yields 300% more loot with a 4s cooldown.

 

The "buff" doesn't affect enemies already killed by team mates, so the ability doesn't suddenly become for team friendly. The tracking on the ability is STILL unreliable which means a duration build is STILL out of the question, which means you will STILL go for a max str/eff build. So what's changed now? Absolutely nothing except the fact that the that attack provides only 100% more loot.

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For those complaining about hydroid, consider this:

 

This is in all actuality a buff to that augment due to the following:

 

The augment was only working on things killed with tentacle swarm on their way OUT or on their way back into the ground.

 

My build for this used to be all 3 power strength mods, and max negative duration.  Which made my tentacles last for about 3 seconds.

 

After about 20 waves in an ODD -- stuff stops dying from the tentacles and then everything gets #Rekt from other abilities.

See that's the thing. 20 waves, 20 minutes, hence every other game mode, a max strength, low duration PS has enough damage (High FINISHER damage) to ALWAYS kill stuff. This change really only benefits deep endless gaming but with how scaling in this game works, having a Hydroid for loot is much less desirable to having another utility frame.

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There was an Exterminate alert yesterday on Uranus that had the Pendragon Excalibur Helmet Blueprint as a reward.  Couldn't finish the alert because at least twenty enemies did not even spawn, even after being in the mission for thirty minutes.

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  • The drop rates from the Pilfering Swarm Augment Mod will no longer be affected by Power Strength.
  • The Pilfering Swarm Augment Mod will now generate drops for enemies that are slain being held by tentacles, not just dying from the tentacle’s appearing. In short, enemies don't need to be killed by the tentacles to have an added drop chance.
  • Mag’s Greedy Pull Augment Mod will no longer pull Syndicate Medallions.

And there goes near all usage of Hydroid and Mag.

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Everyone is forgetting Hydroid is a CC GOD.

 

His first and fourth ability keep enemies off their feet for long periods of time, his second can group up large amounts of enemies, and with the augment it has excellent utility, and the third is awesome for giving yourself some breathing room (also awesome with the augment).

 

Just be glad that using negative power strength doesn't affect your loot, m'kay :-)

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"The drop rates from the Pilfering Swarm Augment Mod will no longer be affected by Power Strength."

 

"The Pilfering Swarm Augment Mod will now generate drops for enemies that are slain being held by tentacles, not just dying from the tentacle’s appearing. In short, enemies don't need to be killed by the tentacles to have an added drop chance."

 

So how is this supposed to reduce the drop chances? If DE took away the Power Strength requirement, they made the drop rates a flat 400% (maximum,) right??? They wouldn't jerk us by taking the requirement away and putting the drop rate to only 100% - that would be a slap in the face to the players, and I'm sure DE respects us better than to do that. Yes or no?

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