Xzorn Posted February 27, 2017 Author Share Posted February 27, 2017 Wow. I thought this had died. I'm happy to have gotten an official response on this. I hope to see the damage system see more attention in the future. Link to comment Share on other sites More sharing options...
Sannidor Posted February 27, 2017 Share Posted February 27, 2017 16 minutes ago, Chroia said: Nor does anyone check youtube videos. Reveal hidden contents Or bunches of distantObserver's vids. etc. etc. ^This. Possible to miss in design process, patch accident... Not when having basic interest in players response, official forum posts and mentioned videos. Or, you know... Just playing. Link to comment Share on other sites More sharing options...
Chroia Posted February 27, 2017 Share Posted February 27, 2017 4 minutes ago, Xzorn said: I hope to see the damage system see more attention in the future. If only. But given that Damage 2.5/Mandatory Mods 2.0/etc. has become Enemies 1.5, I wouldn't hold your breathe for it. Link to comment Share on other sites More sharing options...
(PSN)MikeTheLegacy Posted February 27, 2017 Share Posted February 27, 2017 You can just keep this in PC bugs only, console is fine with this....thankkksssss Link to comment Share on other sites More sharing options...
Ironelle Posted February 27, 2017 Share Posted February 27, 2017 @Xzorn, I was wailing on things on Sat doing a Heiracon pub keyfarm with Naramon, Saryn, and a gas built War. Understanding that I do not focus on Stealth play, I was not seeing any crazy numbers like that while invis. Do you have screen grabs that we taken from outside the Simulacrum? On some occasions bugs occur in the simulacrum but not PVE. Link to comment Share on other sites More sharing options...
[DE]Taylor Posted February 27, 2017 Share Posted February 27, 2017 (edited) 1 hour ago, Xzorn said: Wow. I thought this had died. I'm happy to have gotten an official response on this. I hope to see the damage system see more attention in the future. Thank you for having a comprehensive post on this topic! It makes it a lot easier to find bugs and share them with the team. :) We will be rectifying the bug of all proc ticks being affected by stealth multipliers in a future patch. Edited February 27, 2017 by [DE]Taylor edited for clarity, sorry for any confusion. Link to comment Share on other sites More sharing options...
Chroia Posted February 27, 2017 Share Posted February 27, 2017 6 minutes ago, Ironelle said: @Xzorn, I was wailing on things on Sat doing a Heiracon pub keyfarm with Naramon, Saryn, and a gas built War. Understanding that I do not focus on Stealth play, I was not seeing any crazy numbers like that while invis. Do you have screen grabs that we taken from outside the Simulacrum? On some occasions bugs occur in the simulacrum but not PVE. Check the 4th vid (with the excal thumbnail) that I linked. Link to comment Share on other sites More sharing options...
Inglu Posted February 27, 2017 Share Posted February 27, 2017 RIP Ivara + gas Orvius shenanigans, was fun while it lasted. Link to comment Share on other sites More sharing options...
The_Discussion Posted February 27, 2017 Share Posted February 27, 2017 Link to comment Share on other sites More sharing options...
Rhundis Posted February 27, 2017 Share Posted February 27, 2017 1 hour ago, Sannidor said: There's only one way you could not Know about this sooner - DE does not play their own game. At all. Those who pretend like Becca, Megan or Glen don't care about any mechanics of progress and achieve results by random chance, admiring colorful flashy things on the screen like pachinko addicts. This is serious. 3 people who are also responsible for other goings on in the company vs 4k+ users playing the game that isn't their job. I'd expect us to find more bugs than they do purely because of sample size. This is why bug reporting is a thing and why they recommend doing so. Link to comment Share on other sites More sharing options...
Netzwerkfehler Posted February 27, 2017 Share Posted February 27, 2017 Sad thing is this bug will be fixed very soon. The long list of other known bugs will remain ... Link to comment Share on other sites More sharing options...
cx-dave Posted February 27, 2017 Share Posted February 27, 2017 Who cares about Gas when you have this LMAO Link to comment Share on other sites More sharing options...
Kurambik Posted February 27, 2017 Share Posted February 27, 2017 On 03/02/2017 at 10:27 PM, Xzorn said: After you're stealth for 3 seconds you gain stealth multipliers regardless of the enemy's alert status you can also force this with Blind, Savage Silence, ect. Before they nerfed Lecta I was doing 60-80 waves on Akkad with others and getting 2 million Gas procs on a base Power Strength Chroma with M-Prime active. Toxic Ancient's Toxic resist aura doesn't matter, Ancient Healer's aura doesn't matter. Still one-shotting lvl 170 Infested like they're lvl 30. The problem lies in how it undermines every mechanic in the game. Target priorities don't matter, damage types, health types. None of it matters. Gas just wins. I'm sorry but level 170 enemies are not really a threat to anyone especially infested. Going for 3 hrs in the Kuva Fortress you'll quickly see that gas damage really does not do much. Honestly I think the multipliers should not be removed entirely (maybe just lowered slightly) because without this there's really no other use for gas damage. Everything is pretty much resistant to it and if not, resistant to toxin. Link to comment Share on other sites More sharing options...
OcelotVampire Posted February 27, 2017 Share Posted February 27, 2017 Why change this? It's a fun mechanic. Does it bother some players that using an elemental damage type + stealth to kill high level enemies? Is it better to systematically remove fun from the game? Perhaps instead of making gas useless, maybe buff other elements? Nope that'll never happen. Link to comment Share on other sites More sharing options...
Sphirical Posted February 27, 2017 Share Posted February 27, 2017 Don't touch my gas! Link to comment Share on other sites More sharing options...
(XBOX)DeluxeKnight831 Posted February 27, 2017 Share Posted February 27, 2017 why cant we have nice things ? why do people have to report any strat that works well in end game ? why cant you let us have something to counter the senseless enemy scaling in end game ? Link to comment Share on other sites More sharing options...
EHDERCOOLSTE Posted February 27, 2017 Share Posted February 27, 2017 15 minutes ago, cx-dave said: Who cares about Gas when you have this LMAO needs to be nerfed as well Link to comment Share on other sites More sharing options...
(XBOX)DeluxeKnight831 Posted February 27, 2017 Share Posted February 27, 2017 Just now, EHDERCOOLSTE said: needs to be nerfed as well no, just stop okay ? stop for christs sake just dont Link to comment Share on other sites More sharing options...
Sannidor Posted February 27, 2017 Share Posted February 27, 2017 32 minutes ago, [DE]Taylor said: Thank you for having a comprehensive post on this topic! It makes it a lot easier to find bugs and share them with the team. :) We will be rectifying the bug of all proc ticks/damage being affected by stealth multipliers in a future patch. You gotta be kidding me. What is a glitch and what is a feature, will we ever be sure? This was a "bug" for so long it became common knowledge. http://warframe.wikia.com/wiki/Damage_2.0/Gas_Damage Spoiler Base damage mods and combo multipliers do also increase the damage of gas ticks and if the proc occurs together with a headshot and/or critical hit, the gas ticks are also multiplied by a headshot multiplier and/or critical damage multiplier respectively. In case of melee weapons, another 8x stealth damage multiplier is applied to the gas ticks if the Warframe is in a stealth state. Also, announcing "fixing" this before many other reported and documented glitches? Link to comment Share on other sites More sharing options...
EHDERCOOLSTE Posted February 27, 2017 Share Posted February 27, 2017 no fun allowed. ps: fix continuouns weapons Link to comment Share on other sites More sharing options...
Soup2504 Posted February 27, 2017 Share Posted February 27, 2017 (edited) Ah, yes. More "fixing something unintended is actually a nerf because I say so" with a side of "wow, they're fixing this bug but not all the other bugs in the game? LOL what's the point!" Edited February 27, 2017 by Soup2504 Link to comment Share on other sites More sharing options...
Chroia Posted February 27, 2017 Share Posted February 27, 2017 (edited) 8 minutes ago, (Xbox One)DeluxeKnight831 said: why cant we have nice things ? why do people have to report any strat that works well in end game ? why cant you let us have something to counter the senseless enemy scaling in end game ? Bugs should be reported. Even if they result in nerfs to effective strategies. It's DE's responsibility to follow this up by making multiple strategies and tactics viable. Especially if Warframe is supposed to be 'make your own fun, all things to all people' etc. This is where they usually fall down, sadly. (Also, the fact that very very often bugs that ease farming get fixed ASAP, but gameplay affecting stuff don't... Well, I have trouble not being cynical (and subsequently salty) about this when it happens.) Edited February 27, 2017 by Chroia Link to comment Share on other sites More sharing options...
(XBOX)DeluxeKnight831 Posted February 27, 2017 Share Posted February 27, 2017 while we're at it lets fix the numerous other problems like enemy armor scaling, continuous weapons, phantom shot on snipers and many more . oh wait, they don't give us a slight advantage ? nevermind then . it boggles my mind how this has been a thing for as long as i can remember . Youtubers have made videos on it, there have been record runs using it and yet nothing has ever been done about it . There are more pressing issues on the game which need to be fixed ASAP like how the shotgun rework made the phage useless as it shared both shotguns and beam weapon features, enemy armor scaling and even how damage types like impact are completely useless. Sorry if i'm a bit salty but it's just extremely frustrating when you have to re-forma and change entire builds because a feature which has been present forever is deemed a bug out of the blue and patched while more pressing issues are left hanging Link to comment Share on other sites More sharing options...
Dragazer Posted February 27, 2017 Share Posted February 27, 2017 (edited) Just remove the double/triple stacking, and keep it at 8x damage, no need to to completely neuter it Edited February 27, 2017 by Dragazer Link to comment Share on other sites More sharing options...
bl4ckhunter Posted February 27, 2017 Share Posted February 27, 2017 39 minutes ago, [DE]Taylor said: Thank you for having a comprehensive post on this topic! It makes it a lot easier to find bugs and share them with the team. :) We will be rectifying the bug of all proc ticks/damage being affected by stealth multipliers in a future patch. Just wondering but do you actually have any QA people? Becouse no offense but the amount of stuff that slips under your radar goes from bewildering to really umbeliavable, now gas damage was a fairly obscure thing (not really but w/e) but other stuff was pretty well known and ages after introduction you show up and say "Sorry it was a bug." (see volt electric shield extending range of continuous weapons) That doesn't come off well you know? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now