Avereth Posted July 15, 2016 Share Posted July 15, 2016 2 minutes ago, TwevOWNED said: You can keep and make scans of the aberrations that already exist. We are gonna make bank, this ensures it. You can't put the scans in the imprint boxes Link to comment Share on other sites More sharing options...
Cytobel Posted July 15, 2016 Share Posted July 15, 2016 (edited) I'm glad to see Tennogen stuff being supported on the other end a bit better. I was thinking some things were a bit lower-quality than they looked in the Tennogen voting lists. Keep up the hard work crushing the greedy milk outta those shiny bugs. Edited July 15, 2016 by Cytobel Link to comment Share on other sites More sharing options...
maxyboy400 Posted July 15, 2016 Share Posted July 15, 2016 So consoles get chance to make Franken pets or will it be pc exclusive? Link to comment Share on other sites More sharing options...
Hail_Cobras Posted July 15, 2016 Share Posted July 15, 2016 So many future lives of abominations lost... all in one hotfix... May the abominations that were denied the right to live by this hotfix never be forgotten. (satire) Link to comment Share on other sites More sharing options...
MokutoBunshi Posted July 15, 2016 Share Posted July 15, 2016 12 minutes ago, [DE]Drew said: Changes: Prevented Future Pet Crossbreeding Reveal hidden contents Minor polish to audio/visual effects on the Solar Map Allow access to alerts/invasions/etc so long as the underlying node is "unlocked" (instead of requiring players to have completed the default mission at that location Alerts with Fusion Cores will now only give Rare Cores (no more Uncommon Cores!) Junction Changes & Fixes: Fix for Junction progress not being saved for some clients Fixed an issue with the 1000 Mastery not being rewarded when completing a Junction. If you are eligible, it'll automatically repair on login. Junction task progress will now save even if you haven’t unlocked the Junction node New Junction tasks: Mars Junction = complete an alert, change to: ''Collect 500 Rubedo from missions” Phobos Junction = complete an invasion mission, change to "Scan 5 cephalon fragments on MARS" (Scans done before this change will be counted retroactively) Europa Junction = complete an infested outbreak mission, change to "Complete TESHUB in the Void" Eris Junction = defeat Phorid in an infested outbreak, change to "Find and Defeat LEPHANTIS in DERELICT" Uranus Junction = Added "Craft a DERELICT KEY" Tennogen Changes & Fixes: Updated metal and diffuse maps on Mag Alta helm & body Updated metal and roughness map on Zephyr Hagoromo helm & body Updated metal map on Nova Visage helm and body Updated metal and roughness map on Setka Syandana Fixes: Fixed completed quest missions not also marking the node as complete. Fixed various localization issues. Fixed Syndicate mission in the World State Panel not showing when locked Fixed Void Fissure missions always showing unlocked in the World State Panel for the Void region Fixed bug that was causing players to get stuck on the login reward screen Fixed players who select the same reward not receiving what they chose. Fixed solo players not receiving the reward they chose. Fixed script error when shooting pursuit ship shield generators Fixed unmatured pets suffering from genetic degradation. Fixed "secret" quest missions not being loaded correctly after chosen from multi-mission selector popup. Fixed “secret” (quest) missions glowing blue Fixed Fluctus not being able to damage the Pursuit ship’s weak points Fixed attached hit proxies not showing correct damage notification for clients (ie, Pursuit ship’s shield generators) Fixed broken Archwing dioramas Fixed script crashes caused by crossbreed imprints Fixed Sortie rewards not showing in the World State Panel Fixed the Relic selection screen appearing when you select a non-fissure mission type on a node that has a fissure available. Fixed an issue with the 1000 Mastery not being rewarded when completing a Junction. If you are eligible, it'll automatically repair on login. XD I JUST GOT BOOSTED TO LEVEL 11 AWESOME! FIX ALL DA BUGS! ]\'[ Link to comment Share on other sites More sharing options...
Mellivorian Posted July 15, 2016 Share Posted July 15, 2016 10 minutes ago, [DE]Drew said: Prevented Future Pet Crossbreeding It's all? Really? And how to be with headless Kavats? Link to comment Share on other sites More sharing options...
ADogAndAMan Posted July 15, 2016 Share Posted July 15, 2016 Still not fix for Scortches? Their attack range is maximum and in every direction, they're actually game breaking and need a fix asap. Link to comment Share on other sites More sharing options...
Genoscythe Posted July 15, 2016 Share Posted July 15, 2016 Shame to the crossbreeding, but at least I got my glitchbro and my frankenavat. Link to comment Share on other sites More sharing options...
GeneralSmogman Posted July 15, 2016 Share Posted July 15, 2016 I wish we could show off our abominations during the missions, mine reverts to a posted note dog out in the field Link to comment Share on other sites More sharing options...
Cruleris Posted July 15, 2016 Share Posted July 15, 2016 just did ceres junction and nothing happened, i couldn't progress in that one. fix it!!! Link to comment Share on other sites More sharing options...
Luneth Posted July 15, 2016 Share Posted July 15, 2016 Welp.. didn't have enough time to prepare a crossbred pet :I Console people have a bunch of time to prepare on the other hand. Link to comment Share on other sites More sharing options...
NovusNova Posted July 15, 2016 Share Posted July 15, 2016 For people hoping to trade imprints of abominations for platinum. The imprints won't be tradeable. "Specifics: You are no longer able to select Kubvat imprints from the UI. That includes imprint creation and selecting imprints for trading." From: Link to comment Share on other sites More sharing options...
bad4youLT Posted July 15, 2016 Share Posted July 15, 2016 will our mutant imprints still make mutants ? Spoiler Link to comment Share on other sites More sharing options...
DeHACKtivate Posted July 15, 2016 Share Posted July 15, 2016 (edited) Quote Prevented Future Pet Crossbreeding Edited July 15, 2016 by DeHACKtivate Link to comment Share on other sites More sharing options...
ivalec Posted July 15, 2016 Share Posted July 15, 2016 haven't fix credit booster yet??? Link to comment Share on other sites More sharing options...
Avereth Posted July 15, 2016 Share Posted July 15, 2016 Can anyone else confirm if mutant pet imprints are unusable? Need to know if DE is going to need to refund me materials/plat. Link to comment Share on other sites More sharing options...
-FP-Casper Posted July 15, 2016 Share Posted July 15, 2016 (edited) Sério? loolllllll Edited July 15, 2016 by -FP-Casper Link to comment Share on other sites More sharing options...
Ogarra_Remaellus Posted July 15, 2016 Share Posted July 15, 2016 so... archwing FoV? enemies doing too much damage? (opposed to before SotR) Please DE, hear my cries! Link to comment Share on other sites More sharing options...
Xhardius Posted July 15, 2016 Share Posted July 15, 2016 Thanx Link to comment Share on other sites More sharing options...
notlamprey Posted July 15, 2016 Share Posted July 15, 2016 12 minutes ago, [DE]Drew said: Prevented Future Pet Crossbreeding Link to comment Share on other sites More sharing options...
TheAltarBoy Posted July 15, 2016 Share Posted July 15, 2016 Changes: Prevented Future Pet Crossbreeding Can't you do anything about the current ones? Otherwise i'm gonna get a panic attack if anyone has them in my squad. End these poor sould and return the used resouces and slot. PLZ! Link to comment Share on other sites More sharing options...
Ketec Posted July 15, 2016 Share Posted July 15, 2016 Hope you made mutant blueprints untradeable - kind of idiotic to further reward players with 1000-3000p ultra rare exclusive blueprints... Because they spent plat to rush build kavats. Link to comment Share on other sites More sharing options...
dawkli Posted July 15, 2016 Share Posted July 15, 2016 Fixed "secret" quest missions not being loaded correctly after chosen from multi-mission selector popup. Fixed “secret” (quest) missions glowing blue We speak here about "secret message" quest? Or is this still bugged? Link to comment Share on other sites More sharing options...
TrialParasite Posted July 15, 2016 Share Posted July 15, 2016 (edited) 17 minutes ago, [DE]Drew said: Changes: Prevented Future Pet Crossbreeding Hide contents Minor polish to audio/visual effects on the Solar Map Allow access to alerts/invasions/etc so long as the underlying node is "unlocked" (instead of requiring players to have completed the default mission at that location Alerts with Fusion Cores will now only give Rare Cores (no more Uncommon Cores!) Junction Changes & Fixes: Fix for Junction progress not being saved for some clients Fixed an issue with the 1000 Mastery not being rewarded when completing a Junction. If you are eligible, it'll automatically repair on login. Junction task progress will now save even if you haven’t unlocked the Junction node New Junction tasks: Mars Junction = complete an alert, change to: ''Collect 500 Rubedo from missions” Phobos Junction = complete an invasion mission, change to "Scan 5 cephalon fragments on MARS" (Scans done before this change will be counted retroactively) Europa Junction = complete an infested outbreak mission, change to "Complete TESHUB in the Void" Eris Junction = defeat Phorid in an infested outbreak, change to "Find and Defeat LEPHANTIS in DERELICT" Uranus Junction = Added "Craft a DERELICT KEY" Tennogen Changes & Fixes: Updated metal and diffuse maps on Mag Alta helm & body Updated metal and roughness map on Zephyr Hagoromo helm & body Updated metal map on Nova Visage helm and body Updated metal and roughness map on Setka Syandana Fixes: Fixed completed quest missions not also marking the node as complete. Fixed various localization issues. Fixed Syndicate mission in the World State Panel not showing when locked Fixed Void Fissure missions always showing unlocked in the World State Panel for the Void region Fixed bug that was causing players to get stuck on the login reward screen Fixed players who select the same reward not receiving what they chose. Fixed solo players not receiving the reward they chose. Fixed script error when shooting pursuit ship shield generators Fixed unmatured pets suffering from genetic degradation. Fixed "secret" quest missions not being loaded correctly after chosen from multi-mission selector popup. Fixed “secret” (quest) missions glowing blue Fixed Fluctus not being able to damage the Pursuit ship’s weak points Fixed attached hit proxies not showing correct damage notification for clients (ie, Pursuit ship’s shield generators) Fixed broken Archwing dioramas Fixed script crashes caused by crossbreed imprints Fixed Sortie rewards not showing in the World State Panel Fixed the Relic selection screen appearing when you select a non-fissure mission type on a node that has a fissure available. Please i just waste over 600 plat triyng to get one abomination kubrow ...i dnt manage and i just pay 450 plat for 2 bp imprints to create this abomination pixels dog ..and after i recive the hotfix my imprints are gone ...Please have mercy on me and restore my imprints !! I am just about to F* cry .. i just want the BP back ..i paid 450 plat for the 2 bp imprints !!! Edited July 15, 2016 by TrialParasite Link to comment Share on other sites More sharing options...
Soketsu Posted July 15, 2016 Share Posted July 15, 2016 11 minutes ago, [DE]Drew said: Prevented Future Pet Crossbreeding :'( 13 minutes ago, [DE]Drew said: Alerts with Fusion Cores will now only give Rare Cores (no more Uncommon Cores!) :) 13 minutes ago, [DE]Drew said: Minor polish to audio/visual effects on the Solar Map Allow access to alerts/invasions/etc so long as the underlying node is "unlocked" (instead of requiring players to have completed the default mission at that location thx ;) 15 minutes ago, [DE]Drew said: Fix for Junction progress not being saved for some clients Fixed an issue with the 1000 Mastery not being rewarded when completing a Junction. If you are eligible, it'll automatically repair on login. Junction task progress will now save even if you haven’t unlocked the Junction node New Junction tasks: Mars Junction = complete an alert, change to: ''Collect 500 Rubedo from missions” Phobos Junction = complete an invasion mission, change to "Scan 5 cephalon fragments on MARS" (Scans done before this change will be counted retroactively) Europa Junction = complete an infested outbreak mission, change to "Complete TESHUB in the Void" Eris Junction = defeat Phorid in an infested outbreak, change to "Find and Defeat LEPHANTIS in DERELICT" Uranus Junction = Added "Craft a DERELICT KEY" thx again, the new player will be less blocked ^^ 15 minutes ago, [DE]Drew said: Updated metal and diffuse maps on Mag Alta helm & body Updated metal and roughness map on Zephyr Hagoromo helm & body Updated metal map on Nova Visage helm and body Updated metal and roughness map on Setka Syandana fashion :) 17 minutes ago, [DE]Drew said: Fixed completed quest missions not also marking the node as complete. Fixed various localization issues. Fixed Syndicate mission in the World State Panel not showing when locked Fixed Void Fissure missions always showing unlocked in the World State Panel for the Void region Fixed bug that was causing players to get stuck on the login reward screen Fixed players who select the same reward not receiving what they chose. Fixed solo players not receiving the reward they chose. Fixed script error when shooting pursuit ship shield generators Fixed unmatured pets suffering from genetic degradation. Fixed "secret" quest missions not being loaded correctly after chosen from multi-mission selector popup. Fixed “secret” (quest) missions glowing blue Fixed Fluctus not being able to damage the Pursuit ship’s weak points Fixed attached hit proxies not showing correct damage notification for clients (ie, Pursuit ship’s shield generators) Fixed broken Archwing dioramas Fixed script crashes caused by crossbreed imprints Fixed Sortie rewards not showing in the World State Panel Fixed the Relic selection screen appearing when you select a non-fissure mission type on a node that has a fissure available. thx for this too, but "secret" mission, my curiosity are even more aware, need to find this surprise, I hope they're better than the musical memory test on the moon x) Link to comment Share on other sites More sharing options...
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