Baksy Posted December 21, 2016 Share Posted December 21, 2016 (edited) 24 minutes ago, Baksy said: My Vulcar Manticron mod was nerfed instead of being buffed. from 62.1% corpus damage and +206.3% crit chance to 56.3% corpus damage and +187.1% crit chance Please fix Great! Instead of fixing look what DE did: First: the list was ok and Vulcar was included in increased disposition Second: someone edited main post and placed Vulcar to decreased disposition Now: the post has been edited again and Vulcar was removed from there, but no changes have been made in the game to fix the disposition. OMG Edited December 21, 2016 by Baksy Link to comment Share on other sites More sharing options...
DeadlyBannana Posted December 21, 2016 Share Posted December 21, 2016 So many QOL changes :D. I am loving this patch more than any new content released. Thanks DE. Finally its worth doing more raids. Link to comment Share on other sites More sharing options...
Guest Posted December 21, 2016 Share Posted December 21, 2016 Just now, DeadlyBannana said: So many QOL changes :D. I am loving this patch more than any new content released. Thanks DE. Finally its worth doing more raids. Except there are now more game-breaking bugs in JV... Link to comment Share on other sites More sharing options...
ThisAliasIsMine Posted December 21, 2016 Share Posted December 21, 2016 Why this riven disposition system is made need of update or manual tuning of values? Can't it made completely dynamic based on how people use weapons in statistical manner? And nice to know now that these mods get their stats changed afterwards you roll/rank up them. Certainly awsome to notice that 'little' balancing reduced 23% of damage output on weapon(ain't even counting affect of riven mods reduced +damage% stats yet). Weapon crafted around the mod is now not much better, if any better than previously built one. Since heavy forma is needed to install mods, the flexibility is mostly lost. Other copy of weapon with less forma will be most likely to perform averagely better due retained adaptability in damage types, leaving the one with riven mod niche one case weapon. That's one catalyst and 7 formas, spent on vain. Thank you very much! Link to comment Share on other sites More sharing options...
Brachion Posted December 21, 2016 Share Posted December 21, 2016 Everyone's freaking out about Rivens and the Sari syandana, and I'm just here waiting for Prime models to be toggleable. Link to comment Share on other sites More sharing options...
NexusNemesis Posted December 21, 2016 Share Posted December 21, 2016 17 hours ago, [DE]Danielle said: Changed Nullifier Bubbles to be deactivated when they aren’t alert. Hurray stealth! oh god yes! THANK YOU! Link to comment Share on other sites More sharing options...
uCupid Posted December 21, 2016 Share Posted December 21, 2016 (edited) have some bugs with both LoR and JV JV: - people still on arch-wing mode in golem nerves area - can't get inside after the first archwing mode, you stuck forever outside until your group done the raid LoR: -for some reason my loadout got changed into the previous loadout i ran with (first i ran jv with ember, then banshee for LoR. and on the second stage of LoR the game suddenly changed my loadout from my LoR loadout to my JV loadout. all warframe and equipments got changed as well) - i can't reconnect due to network error, but i don't have any internet issues (discord and stream still running) pls make reconnect a thing, especially in raids. whether the group already done several stages or not, i know its not an easy thing to do but it would be really helpful for us who got disconnected or getting bugs for some reasons while doing raids thank you DE much love, and merry x-mas Edited December 21, 2016 by uCupid Link to comment Share on other sites More sharing options...
PsychoDraugr Posted December 21, 2016 Share Posted December 21, 2016 17 hours ago, Xiaoshino said: Red Text incoming P.S aren't i Pretty? You have been kicked! Link to comment Share on other sites More sharing options...
Valiant Posted December 21, 2016 Share Posted December 21, 2016 (edited) So two of the glaive prime buffs have now been lined out. Does that mean we aren't going to be getting any WORTHWHILE buffs to it? The one/two listed are kind of... Lacking for a supposed 'buff'. Also: getting a UI bug where everything is zoomed in (on Riven pages and on inventory pages with the very top row being cut in half). Edited December 21, 2016 by Naith Link to comment Share on other sites More sharing options...
CasualAlcoholic Posted December 21, 2016 Share Posted December 21, 2016 Is it just me but while doing a survival with naramon on (and shadow step activated) nullifier bubbles are active and invisible? Like, i dont mind them being on in survivals but please make them visible, it does ruin the run especially when the enemy levels go over the 190. Link to comment Share on other sites More sharing options...
[DE]Danielle Posted December 21, 2016 Author Share Posted December 21, 2016 6 hours ago, Rubicon2.0-EGT- said: @[DE]Danielle WHY DID YOU NERF VULKAR ?! " Disposition has been increased for the following weapons: VULKAR " IT SAYS INCREASED ! BUT MINE MOD IS HUGE NERFED !!!!!!!!!! A logical explanation, Please ? ................................... 11 hours ago, Neightrix said: So is the Vulkar riven disposition buff a result of its usage not increasing? If so, it might be because Vulkar Wraith hasn't been available for a long time. Maybe it could be added to invasions? *wink wink nudge nudge* Sicaris Prime buff makes me very happy. 11 hours ago, Spacetimer said: Vulkar disposition was decreased, not increased. My Vulkar riven originally had +300% damage and +90% grineer bane, now it has +270% damage and +80% grineer bane. Unintended change or error in the patch notes? Also, Glaive Prime's stats haven't changed in-game. To recap my recent posts: There was a mistake in the notes where Vulkar Rivens were listed as having their Disposition increased, when in reality the Buzlok was meant to be listed in its place. The notes have been edited to reflect this. The stat changes to the Vulkar Rivens were definitely not intended. After some investigating we found what went wrong and will be adjusting stats back to their higher intended value before 19.4.2 went live. You can expect to see this change in 19.5! Thanks for reporting! Link to comment Share on other sites More sharing options...
SoBadKiller Posted December 21, 2016 Share Posted December 21, 2016 New patch seems to have altered TAA, I'm seeing jagged edges all over the place with TAA enabled. Link to comment Share on other sites More sharing options...
Gergow44 Posted December 21, 2016 Share Posted December 21, 2016 I prefer vanilla Aegis rotation, can we get a toggle on that? Thank you for your hard work this year DE. Link to comment Share on other sites More sharing options...
Etriia Posted December 21, 2016 Share Posted December 21, 2016 17 hours ago, [DE]Danielle said: Nullifier Changes: Changed Nullifier Bubbles to be deactivated when they aren’t alert. Hurray stealth! Improved the ability for arrows from Bow weapons to hit and deal damage to Nullifier Bubbles. Link to comment Share on other sites More sharing options...
Malvavisc0 Posted December 21, 2016 Share Posted December 21, 2016 Thanks for reconsidering that lousy 3 nitain sortie reward. Being rewarded those on a sortie was very disappointing. Thanks for fixes Link to comment Share on other sites More sharing options...
Uberipoo Posted December 21, 2016 Share Posted December 21, 2016 Is it only me that have huge FPS drops after this update?Before I had limited at 60 fps and ALWAYS had 60 FPS... now I have 40 FPS just standing still in my spacecraft and 20-25 fps while just looking at mods at the mod station!? I mean wth? Link to comment Share on other sites More sharing options...
Xebov Posted December 21, 2016 Share Posted December 21, 2016 2 issues i noted: 1.) Nullifier minions of Nekros soemtimes dont take on Nekros energy color leading to some confusion when tehy keep the original color. 2.) The floor on the Orbiter where the forge is located no longer takes on color, staying grey. Link to comment Share on other sites More sharing options...
ScoutInTheNight Posted December 21, 2016 Share Posted December 21, 2016 17 hours ago, [DE]Danielle said: Removed Nitain from Sortie Reward table and added 3-day Boosters in its place. While I'm glad you removed Nitain, this change is actually a penalty to anyone who's bought Prime access since boosters don't add to the 90 day boosters you get from the access. Both this and daily log in rewards just get blanked because the affinity and credit boosters don't stack. Link to comment Share on other sites More sharing options...
BaIthazar Posted December 21, 2016 Share Posted December 21, 2016 17 hours ago, [DE]Danielle said: Removed Nitain from Sortie Reward table and added 3-day Boosters in its place. Changed Exilus Adapter BP reward to a fully-crafted Exilus Adapter The next time I see a thread of someone complaining that DE doesn't listen to the community I'm going to shove this in their face Link to comment Share on other sites More sharing options...
STulio Posted December 21, 2016 Share Posted December 21, 2016 17 hours ago, [DE]Danielle said: Changed Sari Syandana and Spitfire Syandana to be closed by default, but will open when Bullet Jumping or Aim Gliding. Appendages will now close after 5 seconds, during weapon fire, or when opening the menu. How about a button to toggle between states? Like, Always Open, Always Closed and Dynamic? It would be even better in the future, with more syandanas using this feature. And about the Spitfire Syandana, I think it would be amazing, if while in Dynamic mode, it opens more the faster you go. Link to comment Share on other sites More sharing options...
baglugger4 Posted December 21, 2016 Share Posted December 21, 2016 thank you Link to comment Share on other sites More sharing options...
AerinSol Posted December 21, 2016 Share Posted December 21, 2016 There better be a script to remove these damn nitains I got from sorties(6). Link to comment Share on other sites More sharing options...
Ekenza Posted December 21, 2016 Share Posted December 21, 2016 Search for "crash" 1 result Search for "freeze" no results Tech support on point Link to comment Share on other sites More sharing options...
SylvaPsycho Posted December 21, 2016 Share Posted December 21, 2016 18 hours ago, [DE]Danielle said: Changed Sari Syandana and Spitfire Syandana to be closed by default, but will open when Bullet Jumping or Aim Gliding. Appendages will now close after 5 seconds, during weapon fire, or when opening the menu. Just an idea, but rather than having them open on Bullet Jump/Aim Glide, couldn't we have them open whenever the Warframe is airbourne? I know the coding for the detection is in the game because of Atlas' passive, so there definitely is some kind of system in place to check whether or not someone is in the air. Or, maybe have a button config? Like in the options make it possible to bind a button to "toggle" the open/close mechanism on any syandana with this functionality manually. I don't know... I'm definitely not a programmer of any kind, so I don't know how difficult this stuff would be to implement, but they're just some ideas... Link to comment Share on other sites More sharing options...
BagOfPINGAS Posted December 21, 2016 Share Posted December 21, 2016 So no acknowledgement of the fact that people have been losing Axi V5 and Axi E1 Relics upon reward completion? Link to comment Share on other sites More sharing options...
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