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Hotfix 17.2.3


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Changes:

 

  • Cleaned up some visual textures on the ‘leaking’ pipe tilset decoration.

 

Fixes:

 

  • Fixed Simaris’ Lore entries freezing the UI.
  • Fixed an issue preventing Spectres and Arcane Helmets not appearing in inventory after crafting without relogging.
  • Fixed Tyl Regor getting stuck underwater during his Boss fight transition.
  • Fixed some enemies spawning directly in line of sight of the players.
  • Fixed players seeing an improper ‘level up’ notification appear when exiting Archwing onto a land transition.
  • Fixed an issue allowing players to fall out of Archwing when in underwater Missions.
  • Fixed an issue causing Archwing weapon HUD to remain on screen when exiting the water in Underwater Lab Tileset Missions.
  • Fixed an issue causing Rescue targets to get caught on stairs in the Underwater Lab tileset.
  • Fixed several minimap navigation issues in the Underwater Lab tileset.
  • Fixed a visual issue in some flooded sections of the Grineer Underwater Lab tileset.
  • Fixed the Drekar Ballistas incorrectly using the stats for Heavy Gunners.
  • Fixed Clients and Hosts randomly being kicked out of Conclave matches.
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Ty for the little hotfix^^ Time to look at the Simaris entry o3o

l1gbh3v.png

The Uranus jokes were kinda..well.. there were a lot...

 

edit: Big redtext best redtext! (all the other pictures are hard to read o3o')

Edited by Fabpsi
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I do hope the shared ammo pool between the kulstar and bows will also be solved anytime soon. ALso running arround with 72 arrows is doable but running with only 30 or 32 is not ok.

Edited by EmVaper
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  • Fixed the Drekar Ballistas incorrectly using the stats for Heavy Gunners.

 

Can we get them at least partially buffed back up? It was nice having the Drekar Heavy Gunners as a medium threat and the Drekar Ballisticas as the priority. It made the Drekar sub-faction slightly unique, and stopped them from being bland reskins.

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...still no fix for:

 

End of mission screen occasionally has most items missing at the top (probably a bug related to the way archwing items and regular ones are folded into one).

 

Some Corpus vaults STILL stay locked if you get in the other way and hack the vault.

 

On top of that, one of the Grineer tilesets - the one with the Lynx - unlocks if you hack the alarm terminal next to it.

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Still no fix for:

 

The Chesa kubrow's functionality.

 

Sheldon said on 8/13/15 that a fix was coming in the next hotfix/patch/update (now several updates ago).

 

Is DE ever going to respond to the following thread which now has over 11,825 views since just 8/1/15?  Has Sheldon read the thread as it has many good ideas and a healthy discussion about the Chesa's functionality?  What is DE's official stance on the Chesa discussion?

 

https://forums.warfr...hype-destroyed/

Edited by cobra302
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