owendawgx Posted October 15, 2016 Share Posted October 15, 2016 (edited) 100 in magazine, 210 in total ammo With augment magazine capacity goes to 300, meaning you don't even get a full magazine when you reload. This makes the augment 100% useless and has been this way since it was released, please fix it. Edited October 25, 2016 by owendawgx Link to comment Share on other sites More sharing options...
Zhoyzu Posted October 15, 2016 Share Posted October 15, 2016 i dont see the issue Link to comment Share on other sites More sharing options...
Yaerion Posted October 15, 2016 Share Posted October 15, 2016 To me, almost everything about the Embolist is broken. Ammo consumption, Ammo pool, damage, range, Syndicate mod... Too bad, I liked the concept. Link to comment Share on other sites More sharing options...
GinKenshin Posted October 15, 2016 Share Posted October 15, 2016 4 minutes ago, Yaerion said: To me, almost everything about the Embolist is broken. Ammo consumption, Ammo pool, damage, range, Syndicate mod... Too bad, I liked the concept. lol, it's the best corpus killing pistol. all of these are meaningless, especially with primed AM or carrier. plus you get energy back and viral dmg with the augment I mod for pure toxin, and use primed AM, longer range mod, syndicate mod and the 3 start mods. aim for the head and be amazed as for the OP, do you mean that with the augment on, and when you start the mission when you're not the host, you'll get 100 magazine as start and not 300? this bug was there for 2 months and they fixed it. I'm playing embolist daily and there's nothing wrong Link to comment Share on other sites More sharing options...
GeoffFromAccounting Posted October 15, 2016 Share Posted October 15, 2016 11 minutes ago, GinKenshin said: lol, it's the best corpus killing pistol. all of these are meaningless, especially with primed AM or carrier. plus you get energy back and viral dmg with the augment I mod for pure toxin, and use primed AM, longer range mod, syndicate mod and the 3 start mods. aim for the head and be amazed as for the OP, do you mean that with the augment on, and when you start the mission when you're not the host, you'll get 100 magazine as start and not 300? this bug was there for 2 months and they fixed it. I'm playing embolist daily and there's nothing wrong I think what they mean is that the Embolist has 300 in the mag, but you only have 210 spare ammo, meaning that is impossible to reload the entire magazine in a single reload Link to comment Share on other sites More sharing options...
(PSN)lhbuch Posted October 15, 2016 Share Posted October 15, 2016 22 minutes ago, GinKenshin said: lol, it's the best corpus killing pistol. all of these are meaningless, especially with primed AM or carrier. plus you get energy back and viral dmg with the augment I mod for pure toxin, and use primed AM, longer range mod, syndicate mod and the 3 start mods. aim for the head and be amazed as for the OP, do you mean that with the augment on, and when you start the mission when you're not the host, you'll get 100 magazine as start and not 300? this bug was there for 2 months and they fixed it. I'm playing embolist daily and there's nothing wrong Would you say it is better than the Acrid for Corpus? Acrid is amazing versus corpus. Link to comment Share on other sites More sharing options...
GinKenshin Posted October 15, 2016 Share Posted October 15, 2016 9 minutes ago, (PS4)lhbuch said: Would you say it is better than the Acrid for Corpus? Acrid is amazing versus corpus. well, it's a held beam weapon (my type), I never tried the acrid (since it looks terrible, not that the embolist is good looking) personally. it's just that ever since I used it like 2 years ago I fell for it (ew, right? XD) but both are toxin based, so both are good. again, never used acrid Link to comment Share on other sites More sharing options...
taiiat Posted October 15, 2016 Share Posted October 15, 2016 (edited) 11 minutes ago, (PS4)lhbuch said: Would you say it is better than the Acrid for Corpus? Acrid is amazing versus corpus. Embolist is way less effective at Killing Enemies (and practicality for long Missions) than Acrid, but has an Energy/Viral Explosion, i guess. Edited October 15, 2016 by taiiat Link to comment Share on other sites More sharing options...
Xekrin Posted October 15, 2016 Share Posted October 15, 2016 (edited) The problem is the syndicate mod increases mag capacity without increasing maximum capacity. It is noted on the wikia so explaining it again is pointless. http://warframe.wikia.com/wiki/Eroding_Blight Edited October 15, 2016 by Xekrin Link to comment Share on other sites More sharing options...
owendawgx Posted October 15, 2016 Author Share Posted October 15, 2016 It honestly just feels like something they overlooked for like 2 years Link to comment Share on other sites More sharing options...
owendawgx Posted October 15, 2016 Author Share Posted October 15, 2016 2 hours ago, Yaerion said: To me, almost everything about the Embolist is broken. Ammo consumption, Ammo pool, damage, range, Syndicate mod... Too bad, I liked the concept. Yea but this is the only broken part that's unintended (I think) Link to comment Share on other sites More sharing options...
Mak_Gohae Posted October 16, 2016 Share Posted October 16, 2016 (edited) On 10/14/2016 at 10:12 PM, Xekrin said: The problem is the syndicate mod increases mag capacity without increasing maximum capacity. It is noted on the wikia so explaining it again is pointless. http://warframe.wikia.com/wiki/Eroding_Blight You can reload when you get to two hundred in your gas sack to reach to 300. It's only a problem if you never reload and spend all the gas in one go. Edited October 16, 2016 by Mak_Gohae Link to comment Share on other sites More sharing options...
Xekrin Posted October 16, 2016 Share Posted October 16, 2016 45 minutes ago, Mak_Gohae said: The wikia doesnt say it's pointless I meant me repeating the wiki would be pointless as people could just click the link, not that the weapon is pointless. Link to comment Share on other sites More sharing options...
Mak_Gohae Posted October 16, 2016 Share Posted October 16, 2016 6 hours ago, Xekrin said: I meant me repeating the wiki would be pointless as people could just click the link, not that the weapon is pointless. oh, oops. editing Link to comment Share on other sites More sharing options...
RealPandemonium Posted October 17, 2016 Share Posted October 17, 2016 Just needs max ammo qol, but it was overlooked. Link to comment Share on other sites More sharing options...
low1991 Posted October 20, 2016 Share Posted October 20, 2016 (edited) On 10/15/2016 at 8:44 AM, owendawgx said: 100 in magazine, 210 in total ammo With augment magazine capacity goes to 300, meaning you don't even get a full magazine when you reload. This makes the augment 100% useless and has been this way since it was released, please fix it. with 100 in mag, 210 in total. At start of game, u reload ur weapon w the argument to 300 in mag, 10 in total. Allowing u to carry additional ammo before combat. Edited October 20, 2016 by low1991 Link to comment Share on other sites More sharing options...
owendawgx Posted October 25, 2016 Author Share Posted October 25, 2016 You release a special set featuring the embolist but its augment is still broken. Please fix this ASAP. It's embarrassing Link to comment Share on other sites More sharing options...
owendawgx Posted October 25, 2016 Author Share Posted October 25, 2016 On 10/15/2016 at 9:56 PM, Mak_Gohae said: You can reload when you get to two hundred in your gas sack to reach to 300. It's only a problem if you never reload and spend all the gas in one go. Yes but what's the point of a magazine increasing augment if you aren't even going to use the full magazine increase? It's laughable. Link to comment Share on other sites More sharing options...
Magnetic_Personality Posted October 26, 2016 Share Posted October 26, 2016 yeah sorry bud, this isn't something DE would "fix", since it's intentional. It was basically a trolling move by the developers to respond to people begging them to increase the weapons range. Link to comment Share on other sites More sharing options...
Azamagon Posted October 26, 2016 Share Posted October 26, 2016 Why not just make the augment's bonus be innate ammo regen, instead of a magsize increase? Sure, it'd be a bandaid mod, but it would fix pretty much everything that is wrong with it (except the abysmal range of course, that would need a seperate baseline fix). Link to comment Share on other sites More sharing options...
(PSN)Darth-Escar Posted October 28, 2016 Share Posted October 28, 2016 On 10/14/2016 at 8:44 PM, owendawgx said: 100 in magazine, 210 in total ammo With augment magazine capacity goes to 300, meaning you don't even get a full magazine when you reload. This makes the augment 100% useless and has been this way since it was released, please fix it. 100% useless. LOL. That's such a terrible exaggeration. It, at the very least, buffs the magazine size from 100. The augment serves as 110% boost to most users. Also, reloading before the magazine is empty is just as much of an option as foolishly letting it run out, then deciding to complain about it. The 300 magazine makes the Embolist a reload-when-you're-ready weapon, from my experience. Either keep your mag topped off with ammo, or use it up to sustain your damage for a longer amount of time. Also, need I mention the blight effect? I'm not trying to say that the Embolist is a good or bad weapon. (I need to test it more.) I'm just pointing out how wrong you are. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now